Build Your Own Arcade Controls Forum

Software Support => GroovyMAME => Topic started by: jimmyj1979 on March 08, 2019, 12:42:17 am

Title: GroovyArcade - Does GroovyArcade run 1:1 resolutions or Super Resolutions?
Post by: jimmyj1979 on March 08, 2019, 12:42:17 am
Hey all

Still trying to find the source of bad video with my set up, the only thing left now is whether or not it has to do with GroovyArcade & Linux

Does GroovyArcade run 1:1 resolutions or does it do a super resolution of 2560x240 and then 10x the Horizontal Pixels?

Also, what exactly does the forcedotclock_min do? Mine is set to 0 and always has been, what have i missed there?
Title: Re: GroovyArcade - Does GroovyArcade run 1:1 resolutions or Super Resolutions?
Post by: Calamity on March 08, 2019, 06:14:04 am
Hey all

Still trying to find the source of bad video with my set up, the only thing left now is whether or not it has to do with GroovyArcade & Linux

Does GroovyArcade run 1:1 resolutions or does it do a super resolution of 2560x240 and then 10x the Horizontal Pixels?

Also, what exactly does the forcedotclock_min do? Mine is set to 0 and always has been, what have i missed there?

It uses native 1:1 resolutions unless you force it otherwise. The dotclock_min option sets the minimum dotclock that modes will be calculated with, if calculations result in a lower dotclock than this value, the mode will be scaled by 2 horizontally, until the minimum dotclock condition is met.
Title: Re: GroovyArcade - Does GroovyArcade run 1:1 resolutions or Super Resolutions?
Post by: invzim on April 14, 2019, 11:09:18 am
What's the intended behavior for 31k only monitors?  I had a play with it yesterday on an old motherboard and the output video looked a little soft/blurry.