Build Your Own Arcade Controls Forum

Main => Main Forum => Topic started by: krick on February 20, 2004, 11:15:58 am

Title: 8 button layout decisions...
Post by: krick on February 20, 2004, 11:15:58 am
Designing my control panel now.  Looking for input.


Below are pictures of two different ways to do an 8 button layout.
What are the positives and negatives to each?
Are there any other popular 8 button layouts?

(http://www.x-arcade.com/images/newimages/2player3.jpg)

(http://web.njit.edu/~jal0737/GFX/Neo-Geo/Joystick%20(top).jpg)
Title: Re:8 button layout decisions...
Post by: Sephroth57 on February 20, 2004, 04:48:48 pm
umm.. what would you ever need 8 buttons for??

the most any game requires at once is 6, and some people like the neo geo layout to be correct so i see the reason for 7. but 8 is just useless to me, could you explain why you would need a 8th button?
Title: Re:8 button layout decisions...
Post by: Jakobud on February 20, 2004, 05:04:24 pm
umm.. what would you ever need 8 buttons for??

the most any game requires at once is 6, and some people like the neo geo layout to be correct so i see the reason for 7. but 8 is just useless to me, could you explain why you would need a 8th button?

I've always wondered the same thing about the X-Arcade setups...
Title: Re:8 button layout decisions...
Post by: krick on February 20, 2004, 10:44:02 pm
umm.. what would you ever need 8 buttons for??

the most any game requires at once is 6, and some people like the neo geo layout to be correct so i see the reason for 7. but 8 is just useless to me, could you explain why you would need a 8th button?

These two controls are designed to be hooked up to consoles like the PS2 and XBox.  For them, you need 8.  I assume if you wanted to run console emulators on your MAME machine you might need 8 buttons as well.

Oh, and Ultimate Mortal Kombat only needs 6 buttons like Street Fighter 2, but the button layout is different.  SF2 has two block buttons, UMK3 has 1 block button and 1 run button.  If you wanted to play UMK3 on a standard SF2 layout, you'd have to have the run in the middle of your button layout.  That's just inconvenient.  So I guess to really play SF2 and UMK3 properly, you'd need 7 buttons.

Title: Re:8 button layout decisions...
Post by: DARRYLICSHON on February 21, 2004, 02:26:08 am
I think the 8 button control panel set up will let you play stargate
Title: Re:8 button layout decisions...
Post by: Magnet_Eye on February 21, 2004, 08:27:55 am
well, to answer your question, i would go with the 2nd choice..the top 4 are like neo-geo games...


if you really need 8, go with that one.
Title: Re:8 button layout decisions...
Post by: Negativecreep0 on February 21, 2004, 01:29:00 pm
anyone got an actual template for a newer neo geo arcade control panel? I like the idea of the normal 6 street fighter buttons with an added seventh button slightly off centered on the bottom for neo geo games