Build Your Own Arcade Controls Forum
Main => Software Forum => Topic started by: lucindrea on November 07, 2004, 09:28:32 am
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i've been trying to get dragon king and johnny5 to work like this
dk launches normaly
i chose a game and hit select
johnny5 launches and shows the buttons
i exit johnny5 ( BTW , mapable exit key would be nice )
the game i chose launches
exit game and back into DK
what happens is that johnny5 launches , then goes back to dk ... this is if i run johnny5 as the exe in the cfg .. this is expected as i didnt expect johnny5 to launch mame ... but i know it works and looks good ...
now i know i could probly write out batch file to run the emu ( right now just trying to get mame to work )
now according to the docs , shellmode should launch the app between running dk and the emu , but it's not ( getting a error code .. err .. 53? .. file not found ) ... reading the docs i'm expecting that changing this
CommunicationMode=-1
CommunicationAppPath=d:\pathtoviewer\
communicationAppEXE=johnny5.exe
DataToSend= %#0
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You are confused regardless. The communication option sends the data (or in this case launches the url) when the gamelist is moved to another game, not before a game is launched.
Of course I'm assuming you replaced "e:\pathtoviewer\" with the actual path to johnny 5. ;)
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Of course I'm assuming you replaced "e:\pathtoviewer\" with the actual path to johnny 5. ;)
ya ( it's in my mame dir acctully ) .. hitting "p" does bring up johnny5 with the correct keys for that game , and useing a batch like mentioned before works .. well sort of ... their are errors , but i think that has more to do with me playing with u64 , it crashing , and me not rebooting the machine before playing with johnny5 ...
i'll just map out a key to bring up johnny5 , although i still think esc needs to be changed in johnny , acctully .. i should just re-map the dk key anyway to prevent double keystroks from exiting a game then dk ( dk is that users shell so they stuck with a blank desktop if that happens )