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Main => Main Forum => Topic started by: NoBonus on April 27, 2004, 03:56:01 pm

Title: One Player fighting game template
Post by: NoBonus on April 27, 2004, 03:56:01 pm
Since everyone seems to be talking about templates right now, what would be an ideal template for a one player fighting game controller with one stick and six buttons?  I like the Capcom template I have seen elsewhere on the board, but is there a better one that works well on fighting games?  Something that can encompass all six button or less fighting games? Or is it solely a matter of taste.  What do the pure-ists think? and the casual gamers?

NoBonus
Title: Re:One Player fighting game template
Post by: NoBonus on April 27, 2004, 04:03:34 pm
Oh, and I intend to eventually make a matching pair, I just do not want to incorporate them on one piece of wood.
Title: Re:One Player fighting game template
Post by: brained on April 27, 2004, 04:16:58 pm
Oh, and I intend to eventually make a matching pair, I just do not want to incorporate them on one piece of wood.

well I personaly like the 7 button layout

  000
  000
0

because it's easy going for neo - geo games and street fighter 6 button layout
Title: Re:One Player fighting game template
Post by: NoBonus on April 27, 2004, 04:27:20 pm
I am going to do a separate four button controller for Neo-Geo, so that 7th button seems like a hassle to me.
Title: Re:One Player fighting game template
Post by: brained on April 27, 2004, 04:38:16 pm
I am going to do a separate four button controller for Neo-Geo, so that 7th button seems like a hassle to me.

ohh! i see!! so your planning on making swappable CP's?
Title: Re:One Player fighting game template
Post by: NoBonus on April 27, 2004, 04:43:25 pm
Yeah, in the long run.  So I want a dedicated fighting game setup to play fighters only (and occaisionally other games).  I am going swappable because having all of the controls on one panel just seem awkward to me and I have limited space.  My third panel will have a spinner, some buttons, and a hacked flight stick and maybe a regular joystick for fun.  The Neo-Geo setup will also have a 4-way on the right side for Pac-Man, etc... or should it be on the left of my other stick? Hmmm... I will need to make a test rig and test it out.

NoBonus
Title: Re:One Player fighting game template
Post by: bigmoe on April 27, 2004, 06:15:19 pm
If you have room on the panel, I actually found that angling the buttons (like a M$ natural keyboard) gave me the most comfortable fit (and higher scores).

Not arcade-authentic, but neither is the easy-chair I play from  ;D.
Title: Re:One Player fighting game template
Post by: NoBonus on April 27, 2004, 06:29:41 pm
If you have room on the panel, I actually found that angling the buttons (like a M$ natural keyboard) gave me the most comfortable fit (and higher scores).

Not arcade-authentic, but neither is the easy-chair I play from  ;D.

Where can I find an example?
Title: Re:One Player fighting game template
Post by: Spaced Invader on April 27, 2004, 08:02:45 pm
Best idea is to get some cardboard and model various angles/button distances and use what feels best to you...after you pick one the cardboard is a ready made template.
Title: Re:One Player fighting game template
Post by: NoBonus on April 28, 2004, 11:12:49 am
Where can I find some fighting game button layouts (other than the Capcom template)?

NoBonus
Title: Re:One Player fighting game template
Post by: bigmoe on April 28, 2004, 01:42:46 pm
Quote
Best idea is to get some cardboard and model various angles/button distances and use what feels best to you...after you pick one the cardboard is a ready made template.

I did this and it helped a lot.  In fact, I wish I had done more drafts (and may yet).  It's just a pain to unwire and rewire a lot.


Quote
Where can I find some fighting game button layouts (other than the Capcom template)?

I took the layout on TalkingOctopus's site and replicated it (by hand) in TurboCAD 4 (there is a free "learning" version kicking around the Net...I think I found the link to it on this site).  Then I added two more buttons (for a ps2 hack) and used the program to rotate the buttons around.  

I recall it being a pain to measure out on the wood, but I had better results doing that than using a drilling template.  (Obviously, my woodworking skills, if drilling holes is indeed a "skill",  need a lot more practice, whatever the case.)

I may be able to dig up the file if you're really interested.

b
Title: Re:One Player fighting game template
Post by: NoBonus on April 28, 2004, 01:54:03 pm
Sure,  I will have to find the "learning" version of Turbo CAD 4, but that sounds great.


NoBonus
Title: Re:One Player fighting game template
Post by: NoBonus on April 28, 2004, 02:34:25 pm
I got the Turbo CAD trial, but is there a CAD reader piece of software that just reads CAD files that is free?  TurboCAD has one, but they want $49.99 for it.


NoBonus
Title: Re:One Player fighting game template
Post by: bigmoe on May 04, 2004, 01:38:28 pm
Okay, I'm back from whereever I went...

Just to be clear, I'm talking about TurboCAD Learning Edition; it's a full, working version of TC 4.0, when it was still all 2D.  I think the current version is like 9.0 or something.  I seem to recall getting it right from IMSI, and they had to email a key.  I can't find the link right now, but you can probably find it via google.

I've tried and failed to upload the fighter template I made, so pm me your email address and I'll send it to you.

b