Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: pixelpalace on January 06, 2019, 11:00:17 pm
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Anyone ever config GroovygameGear's TurboTwist Push-Pull Arcade Spinner Control? I am using two of them. One is a master and the other a slave. There is just no documentation though.
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I got the spinner to work but cant figure out how to get the push-pull to work. Any suggestions?
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PM Randy T
http://forum.arcadecontrols.com/index.php?action=profile;u=157 (http://forum.arcadecontrols.com/index.php?action=profile;u=157)
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Up/down should be the equivalent of mouse buttons. Also, Randy includes printed diagrams with his products.
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I got the push/pull too work but now cant figure out how to hook up the 2nd spinner without using its own dedicated board. I was told I could set this up as a master and slave.
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There should be a connector cable to slave one to the other.
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After careful review, it looks like I ordered two masters. BUT i did get the push/pull to work. However, a new issue popped. Player 1 works beautifully but when I add player 2, the spinner controls player 1 as well. The push/pull works independatly for each player but i cant figure out why player 2 is controlling player 1. They are are on separate boards and separate USB inputs.
Originally, in advmame, I had :
input_map[p1_dialx] mouse[0,x] mouse[1,x] mouse[2,x] mouse[3,x]
Then for troubleshooting, I added :
input_map[p2_dialx] mouse[0,y] mouse[1,y] mouse[2,y] mouse[3,y]
I even tried :
input_map[p2_dialx] mouse[0,x] mouse[1,x] mouse[2,x] mouse[3,x]
it makes no sense. I had them both working. Turned off machine, and then is started this nonsense.
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Did you ever get it working?
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Yeah. You should test in baseline, then test in another build.