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Main => Project Announcements => Topic started by: artyfarty on October 12, 2015, 09:49:09 am

Title: Project Slimtendo - scratch build
Post by: artyfarty on October 12, 2015, 09:49:09 am
Hi there,

I've been reading these forums for a while, but just signed up. There's a great community here, and great advice - some of which I should have taken a while ago, some of which gets buried amongst the mass of opinions, and some of which I'm still choosing to ignore for now.

I decided to build a MAME cab a few months ago, and did lots of research here. Read lots about Frankenpanels, about CRTs vs LCDs, about joysticks and buttons.

Made some decisions:
- LCD for space reasons (and because the wife *might* allow a slim cab in the house if it looks "tasteful") - but a 4:3 21" LCD that would rotate between horizontal and vertical
- 2 player six button plus trackball - Ultra Stik 360, GoldLeaf pushbuttons, U-Trak trackball, all from, Ultimarc

Found OND's fantastic wiki and thread for Metropolis, and being a complete woodworking novice really appreciated all of the woodworking explanations.

And built the cabinet. And hated it. I just didn't like how it looked and how it felt. It wasn't the "classic" look and feel from my youth.

Some of this was because of the screen/bezel - the matching of the bezel to the game being played is a big part of the experience for me, and there's not enough space on a 21" LCD to have MAME show the bezel artwork with the game in the middle. So I took out the 21" LCD and put in a 40" LCD TV mounted vertically. That was much better - MAME displaying the bezel that matched the game, with the central play area the right kind of size in vertical games. Not so great in horizontal games, but using MAME to display the play area across the width of the (vertically mounted) screen, filling the space above and below with the top and bottom parts of the bezel artwork, was definitely better. The ability to display both bezel and game area at close to original size may be a  reason to prefer an LCD over a CRT - don't know if I've seen this listed as a plus for big LCDs anywhere?

More of a problem was the positioning of the controls. Putting the trackball in the centre of the panel forces the other controls further away from the centre. I didn't realise how much this would affect the gameplay until I actually tried playing some of the 80s classic one player games. It felt odd. I should be standing right in the centre of the screen, but I was all the way over on the left edge of the cabinet in front of the player one controls.

And I also realised I didn't like the design of the cab. Some strange angles at the top of the cabinet (I had created a plan that was kind of a cross between OND's Metropolis and Koenig's Project MAME, but not in a good way). And I had the front glass mounted as far forward as possible with the LCD right behind it. This didn't recreate the "closed in" feeling of playing arcade games in the 80s; although this may not be a cabinet problem, but more that I used to play games in arcades, where the cabinets to your left and right helped create the "closed in" feeling. (But I absolutely don't have space for a row...).

All of this has caused me to now call my previously unnamed project "Project Scrapped", although perhaps I should call it "Project Prototype" because I've learned a lot more about what I want from a cabinet.


Anyway....


I've started this thread to document my new project, "Project Slimtendo".

Inspired by many of the Donkey Kong and other Nintendo cab recreations, in particular ChanceKJ's DK Ultimate thread and WYO's Fix It Felix & DK Pauline thread at KLOV, I'm building a Nintendo style MAME cab.

Well almost.

Because I'm now a fan of using a big LCD to show bezel artwork and game, and because I still don't have space or wife approval for a deep cab, my build is based on the Gaetan plans but 300mm less deep.

And because my woodworking skills aren't good, the cab is 600mm (plus 18mm sides) wide - as you can get 600mm wide MDF from Bunnings which won;t require so much cutting.

It'll have removable control panels, so I can get the right feel for one player games and also have a panel for two player games (mostly for 2 player fighting games for the kids). And later, maybe a panel for trackball games, and maybe a dedicated Defender panel.

And it'll be Nintendo blue with white t-molding. But I don't know about artwork, because I don't want physical bezel artwork if I'm using MAME to display bezel artwork, but I do want some artwork for the marquee and control panels. And I can't put full size Nintendo artwork on the sides because I've got 300mm less width on the sides. But I have some time to make those decisions while I make the cabinet.

I've started, got as far as priming - which is why I've got time to post while the paint dries. Photos coming soon when I work out how to post them.

Martin



Title: Re: Project Slimtendo - scratch build
Post by: JDFan on October 12, 2015, 10:02:18 am
For the Sideart you could probably modify the Vs. unisystem side art to fit ( good size image here (http://orig07.deviantart.net/5106/f/2013/104/4/e/nintendo_vs__system_side_art_by_banesbox-d61rhkm.png (http://orig07.deviantart.net/5106/f/2013/104/4/e/nintendo_vs__system_side_art_by_banesbox-d61rhkm.png))

(http://orig07.deviantart.net/5106/f/2013/104/4/e/nintendo_vs__system_side_art_by_banesbox-d61rhkm.png)
Title: Re: Project Slimtendo - scratch build
Post by: artyfarty on October 12, 2015, 10:51:34 am
Drawing the template:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337051)


Template cut:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337053)

Building the base:
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337055)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337057)

Sides routed from the template, and drawing on the details:
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337059)

Making the speaker panel:
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337061)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337063)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337065)


Title: Re: Project Slimtendo - scratch build
Post by: johnrt on October 12, 2015, 10:55:25 am
I have actually seen a slim Nintendo build before. I also believe it's on this site. I can't find it though. Maybe some other knows where it is? Personally I didn't like the appearance of a slim Nintendo cab. It kind of looked.... strange... The cabinet originally IS quite deep, 85 cm at the deepest. But that's a part of it's design and changing only that may affect the overall appearance of the cab. Do a mockup in cardboard or whatever first. (Or find the thread I've seen).

