Build Your Own Arcade Controls Forum
Main => Software Forum => Topic started by: lucindrea on November 09, 2004, 05:18:19 pm
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ok i got a game ( mad dog mcgee ) that basicly has 2 problems .. one is that their is no command line to run it in full screen , the other is their is no real good way to exit the game ...
IF i use the keypress simulator , i can tell it to hit the "F" key as soon as the game launches and it goes full screen .. great , except i cant get it to exit properly.
if i use cmd_launcher i can map a key to send a alt-f4 to kill the game when i hit esc .. great , except it's in windowed mode ..
if i could use cmd_launcher to kick off the keypress app it would work , EXCEPT they both use lconfig.ini as their configure program ( i've tried combining the 2 hopeing one would ignore the stuff it doesnt need and read the sections it does , no luck ) ...
so is their a way to do this? or is their a way to tell one or the other to use a differnt ini file?
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Must they be in the same folder as the target exe? I guess they do maybe worth moving cmd-launch to another folder, and specifying a full path to the keypress sim.
Worth a shot :-\
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Must they be in the same folder as the target exe? I guess they do maybe worth moving cmd-launch to another folder, and specifying a full path to the keypress sim.
Worth a shot :-\
ya tried that .... doesnt work , i think you cannot run a launcher inside od a launcher
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Take a look at AutoIt
It might be able to do what you need.
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Take a look at AutoIt
It might be able to do what you need.
ok thats a very cool little program .. if anything it can replace a few of my clunky batch scripts , and it does look like it will do what i need , a bit tired right now to fiddle with it , but i dont see why it should'nt work .... acctully , the fact that it takes command line options and can pass them on to another program opens up a few doors for some emulators i havent been able to properly use a wrapper with. ;D
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As you all know I am concentrating on finishing up dk at the moment. I'm actually aware of the odd ball games like maddog and a few pinball sims that need both keypresssimulation as well as command line manipulation, as well as the ocasional mouse click. To that I say.... wait. 8)
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I'm actually aware of the odd ball games like maddog and a few pinball sims that need both keypresssimulation as well as command line manipulation, as well as the ocasional mouse click. To that I say.... wait. 8)
Sounds interesting... :)
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howard , as a network engineer i do alot of perl and a few other script langs , and i have seen alot of people in the feild that will write somthing that works , but not much else ... i have seen enuf of your work to know that you go beyond that and your stuff works , and works correctly ( and if it dosnt i know i bugs the hell out of you untill it does ) .. because of this i have used DK and your wrappers almost exclusivly knowing that you have gone to a great deal of trouble to make them work ...
in other words , when you say wait , it means alot to me :-) i'm just antsy to get this cab to work , mainly because i cannot afford paint and t-moulding atm so i'm fiddling with the software hehe.