Build Your Own Arcade Controls Forum

Main => Main Forum => Topic started by: Lilwolf on September 13, 2002, 07:47:18 pm

Title: To get mice and trackballs to work better!
Post by: Lilwolf on September 13, 2002, 07:47:18 pm
For some... this is probably way way old news... and I never thought about it before... but it makes a HUGE difference

disable mouse acceleration!!!!

I found out when playing starwars and couldn't get it right... then I realized when I was moving slow, it worked fine... then it hit me!

I played starwars and got farther then I ever had (emulated that is...  still can kick ass with a sw yoke).  Then I tried all the games out!  

in chiller, I got 2.6 million (that was 3 rotations).  

anyway, just a mention
Title: Re:To get mice and trackballs to work better!
Post by: SirPoonga on September 13, 2002, 07:50:50 pm
what OS?  Is that in XP?
Title: Re:To get mice and trackballs to work better!
Post by: OSCAR on September 13, 2002, 07:58:18 pm
I, too, have noticed that disabling mouse acceleration in some games improves performance.  I have info on my Support page at www.oscarcontrols.com to disable mouse acceleration for Arkanoid in particular.

For some reason, Tempest still seems to play better with acceleration for me, though.
Title: Re:To get mice and trackballs to work better!
Post by: Magnet_Eye on September 13, 2002, 08:29:00 pm
Oscar: your avatar rox!  ;D ;D ;D

PBR baby!
Title: Re:To get mice and trackballs to work better!
Post by: OSCAR on September 13, 2002, 08:52:53 pm
Yes....

I always love to hear from the faithful PBR followers.  :)

Title: Re:To get mice and trackballs to work better!
Post by: kgriffin on September 13, 2002, 10:18:58 pm
That is a sweet avatar. Can you still get PBR? It hasn't been down south in years!
Title: Re:To get mice and trackballs to work better!
Post by: Xiaou2 on September 13, 2002, 11:47:05 pm

 I sometimes wonder about the way the emulation handles the tracking of the optical devices. (wich may be why the windows mouse acceleration messes things up worse)

 Some games for instance, used gears to increase the speed of the pulses.  This may be one reason that those games require such a high level of spin in the emu's- while other emulated games are more sensative to movments.

 Also, the way that the real arcades may have read the devices may have been different.  Some may have took the puleses, and moved the characters one increment per pulse... while others may have acted more like a mouse, and calculated the pules into time/distance to get the acceleration.   While simular in nature, the added accumualite of constant acceleraion will add exponentially to the values.   Im probably describing this incorrectly...

 Do I make any sense?  : )



 

 
Title: Re:To get mice and trackballs to work better!
Post by: SirPoonga on September 14, 2002, 12:12:25 am

That is a sweet avatar. Can you still get PBR? It hasn't been down south in years!

http://www.jsonline.com/bym/news/jul01/pabst24072301a.asp

Whats funny, is the company does Old Milwaulkee, which is no longer in WI!!!!
Title: Re:To get mice and trackballs to work better!
Post by: OSCAR on September 14, 2002, 01:12:52 am

That is a sweet avatar. Can you still get PBR? It hasn't been down south in years!


Absolutely!  Good 'ole Detroit seems to have an endless supply, but I still keep trying to prove that wrong.  ;)

Title: Re:To get mice and trackballs to work better!
Post by: Smack on September 14, 2002, 01:19:28 am
Good ol' Red White and Blue. I used to get hammered on that stuff when I ran out of Miller High Life. Love the feel of those cans!

That reminds me...

Boy, when you pee in those clear High Life bottles, you have to be careful not to let someone accidentally drink one...

Smack