Build Your Own Arcade Controls Forum
Main => Driving & Racing Cabinets => Topic started by: xenphor on November 08, 2015, 09:04:38 pm
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I'm trying to play Sega Rally Revo in windows 7 64bit but am having issues. The game runs way too fast in races compared to youtube videos I have looked at. The other problem is that the game has a very slight stuttering to it which is pretty annoying. This is most apparent in scrolling text that appears in the games menus. For example, highlight the AZA challenge and the text scrolling on top will stutter. You can also notice it in the camera panning at the beginning of races. I tried locking the framerate to 60 and enabling vsync in nvidia control panel but nothing helped. Has anyone gotten this game running well? Also, what is the SSE1.exe for? Something with the instruction set?
edit: specs are 4790k and 750 ti, 16gb ram.
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Works OK for me in Windows 7 on an i5. I have to keep the quality settings low though in order to get 60 fps, on the standard settings I get about 45 fps and on the high it drops right down to 30s. I'm not a big fan of this game though, it's got weird handling. I much prefer Sega Rally Online Arcade.
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Hm online arcade was delisted? Damn. Too bad it's not on steam because I don't have a console.
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online arcade never came out on PC. Only got a console release and it is actually possible to still get on ps3 even though its been taken down mostly worldwide
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Yeah and I don't get that. I totally understand why Outrun had to be pulled... the license expired and it was rather costly to keep, but Afterburner Climax and Sega Rally should be on steam right now making money for a struggling Sega. Throw Sumo some cash, let them port it and slap on a fresh coat of paint and watch the games print money.
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I wonder is Sega have run into similar licensing issues with the car manufacturers from Sega Rally and likewise the planes from Afterburner. I remember at the start of Sonic and All Star Transformed there was a disclaimer about the F-14 being used license by Grumman, perhaps that ship has sailed as well? On the subject of licenses for stuff, I really don't get why Sega didn't take the opportunity to port Daytona USA 2 across to consoles when they got the license back to bring out the first Daytona USA on PS3 and 360. The version on Supermodel seems pretty much 99% arcade perfect, but just think of those lovely 16 player online races we could've been having (and this is coming from someone who normally hates online gaming).
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Well I suppose companies are more sue crazy now, but back in the day sega wouldn't license anything.... they'd just make the sprites look really really close to the vehicle they were trying to emulate and change one or two things and not mention what it was supposed to be.
Ferrari sueing Sega by using their cars I can see, but I doubt the US government would sue them for featuring fighter jets in a game. Then again maybe I'm wrong.
I think SailorSat is on a mission to enable online mode for all sega title regardless. ;)
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Hi I decided to make a recording to see if it is actually running fast:
https://youtu.be/Pt2ZjSVJSTM
Maybe it's not?
Here's another one I made of the text stuttering:
https://youtu.be/Yt3bWihk7Yo
You see it's not completely smooth.
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Sega Rally Revo is a pain to get perfectly smooth I found. Can't recall exactly what I did, but try running at 60hz refresh rate with locked vsync perhaps?
There's a patch for the game out there too.