Build Your Own Arcade Controls Forum
Software Support => GroovyMAME => Topic started by: Edglaf on February 04, 2018, 11:42:44 am
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Hi,
I'm testing spectrum rom and games. For that machine groovymame picks a superres with a vertical value too high 2560x544 or something like that, an horrible interlaced mode and with a terrible frame drop. What seems strange to me is the original resolution initially assigned by MAME (352x296). I think the actual resolution for all the spectrum machines was 256x192, as far as I know.
Anyway I just cannot install a proper mode for that machine, because (may be because I have a 4600 series legacy Radeon) I cannot make use of a vertical resolution higher than 288 pixels at 15Khz. I've tried to force installation of values of 296 or 304 (user modes as weel as superres ones), which are listed in the super-user.ini witout success. Is there anyway of forcing it to choose a lower resolution, but still close to what I seek?, 288 pixels for example? Or is it something wrong with the resolution assigned by MAME and it can be fixed?
OS: Windows 7
Thanks,
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Launch VMMaker, edit monitor.ini and select your current monitor preset.
Change:
crt_range0 15625-16200, 49.50-65.00, 2.000, 4.700, 8.000, 0.064, 0.192, 1.024, 0, 0, 192, 288, 448, 576
by:
crt_range0 15625-16200, 49.50-65.00, 2.000, 4.700, 8.000, 0.064, 0.192, 1.024, 0, 0, 192, 296, 448, 576
Now you'll be able to create modes higher than 288p, which is not enabled by default. Make sure to mark the option "Export settings to GroovyMAME" so this change is applied to mame.ini too.
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Thanks Calamity. Pixel-perfect! ;D
For speccy fans, I can tell that GROOVYMAME/MESS emulation both with spectrum and spec128 driver is very accurate (I have the original computers working to compare). Up to now, I have only detected obvious inmperfections in one of 30 games tested (Arkanoid ii, The Revenge of Doh 128k)
In some games you can even improve the gaming experience (provided that your TV is not too big!-pixelation-) by stretching both H res and V res, 1.3 factor for each in slider controls option. The result is a zoom-in that leaves out the useless borders in games. Aesthetically it fits beautifully in a multisystem purposed cabinet (2nd picture). With other games, the result is uglier...