Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: teksta1701 on November 25, 2004, 03:00:36 pm
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Hello All,
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Use either lightgun 1 in your ini file or put -lightgun on your command line arguments.
Later,
dabone
(Now if someone can tell me how to get both of mine working at the SAME time under mame)
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To get both guns working you have to use MameAnalog+
I have both of mine working perfectly under Analog+
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Can you send me or post your ini file?
Also, what version of analog are you running and what operating system?
Later,
dabone
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Make sure lightgun support is enabled. Also, if you are running Command Line, make sure you are loading Windows and running from a Windows DOS Box with the USB Drivers installed. Many USB Devices do not work in Pure DOS.
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I am running WinXP and my ini file has both light guns enabled with auto reload. I have the latest version of Analog+ which I believe is .76 or something.
All of the changes were made once Analo+ was started in the controls section. I just had to tweak a few settings in some of the gun games to get both guns to work.
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Would you mind posting your mame.ini and at least one of the gun games ctrl file so I can get a clue as to what I'm doing wrong.
If I use a current version of mame or just enable dual lightgun in mame.ini, both my guns are mouse button 0, and they both can shoot.
If I enable the analog mame lightguns and xp multimouse raw mode, I can get the different mouse buttons, (mouse 2 button 0, mouse 3 button 0) but then the guns won't move on the screen.
Help...
Please...
I've tried all the analog mame version back to .74 and I must just have a big ole brain block, because I'm just not getting it.
Thanks,
later,
dabone
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Here is the portion of the analog .ini file that pertains to dual guns:
### Input device options ###
mouse