Build Your Own Arcade Controls Forum
Software Support => GroovyMAME => Topic started by: Jonny G on October 14, 2015, 02:51:46 pm
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Hi all, just got my new GMx64 rig working on a P4 with a Radeon X1650 flashed with Atom. All games that i've tested are displaying perfectly (having used the dotclock min 8.0 option in vmmaker) and I might go out on a limb to say it now looks better than with my previous ArcadeVGA AGP card.
Anyway, I've been reading up on super/magic resolutions but I'm still not sure whether or not they'd be beneficial for me. Is there any reason to use them other that to get around the bug in Hyperspin, not that I use it!
Cheers!
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Super resolutions: create one super resolution for every different vertical res mode you want, instead of creating a separate mode for every single res you want. e.g. a super resolution with a vertical res of 256 can be used for any game with a vert res of 256, regardless of it's horizontal res.
Magic resolutions only work with XP, I think.
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Thank you for the response my old mate from over the way.
I'm using XP x64 so I guess it'd be magic res or nothing. Question is, is there any benefit to it when everything already seems to be working fine?
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Hi mate. :)
Pretty sure super resolutions work on XP too, but if you have everything working OK without them, I don't think there's any particular benefit from using them, TBH. They just make it easier to get every video mode res you need without creating a whole load of separate modes with VMMaker. Think I only have about 15 video modes defined and that's sorted me for every game I've played, so far.
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Super resolutions work on XP indeed. It's magic resolutions what doesn't work on 7.
There's an additional benefit to super resolutions that is perfectly consistent horizontal centering as the modelines have ultra fine granularity due the the high resolution. But because you're already using double wide modes (dotclock min 8) you won't notice much difference. I'd stick with what you have.