Build Your Own Arcade Controls Forum
Software Support => GroovyMAME => Topic started by: s8n187 on June 19, 2015, 01:46:58 pm
-
back again , i finally got Neo Geo roms working and noticed a problem in groovymame. The percentage (press F11) goes up and down at times and the audio sounds wacky , ill post my mame.ini below.
#
# CORE CONFIGURATION OPTIONS
#
readconfig 1
writeconfig 0
#
# CORE SEARCH PATH OPTIONS
#
rompath h:\roms CPS 2;h:\roms CPS 1;h:\roms2
hashpath hash
samplepath samples
artpath artwork
ctrlrpath ctrlr
inipath ini
fontpath .
cheatpath cheat
crosshairpath crosshair
#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory cfg
nvram_directory nvram
input_directory inp
state_directory sta
snapshot_directory snap
diff_directory diff
comment_directory comments
#
# CORE OUTPUT DIRECTORY OPTIONS
#
hiscore_directory hi
#
# CORE STATE/PLAYBACK OPTIONS
#
state
autosave 0
playback
record
mngwrite
aviwrite
wavwrite
snapname %g/%i
snapsize auto
snapview internal
snapbilinear 1
statename %g
burnin 0
#
# CORE PERFORMANCE OPTIONS
#
autoframeskip 0
frameskip 0
seconds_to_run 0
throttle 1
syncrefresh 1
sleep 1
speed 1.0
refreshspeed 0
#
# CORE ROTATION OPTIONS
#
rotate 1
ror 0
rol 0
autoror 0
autorol 0
flipx 0
flipy 0
#
# CORE ARTWORK OPTIONS
#
artwork_crop 1
use_backdrops 0
use_overlays 0
use_bezels 0
use_cpanels 0
use_marquees 0
#
# CORE SCREEN OPTIONS
#
brightness 1.0
contrast 1.0
gamma 1.0
pause_brightness 0.65
effect none
#
# CORE VECTOR OPTIONS
#
antialias 1
beam 1.0
flicker 0
#
# CORE SOUND OPTIONS
#
samplerate 48000
samples 1
volume 0
#
# CORE INPUT OPTIONS
#
coin_lockout 1
ctrlr
mouse 0
joystick 1
lightgun 0
multikeyboard 0
multimouse 0
steadykey 0
ui_active 0
offscreen_reload 0
joystick_map auto
joystick_deadzone 0.3
joystick_saturation 0.85
natural 0
joystick_contradictory 0
coin_impulse 0
#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device keyboard
adstick_device keyboard
pedal_device keyboard
dial_device keyboard
trackball_device keyboard
lightgun_device keyboard
positional_device keyboard
mouse_device mouse
#
# CORE DEBUGGING OPTIONS
#
verbose 0
log 0
oslog 0
debug 0
update_in_pause 0
debugscript
#
# CORE MISC OPTIONS
#
drc 1
drc_use_c 0
drc_log_uml 0
drc_log_native 0
bios
cheat 0
skip_gameinfo 0
uifont default
ramsize
confirm_quit 0
ui_mouse 0
autoboot_command
autoboot_delay 2
autoboot_script
http 0
http_port 8080
http_path web
console 0
#
# CORE MKChamp OPTIONS
#
disable_hiscore_patch 0
disable_nagscreen_patch 1
disable_loading_patch 1
#
# CORE SWITCHRES OPTIONS
#
modeline_generation 1
monitor generic_15
orientation horizontal
connector auto
interlace 1
doublescan 1
cleanstretch 0
changeres 1
powerstrip 0
lock_system_modes 1
lock_unsupported_modes 1
refresh_dont_care 0
dotclock_min 0
sync_refresh_tolerance 2.0
frame_delay 0
black_frame_insertion 0
modeline auto
ps_timing auto
lcd_range auto
crt_range0 auto
crt_range1 auto
crt_range2 auto
crt_range3 auto
crt_range4 auto
crt_range5 auto
crt_range6 auto
crt_range7 auto
crt_range8 auto
crt_range9 auto
#
# OSD FONT OPTIONS
#
uifontprovider auto
#
# OSD DEBUGGING OPTIONS
#
debugger auto
debugger_font auto
debugger_font_size 0
watchdog 0
#
# OSD PERFORMANCE OPTIONS
#
multithreading 0
numprocessors auto
bench 0
#
# OSD VIDEO OPTIONS
#
video opengl
numscreens 1
window 0
maximize 1
keepaspect 1
unevenstretch 0
waitvsync 1
#
# OSD PER-WINDOW VIDEO OPTIONS
#
screen auto
aspect auto
resolution auto
view auto
screen0 \\.\DISPLAY1
aspect0 auto
resolution0 1920x1080@60
view0 auto
screen1 auto
aspect1 auto
resolution1 auto
view1 auto
screen2 auto
aspect2 auto
resolution2 auto
view2 auto
screen3 auto
aspect3 auto
resolution3 auto
view3 auto
#
# OSD FULL SCREEN OPTIONS
#
switchres 1
#
# OSD ACCELERATED VIDEO OPTIONS
#
filter 0
prescale 1
#
# OpenGL-SPECIFIC OPTIONS
#
gl_forcepow2texture 0
gl_notexturerect 0
gl_vbo 1
gl_pbo 1
gl_glsl 1
gl_glsl_filter 1
glsl_shader_mame0 e:\groovymame64_0162.015g\osd\CRT-geom
glsl_shader_mame1 none
glsl_shader_mame2 none
glsl_shader_mame3 none
glsl_shader_mame4 none
glsl_shader_mame5 none
glsl_shader_mame6 none
glsl_shader_mame7 none
glsl_shader_mame8 none
glsl_shader_mame9 none
glsl_shader_screen0 none
glsl_shader_screen1 none
glsl_shader_screen2 none
glsl_shader_screen3 none
glsl_shader_screen4 none
glsl_shader_screen5 none
