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Main => Driving & Racing Cabinets => Topic started by: BadMouth on May 22, 2015, 09:10:12 pm

Title: Race Drivin panorama now working correctly in MAME
Post by: BadMouth on May 22, 2015, 09:10:12 pm
From Haze's dev blog:

http://mamedev.emulab.it/haze/2015/05/08/post-release-progress/ (http://mamedev.emulab.it/haze/2015/05/08/post-release-progress/)

Quote
A while back I covered Race Drivin’ Panorama, but mentioned that it wasn’t full functional due to the side screens crashing when selecting one of the car types.

It turns out that the cause of this crash was actually a regression affecting ALL the Hard Drivin’ / Race Drivin’ sets in one way or another that had been introduced during a modernization prior to my changes. Osso tracked down his error when addressing the original MameTesters report, and as a result Race Drivin’ Panorama now runs correctly, displaying full-screen views (no car panels) when selecting the Roadster rather than crashing; it turns out the code I wrote before was actually just fine and the game can now be marked as working.

(http://mamedev.emulab.it/haze/pics2015/rdpan_new_1.png)

(http://mamedev.emulab.it/haze/pics2015/rdpan_new_2.png)

Haze's pics show 3 screens.  There was actually a 5 screen cab for the game.
I have not personally tried it in MAME and aren't sure if it's included in the current build or will be in the next one.
Title: Re: Race Drivin panorama now working correctly in MAME
Post by: Fursphere on May 22, 2015, 09:25:12 pm
Do you know how MAME address's multiple monitors?   Is it like NVIDIA surround vision, or ATI's Eyefinity?  (where its just one really wide screen presented to the application layer)

Or is it three separate screens, each with individual resolutions? 

Stuff like this makes me want to chop the 'head' off the driving cabinet and make a triple screen sim pit.
Title: Re: Race Drivin panorama now working correctly in MAME
Post by: BadMouth on May 22, 2015, 09:35:59 pm
Do you know how MAME address's multiple monitors?   Is it like NVIDIA surround vision, or ATI's Eyefinity?  (where its just one really wide screen presented to the application layer)

Or is it three separate screens, each with individual resolutions? 

Stuff like this makes me want to chop the 'head' off the driving cabinet and make a triple screen sim pit.

Don't know about running different resolutions on each screen, but MAME has options for both 3 individual screens or to display all 3 virtual screens on one screen.
The former would work without the eyfinity stuff.  If all your screens show as one wide resolution on the desktop though, you might need the latter option.
Either way, MAME has it covered.

On my widescreen standup cab, the multiple screen games display both screens on one widescreen monitor.
The cool part is that HLSL CRT effects are applied to each virtual screen separately so it looks more like two bulbous CRTs behind the tinted plexi.

My favorite is Punch Out with the widescreen rotated vertically and displaying 2 stacked horizontal monitors.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=141021.0;attach=315437;image)


Title: Re: Race Drivin panorama now working correctly in MAME
Post by: Howard_Casto on May 22, 2015, 09:46:58 pm
Yeah to put it simply MAME handles multiple monitors properly while most apps around here (mine included) don't.  No matter your setup with a bit of configuration it'll work in mame.