Build Your Own Arcade Controls Forum

Main => Project Announcements => Topic started by: Wyo on April 11, 2015, 10:46:51 pm

Title: The Legend of Zelda. Calling it finished.
Post by: Wyo on April 11, 2015, 10:46:51 pm
Hey Guys.  Im new here.  I was posting a lot over at KLOV but I think my builds belong more over here.  I love retro arcade gaming....well, actually I think I love the process of building retro arcades more than I actually love the games themselves. Haha.  Ive owned two original games in the past two years...a Ms Pacman cocktail table and an original red DK....but I ended up selling those.  Ive found as I progressed in this hobby that I actually like the challenge and process of making the games myself than just buying them...they mean more to me that way.  I guess a lot of us are like that here. 

Anyway, so I spent about 18 months obsessed with the idea of building my own Donkey Kong, Fix It Felix and DK:Pauline.  Last summer, I completed two of the three....a FIFJ and DK:Pauline.  I had a red DK at the time that was orginal...but I sold it...I plan to build another as the summer progresses with a few custom twists.  You can see those builds here.....

http://forums.arcade-museum.com/showthread.php?t=321508 (http://forums.arcade-museum.com/showthread.php?t=321508)

So DK:Pauline and FIFJ were my first builds...and the first time Id done real wood working and learning the arcade/electronics of the hobby.  It was a lot of fun.  Not soon after I finished them last August, I got the idea to build another custom Nintendo cab....The Legend of Zelda.

I started racking my brain on how I was going to do this....as far as the electronics aspect of it.  An original NES inside with a hacked controller?  A Playchoice PCB with a NES adapter card on it?  MAME? I went back and forth for months.  Well, at the end of the day I want the machine to coin up like a real arcade, so I decided MAME would be the best solution.  I also dont want to spend a million dollars on the internals as far as electronics....so I chose not to the Playchoice PCB route.

Over the past six months, I have accumulated most of the parts I need for this build.  I will have to design the graphics myself which shouldnt be to difficult.  My last builds were 5/8 plywood from Home Depot....which sucked because of the amount of prep work involved.  I wanted to use 5/8 on this build too....and I went back and forth on what would to use....but since I want to use gold chrome t molding...and that is only available in 3/4 I opted to use 3/4 plywood.  I thought about trimming the t molding to make it smaller....but the core of the gold chrome t molding is raw plastic...not chrome...so I just chose to go with the wider wood for a cleaner, smoother look.  In the end, Im glad I did.  The pine 3/4 plywood I picked up from Home Depot is so awesome to work with!!! Its so smooth, cuts great with minimal chipping, and awesome to sand.   

Okay, so here we go with the build as far as where I am at today.  I started about 2 months ago working on the weekend, now that the weather is getting better in Colorado Im gaining momentum on the build.  Im almost to the point were Im ready to design the artwork.

Over the winter I cut the speaker panel.  Instead of making in round like the original Nintendo panels, I decided to have some fun with it and cut it into a triangle like the Tri Force.  Once I got it cut out and was happy with it, I thought about how NES Zelda game was so different and awesome from the rest of the NES carts at the time because it was gold.  I thought that I would paint this cab gold as well....but then I had the idea to wrap the cab in gold chrome vinyl.  Ive never done a wrap before, so I figured it would be a good challenge.  I picked up some gold chrome vinyl on ebay.

(http://i58.photobucket.com/albums/g275/sbahman/DSC06810.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06810.jpg.html)

After priming the speaker panel, blocking 150, priming, blocking 320, priming, sanding 320 again, and finally 400 to remove the sand scratches, I applied the gold chrome to the speaker panel...and here is the result.

(http://i58.photobucket.com/albums/g275/sbahman/DSC06832.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06832.jpg.html)

The clear protective film is still over the gold chrome...so there looks to be scratches in the chrome...but those will go away once the protective layer is removed.  The reason I wrapped the speaker panel before I built the cabinet is because I figured it would be easier to cut the speaker slots off the cab on a workbench.  It was a tedious task...so Im glad I did it that way.  I will install the speaker panel once the cabinet is painted and wrapped as the finishing touch. 


