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Main => Main Forum => Topic started by: Nefesis on June 15, 2004, 10:41:26 pm

Title: rotating control panel
Post by: Nefesis on June 15, 2004, 10:41:26 pm
i am planning on putting a rotating control panel into my cabinet. i based the attached designs on Rebirths website (which was extremely helpful). i am interested in any comments you might have, on what i should add etc. i didn't inlcude a picture of the monitor and above the cp. the blue area is slanted and leads up to the monitor. it is solitary. i am also looking for ideas on what the cps should include. i know i want one 2-player joust cp, but am looking for ideas for the others. thanks!
Title: Re:rotating control panel
Post by: FractalWalk on June 16, 2004, 12:08:47 am
I set up my rotating panels with an eye towards classic games.

My rotating panel 1 is:  2 dedicated 4 ways, 3 buttons per player and a trackball.

My rotating panel 2 is:  4 dedicated 8-ways, 6 buttons per player and a spinner.

My rotating panel 3 is:  . . . nothing right now, but it will be a star wars yoke . . . . that swaps out for a steering wheel . . . or two . . .  maybe.
Title: Re:rotating control panel
Post by: Apollo on June 16, 2004, 12:18:33 am
Mine are

2 X 8 way with 7 buttons each
2 X 4 way with 2 buttons each
Defender panel
Happs 3" trackball & Vortex spinner 3 buttons each
Title: Re:rotating control panel
Post by: Nannuu on June 16, 2004, 12:22:40 am
I highly recommend a Multi Williams style panel.  Great for Defender, Joust, Stargate, Robotron etc.  And also works well with SmashTV and many others.
Title: Re:rotating control panel
Post by: REBIRTH on June 16, 2004, 12:40:02 am
Wow, thanks for the compliment of basing your idea on mine!  I wish my website was more complete to helo you more.... one of these days (I do a tiny bit almot every day, but onlyhave time for a tiny bit   :'(  ).  As for your panels, I really think you are the only one that can answer what you should have based on your game likes/dislikes...

As you can tell from my site I have:

#1 - a Defender "clone" panel.  Works for Defende/Stargate (added the Stargate Inviso button).  That layout is also very close to Asteroids, so I use it for that, asteroids deluxe...  I also stuck a spinner in the middle (empty space, might as well stick a spinner there) - for Arkanoid, all the other spinner games.

#2 - a 1 player panel with an 8 way and a 4 way

#3 - a 2 player panel with a trackball in the middle.  I have to say, mostly because I have some young kids who like to play the arcade - this panel gets most ofthe play.  My two sons like to play the games where both the 1 and 2 players play at the same time (endless plane/spaceship shoot 'em up type games, sports games, Mortal Combat type fighter games)...  A lot of times if I just plan on playing for 20 minutes I'll just leave it on that panel and play 1 player games with it, instead of switching to panel #2 and then back to panel #3 (I'll usually leave it on #3 so they can play after school).

As FractalWalk suggested, you may want to have 1 panel dedicated to be a "modular" type panel, so you can stick on a steering wheel, star wars yoke, etc...  I am actually about to start a new Mame machine, a sitdown driving machine with a steering wheel(s) and a yoke...

Listen, if you need any help with the design, send me an email - I'd love to help.
Title: Re:rotating control panel
Post by: Nefesis on June 16, 2004, 07:31:07 am
I highly recommend a Multi Williams style panel.  Great for Defender, Joust, Stargate, Robotron etc.

What is Multi Williams style?
Title: Re:rotating control panel
Post by: REBIRTH on June 16, 2004, 07:37:32 am
I highly recommend a Multi Williams style panel.  Great for Defender, Joust, Stargate, Robotron etc.

What is Multi Williams style?

One of these....

(http://www.quarterarcade.com/img/vol2/3366_0_fs.jpg)