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Main => Main Forum => Topic started by: eschersenigma on June 10, 2017, 10:41:02 pm

Title: JAMMA Custom Arcade Project (JCAP)
Post by: eschersenigma on June 10, 2017, 10:41:02 pm
(http://i.imgur.com/zlPQGJ4.jpg)
JAMMA Custom Arcade Project (JCAP)

CURRENT STATUS: Developing VGA driver
What is it?
JCAP is a project with the goal of developing a JAMMA arcade standard compatible game board using the Parallax Propeller 1 (P8X32A) microcontroller upon which a user can implement their own custom arcade game, either from scratch or by using the library of graphics, sound, input, and other drivers developed under the project. Ultimately, the project will provide:


in such a way that a user has everything they need to implement their own arcade game and have a PCB printed to build it on.

This is a project that spans several EE, CPE, and CS disciplines such as active and passive component circuit design, PCB development and design, video generation, game theory and design, assembly programming, microcontroller interfacing, FPGA development, verilog design, and many more.

A more detailed description can be found in the JCAP README (https://github.com/cspang1/JCAP/blob/master/README.md).

How do I follow it?


The project is being managed via GitHub, and can be found at:

* https://github.com/cspang1/JCAP (https://github.com/cspang1/JCAP)

The progress log can be found at:

* https://github.com/cspang1/JCAP/wiki (https://github.com/cspang1/JCAP/wiki)

The log itself contains a lot of background information that some might find very interesting as well, such as a brief history of arcade games and an analysis of historical video formats. Here are the first handful of logs to get your feet wet on the project:


Contributing
Any help will be gladly accepted, and if anyone is interested in contributing to the project,  please read the contribution guidelines (https://github.com/cspang1/JCAP/wiki#contribution-guidelines). Currently, I would be glad to get in touch with anyone who has experience with developing graphics drivers, either on the software or hardware sides. The graphics system will be tile and sprite based, and will be very similar to the Nintendo Entertainment System's.
Title: Re: JAMMA Custom Arcade Project (JCAP)
Post by: yotsuya on June 10, 2017, 11:09:41 pm
Subscribed
Title: Re: JAMMA Custom Arcade Project (JCAP)
Post by: paigeoliver on June 10, 2017, 11:43:33 pm
What is the processor?
Title: Re: JAMMA Custom Arcade Project (JCAP)
Post by: eschersenigma on June 11, 2017, 12:12:11 am
The Propeller P8X32A multicore microcontroller. All the details are in the Readme and Wiki on Github.
Title: Re: JAMMA Custom Arcade Project (JCAP)
Post by: matsadona on June 11, 2017, 09:25:50 am
Sounds interesting. Thanks for sharing  :)
Title: Re: JAMMA Custom Arcade Project (JCAP)
Post by: eschersenigma on June 12, 2017, 11:53:36 pm
Sounds interesting. Thanks for sharing  :)

Thanks for the interest! Going through a steep learning curve with assembly language and video generation, but I'm hype!
Title: Re: JAMMA Custom Arcade Project (JCAP)
Post by: SuperGojira2001 on June 13, 2017, 11:18:00 am
Hm, interesting.