Title: Re: The Legend of Zelda.
Post by: Wyo on April 11, 2015, 10:51:15 pm
Once I had the speaker panel finished, I began the construction of the cabinet.  Just your standard Nintendo cabinet build here at this point....so I will just attach the pictures of my process as I went....

Making the base...

(http://i58.photobucket.com/albums/g275/sbahman/DSC06838.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06838.jpg.html)

Cutting the sides and adding the batons....

(http://i58.photobucket.com/albums/g275/sbahman/DSC06837.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06837.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC06834.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06834.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC06835.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06835.jpg.html)

Cutting the slots for the gold chrome tmolding....

(http://i58.photobucket.com/albums/g275/sbahman/DSC06841.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06841.jpg.html)


Title: Re: The Legend of Zelda.
Post by: Wyo on April 11, 2015, 10:56:25 pm
Beginning the assembly of the cabinet....

(http://i58.photobucket.com/albums/g275/sbahman/DSC06845.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06845.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC06846.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06846.jpg.html)

Building the marquee area....

(http://i58.photobucket.com/albums/g275/sbahman/DSC06844.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06844.jpg.html)

Starting to add the parts.  I actually made another identical Zelda speaker panel to help out with the mock up.  You can see this one has primer and guide coat on it.

(http://i58.photobucket.com/albums/g275/sbahman/DSC06849.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06849.jpg.html)
Title: Re: The Legend of Zelda.
Post by: Wyo on April 11, 2015, 11:02:07 pm
Details of where the back door fits into the back of the cabinet...

(http://i58.photobucket.com/albums/g275/sbahman/DSC06881.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06881.jpg.html)

Everything fits pretty good....

(http://i58.photobucket.com/albums/g275/sbahman/DSC06854.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06854.jpg.html)

Everything glued and screwed.  Only thing not glued is the speaker panel, which Ill swap out with the chrome wrapped one once its done...

(http://i58.photobucket.com/albums/g275/sbahman/DSC06853.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06853.jpg.html)

Yes, I know that I didnt cut the hole for the coin door before I assembled it.  Its a bad habit from my other builds...haha.  Not a big deal, I cut it here...

(http://i58.photobucket.com/albums/g275/sbahman/DSC06882.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06882.jpg.html)

Coin door fits great.  Using a mock up door here, I have a brand new Takeman repro that will be in the finished cabinet.

(http://i58.photobucket.com/albums/g275/sbahman/DSC06876.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06876.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC06877.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06877.jpg.html)


Title: Re: The Legend of Zelda.
Post by: Wyo on April 11, 2015, 11:10:10 pm
With pretty much most of the construction done, I went ahead and got a jumpstart on the primer.  I rolled on a coat of sandable oil based primer for the first coat.  I will rattle can spray on the rest since this wood is so awesome it doesnt need that much primer to get it smooth and flat.

(http://i58.photobucket.com/albums/g275/sbahman/DSC06883.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06883.jpg.html)

As far as primer goes....this cabinet needs to be smooth and flat.   The chrome vinyl will show any imperfection in the wood...so I had to get it as smooth as possible.  Which means the inevitable...lots and lots of block sanding.  But, it really wasnt that bad.  I just primed, blocked 150, primed, blocked 240, primed, blocked 320, and one more coat of primer and blocked with with 320 and finished it with 400.

So here we go....sanding, sanding, sanding...I prepped this cabinet pretty close to how you would a car for paint to try and get it as smooth as I possibly could.  I used black rattle can paint on top of my primer as guide coat and then got to work sanding...

I used a 12 inch block when I prep.  You could go with a longer block, since its a bigger surface...but this block is what I like to use at work due to its maneuverability so I use it here too.  Making sure to sand in as big as a 45 degree X as you can going across your body.  With this technique, you expose all your high and low spots.   

(http://i58.photobucket.com/albums/g275/sbahman/DSC06892.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06892.jpg.html)

Here you can see all the high spots after one time blocking with 240.  The white areas are the primer underneath that are now exposed due to being higher than the new layer of gray primer.  There are also low spots that are harder to see that are still black from the black guide coat...

(http://i58.photobucket.com/albums/g275/sbahman/DSC06896.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06896.jpg.html)

Here you can see the white high spots and the black low spots....

