Build Your Own Arcade Controls Forum
Main => Project Announcements => Topic started by: mikejkelley on August 21, 2025, 11:04:06 pm
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So far, so good!
(https://cyberspacemanmike.com/wp-content/uploads/2025/08/capcomMiniCuteDev.webp)
(https://cyberspacemanmike.com/wp-content/uploads/2025/08/printFinished1920.jpg)
(https://cyberspacemanmike.com/wp-content/uploads/2025/08/testFit1920.jpg)
(https://cyberspacemanmike.com/wp-content/uploads/2025/08/capcomMinierCuterPaintingZoomIn1920.jpg)
I hope to have the paint job done Friday or Saturday!
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(https://i.redd.it/im0lsk33pelf1.jpeg)
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So you've done a model in ZBrush and then... can you provide some details around how you cut/fabricated the forms. Clean work BTW, looks good.
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Thanks! I actually modeled it in 3ds Max; I import parts of it to perform Boolean operations and then export everything back into Max. Max is very bad at Booleans.
I like to 3D print all my prototypes in ABS because it's so easy to chop things up and glue them back together with an ABS/Acetone slurry. A thinner viscosity works well for surface finishing too. One of the neater fabrication techniques I worked with this time around was reinforcing portions of the case with aluminum bars using a JB Weld formulation. Lots of heat nut inserts throughout for things like the hinges, speakers, and latch posts. Other than that it's about two weeks, on and off, worth of sanding, priming and painting. As I change stuff I update the files, always working towards a V2.
I have a video on the Vewlix countercades I built that details a lot of the same processes I used for this case:
https://youtu.be/cYHpQL-KNgc
It's starved for views so please check it out!
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Custom CP and header art installed, plexiglass (finally) successfully formed and installed, and work on V2 is coming along nicely!
(https://media.discordapp.net/attachments/1183146133401391134/1420950671594750043/20250925_211434.jpg?ex=68db3770&is=68d9e5f0&hm=e769cb4e4cc36c7628a1e7c858b0ee591120a01c620b864f5e15f1cb54489b24&=&format=webp&width=1307&height=735)