Build Your Own Arcade Controls Forum

Main => Software Forum => Topic started by: EndTwist on July 28, 2004, 10:42:38 am

Title: Cocktail Patch for MAME
Post by: EndTwist on July 28, 2004, 10:42:38 am
Hiya,

I was looking for PMF's cocktail patch, but it's not at his site anymore.
(use to be here:
www.pacmanfan.com/download/cocktailpatch.zip)

Wondering if anyone had it laying around, or if PMF could email it to me?
Title: Re:Cocktail Patch for MAME
Post by: rchadd on July 28, 2004, 10:49:16 am
what is it?

do i need it for my new cocktail project?
Title: Re:Cocktail Patch for MAME
Post by: EndTwist on July 28, 2004, 10:55:00 am
You don't need it. It was just a patch for the source code of mame, so all games with a cocktail dip were set. I'm recompiling mame and need this patch, since I am doing a cocktail cab.
Title: Re:Cocktail Patch for MAME
Post by: TheGatesofBill on July 28, 2004, 11:17:57 am
I believe I have it around somewhere. I'll check and get back to you.
Title: Re:Cocktail Patch for MAME
Post by: EndTwist on July 28, 2004, 11:21:04 am
Awesome thanks. If you find it, just email it to endtwist]at[gmail.com
Title: Re:Cocktail Patch for MAME
Post by: TheGatesofBill on July 28, 2004, 11:21:32 am
Found and uploaded it. Enjoy. http://kitsunet.org/misc/CocktailPatch.zip
Title: Re:Cocktail Patch for MAME
Post by: EndTwist on July 28, 2004, 11:22:27 am
Oh, even better. And DAMN THAT WAS FAST. Thanks again.

nvm, again.
Title: Re:Cocktail Patch for MAME
Post by: rchadd on July 28, 2004, 12:08:58 pm
You don't need it. It was just a patch for the source code of mame, so all games with a cocktail dip were set. I'm recompiling mame and need this patch, since I am doing a cocktail cab.

can you make the binary available?

i would like it too
Title: Re:Cocktail Patch for MAME
Post by: PacManFan on July 28, 2004, 12:31:03 pm
A comment on my Cocktail Patch:

I think it had a glitche in it that didn't parse everything correctly.

I remember it had a problem with the centipede driver or something, basically, it had a problem on the cocktail switches that ended with a "\"

I think out of all the drivers, 1 or 2 needed "manual" editing to fix the trailing backslash problem.

I'll post a "fixed" version to www.pacmanfan.com soon.
For now, run the cocktail patch, and if you have any problems, I'll be able to help.

-PMF
Title: Re:Cocktail Patch for MAME
Post by: SirPoonga on July 28, 2004, 03:32:48 pm
I've been looking at adding a cocktail flag in the mame.ini file that will default games that have cocktail dips to cocktail.  I might wiat now until .85 comes out to see all of what Aaron Giles have been doing.

since all the cfg files are going xml you should just need to modify the dip settings in those.  That would be much easier.  No compiling needed :)  Just make an app that feeds it listxml and it will modify the cfg xml files.
Title: Re:Cocktail Patch for MAME
Post by: EndTwist on July 28, 2004, 04:17:00 pm
Yeah, except what about those of us (me!) who can't/aren't using the lastest mame?
Title: Re:Cocktail Patch for MAME
Post by: Howard_Casto on July 30, 2004, 02:29:19 am
Upgrade or die!
;)
Title: Re:Cocktail Patch for MAME
Post by: TalkingOctopus on July 30, 2004, 03:39:21 am
Upgrade or die!
;)

Bah.  I still don't have a compelling reason to upgrade from .66.  .66 is over a year old now isn't it?
Title: Re:Cocktail Patch for MAME
Post by: PacManFan on July 30, 2004, 09:48:27 am
I'm still using .62  ;D

-PMF
Title: Re:Cocktail Patch for MAME
Post by: SirPoonga on July 30, 2004, 11:00:22 am
You mean simpsons bowling and improved discrete sound in asteroids is notworth upgrading :)

Plus the controls.dat constants aren't compatible with mame before .76(??).  Well, at least games that used pedals and sticks.
Title: Re:Cocktail Patch for MAME
Post by: EndTwist on August 01, 2004, 05:16:18 pm
Upgrade or die!
;)

Bite me. Not all of us want top-of-the-line PCs for our cabs. I like freebies.  ;D
Title: Re:Cocktail Patch for MAME
Post by: rchadd on August 02, 2004, 10:13:36 am
isn't there are a version of mame that already has built in?
Title: Re:Cocktail Patch for MAME
Post by: Tiger-Heli on August 02, 2004, 11:57:09 am
and improved discrete sound in asteroids is notworth upgrading :)
Doesn't seem much improved from R36B11 when it used samples ;-)
Title: Re:Cocktail Patch for MAME
Post by: SirPoonga on August 02, 2004, 03:35:39 pm
Quote
Doesn't seem much improved from R36B11 when it used samples ;-)

If I remember correctly, you can;t play more than one sound sample at a time.  SO you aren't hearing overlapping sounds.
Title: Re:Cocktail Patch for MAME
Post by: Howard_Casto on August 05, 2004, 04:57:01 am
For the record I meant upgrade mame or die, not your computer.  If your computer can't handle the latest version of mame then I pitty you as you could pick up a pc that could for next to nothing on ebay.

I can see not upgrading mame but every major version, but people running less than .74 need to get with the program.  I'm not referring to lame harddrive games and junk you don't want, I'm referring to major core rebuilds which improve accuracy/functionality to all games.  And besides that there are constant driver changes with improve the playability and accuracy of some of mame's oldest games.  

