Build Your Own Arcade Controls Forum

Main => Main Forum => Topic started by: Mikee0 on June 17, 2004, 09:52:34 pm

Title: Madcatz wheel, using PSx / USB in mame?
Post by: Mikee0 on June 17, 2004, 09:52:34 pm
Hello , Ok I have an old Mad catz wheel for a PS1 and i want to use it in MAME , will this work through a USB/PSX converter?
Title: Re:Madcatz wheel, using PSx / USB in mame?
Post by: Silver on June 18, 2004, 07:07:42 am
Should do I think - if the converter lets it work in windows, then it will work in mame. (in theory). Do a search for "driving controls" - its a bit more complicated than it first appears.

 Arcade driving games use wither a 360 degree wheel (free spinning, does not return to centre - super sprint, pole position, super off road etc..) or a 270 degree whell (doesn't turn full circle, returns to centre - spy hunter, roadblasters, outrun) and apparantly using one with the other does not work well. Your psx wheel will be a 270 (I believe) and should work with those games.

Having said that I don't use psx kit on a pc, so I'm assuming there is a driver that works in windows that is used with the converter box to allow it appear as an input device that windows recognises.
Title: Re:Madcatz wheel, using PSx / USB in mame?
Post by: Lilwolf on June 18, 2004, 08:24:28 am
I use my actlabs steering wheel with a psx->usb converter (because I couldn't get the gameport carts to work).

Anyway, it works fine in mame.  But I found that they conversion defaults didn't work well in some PC games..

And that sucks because PC driving games are really better then most emulated driving games (that work on a real system).
Title: Re:Madcatz wheel, using PSx / USB in mame?
Post by: SNAAAKE on June 18, 2004, 04:34:38 pm
Just psx wheels should work fine but universel one won't(yes tried).
Title: Re:Madcatz wheel, using PSx / USB in mame?
Post by: Sylentwulf on June 18, 2004, 04:45:21 pm
These 2 are compatible with EVERYTHING (Wheels, dance pads, controllers, first and third party)
http://www.electricquarter.com/psjoy.htm
http://www.electricquarter.com/ps2dualcont.htm


These 2 work with controllers, the support for dancepads and other peripherals have been mixed, some work, some don't depends on the game, system, and peripheral.
http://www.electricquarter.com/psusb.htm
http://www.electricquarter.com/ps2quadcont.htm

Hope that helps!
Title: Re:Madcatz wheel, using PSx / USB in mame?
Post by: Mikee0 on June 18, 2004, 07:50:51 pm
Thanks for the replys and links , I ordered a PSx to USB should be a couple of days.

I'll post the outcome after its arrival.

Too bad about the Pc games , was looking forward to some   NFS Hot pursuit.
Title: Re:Madcatz wheel, using PSx / USB in mame?
Post by: Mikee0 on June 19, 2004, 09:52:37 am
also what about the pedals , do you guys think they will work? if no one knows I'll post the results I get the dongle.

thanks.
Title: Re:Madcatz wheel, using PSx / USB in mame?
Post by: Sylentwulf on June 19, 2004, 09:26:41 pm
It really all comes down to wether the drivers you use, and most importantly, the SOFTWARE/GAME you use full support it.
Title: Re:Madcatz wheel, using PSx / USB in mame?
Post by: SNAAAKE on June 19, 2004, 09:50:20 pm
The button pedal registers as buttons so yeah they will work.I have a crappy ps1 steering wheel and I did test it out.Worked fine
Title: Re:Madcatz wheel, using PSx / USB in mame?
Post by: Mikee0 on June 20, 2004, 11:34:45 am
cool, no doubt after a week or 2 using a 270 i will be wanting to open up and attach an optical to read the shafts rotation, try making it a 360 .

Title: Re:Madcatz wheel, using PSx / USB in mame?
Post by: MrBond on June 20, 2004, 11:48:47 pm
cool, no doubt after a week or 2 using a 270 i will be wanting to open up and attach an optical to read the shafts rotation, try making it a 360 .



Does this spoil the 270 functionality?  ie having the wheel turn back to neutral position?