(http://i58.photobucket.com/albums/g275/sbahman/DSC06895.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06895.jpg.html)

So I need another coat of primer and that is exactly what I did. 
Title: Re: The Legend of Zelda.
Post by: Wyo on April 12, 2015, 12:01:30 am
After another coat of primer, blocked with 320 here is the result.  Less white high spots, and less black low spots...so Im getting somewhere....

(http://i58.photobucket.com/albums/g275/sbahman/DSC06898.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06898.jpg.html)

I put on one more thin coat of primer and broke through only a few small areas, so I just spot primed those and sanded those down 320.  After those were sanded down, I finished the whole thing off with 400 on the sides.  The front of the cabinet which will be painted, I finished with 600 to make sure there were no visible sand scratches.

(http://i58.photobucket.com/albums/g275/sbahman/DSC06900.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06900.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC06903.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06903.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC06914.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06914.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC06897.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06897.jpg.html)
Title: Re: The Legend of Zelda.
Post by: Wyo on April 12, 2015, 12:15:44 am
My intention is not to chrome wrap the inside edges of the cabinet....or to wrap any of the metal parts.  I feel that would be to much. I thought it would be cool to paint all those parts and the inside edges with gold spray paint....so it would have some contrast and still be uniform in gold goodness like the NES cart......but after thinking about it and sampling it...I opted not to do that.  I chose to use the standard satin black on all the contrasting parts and areas and just chrome the sides and the front of the cabinet.

(http://i58.photobucket.com/albums/g275/sbahman/DSC06915.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06915.jpg.html)

I turned my attention towards the frame for the 19" LCD I will be using.  The LCD will have a Craftymech scanline generator like my FIFJ build.  Amazing product.

(http://i58.photobucket.com/albums/g275/sbahman/DSC06976.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06976.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC06980.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06980.jpg.html)

After that was done, I started to spray the black.  I just used Satin black in a rattle can, and here are the results.  The prep payed off.  Im not worried about the overspray on the front of cab, Ill just lightly sand it away before I lay the vinyl.

(http://i58.photobucket.com/albums/g275/sbahman/DSC06981.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06981.jpg.html)
(http://i58.photobucket.com/albums/g275/sbahman/DSC06988.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06988.jpg.html)
Title: Re: The Legend of Zelda.
Post by: Wyo on April 12, 2015, 12:33:22 am
(http://i58.photobucket.com/albums/g275/sbahman/DSC06982.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06982.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC06983.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06983.jpg.html)

The back painted, still need to paint the door.

(http://i58.photobucket.com/albums/g275/sbahman/DSC06989.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06989.jpg.html)

So here is where Im at.  I need to build a coin box shelf, but that is pretty much it as far as construction goes.  I just need to paint the bottom of the cabinet black and Im ready to wrap the cabinet which I hope to do this weekend.  After that, I can cut the plexiglass and then start designing the artwork in illustrator...which I have a jumpstart on I just need to sit down on and finish it.  I will be using the artwork mostly from the NES Legend of Zelda and Link to the Past....since that artwork is pretty similar.   Still not sure who I will use for a printer....may use someone local.

Anyway, more pics to come as work progresses.   Thanks for looking. 
Title: Re: The Legend of Zelda.
Post by: jmike on April 12, 2015, 03:32:17 am
 :applaud:
This looks great! Loving that speaker panel.
Looking forward to your next update.
Never thought of Zelda on a Nintendo cab.

 :cheers:
Title: Re: The Legend of Zelda.
Post by: johnrt on April 12, 2015, 05:26:40 am
(http://n9.no/smileys/jawdrop1.gif)

I can't wait to see the progress on this one!  :notworthy:
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on April 12, 2015, 06:24:59 am
What the...

 :o

/Subscription Mode: On.