Example:

The current u build fixes ancient problems with pacman and defender/stargate.

Pacman! Pacman is the first game in mame.  The first!!!  And besides everybody loves pacman.  It's kinda like the asteroids fixes sirp mentioned.  See what I'm getting at now?  

Mame is a living project, until it's dead (don't see that happening)  it would be in your best interest to upgrade every few versions because many of these fixes go by unnoticed until you fire it up and go "wow they fixed that, cool!".  

And I know that older versions of mame are supposed to be faster, but lets face it, unless your pc is sub 200mhz you aren't gonna see that much difference.  
Title: Re:Cocktail Patch for MAME
Post by: EndTwist on August 05, 2004, 07:47:45 am
And to that I still say bite me. The point of building a cab is to play the games and have fun, not admire how "accurately" the games play. If they have small glitches that noone notices then its no big deal!

Also, some people don't want to go thru the whole deal of upgrading their PCs. They just want to use what they've got.
Title: Re:Cocktail Patch for MAME
Post by: Tiger-Heli on August 05, 2004, 08:34:50 am
And to that I still say bite me. The point of building a cab is to play the games and have fun, not admire how "accurately" the games play. If they have small glitches that noone notices then its no big deal!

Also, some people don't want to go thru the whole deal of upgrading their PCs. They just want to use what they've got.
It's really a double-edged sword.

Sometime around the late 0.70's (of MAME) they fixed the gasp sound effect in CABAL which was really cool.  But in the mean time, they broke mouse save states, so the two player version was unusable until 0.83.

And it's not going to be fun setting up new ctrl.cfg files for 4000 games.
Title: Re:Cocktail Patch for MAME
Post by: PacManFan on August 05, 2004, 10:19:25 am

[on_soapbox]
For the record I meant upgrade mame or die, not your computer.  If your computer can't handle the latest version of mame then I pitty you as you could pick up a pc that could for next to nothing on ebay.

I can see not upgrading mame but every major version, but people running less than .74 need to get with the program.  
[/off_soapbox]

Well, HC, everyone's entitled to thier own opinion. Let line is drawn however when you try to stuff your opinion down everyone else throat. I've been using Mame .62 and .36 , and I'm happy with them. They support all the games that I want, and .36 runs much faster on older hardware than newer versions.

I don't want to have to run out and upgrade to a newer system and get a new set set of roms everytime MAME adds a new set of *pron*-based mahjong.

I say "If you're happy with what you've got, stick to it.."

Just my .02

-PMF
Title: Re:Cocktail Patch for MAME
Post by: Howard_Casto on August 05, 2004, 08:13:15 pm
And it's not going to be fun setting up new ctrl.cfg files for 4000 games.

Don't have to, I've already made a converter and it works flawlessly.  

For the record I didn't "ram" anything down anyone's throat nor did I say offensive things like "bite me"  (grow up et, big boys don't toss around insults).  I just attacked the issue with sheer logic and pmf and et both responded inappropriately.  Tiger you are a prime example of how to respectfully respond with a different point of view.  You didn't insult me, you didn't say offsensive things and you brought up valid points which actually build upon the discussion. You guys could learn a thing or two from him.  

And for the record et saying making a mame cab isn't about accruacy is about the strangest thing I've ever heard.  If we didn't want accuracy then we'd all be playing those williams classics discs on the playstation.  I mean they are close enough and shoot if we don't care about accuracy so who cares if we are using a playstation controller.  These bugs generally  aren't minor they are major and quite noticable, as they always are to any true arcade fan. And I'm hoping we don't have a lot of casual arcade players making mame cabs as they probably don't get a lot of use.  


I agree with you though tiger, sometimes it's wise to hold off a few versions as they break something.  But there is a difference between holding off 4 or 5 versions and holding off 10 or 20.  Imho save states isn't one of em.... There weren't savesates on real arcade games, I've personally never used em.  However if your favorite game got broken then yeah it's a good reason to hold off. There are always exceptions to every rule, but in general mamer's should be keeping up with the mame builds.  

It's not even an opinion, it's just common sense.  Not using the very latest version I can see because somtimes it's buggy for a version or two, but to use a different analogy would you keep using a 2 year old version of a piece of freeware when a newer, better version was released?
Title: Re:Cocktail Patch for MAME
Post by: SirPoonga on August 06, 2004, 02:01:11 am
And to that I still say bite me. The point of building a cab is to play the games and have fun, not admire how "accurately" the games play. If they have small glitches that noone notices then its no big deal!

Yeah, that's the point of building a cabinet, but not using mame.  Mame is about accuracy, playing is just a side effect.  Read the main mame.net page.
Title: Re:Cocktail Patch for MAME
Post by: EndTwist on August 06, 2004, 08:16:10 am
Let me explain what I mean -
When I say it isn't about accuracy, but fun, I mean that people want it to feel like they are playing a real cab and the classic games the way they used to be. In that way, it should be accurate. MAME of course is supposed to be accurate, but since the newer versions are slower on older PCs, not all of us can "afford" to use the latest version with all the fixes.

Bite me is my way of saying "I don't agree." I guess I could have said that better  :P

Quote
Not using the very latest version I can see because somtimes it's buggy for a version or two, but to use a different analogy would you keep using a 2 year old version of a piece of freeware when a newer, better version was released?

For this, I would have to agree with PMF's quote: "If you're happy with what you've got, stick to it.."

Besides that, if that newer piece of freeware runs slower on my old pc and I don't want to upgrade, then yeah, I'm going to stick with a 2-year-old version of a piece of freeware.

I hope that "clarifies" some things for you HC.