Build Your Own Arcade Controls Forum
Software Support => GroovyMAME => Topic started by: digitron on July 07, 2019, 04:13:41 pm
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Since upgrading to GM v. 211, when displaying frames (F11) I've noticed that the frame delay increments upwards of 110% - 300%, basically going past the normal 100% at 7 or 8 frames of frame delay. It's almost as if it's already maxed out when frame_delay is set to 0, something change or did I accidentally hit something in mame.ini? I mean, if it's happening automatically, that's cool I guess? lol
Auto frame skip = Off
Frame skip = 0
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What you see pressing F11 is the refresh speed, 100% means it's matching the game's original, so it's supposed to stay at 100%.
And frame_delay doesn't create frames it's 'splitting' a single one (the last remaining undesired one, that's not what it actually does but the explanation is longer)
I've seen several users mistake frame_delay for RetroArch's run-ahead, but they're not the same thing at all, also people who've had experiences with other mame builds or RA generally modify several settings in Groovy assuming they work similarily, like we've seen in the case of the sync options...but nope they often don't ^^
Saying this though, I'm not sure what's going on for you, hopefully Calamity will have a look since you've attached a log. I'd suggest you attach your mame.ini as well.
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I'm dumb. :lol
I had mapped "Frameskip Dec/Inc" to my fightstick buttons and thought it was the same as the frame delay in the sliders. Sliders work perfectly fine, close case.
As always, thank you for the reply schmerzkaufen!