Build Your Own Arcade Controls Forum
Main => Software Forum => Topic started by: Trimoor on July 27, 2004, 07:02:37 pm
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Can anyone tell me where to get a compiled version of DOS MAME with the stupid OK and game info screens removed?
I am currently unable to compile it myself.
Thanks!
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Edit your mame.ini and change the 0 on lines skip_disclaimer and skip_gameinfo to 1. If you're looking to get past warnings and bad dumps though, use No Name.
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Answerd in mame's faqs too.
Also you can get by OK screens by pressing the joystick left then right.
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Answerd in mame's faqs too.
Also you can get by OK screens by pressing the joystick left then right.
Tho I think this is buggy, ie it only works with cursors left/right, not neccessarily what you have mapped to P1 Left/Right...(the MAME FAQ explains this is how it should work).
Edit: I was wrong...or rather the MAME FAQ is wrong. It is not the left/right 'joystick' inputs which skip OK, rather the UI_LEFT / UI_RIGHT inputs.
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Well, if you want to be technical about it :) how many people change their UI_LEFT and UI_RIGHT off of joystick left and right?
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Well, if you want to be technical about it :) how many people change their UI_LEFT and UI_RIGHT off of joystick left and right?
Not many :) I don't have anything mapped to UI_LEFT/RIGHT, because I never use them, but I will now...
My problem was that I have a control panel with no digital joysticks on it, so, for analog games I need to map JOYCODE_1_LEFT and JOYCODE_1_RIGHT instead of cursors. I was having to find the damn keyboard when playing any analog games, which was a touch annoying!
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oops got me thinking now...
i'm going to have a CP with just spinner and buttons
and also another CP with trackball and buttons.
so how to workaround OK in that case?
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oops got me thinking now...
i'm going to have a CP with just spinner and buttons
and also another CP with trackball and buttons.
so how to workaround OK in that case?
This is a little hacky, but if you're using a programmable keyboard encoder (like the I-PAC), you can set the inputs for two of your buttons to be the "O" and "K" keys, then set those keys as player button defaults in MAME.
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oops got me thinking now...
i'm going to have a CP with just spinner and buttons
and also another CP with trackball and buttons.
so how to workaround OK in that case?
Map a button to UI_LEFT and another to UI_RIGHT.
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oops got me thinking now...
i'm going to have a CP with just spinner and buttons
and also another CP with trackball and buttons.
so how to workaround OK in that case?
This is a little hacky, but if you're using a programmable keyboard encoder (like the I-PAC), you can set the inputs for two of your buttons to be the "O" and "K" keys, then set those keys as player button defaults in MAME.
Hypothetically speaking... if a person were to do this I might, hypothetically pull a Jay and Silent Bob on them, fly to their house and beat the living crap out of them. Everyone just went through this lengthy thread that basically spells out, word-for-word "o and k buttons are NOT needed to bypass ok" and that is your suggestion? Try to keep up man, there isn't a special class in the school of mame. ;)
For those of you not paying attention, you should never, ever, ever have to add extra buttons to your control panel to bypass ok. As sirp said, you can simply turn off the screens in the mame.ini and as sirp said, this is covered in the mame faq. And on top of that this question has been asked countless times on this very message board.
So in summary.... rtfm, rtfmb
Sorry but everyone was being far too nice, wasting their time on a question that shouldn't have to be asked anymore so I couldn't be quiet. ;D
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For those of you not paying attention, you should never, ever, ever have to add extra buttons to your control panel to bypass ok. As sirp said, you can simply turn off the screens in the mame.ini and as sirp said, this is covered in the mame faq. And on top of that this question has been asked countless times on this very message board.
He never said add extra buttons. He said:
This is a little hacky, but if you're using a programmable keyboard encoder (like the I-PAC), you can set the inputs for two of your buttons to be the "O" and "K" keys, then set those keys as player button defaults in MAME.
Nothing about adding more buttons, just changing the buttons that are already on the CP and changing the Mame defaults.
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What's the INI edit to get rid of messages that state the ROMset has problems? Like cocktail flipping?
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You can't in mame. You need a hacked mame like no name mame to do that.
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For those of you not paying attention, you should never, ever, ever have to add extra buttons to your control panel to bypass ok. As sirp said, you can simply turn off the screens in the mame.ini and as sirp said, this is covered in the mame faq. And on top of that this question has been asked countless times on this very message board.
He never said add extra buttons. He said:
This is a little hacky, but if you're using a programmable keyboard encoder (like the I-PAC), you can set the inputs for two of your buttons to be the "O" and "K" keys, then set those keys as player button defaults in MAME.
Nothing about adding more buttons, just changing the buttons that are already on the CP and changing the Mame defaults.
Same difference
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I was just killing time checking around the boards and came across this post, and just had to repond.
I nearly fell out of my char when the "RTFM" was envoked. I just love that one....anyway sorry for the shameless bump.
-jeff-
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You can't in mame. You need a hacked mame like no name mame to do that.
Thanks. ^_^ Sorry it took so long to get back.