Oh, and I'm adding this the the Nintendo Upright thread...
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on April 12, 2015, 06:36:56 am
You will (already do) have the most unique and awesome Nintendo row out there. I can't wait to see this along side your Pauline, FIFJ, and red DK. So awesome.
Title: Re: The Legend of Zelda.
Post by: Locke141 on April 12, 2015, 07:40:43 am
That gold vinyl came out well. Am looking forward to see the rest.
Title: Re: The Legend of Zelda.
Post by: Buick455 on April 12, 2015, 07:46:10 am
Awesome idea to do a Zelda cab. I'll be watching  :cheers:

I had it but didn't play it much. I have good memories of coming home from school to find my dad (on his off duty days) playing it, in my room, in my bean bag chair, mapping out the castles on loose leaf paper, lol..
Title: Re: The Legend of Zelda.
Post by: Wyo on April 13, 2015, 12:16:00 am
Thanks guys!!! Yeah, I have great memories of Zelda growing up as well.  I remember the day we got it my brother and I stayed up until 2 am playing it....which never happened.  It was because it was a payday friday and we didnt have school the next day.  Haha.  My brother played and I was his navigator....it was a good time.   Zelda was one of those games that obviously could never be a Nintendo arcade game due to the nature of the game play.....but man, Punch Out has its own arcade cabinet so I thought Zelda should too. Ha.

So today I made some progress with the vinyl.  During the application, I got a few bumps from dirt under the vinyl in some areas....so it isnt totally perfect.......but in the end it turned out pretty nice.  Its really shiny. haha.  While I was applying the wrap to the one side I kept asking myself why I didnt just paint it gold? It would have been so much easier...and cheaper. Haha. 

I still have one side left to do and need to finish attaching the speaker panel.  Hope to get the wrap finished in the next couple weeks as time allows....Ill post up when I do.  Then I need to get serious about finishing the artwork.  I want to have this cabinet ready for the Rocky Mountain Pinball Show in the first half of June...so I have a lot of work to do to meet the deadline.

Anyway, heres todays progress....

Laying out supplies for the wrap....

(http://i58.photobucket.com/albums/g275/sbahman/DSC07007.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07007.jpg.html)

Trimming the vinyl to fit the shape of the cab....

(http://i58.photobucket.com/albums/g275/sbahman/DSC07010.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07010.jpg.html)

Wrapping the edges with a heat gun....

(http://i58.photobucket.com/albums/g275/sbahman/DSC07013.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07013.jpg.html)
Title: Re: The Legend of Zelda.
Post by: Wyo on April 13, 2015, 12:25:03 am
Getting the vinyl smooth.  The clear protective layer is still on the chrome at this point.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07016.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07016.jpg.html)

Here is is with one side done and the t-molding applied (I couldnt wait)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07022.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07022.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07023.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07023.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07025.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07025.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07026.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07026.jpg.html)
Title: Re: The Legend of Zelda.
Post by: Wyo on April 13, 2015, 12:32:01 am
Since the one side seemed to take forever and I was running out of daylight I decided to install the vinyl to the front....

(http://i58.photobucket.com/albums/g275/sbahman/DSC07027.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07027.jpg.html)

And here is where I am currently at with one side and the front coin door panel wrapped.  The protective layer was peeled ( I couldnt wait. Haha) 


More next weekend.  Thanks for looking. :)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07029.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07029.jpg.html)
Title: Re: The Legend of Zelda.
Post by: 05SRT4 on April 13, 2015, 12:49:38 am
 :applaud: Beautiful :applaud:
Title: Re: The Legend of Zelda.
Post by: Slippyblade on April 13, 2015, 02:56:25 am
First time something scratches or dings that, we're gonna find you crying in the corner...
Title: Re: The Legend of Zelda.
Post by: yotsuya on April 13, 2015, 03:23:13 am
Looks good, Wyo.

Slippyblade kinda beat me to it. How study is that foil? Most foil I've seen doesn't take too kindly to bumps and scratches. Is it pretty thick?
Title: Re: The Legend of Zelda.
Post by: camperman73 on April 13, 2015, 03:57:57 am
That looks amazing. The speaker cover is a great. Loving the design too.
Title: Re: The Legend of Zelda.
Post by: Wyo on April 13, 2015, 07:14:43 am
Looks good, Wyo.

Slippyblade kinda beat me to it. How study is that foil? Most foil I've seen doesn't take too kindly to bumps and scratches. Is it pretty thick?

Yeah, I thought of that too.  Its pretty much like any other vinyl....I'm sure it'll eventually scratch just like any other printed vinyl artwork or paintjob.  But if and when it does, I can just peel and stick a new one on. :)
Title: Re: The Legend of Zelda.
Post by: Buick455 on April 13, 2015, 07:19:03 am
Awesome  :applaud:

Liquid Gold For One Whole Minute!!! (http://www.youtube.com/watch?v=_1Vip925B2Q#ws)
Title: Re: The Legend of Zelda.
Post by: Wyo on April 13, 2015, 07:40:09 am
First time something scratches or dings that, we're gonna find you crying in the corner...
   

