Build Your Own Arcade Controls Forum

Main => Software Forum => Topic started by: lucindrea on November 09, 2004, 05:18:19 pm

Title: wrapper problems
Post by: lucindrea on November 09, 2004, 05:18:19 pm


ok i got a game ( mad dog mcgee ) that basicly has 2 problems .. one is that their is no command line to run it in full screen , the other is their is no real good way to exit the game ...

IF i use the keypress simulator , i can tell it to hit the "F" key as soon as the game launches and it goes full screen .. great , except i cant get it to exit properly.

if i use cmd_launcher i can map a key to send a alt-f4 to kill the game when i hit esc .. great , except it's in windowed mode ..

if i could use cmd_launcher to kick off the keypress app it would work , EXCEPT they both use lconfig.ini as their configure program ( i've tried combining the 2 hopeing one would ignore the stuff it doesnt need and read the sections it does , no luck ) ...

so is their a way to do this? or is their a way to tell one or the other to use a differnt ini file?
Title: Re:wrapper problems
Post by: Minwah on November 09, 2004, 06:27:41 pm
Must they be in the same folder as the target exe?  I guess they do maybe worth moving cmd-launch to another folder, and specifying a full path to the keypress sim.

Worth a shot  :-\
Title: Re:wrapper problems
Post by: lucindrea on November 09, 2004, 07:04:15 pm
Must they be in the same folder as the target exe?  I guess they do maybe worth moving cmd-launch to another folder, and specifying a full path to the keypress sim.

Worth a shot  :-\

ya tried that .... doesnt work , i think you cannot run a launcher inside od a launcher
Title: Re:wrapper problems
Post by: ErikRuud on November 09, 2004, 10:03:07 pm
Take a look at AutoIt

It might be able to do what you need.

Title: Re:wrapper problems
Post by: lucindrea on November 09, 2004, 11:54:50 pm
Take a look at AutoIt

It might be able to do what you need.



ok thats a very cool little program .. if anything it can replace a few of my clunky batch scripts , and it does look like it will do what i need , a bit tired right now to fiddle with it , but i dont see why it should'nt work .... acctully , the fact that it takes command line options and can pass them on to another program opens up a few doors for some emulators i havent been able to properly use a wrapper with.  ;D
Title: Re:wrapper problems
Post by: Howard_Casto on November 10, 2004, 03:29:39 am
As you all know I am concentrating on finishing up dk at the moment.  I'm actually aware of the odd ball games like maddog and a few pinball sims that need both keypresssimulation as well as command line manipulation, as well as the ocasional mouse click.  To that I say.... wait.   8)
Title: Re:wrapper problems
Post by: Minwah on November 10, 2004, 05:36:22 am
I'm actually aware of the odd ball games like maddog and a few pinball sims that need both keypresssimulation as well as command line manipulation, as well as the ocasional mouse click.  To that I say.... wait.   8)

Sounds interesting... :)
Title: Re:wrapper problems
Post by: lucindrea on November 10, 2004, 01:47:22 pm

howard , as a network engineer i do alot of perl and a few other script langs ,  and i have seen alot of people in the feild that will write somthing that works , but not much else ... i have seen enuf of your work to know that you go beyond that and your stuff works , and works correctly ( and if it dosnt i know i bugs the hell out of you untill it does )  .. because of this i have used DK and your wrappers almost exclusivly knowing that you have gone to a great deal of trouble to make them work ...

in other words , when you say wait , it means alot to me :-) i'm just antsy to get this cab to work , mainly because i cannot afford paint and t-moulding atm so i'm fiddling with the software hehe.