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Main => Software Forum => Topic started by: djrobx on March 04, 2017, 06:48:32 pm

Title: Mame faststart patch for 0.183
Post by: djrobx on March 04, 2017, 06:48:32 pm
I've updated the excellent faststart.dat patch described here

http://forum.arcadecontrols.com/index.php?topic=146146.0 (http://forum.arcadecontrols.com/index.php?topic=146146.0)

To work on the newer MAME builds.   Patch attached.

Please see that thread for usage.   No warranties provided. :)
Title: Re: Mame faststart patch for 0.183
Post by: burn_654 on March 04, 2017, 08:55:53 pm
Fantastic! I'll definitely be using this.  :applaud:

While I hadn't tried that fork I really liked that idea...thank you for porting it to the new version. I'll be trying it with GroovyMame.
Title: Re: Mame faststart patch for 0.183
Post by: djrobx on March 11, 2017, 02:12:51 am
I'm really surprised this patch hasn't gained more traction here.  Some of the game startup sequences are crazy long, and this does away with them very nicely.   And it's super easy to modify the faststart.dat file to add in other games that you notice take forever to start.    There's a whole bit about using a plugin to count frames, but really its easy to just guesstimate (60 * <however many seconds it takes to start up>)

Super happy with how well it works.



Title: Re: Mame faststart patch for 0.183
Post by: burn_654 on April 15, 2017, 01:59:35 pm
Hi djrobx, do you have the framecounter.lua script described at the UXME topic? I can't seem to find a copy of it...would definitely be useful to have a copy shared here.

FWIW I was able to apply the patch with GroovyMame 0.183 - although even with vanilla Mame I did have to add an #include in a file...have to review my notes on which one it was.

It does work quite well...should be nice to avoid funky looking boot screens on games where guests thought they did something wrong!