glsl_shader_screen6 none
glsl_shader_screen7 none
glsl_shader_screen8 none
glsl_shader_screen9 none
#
# OSD SOUND OPTIONS
#
sound auto
audio_latency 2.0
#
# WINDOWS PERFORMANCE OPTIONS
#
priority 0
profile 0
#
# WINDOWS VIDEO OPTIONS
#
menu 0
#
# DIRECTDRAW-SPECIFIC OPTIONS
#
hwstretch 0
#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 0
hlslpath hlsl
hlsl_prescale_x 0
hlsl_prescale_y 0
hlsl_preset -1
hlsl_write
hlsl_snap_width 2048
hlsl_snap_height 1536
shadow_mask_alpha 0.0
shadow_mask_texture aperture.png
shadow_mask_x_count 6
shadow_mask_y_count 6
shadow_mask_usize 0.1875
shadow_mask_vsize 0.1875
shadow_mask_uoffset 0.0
shadow_mask_voffset 0.0
curvature 0.03
round_corner 0.03
reflection 0.03
vignetting 0.03
scanline_alpha 1.0
scanline_size 1.0
scanline_height 1.0
scanline_bright_scale 1.0
scanline_bright_offset 0.0
scanline_jitter 0.0
defocus 0.0,0.0
converge_x 0.3,0.0,-0.3
converge_y 0.0,0.3,-0.3
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 1.4
offset 0.0,0.0,0.0
scale 0.95,0.95,0.95
power 0.8,0.8,0.8
floor 0.05,0.05,0.05
phosphor_life 0.4,0.4,0.4
#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable 0
yiq_cc 3.59754545
yiq_a 0.5
yiq_b 0.5
yiq_o 1.570796325
yiq_p 1.0
yiq_n 1.0
yiq_y 6.0
yiq_i 1.2
yiq_q 0.6
yiq_scan_time 52.6
yiq_phase_count 2
#
# VECTOR POST-PROCESSING OPTIONS
#
vector_length_scale 0.8
vector_length_ratio 500.0
#
# BLOOM POST-PROCESSING OPTIONS
#
vector_bloom_scale 0.3
raster_bloom_scale 0.225
bloom_lvl0_weight 1.0
bloom_lvl1_weight 0.21
bloom_lvl2_weight 0.19
bloom_lvl3_weight 0.17
bloom_lvl4_weight 0.15
bloom_lvl5_weight 0.14
bloom_lvl6_weight 0.13
bloom_lvl7_weight 0.12
bloom_lvl8_weight 0.11
bloom_lvl9_weight 0.10
bloom_lvl10_weight 0.09
#
# FULL SCREEN OPTIONS
#
triplebuffer 1
full_screen_brightness 1.0
full_screen_contrast 1.0
full_screen_gamma 1.0
#
# INPUT DEVICE OPTIONS
#
dual_lightgun 0
-
What cpu are you using?
-
hi Cal , im using a Core i7 2700k OC to 4.5GHZ
-
Your GM configuration is wrong. From the resolution option I see in there you seem to be using some sort of flat screen. If that's the case you should be using 'monitor lcd'.
Besides, the vsync feature doesn't work properly with OpenGL. Because of this, OpenGL is not an usable option in my opinion. I think I read you had to enable vsync manually from outside GM, that's what mean: you wouldn't need to do that if it worked properly as D3D does.
-
I have also strange opengl behavior. Works fine without mt but as soon I force mt I get this:
SwitchRes: [empty] (1) horizontal (640x480@61.00)->(1920x1080@60.00)
OpenGL: VBO not supported, missing: glGenBuffers, glDeleteBuffersglBindBuffer, g
lBufferData, glBufferSubData,
OpenGL: PBO not supported, no VBO support.
OpenGL: FBO not supported, missing: pfn_glIsFramebuffer, pfn_glBindFramebuffer,
pfn_glDeleteFramebuffers, pfn_glGenFramebuffers, pfn_glCheckFramebufferStatus, p
fn_glFramebufferTexture2D,
OpenGL: PBO not supported
OpenGL: FBO not supported
-----------------------------------------------------
Exception at EIP=0000000000000000 (not found): ACCESS VIOLATION
While attempting to write memory at 0000000000000000
-----------------------------------------------------
RAX=0000000000000401 RBX=000000000DE68B00 RCX=0000000000000001 RDX=000000000DE68
BCC
RSI=0000000008244A40 RDI=000000000DE68BAC RBP=000007FEF1CDC5A0 RSP=0000000009C3F
BB8
R8=0000000000002901 R9=000000000DE68BAC R10=0000000000000000 R11=0000000000000
000
R12=0000000000004140 R13=0000000000000000 R14=0000000000000001 R15=0000000000000
001
-----------------------------------------------------
Stack crawl:
0000000009C3FBB0: 0000000000000000 (not found)
0000000009C3FC40: 00000000010DA25F (not found)
0000000009C3FE30: 00000000010DD9DD (not found)
0000000009C3FEE0: 00000000010DE395 (not found)
0000000009C3FF50: 00000000010AAD1E (not found)
0000000009C3FF80: 0000000076D059ED (BaseThreadInitThunk+0x000d)
0000000009C3FFD0: 0000000076F3C541 (RtlUserThreadStart+0x0021)
-
Multithreading implementation in GM is not meant for OpenGL. Only DirectX is tested and supported. I don't even know if it'd be possible to support it.
-
Ok, maybe something will change in future. I was hoping to replace ddraw and d3d because as you probably remember I have problem with R4350 on XP x64. For know I'll stick with d3d then :)