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Main => Software Forum => Topic started by: Tafoid on November 30, 2022, 11:59:20 am

Title: MAME 0.250 Released!
Post by: Tafoid on November 30, 2022, 11:59:20 am
MAME 0.250 (https://www.mamedev.org/?p=519)

November has passed us by, and it’s time for MAME 0.250, with a distinct Konami flavour!  On the arcade side, the third and fourth player positions are supported in NBA Play By Play, and lots of regional variants have been added for games running on Hornet hardware.  We’ve also added support for a Konami hand-held LCD game, a Tiger LCD game based on a popular Konami franchise, and a prototype of an unreleased Game.com title in the same series.  In addition to the Castlevania-themed LCD game, we’ve added licensed Tiger LCD games featuring Mega Man, Ninja Gaiden, Superman and Gargoyles characters, although the latter two are different skins for the same game.

MSX computer emulation has had a major overhaul, with more supported systems and peripherals, including lots of cartridge port floppy drives.  As a bonus, the Fujitsu FM Towns family gained support for more controllers, including the Marty Pad and the twin-stick Libble Rabble joypad.  Hard disk issues affecting the FM Towns family were also tracked down and fixed.  Atari 8-bit computer cartridge emulation has been modernised, and a few more unlicensed Game Boy cartridges are supported (you can now play some very famous unauthorised translations in MAME).  The Quantel DPB-7000 is looking much better, with lots of progress on video output and peripheral support.

Namco’s Alpine Surfer is now playable in MAME, and several graphical glitches that had plagued System 22 emulation have been banished.  Support for Italian versions of Quizard has been added, and German versions of Quizard 3 and Quizard 4 Rainbow are now working, as well as a Czech version of Quizard 4 Rainbow.  A missing line scroll effect in Seta’s Caliber 50 is now emulated, and some flickering graphics in Atari’s Return of the Jedi have been fixed.

Other improvements include lots of fixes for invalid memory accesses, function keys for the Franklin Ace (Apple II clone) computers, proper DIP switch labels for Nintendo Vs. Mahjong, and much, much more.  You can read about all the changes this month in the whatsnew.txt file (https://www.mamedev.org/releases/whatsnew_0250.txt), and you can download the source code and 64-bit Windows binary packages from the download page (https://www.mamedev.org/release.html).

Read the rest of this entry » (https://www.mamedev.org/?p=519#readmore)
Title: Re: MAME 0.250 Released!
Post by: slybunda on December 04, 2022, 05:20:01 am
I use mameui64 as the interface on my cab but its no longer updated so not sure what direction to take for getting newer builds on it?
Title: Re: MAME 0.250 Released!
Post by: PL1 on December 04, 2022, 07:44:29 am
I use mameui64 as the interface on my cab but its no longer updated so not sure what direction to take for getting newer builds on it?
Check out ARCADE64.  It's quite similar to MAMEUI.   ;D
Quote
ARCADE is a continuation of the MAMEUIFX project. It is based on the latest MAME source at the time of release.
https://arcade.mameworld.info/ (https://arcade.mameworld.info/)


Scott
Title: Re: MAME 0.250 Released!
Post by: slybunda on December 04, 2022, 01:10:14 pm
I had considered arcade64 but lack of pinball games and console games is a bit limiting for me. Mameui64 supports just over 4600 unique games once you remove the dupes clones hacks and non runners and large chd games. If newer mame builds support interesting games then may be forced to change to some other interface.