Edit: Found it:
http://forum.arcadecontrols.com/index.php/topic,145747.msg1515603.html (http://forum.arcadecontrols.com/index.php/topic,145747.msg1515603.html)

Title: Re: Project Slimtendo - scratch build
Post by: yotsuya on October 12, 2015, 11:46:31 am
I'm with Johnrt. A slim Nintendo cab just looks weird.

But good luck with your build.
Title: Re: Project Slimtendo - scratch build
Post by: vwalbridge on October 12, 2015, 12:00:19 pm
I'm sorry man, but that makes 3 of us.


I have built 2 mini cabs and I think those only work because they are scaled exactly to the originals so they still look proportional. Plus the kids love them. But if I'm being honest with myself, I wish that I would have just built them both full sized. I know that you are already well down the road of your build so this doesn't mean much now.  Since it appears that you only cut the depth of the cab down, you are not really saving yourself that much space anyway.

There is just something strange about a Nintendo cab on a diet. But, I hope you can somehow prove us wrong. I'm also a little worried about your LCD marquee and swappable panels but it sounds like you really want that.

Good luck, I'll be watching either way.  :)
Title: Re: Project Slimtendo - scratch build
Post by: harveybirdman on October 12, 2015, 12:08:21 pm
Meh I think it's cool man, for a slim LCD cab anyway.

I for one commend you on the skill to route that speaker panel, to biscuit join, and to post pics to the forum  :cheers:

Title: Re: Project Slimtendo - scratch build
Post by: wp34 on October 12, 2015, 12:20:24 pm
Nice biscuit work.   :cheers:
Title: Re: Project Slimtendo - scratch build
Post by: yotsuya on October 12, 2015, 12:30:08 pm
Meh I think it's cool man, for a slim LCD cab anyway.

I for one commend you on the skill to route that speaker panel, to biscuit join, and to post pics to the forum  :cheers:
Yeah, guy can do quality work, but that doesn't change the weirdness factor.

If it works for the OP, it works...
Title: Re: Project Slimtendo - scratch build
Post by: BadMouth on October 12, 2015, 01:34:53 pm
When you're standing in front of the cab playing it, you don't see the sides anyway.
Better to save the space!  :D
Title: Re: Project Slimtendo - scratch build
Post by: JDFan on October 12, 2015, 04:24:21 pm
When you're standing in front of the cab playing it, you don't see the sides anyway.
Better to save the space!  :D

I agree ! -- Plus it leaves more room in a narrow hall or room to get past while someone is playing. Figure the originals were likely made so deep so that the big CRT could fit inside the cab so if not using the CRT you don't really need that extra space anyway.  :dunno
Title: Re: Project Slimtendo - scratch build
Post by: yotsuya on October 12, 2015, 04:55:47 pm
I bet you drive a SmartCar, don't you.
Title: Re: Project Slimtendo - scratch build
Post by: DeLuSioNal29 on October 12, 2015, 05:14:08 pm
Personally, I think the Nintendo cabinets are one of the smaller cabinets to begin with an shouldn't be "slimmed" (as opposed to bigger cabinets - Midway anyone).

If you want to make a slim cab... why not go with a Vigolix or Knieval's The Woody cab?  http://knievel.webs.com/thewoody.htm (http://knievel.webs.com/thewoody.htm)
Title: Re: Project Slimtendo - scratch build
Post by: BadMouth on October 12, 2015, 05:21:48 pm
Personally, I think the Nintendo cabinets are one of the smaller cabinets to begin with an shouldn't be "slimmed" (as opposed to bigger cabinets - Midway anyone).

If you want to make a slim cab... why not go with a Vigolix or Knieval's The Woody cab?  http://knievel.webs.com/thewoody.htm (http://knievel.webs.com/thewoody.htm)

sawdust has flown.
Title: Re: Project Slimtendo - scratch build
Post by: yotsuya on October 12, 2015, 05:29:04 pm


sawdust has flown.

TRUE DAT! :cheers:
Title: Re: Project Slimtendo - scratch build
Post by: artyfarty on October 12, 2015, 07:22:27 pm
Looks like those opinions are coming in thick and fast :)

I'm hoping it'll be a bit like gajaman's slim defender cab http://forum.arcadecontrols.com/index.php?topic=89163.0, in that you won't notice the depth when you're in front of the machine.



Sent from my iPhone using Tapatalk
Title: Re: Project Slimtendo - scratch build
Post by: wp34 on October 12, 2015, 07:35:53 pm
Those sides look really good.  How hard was it to transfer the lines from the plans to your template?
Title: Re: Project Slimtendo - scratch build
Post by: artyfarty on October 12, 2015, 11:11:40 pm
It wasn't nearly as hard as I expected. Careful measurement of the straight lines, double checking everything against the points on the plan.

