Build Your Own Arcade Controls Forum

Main => Main Forum => Topic started by: bjhille on October 21, 2021, 07:43:56 pm

Title: Two-Sided Cocktail Control Panel Buttons
Post by: bjhille on October 21, 2021, 07:43:56 pm
I need some help.  I bought a 60-in-1 Barrel-cade that had two control panels (each panel was 8" tall by 11" wide).  I am rebuilding the cabinet with a Dell Optiplex 9020 sff with a Nvidia 1030 low profile card running only Mame.  I'm only interested in 80's-90's cocktail cab games and vertical mame games that would lend itself to a 2 sided cocktail cabinet.  I plan on putting u360's and three buttons on each panel.  Basically, I was thinking about this panel plus a coin button: http://waste.org/~winkles/winterMAME/pix/IMG_0145.jpg (http://waste.org/~winkles/winterMAME/pix/IMG_0145.jpg)

I understand the link above would be "control panel 1" so to speak.  This would be for player 1.  What does the player 2 look like?  I get there will be the u360 joystick and the 3 buttons...do I have the little player 1 and player 2 buttons?  Do I put a coin button on the player 2 side?

Thanks for the help.

Title: Re: Two-Sided Cocktail Control Panel Buttons
Post by: Vocalitus on October 21, 2021, 08:13:17 pm
Duplicate the control panels and what you have suggested should be fine.  Make sure you add an encoder that allows for a shift or Shazzam facility.

I'd dump the 1030 and go integrated to be honest.

Let us know how you get on.
Title: Re: Two-Sided Cocktail Control Panel Buttons
Post by: bjhille on October 22, 2021, 09:41:08 am
I know you can attach up to 8 buttons to the u360's, so I wasn't planning on using an ipac or anything.  Does the u360's allow for the shifted function?

Thanks.  Brian
Title: Re: Two-Sided Cocktail Control Panel Buttons
Post by: RandyT on October 24, 2021, 10:26:57 am
I know you can attach up to 8 buttons to the u360's, so I wasn't planning on using an ipac or anything.  Does the u360's allow for the shifted function?

Shifted buttons are usually in the realm of keyboard based controls, but there's nothing to prevent them from being implemented on gamepad based ones.

But if you are just concerned with MAME, it doesn't matter.  MAME has the ability to map functions to multiple button presses.  Just pick an input you want to use as a dedicated "shift" and when you define those shifted functions, hold down your newly defined shift button and quickly press the button you want to assign to that function.   Just be aware that it won't work outside of MAME, if you find the need to go that route.