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Main => Main Forum => Topic started by: steveoz on December 10, 2016, 12:08:27 am

Title: Changing coin Credit options
Post by: steveoz on December 10, 2016, 12:08:27 am
how can I solve this problem?

When I insert a coin I get 1 credit.
I want mame to register 3 credits instead.
I know i can change dip switches but not all games have the option.
I just want a global solution
Is there another way I can do this?

Title: Re: Changing coin Credit options
Post by: Titchgamer on December 10, 2016, 04:58:48 am
What type of coin mech is it?
Title: Re: Changing coin Credit options
Post by: thomas_surles on December 10, 2016, 07:59:56 am
Does your coin register a key stroke? If so I'm sure that can be solved with a simple ahk.
Title: Re: Changing coin Credit options
Post by: steveoz on December 10, 2016, 10:27:05 pm
------Tichgamer - It's just a generic electronic coin selector bought from a online arcade shop for $20

------Thomas - Not sure. I assume that is the same as pressing 5 on keyboard gives me a credit? Isn't Inserting a coin connected to 5?

A guy selling hyperspin drives online sent me this script awhile back and he said he would get back to me but i think he's dead

loadMame:
KeyWait, 1 ; Wait for the 1 key to be pressed and released.
Sleep, 4000 ; Wait for 4 seconds for Mame to load
Send {5}{5}{5} ; Enter 3 credits
Sleep, 500 ; Wait ½ second for Mame to register credits
Send {1} ; Enter 3 credits
Goto loadMame  ; Loop
Title: Re: Changing coin Credit options
Post by: mahuti on December 11, 2016, 01:45:16 am
I wonder if you could map 3 buttons in mame for the credits (like... set it up to look at 5 or 6 or 7 rather than just 5), then wire your coin input to those 3 different inputs. They'd all get hit at the same time when you dropped a coin in. Some games might not register that many simultaneous credits, but you'd get 3 instant inputs... my guess is it would be up to the game to handle the speed of the credit input (in my experience some just won't handle super fast credit input)
Title: Re: Changing coin Credit options
Post by: Titchgamer on December 11, 2016, 01:53:27 am
If its a programable coin selector like the ch926 you can program it for multiple output pulses (eg 3 for 1 coin)

If it is connected to a kb encoder You could also set up a script which gives it  multiple key presses in AHK or similar as Thomas suggested above.
Title: Re: Changing coin Credit options
Post by: steveoz on December 11, 2016, 07:41:44 am
Titch- my coin mech is just a basic 101 - same as this. I don't think it's programmable.
http://www.ebay.com.au/itm/ARCADE-MAME-PINBALL-MACHINE-ELECTRONIC-COIN-MECHANISM-/360342472332 (http://www.ebay.com.au/itm/ARCADE-MAME-PINBALL-MACHINE-ELECTRONIC-COIN-MECHANISM-/360342472332)

And....Not sure what a kb encoder is either? (ok, no laughing) and What is AHK?
Title: Re: Changing coin Credit options
Post by: Titchgamer on December 11, 2016, 07:57:40 am
That is a compareable coin mech (ie compares coins to the one you install).

Reading the info it says "counter output" that may mean you can change the output pulses I dont know.
Check your instructions :)

As for the KB encoder and AHK.

KB = keyboard.
In other words the encoder you wire back to is detected as a keyboard by your PC and it replicates key presses.

AHK is Auto Hotkey.
Its basicly used to automate keyboard functions.
Its a simple script utility.
Title: Re: Changing coin Credit options
Post by: steveoz on December 11, 2016, 09:14:31 pm
i read the instructions and no info at all about counter output.
Only what the coloured wires mean, how to adjust coin speed and NO/NC mode

I am using a I-PAC - Ultimarc (Is this what you mean by KB encoder?)

I've never used AHK.  Would it be fairly simple to write a script for the credits?


Title: Re: Changing coin Credit options
Post by: Titchgamer on December 12, 2016, 01:57:15 am
Yes the I-pac is a KB encoder.
AHK is fairly easy to learn, it has a very good forum full of people to help you :)