And then wandered around the house trying to find circular objects that matched the radius measurements on the plan, to draw the curves.

I jigsawed fairly close to the straight lines, and used a router to finish them. Freehanded very close to the curved lines, and sanded to finish them.



Sent from my iPhone using Tapatalk
Title: Re: Project Slimtendo - scratch build
Post by: wp34 on October 12, 2015, 11:26:08 pm
You did the curves exactly like I do. :cheers:

Title: Re: Project Slimtendo - scratch build
Post by: artyfarty on October 13, 2015, 12:51:22 am
More biscuit work, and testing the fit for the marquee area:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337113)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337119)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337117)
Title: Re: Project Slimtendo - scratch build
Post by: artyfarty on October 13, 2015, 12:55:52 am
Nice biscuit work.   :cheers:

Thanks - I've never done any woodworking before I made the first cab. For that I only had a jigsaw for cuts, and used screws to join the wood - but wasn't pleased with the result.

Reading up here on how to use a router and biscuit machine, and listening to the advice about glue being strong (rather than believing that screws gave the strength) gave me the confidence to go and buy both to use this time round.
Title: Re: Project Slimtendo - scratch build
Post by: artyfarty on October 13, 2015, 01:05:04 am
Glueing the pieces together. I don't have enough clamps, so I improvised...

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337121;image)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337123;image)


Glued together and looking like a cab (a straight on photo so the slim haters can forget it's slim):

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337127;image)

Title: Re: Project Slimtendo - scratch build
Post by: yotsuya on October 13, 2015, 03:38:50 am
The word **haters** sure does seem to get thrown out a lot, doesn't it.
Title: Re: Project Slimtendo - scratch build
Post by: artyfarty on October 13, 2015, 03:47:01 am
Perhaps "the slim disinclined" or "the slim doubters" would be a more appropriate description.  :dunno
Title: Re: Project Slimtendo - scratch build
Post by: yotsuya on October 13, 2015, 03:50:03 am
Perhaps "the slim disinclined" or "the slim doubters" would be a more appropriate description.  :dunno

How about "people with... opinions".

Anyway, you have woodworking skills. Good job. Good luck on the build.
Title: Re: Project Slimtendo - scratch build
Post by: johnrt on October 13, 2015, 03:53:09 am
Anyway, you have woodworking skills. Good job. Good luck on the build.
I have to agree! If this is OP's second cab, I'm very impressed!  :applaud:
Title: Re: Project Slimtendo - scratch build
Post by: talkgeek on October 13, 2015, 06:08:32 am
Excellent building skills,  :applaud: Liking the way it looks from front on (mind supplying a side on photo ?)

I was tossing up building a slim or 3/4 size Nintendo cab, so waiting to see how this turns out.
Title: Re: Project Slimtendo - scratch build
Post by: artyfarty on October 13, 2015, 07:27:05 am
Photos from a few angles after a bit more woodwork.

I know the coin door hole is from the wrong kind of coin door - it's for a small coin door I'm going to put in there temporarily. There's talk of fabricating some Nintendo repro coin doors in Australia, and I'm waiting to see if this happens before I place an overseas order. (International postage to Australia is $$$, almost doubles the price.)

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337151)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337149)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337147)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337145)

Title: Re: Project Slimtendo - scratch build
Post by: Cobolisdead on October 13, 2015, 09:01:28 am
Looking good so far!
Title: Re: Project Slimtendo - scratch build
Post by: jdbailey1206 on October 13, 2015, 11:54:29 am
Ah.  You took off the back part of the Nintendo cab that serves no purpose but to take up room and be aesthetically pleasing.  I just can't...OMG...Psh.
Title: Re: Project Slimtendo - scratch build
Post by: yotsuya on October 13, 2015, 11:59:58 am
Ah.  You took off the back part of the Nintendo cab that serves no purpose but to take up room and be aesthetically pleasing.  I just can't...OMG...Psh.

They have medicine for your condition.
Title: Re: Project Slimtendo - scratch build
Post by: rablack97 on October 13, 2015, 01:01:15 pm
Ah.  You took off the back part of the Nintendo cab that serves no purpose but to take up room and be aesthetically pleasing.  I just can't...OMG...Psh.

They have medicine for your condition.

Nuff Said

(http://www.azquotes.com/picture-quotes/quote-iverson-man-look-i-hear-you-it-s-funny-to-me-too-i-mean-it-s-strange-it-s-strange-to-allen-iverson-110-82-96.jpg)
Title: Re: Project Slimtendo - scratch build
Post by: dkssprs on October 13, 2015, 02:17:10 pm
I also like slim cabs. Currently i am on a build of a slim cab (55cm depth) wich also had my wifes aproval.

I love the Nintendo cabs even if it is a slim cab.

