Build Your Own Arcade Controls Forum
Main => Driving & Racing Cabinets => Topic started by: Liljeqvist on April 23, 2017, 05:09:00 pm
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I have updated my games so I can play all segas game including initial d5. But its not enough. I want better car simulators in my cabs. Is it possible to convert the wheel and pedals and gearshifter to a ordernary PC?(https://uploads.tapatalk-cdn.com/20170423/a5c79fc5a29b3560dec96b69b501c256.jpg)
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Absolutely anything is possible. It all just depends upon how much you are willing to mod and tinker. Since it is a Lindbergh you are already halfway there. Audio and video interfaces won't be a problem.
Your problems will all revolve around the I/O board for your controls. I know there has been some success writing Linux drivers for generic gamepads to use on Lindbergh games, but I don't know if the opposite holds true.... a driver for the sega I/O board. So you'll either have to find/write a driver for the board or do away with it and hook your controls to a more generic board that plays nice with regular PCs. If that is the case then getting force-feedback working is doubtful.
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I've investigated this topic quite a bit and I realized that if I really feel the need for force feedback, I'm going with a dedicated game. Multi's don't play nice with wheel force feedback and if you hack something together, it can actually be unsafe. But I'm not a chicken, I just think it's too hard to get going properly.
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The speakers and the CRT:s are switched for better ones/full HD. What i hoped for is some ready software or hardware. The force feedback is some 50kg thing. I really want to use those in a PC simulator or maybe too ps4.. the name of the sit down cab is R-tuned.
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It might be possible, but I am unsure if it has been done yet. Wintermute on another forum captured the communication between a chihiro (or triforce) and the force feedback board. His idea is to use the same board for the other games that use a suzo happ steering force feedback. I remember him telling that Lindbergh used the same protocol but a different baudrate and interface. Chihiro uses midi and Linbergh uses RS485. A pc game with force feedback will likely use directinput for it's force feedback. You will need a virtual driver that can trick the game into believe that it has a force feedback pc steering wheel connected. That driver should translate the force feedback info into a format that the sega lindbergh force feedback interface card understands and send it to the board over RS485.
The controls are basically connected to a JVS interface. Solutions that transfer JVS into pc directinput exist to my knowledge. It's unlikely that the pc game will have something to control race leader lights. I am not familiar enough with pc steering wheels to know if they also produce some kind of output?