Build Your Own Arcade Controls Forum

Main => Main Forum => Topic started by: RayB on October 05, 2004, 12:15:03 pm

Title: [CHALLENGE]: BYO Whack-A-Mole game
Post by: RayB on October 05, 2004, 12:15:03 pm
I challenge you to build your own whack-a-mole game!

~Ray B.
Title: Re:[CHALLENGE]: BYO Whack-A-Mole game
Post by: Minwah on October 05, 2004, 04:31:58 pm
Been done: http://thieumsweb.free.fr/english/mole/
Title: Re:[CHALLENGE]: BYO Whack-A-Mole game
Post by: Bgnome on October 05, 2004, 04:52:10 pm
yeah, but they dont pop back down unless you hit them.  wheres the challenge in that?  ::)  i personally like the pneumatic swishing sounds in the arcade machines..
Title: Re:[CHALLENGE]: BYO Whack-A-Mole game
Post by: Lilwolf on October 06, 2004, 08:01:08 am
I'm suprised how they did it...

I would have tried with magnets myself... I think his design would break after a good set of wacks.

So I see 4 electro magnetics attached to a lever that would lift the moles.  Then each mole would have a button on the bottom attached to a heavy spring.  So that the lift from the magnet wouldn't trigger the switch, but a good wack should.

In the picture... left side is lift whole area... right is closeup on button... Its missing the heavy spring around the button because its too hard to draw in MS Paint.

Then you just need to turn on and off the maginets and your good to go...
Title: Re:[CHALLENGE]: BYO Whack-A-Mole game
Post by: Lilwolf on October 06, 2004, 08:02:39 am
And one more thing..

No matter what your design is... it MUST allow you to put anything on the mole.  I would like to see little barnies... Or maybe TMNT's... Or maybe pick your presidential canditate whatever.