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Main => Main Forum => Topic started by: brianoneill on April 27, 2004, 10:19:07 am

Title: CP layout. Suggestions ?
Post by: brianoneill on April 27, 2004, 10:19:07 am
OK. So I've decided on 2xSupers for the 8-Ways and Happ Ms Pac-Man/Galaga Replacement Joystick for the 4-way :)

Now I need to figure out how to lay them out. I've done up a rough sketch of what I have though I'd like.

Does anyone see anything wrong with this ? Anything you 'just don't like' ? Colors hurting your eyes ?

I do want the 3 joysticks instead of using a T-Stick.
The panel is for vertical games only.

Shooters and classics I guess.
Title: Re:CP layout. Suggestions ?
Post by: patrickl on April 27, 2004, 10:43:30 am
Did you put the red, blue orange buttons in that layout for a reason (i.e. using the style of a certain game)? If not then I suggest putting the blue and orange on the same "height". It might be a personal preference, but I'd put the buttons on the positions where my fingers would be and the three middle fingers (especially with your hand turned a bit) would have a problem sitting on the three buttons in your layout.

Like in a Neo Geo layout:
(http://arcade.laweb.nl/CP_Layouts/NeoGeo_Bent.jpg)
or so
(http://arcade.laweb.nl/CP_Layouts/NeoGeo_straight.jpg)
(only the left 3 buttons then)
Title: Re:CP layout. Suggestions ?
Post by: brianoneill on April 27, 2004, 10:56:16 am
Thanks. That makes more sense. So now I have...
Title: Re:CP layout. Suggestions ?
Post by: patrickl on April 27, 2004, 11:16:14 am
I'd make the player 1 and 4-way buttons the same color. I guess you'll hook them up to the same key.

I often see people using 4 buttons, allthough I don't think I played any games with 4 buttons, it might be worth checking out though. (if you didn't already)

You really should playtest your design too. Allthough I'm spending so much time "playtesting" my CP prototypes it kinda gets in the way of the actual building of the whole cab ;)

Title: Re:CP layout. Suggestions ?
Post by: MameMe on April 27, 2004, 12:14:46 pm
Why do some people make control panels with 6 buttons per player?
Title: Re:CP layout. Suggestions ?
Post by: jllama on April 27, 2004, 12:47:42 pm
Um.... Street Fighter?

Speaking of SF, does anyone know what colors the original SF cabinet buttons were?  I'm about to make an order to Happs I'm and trying to decide button colors.  For some reason I keep thinking it was a row of three yellow buttons and a row of three red ones.  
Title: Re:CP layout. Suggestions ?
Post by: flampoo on April 27, 2004, 02:10:45 pm
Choose what you like best. There have been too many SFII pushbutton color combinations to mention.
Title: Re:CP layout. Suggestions ?
Post by: dogg0 on April 28, 2004, 12:44:38 am
I always thought it was 2 red, 2 white, 2 blue. the same colors in the same column.
Title: Re:CP layout. Suggestions ?
Post by: Apollo on April 28, 2004, 03:47:11 am
Why would you go to all the trouble of building a CP and not have 6 buttons for each 8 way stick?
Title: Re:CP layout. Suggestions ?
Post by: patrickl on April 28, 2004, 04:26:17 am
On the other hand, why have 6 buttons if you are only going to use 4?  ;D
or
Why only have 6 buttons if you could have 7 and also play all NeoGeo cames comfortably?
Title: Re:CP layout. Suggestions ?
Post by: brianoneill on April 28, 2004, 04:39:01 am
Well I only want 3 instead of six as its only for vertical games.
I'm rotating a monitor.
Title: Re:CP layout. Suggestions ?
Post by: flampoo on April 28, 2004, 10:48:52 am
I always thought it was 2 red, 2 white, 2 blue. the same colors in the same column.

Those were the colors for Championship Edition. What about SFII Turbo? And SFII Hyper Fighting? And SFII The New Challengers? And SFII The World Warrior? And SFII Turbo The World Warrior Hyper Fighting The New Challengers Rainbow Edition Grandmaster Challenge X v45.a? See what I'm sayin'? They all weren't the same color.
Title: Re:CP layout. Suggestions ?
Post by: hyiu on April 28, 2004, 12:20:29 pm
button color... just pick a combo or a color that matches your cab... that's all....

unless its for NeoGeo specifically... then the 4 buttons always comes in specific color ??... (I'm not sure about that...)   :P :P
Title: Re:CP layout. Suggestions ?
Post by: FractalWalk on April 28, 2004, 02:25:48 pm
Why would you go to all the trouble of building a CP and not have 6 buttons for each 8 way stick?

For space reasons, I almost did not have 6 buttons, because I wanted 4 joys for Smash TV.  But I was able to save some space and managed to fit them between each joystick pair. I don't think I'll ever use them, but they are there if someone else wants to.  However, 1" narrower on my CP and those buttons would have been history.

I'm always amazed by the number of cabs that actually have 6 buttons. I think it's an age thing. I grew up with the classics so I've never played any game that required 6 buttons. In fact other than defender or Asteroids I don't think I've ever used more than 3 buttons.

Title: Re:CP layout. Suggestions ?
Post by: krick on April 28, 2004, 03:06:49 pm
I always thought it was 2 red, 2 white, 2 blue. the same colors in the same column.

I'm not sure but I think that you have the colors out of order.
I think the order is blue, white, red.

Title: Re:CP layout. Suggestions ?
Post by: hyiu on April 28, 2004, 03:30:01 pm
I'm pretty sure at least 1 version of SF (in US), the button color is in the order red, white, blue... (as the color of the US flag)....
Title: Re:CP layout. Suggestions ?
Post by: patrickl on April 28, 2004, 05:05:44 pm
Sorry, but red white and blue is the dutch flag  ;D