Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: subzero23 on November 28, 2004, 11:14:12 pm
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Not that I'd probably put this on my arcade but...instead of using a joystick, use 4 buttons? It seems on my keyboard everything is ultra precise.... seems like the logic would follow using pushbuttons
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A few very early games were like that.
It is basically unusable for most games though.
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I would not have thought the precision with using buttons rather than a joystick would improve. They both involve pressing a micro-switch. I'd find it nigh on impossible to play a joystick game by that method.
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I would not have thought the precision with using buttons rather than a joystick would improve. They both involve pressing a micro-switch. I'd find it nigh on impossible to play a joystick game by that method.
I wouldn't like the buttons only arrangement, but I think it works very well for some games based on what I found playable using the arrow keys on the PC keyboard.
I found 4 way games like Donkey Kong, Pac Man and Frogger didn't suffer at all from using keys. In fact, I think I did better at Donkey Kong, because I often seem to get hung up trying to climb the ladders, even with my T-Sticks in 4 way mode.
Where I think the button layout would be horrible is in games that use a lot of rapid movements or lots of diagonals. Robotron comes to mind as an example of a game that is a blast with sticks, but that I would hate to play with buttons.
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Speed up pac is much harder with buttons.
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I think key layouts like that work better for street fighter/tekken/mortal kombat games than joysticks do
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I think key layouts like that work better for street fighter/tekken/mortal kombat games than joysticks do
It is much easier to do circular movements in fighters (half circle, back quarter circle ect...) with a joystick. I don't think that substituting a joy w/ buttons has any redeeming values.
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ya but doing dragon punches and diagonal-ending moves is a ---smurfette--- on a joystick