You will? Well, I guess I'd better find new homes for my four dozen cats then.....want one?
Title: Re: The Legend of Zelda.
Post by: Brouhaha on April 13, 2015, 08:37:52 am
Mind: blown!  :o

This is amazing!
Title: Re: The Legend of Zelda.
Post by: Rick on April 13, 2015, 08:56:25 am
I am in awe. The originality on this one, and the high skill level are amazing.
Title: Re: The Legend of Zelda.
Post by: pbj on April 13, 2015, 10:43:42 am
I want to hear more about the 48 cats.
Title: Re: The Legend of Zelda.
Post by: Wyo on April 13, 2015, 10:55:46 am
Only if you take 5 of them. haha  ;D
Title: Re: The Legend of Zelda.
Post by: pbj on April 13, 2015, 10:57:33 am
Eh, if you live in Texas, have an orange one, and promise to get the rest fixed we can talk.

Title: Re: The Legend of Zelda.
Post by: opt2not on April 13, 2015, 01:24:06 pm
Interesting project. I *think* I like it, but I'm kinda on the fence.  Part of me is like "hmm, zelda isn't really an arcade game", and the other part of me is like "that gold foil is pretty awesome".

I don't know, I'll wait till this is finished and see what other choices you make before casting my judgement, but it sure is an interesting project.  subscribed.  :cheers:
Title: Re: The Legend of Zelda.
Post by: Wyo on April 13, 2015, 03:50:41 pm
Eh, if you live in Texas, have an orange one, and promise to get the rest fixed we can talk.

Haha, Im more of a dog man actually.  I cant stand cats....so I should be good to go as far as them trying to use Zelda as a scratching post. :)
Title: Re: The Legend of Zelda.
Post by: Wyo on April 13, 2015, 03:56:13 pm
Interesting project. I *think* I like it, but I'm kinda on the fence.  Part of me is like "hmm, zelda isn't really an arcade game", and the other part of me is like "that gold foil is pretty awesome".

I don't know, I'll wait till this is finished and see what other choices you make before casting my judgement, but it sure is an interesting project.  subscribed.  :cheers:

Thanks for the compliments guys...and the feedback.  I appreciate it.  Im kinda winging this as I go like my other builds.  I have an idea of how I want it to look in my head....hopefully the finished result will match. Haha.

As far as it not being relevant as an arcade game, yeah...I get that.  Its kind of a novelty build.  I think it would be rad to do other Nintendo themed games as well, like Mega Man.  I have a great idea for Duck Tales themed cab that I hope to do someday.

My plan is to use this Zelda cab as a Mame machine for NES and possibly SNES games with a hyperspin menu.   What do you guys think?  Should I have a classic NES control panel with 2 buttons or open it up to SNES games with 6 button capability?  Im on the fence with that.  I would be rad to be able to play the SNES Link to the Past....which is actually my favorite NES game. 
Title: Re: The Legend of Zelda.
Post by: edekoning on April 13, 2015, 04:13:22 pm
That gold  :o

My plan is to use this Zelda cab as a Mame machine for NES and possibly SNES games with a hyperspin menu.   What do you guys think?  Should I have a classic NES control panel with 2 buttons or open it up to SNES games with 6 button capability?  Im on the fence with that.  I would be rad to be able to play the SNES Link to the Past....which is actually my favorite NES game. 

Are you going with a 1 or 2 player control panel? How wide is the control panel? Oh and you also need start/select buttons per player. If you have the space (this includes artwork space) than I would target the snes. Its what I did on my NES themed bartop.
Title: Re: The Legend of Zelda.
Post by: Vigo on April 13, 2015, 05:10:52 pm
GOLD!