Keep up the good work. I will "follow" your build.  :applaud:
Title: Re: Project Slimtendo - scratch build
Post by: johnrt on October 13, 2015, 02:56:32 pm
wich also had my wifes aproval.
What is is with you guys and your wife approvals? Grow a pair of these:  :lol
(https://media.giphy.com/media/MxYYeMYnPhjZC/giphy.gif)
Title: Re: Project Slimtendo - scratch build
Post by: yotsuya on October 13, 2015, 03:00:11 pm
Stop being a hater, John!
Title: Re: Project Slimtendo - scratch build
Post by: Termin8tor on October 13, 2015, 03:57:29 pm
Excellent progress. Love the slim look, still screams Nintendo.
Title: Re: Project Slimtendo - scratch build
Post by: artyfarty on October 14, 2015, 08:15:44 am
Ah.  You took off the back part of the Nintendo cab that serves no purpose but to take up room and be aesthetically pleasing.  I just can't...OMG...Psh.

Not so much I took it off, but I haven't put it on yet - because I haven't made it. The plan for the rear door isn't in Gaetan's plans, but johnrt kindly pointed me to his thread, that has the necessary measurements.
Title: Re: Project Slimtendo - scratch build
Post by: artyfarty on October 14, 2015, 08:26:41 am
Note for anyone wanting to use biscuits for the joins, and hasn't used a biscuit machine before.

I had real trouble cutting the biscuit holes straight in my first few attempts. This turned out to be for two reasons:

1. The biscuit machine needs to be held in place firmly against the wood as it starts up. The machine kicks hard when the motor starts, and it is easy for this to move the machine out of alignment from where you want to cut the hole.
2. The biscuit machine needs to be fully extended when you start it up. The spring on mine isn't very strong, and it is easy to "push in" before the motor is spun up fast enough to make the cut cleanly; this means that the blade pushes the machine out of alignment as it spins up against the surface of the wood. This is a particular issue when making cuts down into the wood, as gravity and the weight of the machine is working against you.

I ended up positioning the machine and using my thumb to firmly hold the fence in place against the wood. Then the other hand can pull the machine back to its full extent as it presses the button to start the motor.

Title: Re: Project Slimtendo - scratch build
Post by: EMDB on October 14, 2015, 10:06:16 am
I think it really looks nice. If you like the Nintendo look but don't have too much space this is a great solution  :cheers: :cheers: It's not authentic. So what. I would round the top back corner like at the bottom.
Title: Re: Project Slimtendo - scratch build
Post by: Superfrog on October 14, 2015, 10:43:18 am
Looks nice and slick.
What I would do with the side artwork is print it in the original size and cut it so it looks like it's coming out of the wall.

I did see some pictures ( Link from John ) where the side artwork was resized and it didn't look good.
Title: Re: Project Slimtendo - scratch build
Post by: vwalbridge on October 14, 2015, 10:44:40 am
I would round the top back corner like at the bottom.

The top-back corner was never rounded on the original. It was squared off.
Title: Re: Project Slimtendo - scratch build
Post by: JDFan on October 14, 2015, 11:12:09 am
Looks nice and slick.
What I would do with the side artwork is print it in the original size and cut it so it looks like it's coming out of the wall.

I did see some pictures ( Link from John ) where the side artwork was resized and it didn't look good.

That is a good idea - I was thinking also maybe just adjust the perspective so it is narrower but still shows the entire sideart something like below (1st is original and 2nd with perspective adjusted)  :dunno
Title: Re: Project Slimtendo - scratch build
Post by: opt2not on October 14, 2015, 03:33:32 pm
I'm going to temper my opinions here since these days honesty isn't the best policy with some of our really sensitive members.  :-\

But this build is an interesting one, and I'm looking forward to seeing how it looks after it's completed. Really curious how a slimmed down Ninty cab will look when all's said and done. Keep up the sweet progress!  Like others have said, you got some good woodworking skills there. :)
Title: Re: Project Slimtendo - scratch build
Post by: artyfarty on October 17, 2015, 11:27:15 am
OK, made some progress on the painting.

First, used Taubmans 3-in-1 Sealer/Primer/Undercoat to put on 2 coats. Sanded with 240 grit between coats, and 320 grit after the second coat:
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337384;image)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337386;image)

Then put on a coat of Taubman's water based enamel in black:
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337388;image)

Sanded the black areas with 320 grit, and applied a second coat:
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337390;image)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337392;image)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337394;image)

I've now routed out the ventilation hole on the rear panel:
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337396;image)

And painted the rear panel:
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337398;image)


For the painting, I've been using a 10cm roller with Micro-Fibre covers. I've read that you need to spray paint to get the best finish, but I've tried spray painting before, and don't have a talent for it.

The results I'm getting are good but not great. Dampening the roller with water before starting, loading up the roller with a lot of paint (just not quite enough that it drips), rolling on the surface when horizontal, and letting the weight of the roller do the work (rather than pressing down at all), would be the tips I've learned.

I had to thin the black with a little bit of water, as I was painting on a hot day, and I couldn't keep a wet edge. But I'll be painting the sides at night so I don't have this problem - there's a big difference in finish if the paint takes a couple of hours to settle as it dries, rather than drying in minutes.
Title: Re: Project Slimtendo - scratch build
Post by: artyfarty on October 17, 2015, 11:47:05 am
Looks nice and slick.
What I would do with the side artwork is print it in the original size and cut it so it looks like it's coming out of the wall.

