The NEW Build Your Own Arcade Controls
Main => Main Forum => Topic started by: Batchman on June 24, 2016, 01:56:02 pm
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Just wondering ... other than the two that I always hear mentioned (Q*bert and Congo Bongo) what other games are there that use a rotated 4-way joystick? Are there any?
Just found myself wondering ....
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Just wondering ... other than the two that I always hear mentioned (Q*bert and Congo Bongo) what other games are there that use a rotated 4-way joystick? Are there any?
AFAIK, the only other one is Q*bert's Qubes.
Scott
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Inferno does but you also need a second 45-degree 4-way stick with a button to aim and shoot.
https://www.youtube.com/watch?v=cnDTkLETMBA (https://www.youtube.com/watch?v=cnDTkLETMBA)
Jack Rabbit seems like it should use one. MAME has it as an 8-way joystick where you have to push diagonally to move. Nothing happens if you just up, down, left or right.
https://www.youtube.com/watch?v=H2Yc_WyMsn4 (https://www.youtube.com/watch?v=H2Yc_WyMsn4)
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Inferno does but you also need a second 45-degree 4-way stick with a button to aim and shoot.
https://www.youtube.com/watch?v=cnDTkLETMBA (https://www.youtube.com/watch?v=cnDTkLETMBA)
Jack Rabbit seems like it should use one. MAME has it as an 8-way joystick where you have to push diagonally to move. Nothing happens if you just up, down, left or right.
https://www.youtube.com/watch?v=H2Yc_WyMsn4 (https://www.youtube.com/watch?v=H2Yc_WyMsn4)
Good call on Inferno. (Williams) :cheers:
Jack Rabbit looks like the other diagonal games, but it definitely uses an 8-way stick.
Moving during game play uses only diagonals, but entering high-score initials uses only up/down/left/right.
Scott
EDIT: dgame has a more comprehensive list here (http://forum.arcadecontrols.com/index.php/topic,129696.msg1326815.html#msg1326815), but it still boils down to Q*bert variants, Congo Bongo variants, and Inferno.
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Then it sounds like a -very- good argument for a programmable U360 as opposed to a dedicated rotated 4-way unless one is doing a Q*bert rebuild. ;D
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Then it sounds like a -very- good argument for a programmable U360 as opposed to a dedicated rotated 4-way unless one is doing a Q*bert rebuild. ;D
Indeed! I use a couple of U360s and work exceptionally well with the above games.
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Many 8-way sticks use square restriction, and a diamond rotated 45 degrees is... a square. Just a bit of set-up for the controls in MAME, goes a long way in making these work well for diagonal games.
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Does Zaxxon play at a diagonal??
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Zaxxon has an isometric perspective, but uses a normal 8-way triggerstick.
You can see that the carriage bolts are parallel with the monitor and microswitches are in the standard positions (not rotated) on pg 50 of the manual here (http://www.arcade-museum.com/manuals-videogames/Z/Zaxxon.pdf).
(http://gamesdbase.com/Media/SYSTEM/Arcade/CP/big/Zaxxon_-_1982_-_Sega.jpg)
Scott
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Many 8-way sticks use square restriction, and a diamond rotated 45 degrees is... a square. Just a bit of set-up for the controls in MAME, goes a long way in making these work well for diagonal games.
In my experience, 8-ways typically have narrow diagonals. I won't play diagonal games without a properly-oriented stick.
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Many 8-way sticks use square restriction, and a diamond rotated 45 degrees is... a square. Just a bit of set-up for the controls in MAME, goes a long way in making these work well for diagonal games.
In my experience, 8-ways typically have narrow diagonals. I won't play diagonal games without a properly-oriented stick.
Most of the square restricted 8-ways use microswitches with blade actuators. They can be adjusted, if necessary, to make the diagonal actuation zone larger.