Build Your Own Arcade Controls Forum
Software Support => GroovyMAME => Topic started by: Cucurbitacée on March 21, 2016, 03:44:28 pm
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Hi there,
I now have a cabinet fully working with Groovy Arcade. I'm very happy, but my OCD push me to try to adjust a few more things:
- The display of the splash screen. There a some text information that display before the splash screen. I can see the login information too, as if the splash screen ends too soon. Is it possible to adjust the display of the splash screen so it hides more the system?
- The rotation of the splash screen. As it's a vertical cabinet, it's now in the wrong direction. Is there already a rotated theme for Plymouth?
- The display of nag screens. Here is the content of /home/arcade/mame.ini:
#
# CORE CONFIGURATION OPTIONS
#
readconfig 1
writeconfig 0
#
# CORE SEARCH PATH OPTIONS
#
rompath /home/roms/MAME/roms;
hashpath $HOME/hash
samplepath /home/roms/MAME/samples
artpath /home/roms/MAME/artwork
ctrlrpath /home/roms/MAME/ctrlr
inipath $HOME/.mame;$HOME;.;$HOME/ini
fontpath /home/roms/MAME/fonts
cheatpath /home/roms/MAME/cheat
crosshairpath /home/roms/MAME/crosshair
#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory $HOME/cfg
nvram_directory $HOME/nvram
memcard_directory $HOME/memcard
input_directory $HOME/inp
state_directory $HOME/sta
snapshot_directory $HOME/snap
diff_directory $HOME/diff
comment_directory $HOME/comments
#
# CORE OUTPUT DIRECTORY OPTIONS
#
hiscore_directory $HOME/hi
#
# CORE STATE/PLAYBACK OPTIONS
#
state
autosave 0
playback
record
mngwrite
aviwrite
wavwrite
snapname %g/%i
snapsize auto
snapview internal
statename %g
burnin 0
#
# CORE PERFORMANCE OPTIONS
#
autoframeskip 0
frameskip 0
seconds_to_run 0
throttle 1
syncrefresh 0
sleep 1
speed 1.0
refreshspeed 0
#
# CORE ROTATION OPTIONS
#
rotate 1
ror 0
rol 0
autoror 0
autorol 0
flipx 0
flipy 0
#
# CORE ARTWORK OPTIONS
#
artwork_crop 1
use_backdrops 1
use_overlays 1
use_bezels 0
use_cpanels 0
use_marquees 0
#
# CORE SCREEN OPTIONS
#
brightness 1.0
contrast 1.0
gamma 1.0
pause_brightness 0.65
effect none
#
# CORE VECTOR OPTIONS
#
antialias 1
beam 1.0
flicker 0
#
# CORE SOUND OPTIONS
#
sound 1
samplerate 48000
samples 1
volume 0
#
# CORE INPUT OPTIONS
#
coin_lockout 1
ctrlr
mouse 0
joystick 0
lightgun 1
multikeyboard 0
multimouse 0
steadykey 0
ui_active 0
offscreen_reload 1
joystick_map auto
joystick_deadzone 0.3
joystick_saturation 0.85
natural 0
joystick_contradictory 0
coin_impulse 0
#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device keyboard
adstick_device keyboard
pedal_device keyboard
dial_device keyboard
trackball_device keyboard
lightgun_device lightgun
positional_device keyboard
mouse_device lightgun
#
# CORE DEBUGGING OPTIONS
#
log 0
verbose 0
update_in_pause 0
debug 0
debugscript
debug_internal 0
#
# CORE MISC OPTIONS
#
drc 1
drc_use_c 0
bios
cheat 0
skip_gameinfo 1
uifont default
ramsize
confirm_quit 1
ui_mouse 0
autoboot_command
autoboot_delay 2
autoboot_script
http 0
http_port 8080
http_path web
#
# CORE MKChamp OPTIONS
#
disable_hiscore_patch 0
disable_nagscreen_patch 0
disable_loading_patch 0
#
# CORE SWITCHRES OPTIONS
#
modeline_generation 1
monitor generic_15
orientation vertical
connector auto
interlace 1
doublescan 1
cleanstretch 0
changeres 1
powerstrip 0
lock_system_modes 1
lock_unsupported_modes 1
refresh_dont_care 0
dotclock_min 0
sync_refresh_tolerance 2.0
frame_delay 0
black_frame_insertion 0
modeline auto
ps_timing auto
lcd_range auto
crt_range0 auto
crt_range1 auto
crt_range2 auto
crt_range3 auto
crt_range4 auto
crt_range5 auto
crt_range6 auto
crt_range7 auto
crt_range8 auto
crt_range9 auto
#
# DEBUGGING OPTIONS
#
oslog 0
watchdog 0
#
# PERFORMANCE OPTIONS
#
multithreading 1
numprocessors auto
sdlvideofps 0
bench 0
#
# VIDEO OPTIONS
#
video opengl
numscreens 1
window 0
maximize 1
keepaspect 0
unevenstretch 0
centerh 1
centerv 1
waitvsync 1
scalemode none
#
# OpenGL-SPECIFIC OPTIONS
#
filter 0
prescale 1
gl_forcepow2texture 0
gl_notexturerect 0
gl_vbo 1
gl_pbo 1
gl_glsl 0
gl_glsl_filter 1
glsl_shader_mame0 /home/arcade/CRT/shader/glsl_plain
