Build Your Own Arcade Controls Forum

Software Support => GroovyMAME => Topic started by: Tzakiel on February 05, 2017, 08:52:01 am

Title: Moving from horiz. TV to vert. Nanao monitor
Post by: Tzakiel on February 05, 2017, 08:52:01 am
I have a setup I did a few years ago which was maybe .152 at the time, and got it all working nicely on a ntsc TV via rgb input.

Fast forward to now, I have a blast city coming in this week with a vertical Nanao ms2931 monitor. I am trying to figure out all the pieces I need to do to get the new machine working with the same PC since I already have it set up. Originally I thought I could just hook it up, rotate any games in the TAB menu that are vertical, and be done. But now I see I might need separate mode lines and vertical setting in vmmaker and separate settings for mame.ini for switchres, etc. is all that true or am I over complicating it?

I think I might need to:

- Change vmmaker ini data to reflect Nanao ms2931 timings and vertical monitor setting

- Re run vmmaker

- change mame ini switchres data for the nanao

- probably find a new theme for hyperspin that is vertical compatiable (I guess)

Are there other changes to windows or whatever I would need to make for vertical monitor? Would the same 640x480i res be ok that windows runs in now? Will it be sideways?

Title: Re: Moving from horiz. TV to vert. Nanao monitor
Post by: buttersoft on February 05, 2017, 05:37:56 pm
I don't know the Nanao model no. you refer to, but if it's a 15kHz capable monitor then in mame.ini you can just set the "orientation" line to "rotate_r" or "rotate_l", and, possibly the aspect to 3:4 rather than 4:3. Try first with 4:3 as normal, and if the image is far too tall for the screen, set it to 3:4.

That means you don't need to run VMM again or rotate your desktop.

If you do want to rotate the desktop, do that, and play with the options above to see what rotates and what doesn't. "Horizontal" and "Vertical" are the other orientation options in mame.

VMMaker is amazing, and I'd recommend doing things over because your arcade monitor will have a 16.2kHz scan limit, higher than the 15.75kHz you would have set for your TV. May not make a huge difference, but I use that capability. I have a serious problem with VMM's option for a rotating desktop though - things just never seem to go smoothly. It's probably that I haven't spent enough time learning it :)

Your frontend is up to you :)