Build Your Own Arcade Controls Forum

Main => Main Forum => Topic started by: HaRuMaN on February 22, 2016, 06:30:17 pm

Title: Hidden menus in MK1-3
Post by: HaRuMaN on February 22, 2016, 06:30:17 pm
https://www.youtube.com/watch?v=0WK1Ec-KVVQ (http://www.youtube.com/watch?v=0WK1Ec-KVVQ)
Title: Re: Hidden menus in MK1-3
Post by: Slippyblade on February 22, 2016, 08:00:25 pm
Totally cool!  I love stuff like this.
Title: Re: Hidden menus in MK1-3
Post by: harveybirdman on February 22, 2016, 08:11:52 pm
Pretty darn cool
Title: Re: Hidden menus in MK1-3
Post by: DarthMarino on February 22, 2016, 09:00:12 pm
That's awesome.  Hopefully those remaining NBA Jam characters will one day be discovered.
Title: Re: Hidden menus in MK1-3
Post by: pbj on February 22, 2016, 09:44:34 pm
Wow.  How did he find these codes?

Title: Re: Hidden menus in MK1-3
Post by: harveybirdman on February 22, 2016, 10:08:59 pm
That's  MK3FAN isn't it? We should ask him, I wondered the same thing.  Surely those button presses had to be released by someone.
Title: Re: Hidden menus in MK1-3
Post by: pbj on February 22, 2016, 10:43:46 pm
Confirmed working on Xbox with coinops 7.  You gotta press buttons fast.

No reward for beating the Galaga game.

 :cheers:

Edit - actually, never got it to work on MK1 on Xbox.  2 and 3 work fine.


Title: Re: Hidden menus in MK1-3
Post by: bigster on February 23, 2016, 09:49:06 am
Wow.  How did he find these codes?
I have asked this question on another forum and got no answer.  To me it does not make sense that these were just discovered with the random button combinations.  Also, people have been digging in these roms for years and uncovering hidden sprites, etc.  The people that have been digging in the roms swear that they have found everything (I.e. declaring no more hidden characters to be found)

I believe that someone must have either gotten them from the source code or knew about them all along and just released them. 

With the mk2 and mk3 te releases, it seems someone has the source code to those games.  I just hope whoever has the code is not just balancing the game but making a Mk trilogy arcade.  But I digress.

If this was just found is anything else hidden in these games?

Sent from my XT1080 using Tapatalk

Title: Re: Hidden menus in MK1-3
Post by: P.H.U. on February 23, 2016, 12:04:22 pm
Watching you tap in the sequence, there is no way this could have been found randomly. But cool stuff after all this time to find this.
Title: Re: Hidden menus in MK1-3
Post by: Malenko on February 23, 2016, 12:16:23 pm
The FB page: https://www.facebook.com/yourmkarcadesource/ (https://www.facebook.com/yourmkarcadesource/)

shows some function search in one of the pictures
http://testyourmight.com/threads/mk1-mk2-mk3-secret-ejb-hidden-menus-discovered-after-20-years.58801/ (http://testyourmight.com/threads/mk1-mk2-mk3-secret-ejb-hidden-menus-discovered-after-20-years.58801/)
Title: Re: Hidden menus in MK1-3
Post by: pbj on February 23, 2016, 01:05:00 pm
Well, until someone at The Cutting Room Floor starts talking I guess we'll never know exactly how this came out. 

Pretty cool, could have been gods in the arcades in the 90s if we had known about these.

Title: Re: Hidden menus in MK1-3
Post by: Ginsu Victim on February 24, 2016, 02:26:55 pm
I just saw an article about this on Kotaku and ran here to see if it was Malenko who found it. :lol
Title: Re: Hidden menus in MK1-3
Post by: ivwshane on February 24, 2016, 02:44:37 pm
Well, until someone at The Cutting Room Floor starts talking I guess we'll never know exactly how this came out. 

Pretty cool, could have been gods in the arcades in the 90s if we had known about these.


In the comments from the link posted it was said that they actually looked up the source code and saw the code.

I just wanted to stop by and say this is awesome!


What is this wavenet code I keep hearing about?
Title: Re: Hidden menus in MK1-3
Post by: Malenko on February 24, 2016, 03:21:04 pm
What is this wavenet code I keep hearing about?

WAVENet was basically 2 players fighting each other over the internet. Required a T1 back to the main office, if memory serves it was only ever installed at 2 locations and the project was scrapped. AFAIK the only difference was a playable Noob Saibot