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Main => Main Forum => Topic started by: popsicle on July 13, 2015, 04:55:53 pm

Title: High Score Competition #170 : Road Fighter
Post by: popsicle on July 13, 2015, 04:55:53 pm
High Score Competition Rules and Scoreboard (http://forum.arcadecontrols.com/index.php/topic,143138.0.html)

------------------------------
Game Name: Road Fighter
ROM Name: roadf
------------------------------



Settings:
Older MAME default settings are different (and named differently) than newer versions.  Make sure your settings are EITHER

Old MAME       New MAME

  Number of Opponents
Easy           Few
Medium       Normal
Hard           Many
Hardest       Great Many

  Speed of Opponents
Easy            Fast
Difficult      Slow

   Fuel Consumption
Easy           Slow
Medium       Normal
Hard           Fast
Hardest       Very Fast

Controls:
    Joystick: 2-way (left, right)
    Buttons: 2 (low gear, high gear)

https://en.wikipedia.org/wiki/Road_Fighter (https://en.wikipedia.org/wiki/Road_Fighter)
http://www.arcade-museum.com/game_detail.php?game_id=9335 (http://www.arcade-museum.com/game_detail.php?game_id=9335)
(http://www.arcade-museum.com/images/118/1181242156276.jpg)
(http://www.arcade-museum.com/images/118/1181242156278.png)
(http://www.arcade-museum.com/images/118/1181242156279.png)


Scoring Updates:

Wakimiko 316k
popsicle 216k
yamatetsu 113k
jasonbar 69k
pbj 59k
JDFan 56k





Last day: Sunday, July 26 2015 midnight Pacific
--------------------------------------------


(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=137522.0;attach=303868;image)

- Quest for the Bronze Joystick! The most successful competitor of each calendar year will possess & display the BYOAC Bronze Joystick Trophy. See this thread for details:The BYOAC Bronze Joystick (http://forum.arcadecontrols.com/index.php/topic,137522.0.html).
Happy Gaming!
Title: Re: High Score Competition #170 : Road Fighter
Post by: popsicle on July 13, 2015, 05:09:42 pm
I never had seen or played this until MAME.  I'm not very good at it, but hope to get better in the next two weeks  >:D

Default seems to be 'easy', which is still plenty tough see above.  Getting the rainbow car gets you progressive points and also a bit of fuel, which is important since out of fuel = game over.

71,050 after a couple of tries

Title: Re: High Score Competition #170 : Road Fighter
Post by: WakiMiko on July 13, 2015, 06:46:32 pm
Can you please confirm the difficulty settings? The following are the defaults for MAME 0.163:

(http://i.imgur.com/yirOd3g.png)

I have no 'easy' option for any of the settings.

The manual suggests different defaults depending on the region, with Japanese being easier. The MAME 0.163 defaults match the Japanese settings.

(http://i.imgur.com/2MWUvre.png)

Title: Re: High Score Competition #170 : Road Fighter
Post by: pbj on July 13, 2015, 09:59:56 pm
This is what it looks like on Xbox:

(http://i.imgur.com/Mwz0giOl.jpg)

59,040

(http://i.imgur.com/gXYxi11l.jpg)
Title: Re: High Score Competition #170 : Road Fighter
Post by: Mr_Numbers on July 13, 2015, 11:09:48 pm
When checking my settings they are the same as    WakiMiko.  Not sure how to get a screenshot of my settings on MAME.
Title: Re: High Score Competition #170 : Road Fighter
Post by: WakiMiko on July 14, 2015, 06:25:56 am
Hmmm, sucks that Coinops doesn't show the DIP switch positions. Popsicle, do they show up for your MAME version?