(http://www.reminisce.com/wp-content/uploads/2012/08/10529541_H357140.jpg) 

Title: Re: The Legend of Zelda.
Post by: Nephasth on April 13, 2015, 05:50:15 pm
Man... That's a lot of gold... :-\
Title: Re: The Legend of Zelda.
Post by: Slippyblade on April 13, 2015, 05:53:57 pm
(https://media1.giphy.com/media/XlvbF51R0T9uM/200_s.gif)
Title: Re: The Legend of Zelda.
Post by: yotsuya on April 13, 2015, 06:25:12 pm
... a Mame machine for NES and possibly SNES games with a hyperspin menu.   What do you guys think?  Should I have a classic NES control panel with 2 buttons or open it up to SNES games with 6 button capability?  Im on the fence with that.  I would be rad to be able to play the SNES Link to the Past....which is actually my favorite NES game.

Speaking from my own experience, keep it NES. You can get away with NES on an arcade panel. SNES, not so much. If you grew up playing F-Zero and using those rear buttons on the back of the controller to hug those turns, it's a HUGE disappointment looking for the button you mapped to act as the rear buttons. I QUICKLY got rid of all the console stuff on my MAME cab and never looked back - and this was in 2010.
Title: Re: The Legend of Zelda.
Post by: wp34 on April 13, 2015, 06:32:37 pm
The gold is fun. It reminds me of so sosummy's Ark of the Covenant cocktail that is still a WIP.  The Zelda theme is great for NES but I agree with yotsuya about the SNES not being great for a cabinet.
Title: Re: The Legend of Zelda.
Post by: opt2not on April 13, 2015, 07:20:20 pm
The gold is fun. It reminds me of so sosummy's Ark of the Covenant cocktail RIP

FTFY.  ;)

Title: Re: The Legend of Zelda.
Post by: Wyo on April 13, 2015, 10:07:23 pm
... a Mame machine for NES and possibly SNES games with a hyperspin menu.   What do you guys think?  Should I have a classic NES control panel with 2 buttons or open it up to SNES games with 6 button capability?  Im on the fence with that.  I would be rad to be able to play the SNES Link to the Past....which is actually my favorite NES game.

Speaking from my own experience, keep it NES. You can get away with NES on an arcade panel. SNES, not so much. If you grew up playing F-Zero and using those rear buttons on the back of the controller to hug those turns, it's a HUGE disappointment looking for the button you mapped to act as the rear buttons. I QUICKLY got rid of all the console stuff on my MAME cab and never looked back - and this was in 2010.


Thats great advice Yotsuya and wp34, I will take that to heart.  Ive honestly been back and forth about the electronics end of the cabinet....I even considered using an old NES coupled with an Everdrive N8.  The only reason I didnt go that route was because of the lack of ability to coin up and the fact that the NES doesnt sync with a LCD computer monitor....and Id really like to use a 4:3 computer monitor.

So Mame and Hyperspin it is....which I know nothing about so Im gonna have to learn that on this build.  This cabinet will only have one joystick.   Ive done some research and it looks like I will need a joystick, an A and B button, a 1P and 2P button.....and what else?  Menu and Exit?  Will that cover me for a simple single player Mame set up?

Thanks! 

And as far as the "GOLD! GOLD! GOLD!" goes....remember,  its going to get broken up with a lot of black, side art and the like....it should balance out.  But Im not going to lie, I do like the shiny gold chrome. Haha  ;)

Title: Re: The Legend of Zelda.
Post by: Wyo on April 13, 2015, 10:24:21 pm
Speaking of artwork....this is the direction I am headed with the side art.  Since I threw together this mock up in photoshop, Ive decided to tweak the design a bit....but this will be the basic direction.  As soon as I get some time, I will start recreating artwork and putting it together in illustrator.  Well see how it goes....

(http://i58.photobucket.com/albums/g275/sbahman/Untitled-1.jpg) (http://s58.photobucket.com/user/sbahman/media/Untitled-1.jpg.html)
Title: Re: The Legend of Zelda.
Post by: RetroGreg on April 13, 2015, 10:57:51 pm
This is crazy cool. I almost want to say the sideart would look cool if it was something just like the triforce in a different gold shade, like a different shade of gold against the background like the limited edition 3DS released a couple years back. I really like the work you've done thoug and the speaker grill makes it off the hook!  :applaud:
Title: Re: The Legend of Zelda.
Post by: nitrogen_widget on April 14, 2015, 05:56:32 am
Giant gold thing in the driveway.
What will the neighbors think?
Title: Re: The Legend of Zelda.
Post by: Rick on April 14, 2015, 06:59:23 am
Giant gold thing in the driveway. What will the neighbors think?

