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Main => Main Forum => Topic started by: byancey on November 23, 2018, 11:48:26 am

Title: Input on CP Layout for my new build
Post by: byancey on November 23, 2018, 11:48:26 am
I'm starting a new build of a full-size MAME machine and I'm looking for some input from the community. 

I'm going with dual servo-switch joysticks as my primary for P1/P2, a single analog Ultrastick 360 for some added versatility, an Ultrastick 360 FlightStick, a single spinner and a trackball.  I've tried to layout the front row controls so that the spinner + FS are laid out for Tron, and the U360 + FS are laid out for tank games such as BattleZone, doing my best to position them so that they aren't obstructed by front row controls.  I've tried to keep sufficient room around the spinner without compromising too much on the front row placement.

I've previously designed and built a bartop with 2 Ultrasticks, as well as a full size visual pinball machine, but this is my first time dealing with such a diverse set of controls on my panel, so I'm looking for some input on two possible options that I've laid out in Sketchup.  Option #1 positions the front row sticks a bit closer together and to the right of the spinner.  It also offsets the entire front row so that the analog sticks sit to either side of the player 2 stick.  Option #2 attempts to align the front row so that it's a bit more symmetrical, with sticks either side of the spinner.  I think option #1 may be a bit more functional, but option #2 is probably a bit more aesthetically pleasing.

Any thoughts or opinions?  Is there something about either of these layouts that I may have overlooked in terms of usability for a wide variety of MAME games?

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=158838.0;attach=373136;image)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=158838.0;attach=373138;image)


Thanks!
Title: Re: Input on CP Layout for my new build
Post by: Mike A on November 23, 2018, 11:59:57 am
Where are you going to put the helicopter landing pad?
Title: Re: Input on CP Layout for my new build
Post by: wp34 on November 23, 2018, 12:13:51 pm
My Tron CP layout is similar to what you posted.   Have you thought about just going with U360's for P1 and P2?  You could ditch that extra joystick and those extra buttons above the trackball.

Title: Re: Input on CP Layout for my new build
Post by: Jimbo on November 23, 2018, 01:07:48 pm
I may be wrong, but your left hand when using that spinner might be uncomfortable with P1's buttons underneath it.

A good way to know for sure is to make a mock up in cardboard....   :cheers:
Title: Re: Input on CP Layout for my new build
Post by: Mike A on November 23, 2018, 01:56:05 pm
Its too freaking big and you have too much ---steaming pile of meadow muffin--- on it. Break this down into at least 2 control panels. You can use arcade control panel latches. Put the encoder in the CP box. Use ethernet cables and connectors between the CP and the encoder. Pop 2 latches and unplug a couple cables and you can swap panels. That way you CP is a manageable size and it is way less intimidating since there will be less buttons and sticks on each panel.
Title: Re: Input on CP Layout for my new build
Post by: byancey on November 23, 2018, 02:28:18 pm
My Tron CP layout is similar to what you posted.   Have you thought about just going with U360's for P1 and P2?  You could ditch that extra joystick and those extra buttons above the trackball.

Thought about it.  I went that route with the bartop I built a few years back.  I love the U360s for their versatility, but I like the haptic feel of the joysticks with microswitches.  Instead, I considered foregoing the U360 entirely on this build, but included it so that I could support analog/49-way titles, such as Sinistar, and also as an alternative for Q*Bert if I find I don't like how the J-sticks handle 4-way diagonal support.


...besides, I've already purchased all the controls pictured on my layouts. :)  I actually had to model the Ultrastick FS from the one I have here, as I couldn't find an existing Sketchup model for it.
Title: Re: Input on CP Layout for my new build
Post by: byancey on November 23, 2018, 02:59:34 pm
I may be wrong, but your left hand when using that spinner might be uncomfortable with P1's buttons underneath it.

A good way to know for sure is to make a mock up in cardboard....   :cheers:


I've actually mocked this up a bit using some fightsticks I created for the PS3 years back (photo attached).  The buttons will be convex, and it seems that the arms laying over them a bit isn't too much of a comfort issue...maybe that changes with extended gameplay??  My biggest concern was being able to comfortably reach around the joysticks and trackball in the front row.
Title: Re: Input on CP Layout for my new build
Post by: byancey on November 23, 2018, 03:13:07 pm
Its too freaking big and you have too much ---steaming pile of meadow muffin--- on it. Break this down into at least 2 control panels. You can use arcade control panel latches. Put the encoder in the CP box. Use ethernet cables and connectors between the CP and the encoder. Pop 2 latches and unplug a couple cables and you can swap panels. That way you CP is a manageable size and it is way less intimidating since there will be less buttons and sticks on each panel.


I've seen the project thread for the modular approach you are referring to.  Very cool, and I seriously considered going that route as well.  I think that approach would be ideal for extended sessions with a specific game, but not so ideal for guests browsing through games on the system and then needing to swap out a control panel module before playing the selected game.  I decided to address the "intimidation factor" by adding RGB lighting to every button and control on the panel, and only lighting up the controls being used by a specific game.  That way it should be unambiguous which joystick(s) to use for a given game.  That's the plan anyway.  Hopefully it works as well in practice as it does in my brain.
Title: Re: Input on CP Layout for my new build
Post by: Ian on November 23, 2018, 07:21:16 pm
It has some similarities to my control panel. I love my NeoGeo layout. If I could do anything over again I would get rid of the 4 way joystick. I dont use mine because Sanwa sticks work damn good when switched to 4 way.

My very first build had buttons above the track ball... that is a big no no for me. I always hit those buttons when I hammered down on the track ball on Golden Tee. I know people achieve the same swing using two thumbs but I am a savage.

Lastly never built a game with a Flight stick. If you are adding it for good reason keep it. But I never have found the need for one. But Good luck on your build!
Title: Re: Input on CP Layout for my new build
Post by: ark_ader on November 23, 2018, 07:50:49 pm
Flight sticks are a great idea to put on a control panel, but you can add these via usb when the need arises unless you are going full hotas.  Remember we do not play the entire romset of mame, so you can reduce the amount of  controls.  Make your control panel as ergo friendly as possible and you will find gaming enjoyable, put all kinds of crap on there, and it will sit unused until you get rid of it.
Title: Re: Input on CP Layout for my new build
Post by: wp34 on November 23, 2018, 07:51:34 pm
I may be wrong, but your left hand when using that spinner might be uncomfortable with P1's buttons underneath it.

A good way to know for sure is to make a mock up in cardboard....   :cheers:

The buttons haven't been an issue with the spinner.   Obviously it isn't as comfortable as a dedicated spinner/trigger CP would be but it has served its purpose.  A mock-up is a great idea.   :cheers:

I don't use the trigger stick has much as I had expected but it has been great to have.  While in Colorado a few years ago I ran across a couple of rare games (Kozmik Krooz'r and Crater Raider) I'd never seen before that use a trigger/spinner combo.  Crater Raider in particular has become a favorite of mine and it was awesome to be able to come home from my trip and be able to play it on my cabinet.

Title: Re: Input on CP Layout for my new build
Post by: byancey on November 24, 2018, 05:59:43 pm
Thanks for all the input.  There are specific games that I'd like to be playable from the control panel which rely on the analog sticks in various combinations with each other and/or in combination with other controls on the panel, so I'm not considering eliminating either of them as an option for me at this point.  Based on input from this thread, I have have made some refinements to the design in order to clean-up and de-clutter the layout a bit, including the following:


Here's the updated layout:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=158838.0;attach=373152;image)

I've also done some mock-up testing of this layout with the controls I have on hand.  I'm going to share the salient points from that testing, as I've found similar posts from other users in this forum helpful in my own design, so perhaps my findings will benefit others:


I'll have some more time to consider this layout before I actually start construction, as I still need to design the rest of the cabinet round the control panel.   As always, I still welcome any input or issues I might have missed with this latest layout.

Thanks!
Title: Re: Input on CP Layout for my new build
Post by: wp34 on November 25, 2018, 01:20:02 pm
I like the clean look of this revision.   :cheers:
Title: Re: Input on CP Layout for my new build
Post by: bperkins01 on November 28, 2018, 11:05:45 am
It reminds me of mine quite a bit.. Mine is centered around the trackball (Centipede is my game).

If I was going to change mine - I would have moved the spinner to the other side.  Its awkward to use right handed - and - once in a while I manage to hit it a bit during a game (since it and the trackball are both the same mouse) and get killed.

I made a full sized mockup of mine in particle board (cheap) and tested quite a bit...  I recommend you do that.. 
Your new revision is cleaner..
Title: Re: Input on CP Layout for my new build
Post by: byancey on December 29, 2018, 01:42:22 am
Just wrapped up the cabinet build...nothing wired up yet, but here's a quick shot of the control panel layout in physical form.
Title: Re: Input on CP Layout for my new build
Post by: Drnick on December 29, 2018, 02:40:42 am
One minute it's just a concept, the next it's done, Got any pics of the build?  Looks like a very clean job. :applaud: :applaud: Are you going to be adding a bezel to the monitor area? 
Title: Re: Input on CP Layout for my new build
Post by: byancey on December 29, 2018, 12:13:59 pm
I'm generally not very good at documenting my builds, as I get too excited to get to the next step to bother stopping for photos.  That said, this time around I made a point to snap some photos along the way, to document how it came together and show some of the internal structure.  I'll start a build thread to capture those photos along with some additional info on the build.

In case it's not obvious, the blue color on the control panel is the protective film on a 1/16" piece of plexiglass I've had cut to protect the control panel art, which I'm still working on.

My original plan was to simply paint a black mask on the back side of the glass.  I've done something similar on a previous build (http://forum.arcadecontrols.com/index.php/topic,143092.msg1483827.html#msg1483827).  However, this time around I'm thinking of something a bit less permanent in case I want to add some actual art later.  I may start out by putting together a bezel with someting like this blackout film (https://www.amazon.com/dp/B073TVRQ5D/ref=sspa_dk_detail_5?psc=1&pd_rd_i=B073TVRQ5D&pd_rd_w=TcsPe&pf_rd_p=21517efd-b385-405b-a405-9a37af61b5b4&pd_rd_wg=ezZzS&pf_rd_r=ZC1TV2AY4RDKRAXYPHQC&pd_rd_r=04d88891-0b8b-11e9-bb30-a57c4b187e24).






Title: Re: Input on CP Layout for my new build
Post by: yotsuya on December 29, 2018, 01:08:40 pm
Actually like the blue... :)
Title: Re: Input on CP Layout for my new build
Post by: paigeoliver on December 30, 2018, 07:00:06 pm
One of the better examples of that cabinet style I have seen. You really did avoid most of the bad design bits I see people do with that cabinet.

Just wrapped up the cabinet build...nothing wired up yet, but here's a quick shot of the control panel layout in physical form.