I did see some pictures ( Link from John ) where the side artwork was resized and it didn't look good.

That is a good idea - I was thinking also maybe just adjust the perspective so it is narrower but still shows the entire sideart something like below (1st is original and 2nd with perspective adjusted)  :dunno

I like the idea of this (although I'm not sold on the vs artwork). But I've only got about 30cm of depth, whereas the original must be close to 60cm. So it would mean pushing the perspective a lot, and may just look too strange when you're actually looking side-on.
Title: Re: Project Slimtendo - scratch build
Post by: johnrt on October 17, 2015, 03:32:39 pm
I must say: This cab is looking better and better for every update! I'm following this with great interest!
Title: Re: Project Slimtendo - scratch build
Post by: dkssprs on October 17, 2015, 04:38:01 pm
I must say: This cab is looking better and better for every update! I'm following this with great interest!

+1
Title: Re: Project Slimtendo - scratch build
Post by: ChanceKJ on October 17, 2015, 07:07:50 pm
This is awesome!  :applaud:  Nintendo cabs are pretty deep, short, but deep. So far so good! That biscuit work is awesome!

I'm gonna be following this build for sure. :D


Oh and 1+ with John on the Spousal Aproval point of view. I do what I want. ;D
Title: Re: Project Slimtendo - scratch build
Post by: ChanceKJ on October 17, 2015, 07:15:38 pm
Build added the the Nintendo sticky.  :)
Title: Re: Project Slimtendo - scratch build
Post by: artyfarty on October 20, 2015, 11:09:56 am
Started work on the control panels. Decided to do the 2 player panel first, because I know what I want from it, and I am going to reuse the parts from my previous build to make it. For the P1 panel, I haven't decided whether to have 2 or 3 buttons; and I want to use Ultimarc gold leaf buttons and a Magstik Plus - but the Magstiks are out of stock at the moment, so I can't place my order.

For the 2 player panel I have 2 x Ultra Stik 360 joysticks with the ball top handles, and 6 buttons per player - Electric Ice 2 concave buttons with micro-leaf style microswitches, plus P1 and P2 buttons, and one admin button for pause/exit (planning on having pause by default, and using the script that waits for the button to be pressed for 3 seconds to invoke exit). I haven't decided whether to use the RGB LED lighting in the buttons yet.

Decided to use the slagcoin "Clustered arcade layout", with only the left 6 buttons and the joysticks at 63 mm distance from the buttons:
(http://www.slagcoin.com/joystick/layout/cluster36_s.png)

I drew out the template on the panel, but didn't feel there was enough room to rest my hands, so moved everything 18mm higher up (if you can make it out, the circles are the original positions, the squares indicate the new positions):

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337587;image)

Drilled the holes:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337589;image)

And I've primed and painted the underside, and primed the top:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337592;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337594;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337596;image)

I've set this up for the pause/exit button to be the button in the centre of the panel, and the P1 and P2 buttons to be in the same positions relative to the P1 and P2 joysticks. But now I look at it, I'm wondering whether to put the P1 and P2 buttons next to each other, and have the pause/admin button in the top left corner.

I started drilling the holes for the joystick blind mounting kits, and went all the way through the panel when the tape around my drill bit slipped. So I've filled the hole, and am waiting for it to dry...
Title: Re: Project Slimtendo - scratch build
Post by: artyfarty on October 20, 2015, 11:33:02 am
I bought the blue paint. I went for Dulux A326 Liberty as the colour, a recommendation from the aussiearcade forums:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337598;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337600;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337602;image)

Got a couple of coats on and drying:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337604;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337606;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337608;image)

And stood the cab up for a look at progress:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337609;image)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337612;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337614;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=337616;image)

It'll need another couple of coats. The instructions on the paint can say not to sand between coats, but I really think I need to.
Title: Re: Project Slimtendo - scratch build
Post by: BadMouth on October 20, 2015, 01:02:56 pm
Purty.......

On the buttons, if the two middle ones are centered, I'd definitely put the player buttons there and exit on the left.  That way P2 doesn't accidentally hit it.
If the pause/exit button is dead center, I'd stick to the original plan.
Title: Re: Project Slimtendo - scratch build
Post by: johnrt on October 20, 2015, 02:47:50 pm
This build rocks! You are SO proving me wrong. I was sceptical at first, now I'm not! :notworthy:

Title: Re: Project Slimtendo - scratch build
Post by: artyfarty on October 27, 2015, 10:03:29 am
OK, a few updates.

Put another 3 coats of blue on the sides - looking good now. And temporarily put the joysticks and buttons in the panel to see how the overall effect is shaping up:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338205;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338207;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338209;image)

Drilled the holes for the feet and fitted them:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338191;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338193;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338195;image)

And put casters on:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338203;image)

Made the shelf for the monitor. I'm using a 40" LCD TV turned vertically, so I made a channel 2" wide and 1" deep along the length of a piece of 90mmx30mm wood. The edge of the monitor will sit in this, with the top edge of the monitor against the back top corner of the cabinet:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338187;image)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338189;image)

Unfortunately the router slipped a couple of time while I was doing this, but the front edge is neat, and the monitor will cover the slips.