glsl_shader_mame1 /home/arcade/CRT/CRT-geom
glsl_shader_mame2 none
glsl_shader_mame3 none
glsl_shader_mame4 none
glsl_shader_mame5 none
glsl_shader_mame6 none
glsl_shader_mame7 none
glsl_shader_mame8 none
glsl_shader_mame9 none
glsl_shader_screen0 none
glsl_shader_screen1 none
glsl_shader_screen2 none
glsl_shader_screen3 none
glsl_shader_screen4 none
glsl_shader_screen5 none
glsl_shader_screen6 none
glsl_shader_screen7 none
glsl_shader_screen8 none
glsl_shader_screen9 none
gl_glsl_vid_attr 1
#
# PER-WINDOW VIDEO OPTIONS
#
screen auto
aspect 4:3
resolution auto
view auto
screen0 auto
aspect0 auto
resolution0 auto
view0 auto
screen1 auto
aspect1 auto
resolution1 auto
view1 auto
screen2 auto
aspect2 auto
resolution2 auto
view2 auto
screen3 auto
aspect3 auto
resolution3 auto
view3 auto
#
# FULL SCREEN OPTIONS
#
switchres 1
useallheads 0
#
# SOUND OPTIONS
#
audio_latency 2
#
# SDL KEYBOARD MAPPING
#
keymap 0
keymap_file keymap.dat
uimodekey SCRLOCK
#
# SDL JOYSTICK MAPPING
#
joy_idx1 auto
joy_idx2 auto
joy_idx3 auto
joy_idx4 auto
joy_idx5 auto
joy_idx6 auto
joy_idx7 auto
joy_idx8 auto
sixaxis 0
#
# SDL LIGHTGUN MAPPING
#
lightgun_index1 WiiMote0
lightgun_index2 WiiMote1
lightgun_index3 auto
lightgun_index4 auto
lightgun_index5 auto
lightgun_index6 auto
lightgun_index7 auto
lightgun_index8 auto
#
# SDL LOWLEVEL DRIVER OPTIONS
#
videodriver auto
audiodriver auto
gl_lib auto
It seems the settings below are not working:
use_backdrops 1
use_overlays 1
skip_gameinfo 1
disable_nagscreen_patch 0
disable_loading_patch 0
confirm_quit 1 <- This was only for test purpose.
Is there another mame.ini located somewhere else? I'm using Attract Mode too, does it have something to do with this?
Please have a look at this video (https://youtu.be/5vqsmSb2LRk) to illustrate my point.
Many thanks in advance. :)
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Hi,
I've made some progress, so I'll answer some of my questions myself.
- The display of the splash screen. From what I understand, there is no smooth transition between Plymouth and Openbox. Could anyone confirm this?
- The rotation of the splash screen. It seems there is no ready-made vertical theme, but from the documentation, it shouldn't be hard to do.
- The display of nag screens. I didn't realize that the parameters where taken from ume.ini, not mame.ini. It's now working as intended. :laugh:
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- The display of the splash screen. From what I understand, there is no smooth transition between Plymouth and Openbox. Could
You can get ride of the text (login) messages and have smooth transition from plymouth to your front end.
First, in your systemd override file (or autologin) use the following line
ExecStart=-/sbin/agetty --autologin arcade --noissue --skip-login --noclear %I 38400 linux
Secondly, within the arcade home folder, edit your .bash_profile and replace the startx line with the following one.
startx -- -nocursor -quiet 2>&1 &> /dev/null
2. Rotation....
You just need to rotate the splash picture located at: /usr/share/plymouth/arch-logo.png
and regenerate your initramfs
mkinitcpio -p linux
3. Nag screen....
I do not understand your issue. The setting is right.
disable_nagscreen_patch 0
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Thanks for your support Doozer, it's now almost perfect. I still see some one line text before and after Plymouth splash screen, but I can totally live with that. :applaud:
It seems that on the stock latest Groovy Arcade Linux distribution groovymame is a link to groovyume, so editing mame.ini had no effect because ume.ini is the actual config file. :P
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Happy to hear about your progresses.
In the latest mame releases, ume.ini file does not exist any more. UME and MAME have been merged under the mame name. Therefore, the mame.ini file shall be used instead.
The before splash visuals must be the syslinux/grub bootloader text. This can be hidden by editing the binary and `spacing` the text. Or by editing the source and compiling it.
With the previous modifications, you should only see the cursor underscore character.