Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: wj2k3 on March 09, 2004, 04:58:10 pm
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I was wondering if anyone has this flight yoke instaled in their cabinet and what they thought of it. I would like to purchase one, once they are available for purchase again, and install it in a Sega Turbo cabinet.
-wj2k3 :-\
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I'm also wondering about this. Anyone own one or seen one?
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I'm also curious as to whether the grips are angled in like the original star wars yoke. I couldn't quite tell from the pictures on the gamecab site whether this was the case or not. Anyone know?
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OOS again...
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Guys, I'm still looking for a Digital Camera to replace my dead Kodak. Once I decide on the one that I am going to buy (I hope this weekend) I'll litter the GameCab website with all sorts of pictures. I hate those pictures that are currently up on my site, they seem to be a magnet for email questions.
To answer a question - The grips are not set at an angle as the SW grips. I tried that design with one of the many prototypes that I made and was unhappy with the results. Although I will explore that route again if I ever decide to make a Model 2 or Pro version of the flight yoke. I currently have no plans for that as of yet. I will just have to see how sales go.
Thanks
Chrarlie
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ugg... no slant = painfull wrist. You simply can not bend your wrist as far vertically as you can at a slight angle.
I made this mistake on my home built yoke and had to rebuild because of it. The difference in mobility and comfort was Huge.
i do not see how you could have gotten a different result.
Close your fist and move your wrist up/down (all the way to full extention on each direction, and swifty - yet 100% vertically) but pivoting in the imaginary center - about 30 seconds. Next turn your wrist in twords each other and try the same. Youll see how much a difference there really is...
*** NEW ***
I just thought of another reason why they used angled grips!
Say you turn the yoke far left... your hand will be almost inverted if you use a non-slanted grip.
However... with the slight inward slant... your hand is less inverted and its easier to keep good control over the thing. Less arm turning/twisting and wrist wrecking motions...
if you dont want carpel tunnel - i highly suggest angled grips. esp cause of the fast pace and higgly repeated movmnets to the extremes of your limits. Im not exaggerating either. (as i wasnt too eager to change my original yoke deisgn - but after heavy playtest... realized the above, and was glad when i finally rebuilt it)
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I have an Atari XY yoke with slanted grips and a Tatsumi XY yoke with straight grips. I'm 99% sure whoever built the originals did so for both companies, as all but two parts are interchangable between them. I'd agree the slanted grips are arguably more ergonomic, but I haven't found the straight grips on my other yoke to be a problem.
I dunno how Charlie is mounting his grips yet, but I don't see straight grips being an issue.
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Tailgunner,
What game(s) was that Tatsumi yoke used on?
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Tailgunner,
What game(s) was that Tatsumi yoke used on?
Apache 3 and Lock-On are the two that I know of.
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ugg... no slant = painfull wrist. You simply can not bend your wrist as far vertically as you can at a slight angle.
You guys are giving me grey hair here... I'll try and post a 360' MPEG of the Yoke this weekend so you can see the details of the yokes design up close. If i'm not too wiped out from building these darn things I'll even post an Mpeg of myself using one.
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heya charlie,
sorry man, not meaning to give you a hard time... but honestly, i wouldnt have said it if i didnt test it extensivly.
im pretty critical on control issues and feel... so my awareness of the controller situation may be higher than most who are paying a bit more attention to the actual game playing.
if you play a real starwars yoke side by side with a completely vertical - it will be pretty crystal.
i thought of one thing that could be altering the way you feel about the slant is that the y axis travel you have is shorter than the one i designed... thus the impact on your wrist isnt as bad as mine is.
however, even with that in mind i still feel the slants do make for a lot more comfort as well as making it easier to handle on the x axis.
most arcade controllers are designed and built a certain way because of specific needs as well as having tons of prototyping and testing before the final product is produced.
atari was one of the most innovative (imop) as far as control designs go. race drivins sitdown controls are bar none the best driving controls made ever for instance.. so those two things alone should say something about thier choice to slant the controller grips.
As for tatsumi... well, i love TX-1 (tatsumi design -distributed by atari) ... however, that company hardly compared to the success and duration of atari.
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heya charlie,
sorry man, not meaning to give you a hard time... but honestly, i wouldnt have said it if i didnt test it extensivly.
im pretty critical on control issues and feel... so my awareness of the controller situation may be higher than most who are paying a bit more attention to the actual game playing.
if you play a real starwars yoke side by side with a completely vertical - it will be pretty crystal.
i thought of one thing that could be altering the way you feel about the slant is that the y axis travel you have is shorter than the one i designed... thus the impact on your wrist isnt as bad as mine is.
however, even with that in mind i still feel the slants do make for a lot more comfort as well as making it easier to handle on the x axis.
most arcade controllers are designed and built a certain way because of specific needs as well as having tons of prototyping and testing before the final product is produced.
atari was one of the most innovative (imop) as far as control designs go. race drivins sitdown controls are bar none the best driving controls made ever for instance.. so those two things alone should say something about thier choice to slant the controller grips.
As for tatsumi... well, i love TX-1 (tatsumi design -distributed by atari) ... however, that company hardly compared to the success and duration of atari.
It's cool, I was being Jokey about the grey hair thing anyway (I have to remeber to add the smiley face). Really, I am on Vacation from the DAYJOB this week and plan on updating the GC website a touch. I'll post the MPEGS so that everyone can get a closer look at the yokes. I really also want to give people an idea on how the yoke reacts so I think that MPEG of playing the yoke should help out a bit too. I do like the idea of the slanted grips but I think I would have to add that to a Version 2 flight yoke (still in the idea stages for now). Trust me, the last thing I need is to be sued for hand and wrist disorders caused by an arcade controller.
Thanks
Charlie
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heya charlie,
sorry man, not meaning to give you a hard time... but honestly, i wouldnt have said it if i didnt test it extensivly.
im pretty critical on control issues and feel... so my awareness of the controller situation may be higher than most who are paying a bit more attention to the actual game playing.
if you play a real starwars yoke side by side with a completely vertical - it will be pretty crystal.
i thought of one thing that could be altering the way you feel about the slant is that the y axis travel you have is shorter than the one i designed... thus the impact on your wrist isnt as bad as mine is.
however, even with that in mind i still feel the slants do make for a lot more comfort as well as making it easier to handle on the x axis.
most arcade controllers are designed and built a certain way because of specific needs as well as having tons of prototyping and testing before the final product is produced.
atari was one of the most innovative (imop) as far as control designs go. race drivins sitdown controls are bar none the best driving controls made ever for instance.. so those two things alone should say something about thier choice to slant the controller grips.
As for tatsumi... well, i love TX-1 (tatsumi design -distributed by atari) ... however, that company hardly compared to the success and duration of atari.
It's cool, I was being Jokey about the grey hair thing anyway (I have to remeber to add the smiley face). Really, I am on Vacation from the DAYJOB this week and plan on updating the GC website a touch. I'll post the MPEGS so that everyone can get a closer look at the yokes. I really also want to give people an idea on how the yoke reacts so I think that MPEG of playing the yoke should help out a bit too. I do like the idea of the slanted grips but I think I would have to add that to a Version 2 flight yoke (still in the idea stages for now). Trust me, the last thing I need is to be sued for hand and wrist disorders caused by an arcade controller.
Thanks
Charlie
Charlie's yoke made me fat! I'm suing! >:( ;)