Build Your Own Arcade Controls Forum

Front End Support => Maximus Arcade => Topic started by: MoskRat on November 02, 2018, 09:24:31 am

Title: N64 Emulator
Post by: MoskRat on November 02, 2018, 09:24:31 am

Hi folks.
Having trouble with MA and Nintendo 64 emulation.
Only one that seems to work is project64 2.3. but only outside of MA. I can't get it to run in MA, and I have the "nag" screen solved. I got the roms about a year ago, N64 v 3.14.
Some of my mames work in MA, and sega works (gens) but I'm kinda lost. I built this for my grandson, and it's been a learning curve , to say the least.
Can anyone point me to a step by step procedure (In simple terms I can understand)..... any help gratefully received.

Thanks
Title: Re: N64 Emulator
Post by: viking245 on November 02, 2018, 11:21:09 am
I don't think I had that issue before, but now I do as well (Project64 won't launch in MA).

What seemed to fix it was removing all spaces in the directory path.

for example
From:
Code: [Select]
D:\Emulators\Project64 2.3To:
Code: [Select]
D:\Emulators\Project64_2.3
Also, in MA open preferences (Ctrl P)
In the configuration tab for Nintendo 64...
make sure "Path to media:" is set to "long"
(this resolves another issue dealing with spaces)
Title: Re: N64 Emulator
Post by: MoskRat on November 06, 2018, 12:15:51 pm
Thanks for the reply Viking, I'm away on business but will try as soon as I return.
Title: Re: N64 Emulator
Post by: djlunchbox on November 12, 2018, 04:43:25 pm
IIRC I think newer project 64 versions may not work on MA since it's so old.

You may need the legacy version. I have 1.6 and it works great.

I tried using something newer and did all the tricks about the spacing but i'd launch a black screen within MA.

Try Viking's tips if not search for the 1.6 version of P64.
Title: Re: N64 Emulator
Post by: viking245 on November 13, 2018, 10:26:17 am
Good point djlunchbox!

When I checked mine, I tested with Project64 1.6 because I didn't want to mess up 2.3 with my 'other' frontend.
That being said, just now tried it with 2.3 and got a non-descript error box. Note: spaces removed in the directory path and path to media = short.

I then changed the path to media from short to long and it worked fine (ver 2.3 with no spaces in the directory path).

Rechecked again with the space in the dir path (and path to media: long) and it was a no-go (Black screen. But no error box).

This is odd because I have other emulators with spaces in the directory path and they work.
Title: Re: N64 Emulator
Post by: djlunchbox on November 13, 2018, 02:52:43 pm
Yeah MA has some weird quirks. It took me forever to figure out how to set up the SNK NEO GEO "emulator"

I kept getting Script out of index errors when I pointed MA to the folder that had only NEO GEO roms but using same MAME emulator.

Figured out I had to untick that option that says  "remove [] and other words in the rom name.

I'll give 2.3 a go on my build tonight. Always better to have newer versions.
Title: Re: N64 Emulator
Post by: viking245 on November 13, 2018, 03:51:39 pm
It does have its' quirks and I was thinking about that just today.  MA is simply a GUI that, in it's most basic form, executes commands, batch files and/or AHK scripts.  So I see no reason why it can't be setup to run any program. Emulator or otherwise.  It's just a matter of typing a valid command line, finding that check box to tick or untick or using the correct programming lingo in a batch or script file.

Let us know your findings for 2.3.
Title: Re: N64 Emulator
Post by: Lukica on August 19, 2025, 05:35:00 am
You’re spot on MA is basically a GUI that runs commands, batch files, or AHK scripts behind the scenes, so it can launch just about any program or emulator including N64 Emulators if you provide the correct command line and settings. The trick is knowing the exact syntax and making sure all the right options are set in the interface or scripts.

For testing, I recommend running your commands or batch files outside MA first to confirm they work before integrating them into the GUI. That way, if something goes wrong, you can narrow down the issue more easily.

Regarding versions, if you’re on 2.3, just so you know, the latest official version as of 2025 is 2.10. Updating to this version could give you some bug fixes and improvements. However, keep in mind that Maximus Arcade hasn’t had active development for a while, and many users have moved on to frontends like LaunchBox or BigBox for more modern features and ongoing support.

Looking forward to hearing your findings with 2.3 or after you try upgrading! If you run into any problems or want advice on setting up commands or considering other frontends, just ask.

*Edit by saint - do not link to sites with ROMs please - thanks :)