Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: Erzak on September 06, 2017, 12:28:48 am
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I am planning to outfit my 2-player CP with two UltraStik 360's, a U-Trak, a SpinTrak, and non-illuminated buttons (not sure exactly how many, but probably ~30 in total).
I have a little bit of confusion about which interface board would best suit my needs. Both the Mini-PAC and the I-Pac2 look like they would be equivalent for my needs, provided that I connect the UltraStik 360's using USB.
I-PAC2:
Has 32 inputs and headers for spinner and trackball, can all 32 button inputs be used if these headers are being used?
Mini-PAC:
Has one connector for 32 inputs and one connector for trackball and spinner. So can have 32 buttons/switches plus the trackball and spinner all at the same time?
It seems that the major difference is how things get wired up to the interface, with the I-PAC2 using I expect that I am missing something as far as screw-connectors, and the Mini-PAC has wire harnass connections. Are there other significant differences between them, such as in the programming capability or ?
Thanks,
Eric
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From Ultimarc Site, Switch/Joystick Functionality
The Mini-PAC works identically to I-PAC2 board. All programming features identical, same number of inputs (32). Works in PS/2 or USB mode.
The main difference is the connector type (Header vs screw terminal) and that the minipac comes with wiring harness, the Ipac 2 does not come with any.
For ease of use I would definitely go with the MiniPAC.
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Why do you think you will have 30 buttons on a 2 player CP??
A regular 2p panel with 6 buttons each, coins and starts is only 16, 20 for 8 button layout.
So thats like 10 buttons for admin??
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Get the iPac Ultimate and you can light your buttons as well :)
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Why do you think you will have 30 buttons on a 2 player CP??
A regular 2p panel with 6 buttons each, coins and starts is only 16, 20 for 8 button layout.
So thats like 10 buttons for admin??
Modeling it after the old SlikStik panel, or similar to what Monster Arcades or NorthCoast sell now. Going to use the 6+1 button for each player. Also want buttons for pinball, so 2 flippers, 2 nudge, one plunger. Power, player 1 & 2, credit, 1 or 2 near the spinner, 2 or 3 near the trackball. May be overkill :)
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Just daisy chain the pinball buttons with buttons 1, 2, 3 and 4. (As an example if you press button 1 on player 1 if would be the same as pressing the flipper button on the left side, etc).
DeL
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Why do you think you will have 30 buttons on a 2 player CP??
A regular 2p panel with 6 buttons each, coins and starts is only 16, 20 for 8 button layout.
So thats like 10 buttons for admin??
Modeling it after the old SlikStik panel, or similar to what Monster Arcades or NorthCoast sell now. Going to use the 6+1 button for each player. Also want buttons for pinball, so 2 flippers, 2 nudge, one plunger. Power, player 1 & 2, credit, 1 or 2 near the spinner, 2 or 3 near the trackball. May be overkill :)
Sounds confusing and messy!
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Why do you think you will have 30 buttons on a 2 player CP??
A regular 2p panel with 6 buttons each, coins and starts is only 16, 20 for 8 button layout.
So thats like 10 buttons for admin??
Modeling it after the old SlikStik panel, or similar to what Monster Arcades or NorthCoast sell now. Going to use the 6+1 button for each player. Also want buttons for pinball, so 2 flippers, 2 nudge, one plunger. Power, player 1 & 2, credit, 1 or 2 near the spinner, 2 or 3 near the trackball. May be overkill :)
Sounds confusing and messy!
Not really, IMO. A friend has a SlikStik which I've played quite a bit.
Will end up looking something like this:
http://www.mameroom.com/webstore.asp?productid=CLASSICCONTROLLER&category=156 (http://www.mameroom.com/webstore.asp?productid=CLASSICCONTROLLER&category=156)
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Modeling it after the old SlikStik panel, or similar to what Monster Arcades or NorthCoast sell now. Going to use the 6+1 button for each player. Also want buttons for pinball, so 2 flippers, 2 nudge, one plunger. Power, player 1 & 2, credit, 1 or 2 near the spinner, 2 or 3 near the trackball. May be overkill :)
Without Pinball buttons there are 30 Buttons on that there panel, That's a lot of buttons. I think I have 18 Buttons total including the power and dedicated start/exit buttons for hyperspin :)
You would be using 28 inputs then. It does sound a bit overkill but you are looking at 18 buttons total for player 1 & 2, 5 buttons for pinball, 3 for trackball, and 2 for spinner. If you threw in a 4 way joystick with 3 buttons and a pause button there is all 32 used. I think that the panel would look a bit busy though. have you got a diagram/layout of what you are planning?
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And from what I can tell, if I purchase the IPAC2, then the standard wires/headers for the Utrak and Spintrak will plug right into the interface? If I get the MiniPAC, then have to purchase the wiring harness and that would connect up to the wires from the controls?
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I think I might have answered this by email but, yes the MinPAC has a pre-made harness for the controls and a second one for trackball/spinner. The board can be ordered with one, both, or no harnesses by selecting in the store.
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I think I might have answered this by email but, yes the MinPAC has a pre-made harness for the controls and a second one for trackball/spinner. The board can be ordered with one, both, or no harnesses by selecting in the store.
Thanks again for clarifying things for me!
Eric