Then I fitted the shelf to the cab, just behind the control panel, and screwed in the shelf with the monitor in position:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338199;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338197;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338201;image)


So much still to do....


Title: Re: Project Slimtendo - scratch build
Post by: harveybirdman on October 27, 2015, 10:56:07 am
Nice Chance feet slipping into the pictures!

What are you thinking for CP artwork?
Title: Re: Project Slimtendo - scratch build
Post by: Aceldamor on October 27, 2015, 12:04:08 pm
This build is growing on me fo sho.
Title: Re: Project Slimtendo - scratch build
Post by: Ond on October 29, 2015, 05:05:55 pm
Nice work going on here!  Also a nice outcome, learning by starting with your first build to building what suits you.  Goodonya mate.  Keep up the good work. Cheers Ond.
Title: Re: Project Slimtendo - scratch build
Post by: artyfarty on October 30, 2015, 11:39:39 am
OK, a progress report.

Took the painters tape off the front of the cabinet, and found that the paint had bled underneath:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338354;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338356;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338358;image)

So I taped it up again and touched up the paintwork.


Then I installed the t-moulding. Put a cloth around the end of a hammer so I didn't damage it - felt very Fix-it-Felix when I  was doing this! What a difference it makes to the look of a cabinet:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338360;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338362;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338364;image)


Wired up the buttons on the control panel into the Ultra Stik 360s:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338366;image)


Built the power panel - the IEC is pass through to a smart power board, which will turn on all devices when the PC power is turned on. The red button will be wired into the PC's power button, so I can start the PC from outside the cab.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338368;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338370;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338393;image)


Installed the speaker - a cheap 5" speaker from Jaycar electronics, using flyscreen as mesh in front of it. I'm using an old Logitech Z323 speaker system to power this, it connects into the back of the Logitech subwoofer. I've taken the satellite speakers apart to salvage the amp and volume control, but don't know whether I'm going to make the volume control accessible from outside the cabinet, or only inside - mostly because I can't think where to mount a volume control on the outside of the cabinet without it spoiling the lines of the cabinet.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338372;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338374;image)



Then I turned my attention to a problem I had to solve. The TV that I bought was a 40" Soniq LCD, refurbished stock from JB Hi-Fi online for $250. Unfortunately, it doesn't turn on automatically when power is applied. No options in the menus to do so, even after downloading and applying the firmware update from the Quatius ftp site.

I knew I couldn't live with having to use the remote control every time I wanted to use the cabinet, so I started looking for a way to emulate the remote control signal from the PC. I came across a product "USB Infrared Toy v2" at dangerousprototypes.com, which looked like it would do the job, and found I could order it from SeeedStudio for $22 delivered.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338376;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338378;image)

So I plugged it in to the USB port of my PC and installed the driver and software package. I used the record utility to generate a file of the remote control power button being pressed, and then used the playback utility to play back this file with the IR Toy pointed at the TV. Success - the TV would power on and off. I'll be able to script this to run when the PC starts up,  to power on the TV as part of the cabinet startup.

Happy I had a solution, I attached the IR Toy to the front of the TV:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338380;image)


Next problem, the coin acceptor. I bought the coin door and a Wei-Ya acceptor from Arcade Bits, before I had done any investigation in to how to hook it up. At the moment I don't have a separate keyboard encoder, only the interface on the Ultra Stik 360s, and it doesn't appear I can connect the acceptor to them. Looking at the coin mechanism, I could see that after a coin was validated, it would cause a plastic tab at the rear of the acceptor to rise when the coin dropped out of the acceptor. Using inspiration from this forum, I got out my hot glue gun, and stuck a microswitch in a place that it would get triggered by this action:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338387;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338391;image)

It turned out I glued it a bit too close - the coin would get accepted, trigger the switch, but not be able to drop out. But a couple of minutes with a file, and that was all fixed. So now I can connect one of the U360 inputs to this switch to enable the PC to register credits from coin insertion.

And I connected a coin counter as well:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338389;image)


Lastly, I got some foam board to use as bezel around the visible area of the LCD. I'm going to set up the display as 1080x1080, so I only want to be able to see a central square. I cut the board to size, and spray painted it flat black:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338385;image)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338395;image)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338397;image)

 The sewer drain cover won't be the same for a while:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338399;image)




Title: Re: Project Slimtendo - scratch build
Post by: yotsuya on October 30, 2015, 11:50:23 am
You do a nice job with the woodworking, my friend. I would advise not putting any side art on at all. I think anything will look like a compromise. It actually looks fine the way it is.
Title: Re: Project Slimtendo - scratch build
Post by: artyfarty on October 30, 2015, 12:27:50 pm
Thanks all for the encouragement. I'm loving the process of learning how to do all this.