I propose that we use the Japanese defaults since they are the easier of the two:

     1 2 3 4 5 6 7 8
SW2: 0 1 0 0 1 0 X X
     │ └┬┘ │ └┬┘ │ └ Sound in attract mode
     │  │  │  │  └ Table/Upright
     │  │  │  └ Normal fuel consumption
     │  │  └ Fast opponents
     │  └ Normal number of opponents
     └ No continues


Mr_Numbers: I just put MAME into windowed mode (alt+enter) and used the print screen key.
Title: Re: High Score Competition #170 : Road Fighter
Post by: yamatetsu on July 14, 2015, 09:34:38 am
Seems to me that the newer MAME versions are WAY harder. On MAME .149 I can barely get to stage 3, on my 360 (MAME 0.72, settings like those popsicle has) I got to stage 5 after a few tries, close to popsicle's score.
Title: Re: High Score Competition #170 : Road Fighter
Post by: popsicle on July 14, 2015, 01:11:15 pm
Yes, my settings on my bartop cab (MAME v.100) look like Jim's (easy, easy, easy), with no DIP switch diagram.  I tried to adjust them to match what you guys are seeing (normal, fast, normal)  but the wording is different.  So I bumped up the first and last setting  (medium, easy, medium) and tried a game... definitely more difficult. 

I'm going to try to get the Japanese rom running on this old mame like Waki suggested and check the d/p settings.  It seems like "medium, easy, medium" settings on old MAME versions/xbox match up with "normal, fast, normal" settings on later MAME versions just from playing a few games on each. 

My suggestion is that we use either "easy, easy, easy" / "few, fast, slow" OR "medium, easy, medium" / "normal, fast, normal" depending on the kind of punishment we wish for. 

Of course, Waki and yama will probably find a way to roll over the score or break the game while channeling D.A.R.Y.L.   

 
Title: Re: High Score Competition #170 : Road Fighter
Post by: WakiMiko on July 14, 2015, 01:42:24 pm
FYI I'm not using a Japanese rom. I don't even think there is a Japanese version. The manual (which I got from your KLOV link) just suggests different default DIP switch settings for English and Japanese. The rom is the same.

Here is the relevant output of mame -lx roadf for MAME 0.163. If you paste the XML for your MAME version we should be able to match the settings depending on the values, even if the names and defaults are different.

Code: [Select]
<dipswitch name="Allow Continue" tag="DSW2" mask="1">
        <dipvalue name="No" value="1" default="yes"/>
        <dipvalue name="Yes" value="0"/>
</dipswitch>
<dipswitch name="Number of Opponents" tag="DSW2" mask="6">
        <dipvalue name="Few" value="6"/>
        <dipvalue name="Normal" value="4" default="yes"/>
        <dipvalue name="Many" value="2"/>
        <dipvalue name="Great Many" value="0"/>
</dipswitch>
<dipswitch name="Speed of Opponents" tag="DSW2" mask="8">
        <dipvalue name="Fast" value="8" default="yes"/>
        <dipvalue name="Slow" value="0"/>
</dipswitch>
<dipswitch name="Fuel Consumption" tag="DSW2" mask="48">
        <dipvalue name="Slow" value="48"/>
        <dipvalue name="Normal" value="32" default="yes"/>
        <dipvalue name="Fast" value="16"/>
        <dipvalue name="Very Fast" value="0"/>
</dipswitch>
<dipswitch name="Cabinet" tag="DSW2" mask="64">
        <dipvalue name="Upright" value="0" default="yes"/>
        <dipvalue name="Cocktail" value="64"/>
</dipswitch>
<dipswitch name="Demo Sounds" tag="DSW2" mask="128">
        <dipvalue name="Off" value="128"/>
        <dipvalue name="On" value="0" default="yes"/>
</dipswitch>
Title: Re: High Score Competition #170 : Road Fighter
Post by: popsicle on July 14, 2015, 02:05:52 pm
Oh, ok I dig.  I thought maybe you were referring to the second set but I now understand what you meant about suggested settings based on location.  Which, by the way, really Konami?! Which region was punished by very fast fuel drainage and ---steaming pile of meadow muffin----ton of enemies?
Title: Re: High Score Competition #170 : Road Fighter
Post by: popsicle on July 14, 2015, 02:20:42 pm
Here's what I get from the old MAME xml

dipswitch name="Allow Continue">
         <dipvalue name="No"/>
         <dipvalue name="Yes" default="yes"/>
      </dipswitch>
      <dipswitch name="Number of Opponents">
         <dipvalue name="Easy" default="yes"/>
         <dipvalue name="Medium"/>
         <dipvalue name="Hard"/>
         <dipvalue name="Hardest"/>
      </dipswitch>
      <dipswitch name="Speed of Opponents">
         <dipvalue name="Easy" default="yes"/>
         <dipvalue name="Difficult"/>
      </dipswitch>
      <dipswitch name="Fuel Consumption">
         <dipvalue name="Easy" default="yes"/>
         <dipvalue name="Medium"/>
         <dipvalue name="Hard"/>
         <dipvalue name="Hardest"/>
Title: Re: High Score Competition #170 : Road Fighter
Post by: WakiMiko on July 14, 2015, 02:51:07 pm
Damnit, the old MAME version doesn't show numeric values. But when looking a the possible options I think your assumption is correct. Defaults in bold.


