Build Your Own Arcade Controls Forum
Software Support => GroovyMAME => Topic started by: jimmer on June 29, 2017, 05:03:10 am
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Has anyone written a (windows) tool to test run each ROM and then write for each a ini file with appropriate frame_delay ?
Is there anything wrong with this idea (in case I try to do it myself) ?
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I just use the D3D9EX build which sets the optimal frame delay automatically. Well, that's what I was told, and it seems to work well, but someone correct me if I'm wrong.
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Thanks for the reply.
Unfortunately I'm not ready to upgrade from XP yet, so it looks like I might have to do something for myself.
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You need a frontend, maybe mamepgui.exe.
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Iirc d3d9x removes the 3 frame buffer even at frame delay 0. With d3d in winxp you can safely achieve the same with frame delay 1.
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I just use the D3D9EX build which sets the optimal frame delay automatically.
That's not true.
All that D3D9ex does is skipping the frame queue, so that instead of having 3 frames of delay in D3D9, you only have 1.
*then* you have to play around with frame_delay to remove that last frame of lag.
A software which runs some game in benchmark mode with various frame delay value and set them accordingly would be a god send.
I'd know how to do this in Linux/Unix/Mac OS, but absolutely clueless if batch scripting allows for what I'd like to do in Windows.
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I just use the D3D9EX build which sets the optimal frame delay automatically.
That's not true.
All that D3D9ex does is skipping the frame queue, so that instead of having 3 frames of delay in D3D9, you only have 1.
*then* you have to play around with frame_delay to remove that last frame of lag.
A software which runs some game in benchmark mode with various frame delay value and set them accordingly would be a god send.
I'd know how to do this in Linux/Unix/Mac OS, but absolutely clueless if batch scripting allows for what I'd like to do in Windows.
Ah well, if that's the case, I think that's good enough for me. 1 frame of lag I can live with.