For artwork, I'm leaving any decision about what to do for marquee/panel/sideart until after everything is built. So I can see how the cabinet looks "blank", and how the bezel art being displayed per-game through MAME might look with other art. I think yotsuya may be right in saying to leave the sides blank - the Nintendo blue *is* great any way - but I do want some art for the marquee and control panels.

I would like any artwork that I do put on to be reminiscent of Nintendo art to keep to the cabinet style. I know you guys know that the cabinet isn't authentic, but most people that use it won't know that - and I'd like the overall look to make them feel like it could be.

Anyway, a challenge for later. Still lots to do.
Title: Re: Project Slimtendo - scratch build
Post by: markc74 on October 30, 2015, 08:09:42 pm
That's some nice work auto turning the tv on. Most peeps (myself included ) would have settled with the remote!

Kudos if u could put together a separate guide on how you got that working for reference to future builders.

Love the cab! If only I didn't hate donkey Kong! (I seriously don't get the love for this game)
Title: Re: Project Slimtendo - scratch build
Post by: vwalbridge on October 30, 2015, 09:36:36 pm
That's some nice work auto turning the tv on. Most peeps (myself included ) would have settled with the remote!

Kudos if u could put together a separate guide on how you got that working for reference to future builders.

+1, I'll be stealing this neat little tip on a future build. Cool idea.

Quote
Love the cab! If only I didn't hate donkey Kong! (I seriously don't get the love for this game)

How dare you? You monster. :)
Title: Re: Project Slimtendo - scratch build
Post by: EvilNuff on October 30, 2015, 10:06:53 pm
Looks good so far, nicely done!
Title: Re: Project Slimtendo - scratch build
Post by: artyfarty on October 30, 2015, 10:50:56 pm
That's some nice work auto turning the tv on. Most peeps (myself included ) would have settled with the remote!

Kudos if u could put together a separate guide on how you got that working for reference to future builders.

+1, I'll be stealing this neat little tip on a future build. Cool idea.


The nice bit about this is that it automatically means that you don't see any of the PC startup and Windows startup screens, as the LCD doesn't get powered on until after Windows starts.

Unfortunately you still see the LCD startup splash screen, and I can't see a way to stop this or change the image.

Title: Re: Project Slimtendo - scratch build
Post by: DaOld Man on October 31, 2015, 09:25:24 am
Good work here my friend!
Brilliant idea on the coin door switches.
Title: Re: Project Slimtendo - scratch build
Post by: artyfarty on November 02, 2015, 11:00:14 am
OK, an update on the marquee and bezel.

I bought some acrylic sheets from Bunnings, one grey and one clear (Suntuf 900x600x3mm), and also a metre of aluminium gutter mould and a metre of aluminium curved mould. I used my router to cut the grey acrylic to the dimensions for my bezel, and the clear acrylic to the dimensions I wanted the marquee, and cut the aluminium to the width of my cabinet.

I've been considering for a while how I wanted to attach the bezel and marquee to the cabinet, and decided I liked the idea of using magnets.

So I got some metal from an old flourescent light housing, and routed out two strips the width of my cabinet, and attached them to the edge of the top and bottom of the marquee box (bottom only in photo):

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338597;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338599;image)

Then I spray painted the aluminium black:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338607;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338601;image)

And cut up a magnetic sheet into strips and glued these to the back of the aluminium:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338595;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338603;image)

The glue didn't attach the magnetic strips very well, so I reglued them with liquid nails, which did a great job.

The magnets hold the aluminium stips tightly to the metal on the edges of the marquee box (bottom only):

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338605;image)

Then I printed out some test marquee art, and put it all together:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=338608;image)

The gutter mould sits over the top of the marquee and attaches to the top edge of the cabinet; the curved mould holds the bottom of the marquee in place, and also prevents the bezel from coming forward.

Title: Re: Project Slimtendo - scratch build
Post by: BadMouth on November 02, 2015, 11:41:58 am
I like slimtendo as a project name, but not so much on the marquee.
You mentioned it was a test marquee.  Is the actual marquee something else?
Title: Re: Project Slimtendo - scratch build
Post by: artyfarty on November 02, 2015, 11:51:55 am
Not the final art at all- I don't know what to do for that yet. This was just something to put behind the marquee glass for general effect, that was quick to design and print.


Sent from my iPhone using Tapatalk
Title: Re: Project Slimtendo - scratch build
Post by: yotsuya on November 02, 2015, 03:29:16 pm
I like slimtendo as a project name, but not so much on the marquee.
You mentioned it was a test marquee.  Is the actual marquee something else?

I agree. I'd rather see you use a collage of Nintendo characters than Slimtendo, to be honest. And I **hate** character collages.
Title: Re: Project Slimtendo - scratch build
Post by: artyfarty on November 13, 2015, 10:33:50 am
OK, some more updates.

Tried to tidy up the wiring inside the cabinet:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=339192;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=339190;image)

Fitted the control panel lockdown latches. Not very happy with these, they flip out horizontally in to the cabinet, and the right hand one gets too close to the player 2 buttons & wiring. It all works, but I have to be quite careful when putting the panel in place, and when taking it out. I may have to replace then, particularly if I can find something that stays more vertical when disengaging.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=339178;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=339180;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=339182;image)

One of the wiring tasks I have left to do is to put some kind of quick connects on the wires that go from the control panel to the coin mech switch. I was wondering if you could use the latches to complete the circuit between wires going from one half of the latch to the coin mech switch, and the other half of the latch to the U360? Haven't seen anyone else try this...

