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Main => Main Forum => Topic started by: lettuce on October 24, 2016, 03:36:56 pm

Title: High Score Competition #203: Ghosts 'n Goblins
Post by: lettuce on October 24, 2016, 03:36:56 pm
High Score Competition Rules and Scoreboard (http://forum.arcadecontrols.com/index.php/topic,143138.0)

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Game Name : Ghosts 'n Goblins
ROM Name  = "gng"
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Settings:
   default : Lives 3, difficulty Normal

Controls:
   Joystick: 8-way joystick
   Buttons: 2 (Fire, Jump)


(http://www.arcade-museum.com/images/118/1181242110261.png)

(http://www.arcade-museum.com/images/118/1181242110263.png)


As its approaching All Hallows' Eve i thought i'd pick an apprioapriate but punishing game!!!, good luck MUAHAHAHAHA!!!!!!


Capcom, 1985

'Ghosts 'n Goblins, known as Makaimura in Japan, is a run and gun platformer video game series created by Tokuro Fujiwara and developed by Capcom. The first entry in the series was Ghosts 'n Goblins, released as an arcade title on September 19, 1985. The game has you controlling a knight who throws his currently picked up-weapon axe, lance, cross, dagger, or firebrand to kill enemies zombies, bats, demons and ghosts. Two hits from an enemy attack will kill him. The first destroys his armour and then he runs around in underpants. There are six levels with a halfway restart point on each. A map shows your progress throughout the levels at start of each life.'


Last Day: Sunday, November 6th 2016

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=137522.0;attach=303868;image)

Quest for the Bronze Joystick! The most successful competitor of each calendar year will possess & display the BYOAC Bronze Joystick Trophy. See this thread for details: The BYOAC Bronze Joystick (http://forum.arcadecontrols.com/index.php/topic,137522.0).

Happy Gaming!
Title: Re: High Score Competition #203: Ghosts 'n Goblins
Post by: Titchgamer on October 24, 2016, 03:55:50 pm
Ha classic!

Nice choice
Title: Re: High Score Competition #203: Ghosts 'n Goblins
Post by: Mike A on October 24, 2016, 03:57:09 pm
Love this game.
Title: Re: High Score Competition #203: Ghosts 'n Goblins
Post by: markc74 on October 24, 2016, 04:17:07 pm
I once got to the GnG second level on only seven credits. True story.

Think I might join in this one. I was too late to the party for the RType Leo  :'(
Title: Re: High Score Competition #203: Ghosts 'n Goblins
Post by: j.fitzenr on October 24, 2016, 06:02:55 pm
OH GOD NO WHY

Seriously.  I'm pretty sure I'd get a higher score just farming zombies in level 1 until I run out of time.  I think I've made it to level 2 like... twice? 
Title: Re: High Score Competition #203: Ghosts 'n Goblins
Post by: yamatetsu on October 25, 2016, 05:57:56 am
95,300. This might be my final score.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=352309)
Title: Re: High Score Competition #203: Ghosts 'n Goblins
Post by: big10p on October 25, 2016, 06:43:30 am
(http://www.mememaker.net/static/images/memes/4278179.jpg)
Title: Re: High Score Competition #203: Ghosts 'n Goblins
Post by: big10p on October 25, 2016, 06:43:41 am
d/p
Title: Re: High Score Competition #203: Ghosts 'n Goblins
Post by: yamatetsu on October 25, 2016, 08:55:50 am
(http://www.mememaker.net/static/images/memes/4278179.jpg)

Heh. Not really. I just played a game of 'My little zombie farm'. I was able to get to stage 2 3 times, the highest score I could do was about 50k. I seriously doubt that someone who hasn't played this to death will be able to make 100k by trying to go as far as possible, so I won't try it.
Title: Re: High Score Competition #203: Ghosts 'n Goblins
Post by: smass on October 25, 2016, 10:41:22 am
My roommate and I played the crap out of the Sega Genesis version back in the day.  He got so mad at the game one night that he popped a blood vessel in his eye.  Gonna have to fire this one up on my cab and see how long it takes to frustrate the ---steaming pile of meadow muffin--- out of me :)
Title: Re: High Score Competition #203: Ghosts 'n Goblins
Post by: j.fitzenr on October 25, 2016, 05:15:37 pm
These sticky crouch mechanics will be the death of me.

Wait they already have.  Like, a bunch of times.
Title: Re: High Score Competition #203: Ghosts 'n Goblins
Post by: markc74 on October 26, 2016, 06:12:54 am
Read it and weep.

In pity.

14,600. Just a placeholder from the laptio to throw my hat in. I'll run it on the cab later. Which will make zero difference to how good I am...
Title: Re: High Score Competition #203: Ghosts 'n Goblins
Post by: DeLuSioNal29 on October 26, 2016, 12:13:38 pm
This high score competition should be modified to be a high level competition.  This game is HARD.  Whomever makes it to the highest level wins.  LOL.

DeL
Title: Re: High Score Competition #203: Ghosts 'n Goblins
Post by: ninjabadger on October 26, 2016, 01:54:06 pm
Ouch.

Hard.  Good game still.

(http://uploads.tapatalk-cdn.com/20161026/eec0bde85401d1d9291765bf14aa52c8.jpg)

Sent from my SM-N910F using Tapatalk

Title: Re: High Score Competition #203: Ghosts 'n Goblins
Post by: yamatetsu on October 26, 2016, 03:39:22 pm
This high score competition should be modified to be a high level competition.  This game is HARD.  Whomever makes it to the highest level wins.  LOL.

DeL

Sooo ... How far did I make it into area 2 ?

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=352350)

Can't tell by the screenshot. Also, this only shows how far you got on your last life. To determine who has gotten furthest, everyone would need to record their gameplay.
Title: Re: High Score Competition #203: Ghosts 'n Goblins
Post by: acvieluf on October 26, 2016, 08:39:35 pm
40,900

(http://uploads.tapatalk-cdn.com/20161027/270357fc840658c8f6c13f75aeef517f.jpg)

Sent from my Atari 2600

Title: High Score Competition #203: Ghosts 'n Goblins
Post by: Titchgamer on October 27, 2016, 06:25:14 am
These sticky crouch mechanics will be the death of me.

Wait they already have.  Like, a bunch of times.

Amen to that!

Heres my attempt: 61,800

 (http://uploads.tapatalk-cdn.com/20161027/a67d631b2b2035847859036fa0e4a6ea.jpg)
Title: Re: High Score Competition #203: Ghosts 'n Goblins
Post by: lettuce on October 27, 2016, 03:03:38 pm
47600
Title: Re: High Score Competition #203: Ghosts 'n Goblins
Post by: yamatetsu on October 28, 2016, 04:28:50 pm
Soo, just to show that not only do I know how to farm zombies, I actually am able to play the game. Made it to area 3. The score is not worth it, though.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=352478)
Title: Re: High Score Competition #203: Ghosts 'n Goblins
Post by: lettuce on October 29, 2016, 08:56:44 pm
Well we know at the start of area 3 you should have a score of approx 52000, so we will be able to tell whos farming and whos not
Title: Re: High Score Competition #203: Ghosts 'n Goblins
Post by: acvieluf on October 31, 2016, 07:45:09 pm
65,700

(http://uploads.tapatalk-cdn.com/20161031/2ffec3e9911d91f9b35137c96ff710ea.jpg)

Sent from my Atari 2600

Title: Re: High Score Competition #203: Ghosts 'n Goblins
Post by: acvieluf on November 03, 2016, 08:28:09 pm
89,300

EDIT: 94,800

(http://uploads.tapatalk-cdn.com/20161104/0242ef2e449bfc90817029014fbb2058.jpg)

Sent from my Atari 2600
Title: Re: High Score Competition #203: Ghosts 'n Goblins
Post by: yamatetsu on November 04, 2016, 04:32:23 am
116,000.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=352773)
Title: Re: High Score Competition #203: Ghosts 'n Goblins
Post by: acvieluf on November 05, 2016, 11:29:24 am
100,900

I still can't get a "perfect" farming run over all 5 lives.

(http://uploads.tapatalk-cdn.com/20161105/786ae3b1b59ce743c3269b7126ef52f7.jpg)

Sent from my Atari 2600

Title: High Score Competition #203: Ghosts 'n Goblins
Post by: Titchgamer on November 05, 2016, 06:27:38 pm
Slight improvement this eve: 88,100

(http://uploads.tapatalk-cdn.com/20161105/e3c748a7fddb7ec3d28cc88a1b4ce82c.jpg)
Title: Re: High Score Competition #203: Ghosts 'n Goblins
Post by: acvieluf on November 06, 2016, 07:45:48 pm
I know that I could get a higher score, but I'm out of time and patience, haha.

Sent from my Atari 2600

Title: Re: High Score Competition #203: Ghosts 'n Goblins
Post by: Titchgamer on November 07, 2016, 04:12:29 am
So scores on the doors -

yamatetsu 116,600
acvieluf 100,900
Tithgamer 88,100
lettuce 47,600
ninjabadger 25,800
markc74 14,600

So this means I can pick one now right? :p
Title: Re: High Score Competition #203: Ghosts 'n Goblins
Post by: yamatetsu on November 07, 2016, 07:11:59 am
So this means I can pick one now right? :p

Yep.

I still can't get a "perfect" farming run over all 5 lives.

I can't, either. That's why I farmed for 4 lives and 90 seconds and then went on to the middle of area 2 on the last life.



The scoreboard.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=352862)
Title: Re: High Score Competition #203: Ghosts 'n Goblins
Post by: Titchgamer on November 07, 2016, 07:29:35 am
Has to be said that game is stupidly hard!
I managed level 2 but that was about it.

Need alot of cash to complete that one lol