Old MAME       New MAME

  Number of Opponents
Easy           Few
Medium         Normal
Hard           Many
Hardest        Great Many

  Speed of Opponents
Easy           Fast
Difficult      Slow

   Fuel Consumption
Easy           Slow
Medium         Normal
Hard           Fast
Hardest        Very Fast

 
I vote for "medium, easy, medium" / "normal, fast, normal" :)
Title: Re: High Score Competition #170 : Road Fighter
Post by: yamatetsu on July 14, 2015, 02:57:18 pm
I've used these settings on MAME .149. Those should be the easiest you can get, but it's still way harder than the .72 ROM. I don't think that you can compare those two at all.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=331895)
Title: Re: High Score Competition #170 : Road Fighter
Post by: popsicle on July 14, 2015, 03:06:50 pm
I'm ok with that.  I'll change it in the top post with a little note on the mame version wording and defaults.

Here is my new personal best (now playing medium, easy, medium)

Grabbing the rainbow cars without missing any is the key to big points.  That, and not crashing.


Title: Re: High Score Competition #170 : Road Fighter
Post by: popsicle on July 14, 2015, 03:09:03 pm
I've used these settings on MAME .149. Those should be the easiest you can get, but it's still way harder than the .72 ROM. I don't think that you can compare those two at all.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=331895)

'Fast' enemy speed is actually easier according to the docs and switch setup.
Title: Re: High Score Competition #170 : Road Fighter
Post by: yamatetsu on July 14, 2015, 03:11:56 pm
I'm ok with that.  I'll change it in the top post with a little note on the mame version wording and defaults.

It may be ok for you ... You are playing the easier version. Good luck to anyone on the newer MAMEs.
Title: Re: High Score Competition #170 : Road Fighter
Post by: popsicle on July 14, 2015, 03:18:53 pm
I'm ok with that.  I'll change it in the top post with a little note on the mame version wording and defaults.

It may be ok for you ... You are playing the easier version. Good luck to anyone on the newer MAMEs.

So, you're saying even if I bump up my old MAME settings from easy/easy/easy to medium/easy/medium it still doesn't compare to the difficulty of the newer MAME default normal/fast/normal? 
Title: Re: High Score Competition #170 : Road Fighter
Post by: WakiMiko on July 14, 2015, 03:21:40 pm
It may be ok for you ... You are playing the easier version. Good luck to anyone on the newer MAMEs.

Why would there be a difference?

Here is the mameinfo entry for roadf:

Quote from: mameinfo
- 0.153: Road Fighter has no VLM5030 speech on his board [MASH]. Removed VLM5030 speech.

- 0.140u2: Atari Ace take some driver_device classes of hyperspt/sbasketb/trackfld/yiear (common code in audio\trackfld.c and audio\hyprolyb.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. Added 'Track And Field Audio' sound.

- 0.135u3: Fabio Priuli added driver data struct and save states to the HyperSports driver.

- 0.131u1: MooglyGuy merged memory maps in the HyperSports driver.

- 0.130u3: Fabio Priuli removed Road Fighter COIN4 (neither used by the game nor present in service mode). Removed 3rd coin slot.

- 0.130u2: Tafoid verified dipswitches and added DIP locations for Road Fighter. Adjusted defaults to match the manual.

- 0.123u1: Fixed gfx1/2 rom loading. Changed palettesize to 512 colors.

- 0.122u5: Changed M6809 CPU1 clock speed to 1536000 Hz and VLM5030 to 3579545 Hz.

- 0.72u1: Changed aspect ratio to 3:4.

- 0.71: Changed aspect ratio to 4:3.

