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Main => Main Forum => Topic started by: BGoulette on November 16, 2015, 11:32:51 am

Title: High Score Competition #179: Pirate Ship Higemaru
Post by: BGoulette on November 16, 2015, 11:32:51 am
High Score Competition Rules and Scoreboard

------------------------------
Game Name: Pirate Ship Higemaru
ROM Name: higemaru
------------------------------

Settings: Defaults

Controls:
    Joystick: 4 Way
    Buttons: 1 (pick up/throw stuff)

(http://i.imgur.com/F0c2Dc7.png)

Quote from https://en.wikipedia.org/wiki/Pirate_Ship_Higemaru (https://en.wikipedia.org/wiki/Pirate_Ship_Higemaru)
Quote
Pirate Ship Higemaru (Japanese: ひげ丸?) is an action/puzzle game by Capcom originally released in 1984 as a coin-operated arcade game. The game was later included in the 1998 compilation Capcom Generations: The First Generation for the PlayStation (in Japan and Europe) and Sega Saturn (Japan only). Like the other games in the Capcom Generations titles, it was included in the 2005 compilation Capcom Classics Collection for the PlayStation 2 and Xbox, and in the PlayStation Portable version Capcom Classics Collection: Reloaded, which was the first time the game was released for home consoles in North America.

- Quest for the Bronze Joystick! The most successful competitor of each calendar year will possess & display the BYOAC Bronze Joystick Trophy. See this thread for details:The BYOAC Bronze Joystick.
Happy Gaming!
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: yamatetsu on November 16, 2015, 02:18:00 pm
111,000. Played for about an hour. According to Twin Galaxies, I am now ranked #7.  :woot                              /sarcasm off

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=339508)



170,200.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=339610)
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: mnewt on November 18, 2015, 12:53:29 pm
115,100

Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: yamatetsu on November 20, 2015, 02:26:58 am
230,400. I just love to play 4-way games with a controller that's not suited for it.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=339710)
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: yamatetsu on November 22, 2015, 02:59:54 pm
246,650.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=339839)
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: RTyper56 on November 23, 2015, 01:07:40 pm
this comp seems to be a bit quiet compared to others lol
I should be able to join in being I just finished building my cab.
all I got left are cosmetic stuff, otherwise, its a functional cab.
I might give this a roll tonight.
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: BGoulette on November 23, 2015, 01:23:40 pm
Give it a roll! My score is so terrible I haven't posted it yet, but I will eventually (on a different comp right now).
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: RTyper56 on November 23, 2015, 04:50:29 pm
I will tonight. might take me a while to get the spin of it.
I'm trying to look up ways I can preserve the high scores of the games in mame, and I found a few helpful threads.
ill just have to learn how to compile and such.
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: BGoulette on November 23, 2015, 04:53:03 pm
You've probably come across it already, but this thread (http://forum.arcadecontrols.com/index.php/topic,71845.0.html) is what I followed. (I'm still running .165.) Instructions include setting up the hiscore diff, which has been working pretty much flawlessly on my end! Good hunting!
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: RTyper56 on November 23, 2015, 07:33:45 pm
actually i havent lol thanks.
ill give that try in a bit.
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: jasonbar on November 24, 2015, 04:56:39 pm
Is this Pengo or Bomberman? Pengerman? Bongo?

18,800.

What's the goal here again?

Cabinet set back up after 7-month hiatus! Woohoo!

-Jason
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: BGoulette on November 24, 2015, 05:01:25 pm
Might as well reveal my shame (33,400):

(http://i.imgur.com/uPIrE7L.png)
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: yamatetsu on November 24, 2015, 05:25:36 pm
46,350.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=339953)
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: RTyper56 on November 24, 2015, 10:13:49 pm
125000
Kind of has a bit of the bomberman concept to it
Switching to a 4 way stick helped make a difference for me
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: popsicle on November 25, 2015, 02:41:37 pm
1st try, 67,750.  What the hell is going on?

I finally updated the scoreboard.  Sorry for the delay!
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: RTyper56 on November 25, 2015, 02:45:53 pm
it takes a while to get the roll of the game.
I started off making 10k-30k per game, then eventually made my way to 60-80k.
once I switched to a 4 way, I can make it to 120k
try and get all the bonus items, and on high score decks, work on getting the most points with the captains, and get all the bonus items.
also, if you come across the item to make you invulnerable, still use the barrels to knock out pirates, which will get 200, compared to the 100 for walking into them.
and cascades. get more than one with a single barrel to really rack up, expeically high point decks, which are every 4 decks afaik.
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: mnewt on November 25, 2015, 02:59:26 pm
142,400

Kinda like it, but not much chance to play it
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: pbj on November 25, 2015, 03:37:53 pm
Interesting game.  Available on CoinOps.  My scores are terrible.  :/

Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: yamatetsu on November 25, 2015, 04:35:09 pm
324,550. Knocking a pirate out of his barrel nets you 200 points. Kill all pirates but one, let him hop into a barrel, knock him out of it, let him hop into the next barrel, rinse and repeat.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=339993)
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: RTyper56 on November 25, 2015, 04:50:39 pm
324,550. Knocking a pirate out of his barrel nets you 200 points. Kill all pirates but one, let him hop into a barrel, knock him out of it, let him hop into the next barrel, rinse and repeat.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=339993)

I wasn't sure if knocking them out was worth anything.
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: yamatetsu on November 26, 2015, 09:55:04 am
1. yamatetsu      324,550

2. mnewt          142,400

3. RTyper56      125,000

4. popsicle          67,750

5. BGoulette        33,400

6. jasonbar         18,800
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: RTyper56 on November 26, 2015, 12:43:13 pm
143550
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: WakiMiko on November 27, 2015, 05:35:15 pm
324,550. Knocking a pirate out of his barrel nets you 200 points. Kill all pirates but one, let him hop into a barrel, knock him out of it, let him hop into the next barrel, rinse and repeat.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=339993)
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: yamatetsu on November 27, 2015, 06:04:25 pm
Ha. Not quite. Since the number of barrels per level is limited abd one barrel is destroyed each time, you can't do that as long as punching the ape. Also, you have to run around a bit, so it's not as boring  :)
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: yamatetsu on November 28, 2015, 06:53:51 pm
348,350.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=340127)
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: mnewt on November 29, 2015, 02:54:04 pm
162,850
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: yamatetsu on November 29, 2015, 04:28:05 pm
370,450.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=340145;image)
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: popsicle on November 29, 2015, 08:22:04 pm
129,400

Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: RTyper56 on November 29, 2015, 11:34:58 pm
163100
Always barely making it lol
Is it midnight tonight or tomorrow night when this comp is done?
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: yamatetsu on November 30, 2015, 07:13:37 am
Unofficial scoreboard.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=340173)
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: yamatetsu on November 30, 2015, 07:16:47 am
1. yamatetsu      370,450

2. RTyper56       163,100

3. mnewt           162,850

4. popsicle         129,400

5. BGoulette        33,400

6. jasonbar         18,800

mnewt, your turn.
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: mnewt on November 30, 2015, 07:23:24 am
Nice one RTyper56. Just pipped to the post. Guess that means I get the honour.....

Next game will be Time Pilot.Details/thread to follow when I finish work.

Popsicle - I think you missed Rainbow Islands off the stickied scorebored
Title: Re: High Score Competition #179: Pirate Ship Higemaru
Post by: popsicle on December 01, 2015, 05:36:45 pm
Popsicle - I think you missed Rainbow Islands off the stickied scorebored

Whoops! Thanks, I fixed it.