mouse 1
multiplemice 1
lightgun 0
lightgun2a 0
lightgun2b 0
switchablemice 1
I already had those options set as you mention. I'm using Win98SE with a Benq USB mouse and a USB Logitech Optical Trackball. Both are detected in windows as HID Mouse. I have no special drivers installed. The version of DX is 8.1. Both mice control the windows mouse cursor. I'm testing with Zero Point 2. No movement of the cursor at all. When I define controls in input this game I can assing mouse 0 as fire (left button click). If I assing controls but with the other mouse it also writes mouse 0, which I think it means that both mice are recognized, but not separatelly. What I don't understand is why none of them move the cursor. I cannot see any menu called mouse controls.On the tab menu, at the same level, you should see
BTW, thank you very much for your kind help.
UPDATE: You also have to be in a game that originally used a Spinner, trackball, rotary joystick, or dial.I already had those options set as you mention. I'm using Win98SE with a Benq USB mouse and a USB Logitech Optical Trackball. Both are detected in windows as HID Mouse. I have no special drivers installed. The version of DX is 8.1. Both mice control the windows mouse cursor. I'm testing with Zero Point 2. No movement of the cursor at all. When I define controls in input this game I can assing mouse 0 as fire (left button click). If I assing controls but with the other mouse it also writes mouse 0, which I think it means that both mice are recognized, but not separatelly. What I don't understand is why none of them move the cursor. I cannot see any menu called mouse controls.On the tab menu, at the same level, you should see
BTW, thank you very much for your kind help.
"Input All Games"
"Input This Game"
and
"Mouse Controls"
If "Mouse Controls" is missing, either your general mame .ini file is not set right, or MAMEAnalog is not reading it.
mouse 1
multiplemice 1
lightgun 0
lightgun2a 0
lightgun2b 0
and probably
switchablemice 1
To test which physical has what number, the easiest is to start a game, go into Inputs (this game), and remap something to a mouse press. You should get a couple mice's numbers, the non zero mouse number is that mouse's mouse number in analog+. (Remap to normal by pressing enter then esc.) Remember to remap the mouse buttons to the game buttons (ctrlr ini's are GREAT for this.)
With switchablemice enabled, there is a new menu item in mame's in-game UI, "Mouse Controls". Go into there and set each player to the correct mouse. (Instead, you can hand edit the cfg/*.ana game file, made after playing a mouse/lightgun/spinner/TB/360wheel game.)
Let me know if this doesn't help. (Please, include the total number mice installed, directX version installed, and the noted above options settings.
Yes. Use the same settings as used in the other multiple mice games.
The lightgun options (in mame and mameAnalog+) are for special hardware inputs, not for lightgun games.
General rule:
[size=+2]Do not enable any lightgun setting unless you have a physical lightgun.
This means disabling lightgun settings for lightgun games played with a mouse or trackball.[/size]
Sometimes them enabled may work in some systems, but it's way better to leave them disabled unless absolutely needed. Enabling them makes mame or analog+ do extra loops. Totally unneeded extra loops if you have a normal mouse.
U_rebel...
Do you know if this holds true in reverse...namely, if you have a light gun, should you disable the mouse settings?
Any word on mameanalog v0.84u2?
Thanks,
Tim