- 0.35b1: Howie Cohen added high score saving to Road Fighter.

- 0.34b7: Nicola Salmoria added clone Road Fighter (set 2). Changed parent description to 'Road Fighter (set 1)'.

- 0.34b1: Added color proms ($0, 20, 120).

- 0.33b7: Paul Swan added accurate colors to Road Fighter. Fixed gfx1 rom loading.

- 0.31: Nicola Salmoria added Road Fighter (Konami 1984).

- 14th October 1997: Dumped Road Fighter (set 1).
Title: Re: High Score Competition #170 : Road Fighter
Post by: yamatetsu on July 14, 2015, 03:46:44 pm
So, you're saying even if I bump up my old MAME settings from easy/easy/easy to medium/easy/medium it still doesn't compare to the difficulty of the newer MAME default normal/fast/normal? 

I've played two games on those settings on the 360, got to 3/4 of the 3rd stage. Two games on the newer MAME had me die on lack of fuel in stage 2. It may be a subjective thing, but I think the old version is easier  :dunno
Title: Re: High Score Competition #170 : Road Fighter
Post by: popsicle on July 14, 2015, 07:33:09 pm
Here's 86,360 on the newer MAME on my desktop using keyboard controls with default normal/fast/normal settings.  I'm convinced they are the same as the older MAME's medium/easy/medium.  The rom is the same, as are the number of switch settings in each category.
Title: Re: High Score Competition #170 : Road Fighter
Post by: WakiMiko on July 14, 2015, 07:47:28 pm
111,720

(https://i.imgur.com/boWiuGN.png)

Completing a section without touching any other cars gives you a 10k perfect bonus. I've only managed that once though.
Title: Re: High Score Competition #170 : Road Fighter
Post by: yamatetsu on July 15, 2015, 01:37:40 am
Here's 86,360 on the newer MAME on my desktop using keyboard controls with default normal/fast/normal settings.  I'm convinced they are the same as the older MAME's medium/easy/medium.  The rom is the same, as are the number of switch settings in each category.

Ok, perhaps playing on a 50" TV makes the difference, I don't know. I'll stick to the 360 then, not that that will help me much. I seem to be really good at missing the rainbow cars and hitting the other cars in stage 2.
Title: Re: High Score Competition #170 : Road Fighter
Post by: WakiMiko on July 15, 2015, 03:57:52 pm
185,580

(http://i.imgur.com/TGxiu7r.png)
Title: Re: High Score Competition #170 : Road Fighter
Post by: popsicle on July 16, 2015, 09:27:07 am
158,130

Getting the rainbow cars in succession without missing one or crashing keeps upping the bonus, even between boards.
Title: Re: High Score Competition #170 : Road Fighter
Post by: WakiMiko on July 16, 2015, 12:43:44 pm
It maxes out at 10k per car and it's hard as ---fudgesicle--- to keep the chain going.

BTW, StrategyWiki has an article for this game: http://strategywiki.org/wiki/Road_Fighter (http://strategywiki.org/wiki/Road_Fighter)

Edit: Does anyone know what makes this 3000 guy appear?

(http://i.imgur.com/LQn7gel.png)
Title: Re: High Score Competition #170 : Road Fighter
Post by: yamatetsu on July 17, 2015, 12:33:40 pm
75,960. This game is not made for me.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=332043)
Title: Re: High Score Competition #170 : Road Fighter
Post by: yamatetsu on July 17, 2015, 12:49:27 pm
Does anyone know what makes this 3000 guy appear?

I *think* it's a bonus for collecting all 4 rainbow cars in one stage.
Title: Re: High Score Competition #170 : Road Fighter
Post by: JDFan on July 17, 2015, 01:35:07 pm
56,540

Just can't myself to collect the gas cars after trying to avoid all of the rest of the cars !!
Title: Re: High Score Competition #170 : Road Fighter
Post by: yamatetsu on July 17, 2015, 03:10:16 pm
Does anyone know what makes this 3000 guy appear?

Latest theory : You have to have a chain of at least 3 fuel cars while crossing the finish line to get the guy.
Title: Re: High Score Competition #170 : Road Fighter
Post by: yamatetsu on July 17, 2015, 04:45:57 pm
83,410

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=332053)
Title: Re: High Score Competition #170 : Road Fighter
Post by: yamatetsu on July 18, 2015, 01:45:40 am
113,720

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=332081)
Title: Re: High Score Competition #170 : Road Fighter
Post by: WakiMiko on July 18, 2015, 03:16:47 pm
316,010

(http://i.imgur.com/J84dZjx.png)

Beat the first loop (9th place):

(http://i.imgur.com/e8j5s4d.png) (http://i.imgur.com/tlA9dLj.png)
Title: Re: High Score Competition #170 : Road Fighter
Post by: popsicle on July 19, 2015, 02:54:51 pm
162,580

I got the 10k perfect bonus on the first board and was cruising along until the 4th board, when all went to hell.

Title: Re: High Score Competition #170 : Road Fighter
Post by: WakiMiko on July 19, 2015, 08:02:21 pm
Yeah, this is a fun game but kinda reset-heavy. If you don't get all 4 rainbow cars in the first stage, you might as well start over.
Title: Re: High Score Competition #170 : Road Fighter
Post by: yamatetsu on July 21, 2015, 10:14:40 am
130,140

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=332286)
Title: Re: High Score Competition #170 : Road Fighter
Post by: jasonbar on July 22, 2015, 11:44:07 pm
I didn't want to post until I'd beaten pbj's score, but I'm pretty busy & might not get another session in on this one.

39,700 after about 4 games.

-Jason
Title: Re: High Score Competition #170 : Road Fighter
Post by: popsicle on July 23, 2015, 09:46:21 am
175,530

Getting to the last couple legs, but can't seem to close the deal  :banghead:

Title: Re: High Score Competition #170 : Road Fighter
Post by: popsicle on July 23, 2015, 09:50:13 am
In case some of you didn't read or watch the instructions, you can steer your car INTO the direction you are spinning out to regain control.  This saves me from crashing 50% of the time and you can still keep the gas on assuming there is room in the lane to do so.  Sometimes you just have to slow down or you'll keep spinning and heading toward the wall (looking at you, oil slick).
Title: Re: High Score Competition #170 : Road Fighter
Post by: jasonbar on July 26, 2015, 12:01:00 am
Leapfrogged into 4th. My secret: keep wiggling the car left & right all the darn time. That way, when I get into a skid after bumping a car, I usually break out of it right away. Brilliant.

69,640.

Thanks,
-Jason
Title: Re: High Score Competition #170 : Road Fighter
Post by: popsicle on July 26, 2015, 05:56:36 pm
More of the same.  Can't quite finish the last lap  :banghead:

I submit.  Nice round, Waki!  :cheers:

217,680
Title: Re: High Score Competition #170 : Road Fighter
Post by: yamatetsu on July 27, 2015, 02:49:01 am
Unofficial scoreboard.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=136713.0;attach=332634)
Title: Re: High Score Competition #170 : Road Fighter
Post by: WakiMiko on July 27, 2015, 08:35:56 am
More of the same.  Can't quite finish the last lap  :banghead:

I submit.  Nice round, Waki!  :cheers:

217,680

I concur  :cheers:

Yam: pick a shmup  >:D
Title: Re: High Score Competition #170 : Road Fighter
Post by: pbj on July 27, 2015, 09:44:36 am
Yam: pick a shmup  >:D

Do NOT pick a shmup.  We need a fight and go right.

Title: Re: High Score Competition #170 : Road Fighter
Post by: yamatetsu on July 27, 2015, 11:12:31 am
I actually DID consider a shmup. Briefly.

Do NOT pick a shmup.  We need a fight and go right.

There will be a fight and we shall be going right. And left. And up and down, occasionally. There even will be jumps.

The new game will be Kangaroo (http://forum.arcadecontrols.com/index.php/topic,146513.0.html).
Title: Re: High Score Competition #170 : Road Fighter
Post by: jasonbar on July 27, 2015, 11:29:59 am
The new game will be Kangaroo.

*groan*

I should've played more & gotten 3rd place...

 ;D

-Jason
Title: Re: High Score Competition #170 : Road Fighter
Post by: yamatetsu on July 27, 2015, 11:40:34 am
Goody that you didn't, then, because that would have forced ME to play it even more  ;D