Next was button lighting. I bought RGB Drive II lighting modules and an LED Wiz from groovygamegear so I could light up the buttons used by each game. I didn't think this through properly though, as the LED Wiz only has 32 outputs, and I need at least 36 for my 12 buttons. So I think my options are; buy a 2nd LED Wiz, replace the LED Wiz with a PAC LED 64, or wire some of the buttons without all 3 RGB connections. For now I've just wired 4 buttons per player (forgot to take photos of it finished):

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=339184;image)(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=339186;image)

Next I decided to try out some new marquee artwork. I'm going to call the cabinet Retro Echo - it echoes a previous time, is a smaller version of the original, and makes the sounds of yesteryear. And given it's a Nintendo based cab, I tried a donkey kong style to the marquee. I tried to do a mashup of the Double Donkey Kong style marquee (because I like the colours), with Donkey Kong and Mario images from the DK sideart (because I prefer the images of Mario in colour and DK holding Pauline).

I used the Jumpman font for the text, but had trouble with it. In Word, I used the text effects to put a double outline round the letters; but wherever there were two straight lines coming together in a point, the outline was corrupting. I ended up exporting this corrupted text into Paint, touching up the corrupted areas, then importing this text into Inkscape and using the trace function to convert it back into vector art. It ended up looking OK, but more work than I expected.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=339187;image)

I quite like it, but the text isn't big enough and isn't centered. And now I've put it on the cabinet, I think I'll probably end up ditching Mario and DK - looks OK while I'm playing Donkey Kong, but I think I need a more generic marquee to go with all the other games. But still thinking about this.

Next step was to get my software up and running. Windows 10 installed, and latest Nvidia graphics drivers. I used the Nvidia utility to set a custom display mode that was rotated 90 degrees, and 1080x1080 resolution. I was concerned that there didn't seem to be a way to have this non-centered on the LCD, but luckily centred was in the perfect spot. I know I could have used retroarch to give more control over placement on the screen, but the great thing about having this done at the OS level, is that every app should use this resolution.

Then I installed the Ultimarc software for theU360s. I wasn't able to find the firmware on the Ultimarc site, so checked with Andy. Apparently newer U360s need different firmware from the old U360s, so good to check - he sent me the right ufw file.

I decided to use Attract Mode as my front end. I know a lot of people here like Mala, but it doesn't appear to have any active development any more; and I don't like Hyperspin for a cab. And Attract Mode has got plugins for U360s and LED Blinky, has a simple interface, and supports shaders - and I like that it has active development.

I put a set of MAME 0.161 files and ROMs on the cab, no CHDs (if I find a CHD game I really want, I'll copy it) and then cut the set down with MCM Plus to remove all preliminary drivers, mechanical, not working, mature, mahjong,  utilities, casino, print club, tabletop, and foreign language quiz games. I've seen the arguments about the pros and cons of keeping everything on the cab or not, but I know I don't want to play these, and I want everything to fit on my SSD. Total space for these ROMs is 13GB.

Installed Autohotkey, and a simple script to pause mame when pressing my admin button, or exit back to Attract Mode if pressed for more than 3 seconds. I want to do more in this script, but haven't investigated yet. It would be good to be able to control volume with admin+ joy up/down, and reset the game (F3) if I hit the admin button 3 times in quick succession.

Then I converted the MAMEUI "Golden Age" game list into Attract Mode format, and did the same for the "BYOAC Top 100" list. I thought those would be a good starting point for cut down lists, before I get a chance to hand craft a list of my own favourites.

And then I moved the cabinet from the garage into the house:

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=339211;image)
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=339213;image)

And despite needing to sort the artwork, and fix a couple of wiring issues, am a proud owner of my very own arcade cabinet.


Title: .
Post by: ChanceKJ on November 13, 2015, 03:34:28 pm
.
Title: Re: Project Slimtendo - scratch build
Post by: vwalbridge on November 13, 2015, 04:57:24 pm
This cab needs some artwork. Like bad. Bezel art, CPO art, Side-Art...something. Heck, even a Coin decal would help.

I'd definitely ditch the virtual bezels for a real bezel too. Keep the colors from the marquee throughout the bezel. (Blue, white, red)

And +1 what Chance said about getting a reverse printed Marquee.

And if you really don't want to wait, you can get very reasonably priced translite prints too. However, that does not include shipping to Europe I'm sure.
Title: Re: Project Slimtendo - scratch build
Post by: yotsuya on November 13, 2015, 05:30:32 pm
I'd leave the sides as is. No side art.
Title: .
Post by: ChanceKJ on November 13, 2015, 06:48:17 pm
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Title: Re: Project Slimtendo - scratch build
Post by: mgb on November 14, 2015, 11:31:23 pm
this is a great looking cabinet  :applaud: