The NEW Build Your Own Arcade Controls
Software Support => GroovyMAME => Topic started by: xaryC on April 15, 2020, 03:09:01 am
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Hi all,
Last week I started a project that I wanted to do for a long time now. I set up a pc with launchbox as a frontend in my mortal kombat 4 cabinet.
I'm using an arcadeVGA5000 with a J-pac installed and a windows 10 x64 i3 machine.
About two days ago I switched from regular mame to Groovymame because I had terrible screen tearing on scrolling images, and as I read on forums groovymame would go better with CRT monitors, mine is a wells gardner 25K7401 by the way.
When I launched mortal kombat on groovy mame the tearing re appeared. I found that enabling syncrefrech solved my problem, yeeeeah! Unit I noticed that the resulotion wasn't right... So I created a log file and saw that switchresolution indeed could not change the resolution.
Could the arcadeVGA be the bottleneck in my system? I can pick up a radeon HD5850 locally and leaning to get it to prevent more headackes and get more sleep :dizzy:
Any toughts on why it does not change resolution? I've attached the log file and my mame.ini.
Thank you in advance!
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Hi xaryC,
The AVGA modelines are read-only, so you need to disable the -modeline_generation option in mame.ini.
If the problem persists, post a new log after setting this option.
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Hi xaryC,
The AVGA modelines are read-only, so you need to disable the -modeline_generation option in mame.ini.
If the problem persists, post a new log after setting this option.
Yep, that did the trick! Thanks alot!!
But now I'm having another problem, I don't know if I had the problem before because I was to focused on the resolution issue...
I can't seem to run the games at full speed. when I check during emulation (F11) The highest I get is 94%
I ran trough the instructions of setting groovymame up, but can't seem to find a fix for it. When i enable frameskip the game runs at +-104% but it's very unstable...
I attached new logs in the post.
thanks!
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The 400x256 mode the AVGA provides is 52 Hz vs 54.7 Hz required by mk, that's where the speed difference comes from.
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The 400x256 mode the AVGA provides is 52 Hz vs 54.7 Hz required by mk, that's where the speed difference comes from.
Thank you for clearing that up :)
So it seems I'm stuck with AVGA because mk games are the only games I want to emulate on that machine...
I bought that amd 5850 card I was talking about but I still do need a DVI to VGA converter cause the card doesn't have a sub-d output... I ordered one online and hopefully it will arrive tomorrow...
I did a clean win7 install and the crt emu drivers installed corectly but now I'm stuck cause I can't connect it to my monitor yet :)
Glad to have help over here, much appreciated!!!
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Litlle update...
So I got the new video card. installed it in a fresh windows 7 build but was not satisfying for me (not the groovymame part) so I redid the installation on windows 10.
got groovymame and dosbox to correctly switch resolutions. :applaud: (dosbox was a b*tch by the way, but got it working...)
Now I want to install the mortal kombat plus games (hacked roms) into my cab, but they do not run on a "normal" mame. The only mame its running trough is a custom build mame available on their website. https://www.mortalkombatplus.com/ (https://www.mortalkombatplus.com/)
Is there a way to implement switchres into that specific build?
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Is there a way to implement switchres into that specific build?
Damn, nevermind, got it working... just had to change the values in the mame.ini file :banghead:
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Hi xaryC, żdosbox switch resolutions between 640x480 boot and 320x200 in games?
For fixed resolution i prefer pcem emulator, it's more real pcdos and nostalgia surrounds me ;D
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Hi xaryC, żdosbox switch resolutions between 640x480 boot and 320x200 in games?
For fixed resolution i prefer pcem emulator, it's more real pcdos and nostalgia surrounds me ;D
Uhm, it seems like it's booting directly into 320x240 as I launch the game (I'm launching trough a frontend, launchbox)
Can PCEM boot a game directely from a frontend? I'm looking into it but it seems more complicated than dosbox :-\
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It's possible but more tedious process...
I configure a various HD image files (each one for a diferent configured machine) with couple of games and a mini floppy disk (160kb) for every game with "start.bat" on it.
Pros:
- Every machine is configured with diferent power o memory (xms, ems, 386, 486, etc.). Maxium compatibility
- It's more real PC than dosbox, you see bios, boot, everything works fine
- There are a lot of emulated graphics cards, sound cards, etc. Even W95 runs fine if you have a powerful PC.
- Setup process is simple if you have minium knowledge about DOS
Cons:
- You need to have a one file for every game (you lose 160kb for game).
- In every "start.bat" of disk image file you need to setup the path of the "exe" game
If you are more interested i can attach some of my configured scripts.
:cheers:
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sweet, I'm kinda messing with it right now...
I want to emulate mortal kombat trilogy and found the machine to emulate it.
"FIC VA-503+, AMD K6-2/300, S3 ViRGE/DX, Ensoniq AudioPCI, Windows 98SE"
I found the roms for the pc and graphics card and am installing win98se right now, what a nostalgic feeling indeed 8) 8)
Wondering if I could also just install ms-dos in stead of win98...
would love to see one of your scripts mate :cheers:
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In my case only installed MSDOS 6.22.
I attach 4 files:
486xms.cfg - configuration of my 486 machine with XMS games
run_Pcem.bat - script for run PCem emulator, changes the file of floppy disk inserted on A: and setup machine (for example "4x_abuse.img" file it's for 486 xms machine)
AUTOEXEC.BAT - contents of HD image, at the end runs A:START.BAT for run the game at start up
CONFIG.SYS - contents of HD image with memory setup for the machine
I hope it will be served
EDIT: for mortal kombat trilogy isn't necessary emulate it, i think exist a patch for dos/windows versions as well.
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thank you for your files, but I cant get mk trilogy running as supposed to...
The game requires the cd to play audio files in game. I mouted the cd to d:/ but I cant't seem to get it working. I get sound fx but no background music.
the cd image is bin/cue mixed mode, is this compatible wit pcem?
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I recommend you this patch for run it in windows 7 or above. http://cubanraul.altervista.org/mkt/index.htm (http://cubanraul.altervista.org/mkt/index.htm)
With this patch you don't need CD for music.
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I recommend you this patch for run it in windows 7 or above. http://cubanraul.altervista.org/mkt/index.htm (http://cubanraul.altervista.org/mkt/index.htm)
With this patch you don't need CD for music.
thanks! got it working with sound... now the resolution. Can't seem to get it right... do you have a clue what card to use? the only card that gave me a picture is ATI Graphics pro turbo (mach64 gx) but only outputs 320x480 (??) what is a very wierd resolution :dizzy:
I put the ddraw.dll files from crtemudrivers in my emulator folder but doesn't seem to fix it. I set custom resolution to 320x240 but I think the emulator is messing with the picture cause it seems blurry... on dosbox I have a much sharper image...
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Do you mean in PCem emulator? I have configured with Direct3D (no ddraw) fullscreen borderless at fixed resolutions depending of the game: 320x200, 320x240 or 640x480 with vsync. In PCem no switchres available, it will be fantastic if @Calamity or @Silmalik do fork with switchres.
With patch on a W7x64 only i need is set resolution 320x240 before launching game and runs nice; you can use dgvoodo2 or dxhwnd wrappers for more configurations.