Maybe they'll...

(http://vignette1.wikia.nocookie.net/familyguy/images/e/e5/Digem.png/revision/latest?cb=20100728025640)

Dig 'em.

 8)
Title: Re: The Legend of Zelda.
Post by: wp34 on April 14, 2015, 09:46:49 am
The gold is fun. It reminds me of so sosummy's Ark of the Covenant cocktail RIP

FTFY.  ;)

 ;D  Good point.  I tend to be more optimistic because my projects take so long. 
Title: Re: The Legend of Zelda.
Post by: 8BitMonk on April 14, 2015, 10:37:01 am
Interesting build, nice work so far.

Have you tried playing NES or SNES games with arcade controls? I find it frustrating and always revert to a traditional controller, it's tough to get the timing right, expecially when jumping in platformers.

If the durability of the gold becomes an issue you can always carpet the whole thing and make a scratching post out of it.   ;D
Title: Re: The Legend of Zelda.
Post by: DeLuSioNal29 on April 14, 2015, 11:08:18 am
/Subscription Mode: On.
+1.  Subscribed.
Also, that speaker grille is genious.   :applaud:

D
Title: Re: The Legend of Zelda.
Post by: CraftyMech on April 14, 2015, 12:54:26 pm
Wyo is definitely legit!

His DK builds look great in person, down to the last detail. Can't wait to see how this one turns out Sam, definitely bring this cab to the RMPS!
Title: Re: The Legend of Zelda.
Post by: tomstewdevine on April 14, 2015, 01:14:02 pm
You have mentioned coining up, but if you are running an nes emulator to play zelda, then you will not be able to coin up.  And there isn't a Zelda game in Mame. (at least one that I know about).  But I'm sure you will cross those paths when they present themselves.

This is a really cool idea. And Screw It, I like the Gold, and the speaker holes are insanely cool, really great idea.
Title: Re: The Legend of Zelda.
Post by: opt2not on April 14, 2015, 01:17:08 pm
Have you tried playing NES or SNES games with arcade controls? I find it frustrating and always revert to a traditional controller, it's tough to get the timing right, expecially when jumping in platformers.
Spoken like someone with no true arcade experience. I just couldn't resist
Title: Re: The Legend of Zelda.
Post by: yotsuya on April 14, 2015, 01:43:18 pm
Have you tried playing NES or SNES games with arcade controls? I find it frustrating and always revert to a traditional controller, it's tough to get the timing right, expecially when jumping in platformers.
Spoken like someone with no true arcade experience. I just couldn't resist

I used to play a lot of Vs. games that are pretty much the same as the NES versions, so I think those will be fine. It's the ones that require rear controls or triggersticks that start to get convoluted.
Title: Re: The Legend of Zelda.
Post by: 8BitMonk on April 14, 2015, 04:17:42 pm
I used to play a lot of Vs. games that are pretty much the same as the NES versions, so I think those will be fine. It's the ones that require rear controls or triggersticks that start to get convoluted.

Vs. are fine, triggersticks are a problem. I find jumps with critical timing in platformers way harder with an arcade button than a controller. It's always an option to hook up a controller later if there's easily accessible usb ports. Hopefully Blissbox (https://www.kickstarter.com/projects/544088930/bliss-box-4-play-one-adapter-for-many-controllers-0) gets funded so we all have a better way to hook up classic controllers.
Title: Re: The Legend of Zelda.
Post by: Jigenjuke on April 14, 2015, 06:19:46 pm
Hey there cool project, I think you should skip the border for that side art, make stencils and stencil that bad boy on both sides.  Maybe something different for the kick plate art.

Two thumbs up.

Jigenjuke
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on April 14, 2015, 07:42:48 pm
I think Art will be where this project really stands out from amazing to next level.

Title: Re: The Legend of Zelda.
Post by: harveybirdman on April 14, 2015, 07:56:37 pm
I typically hate the "Do this!" "Don't do that" chorus but I would take the art a more serious direction,  I love this
Title: Re: The Legend of Zelda.
Post by: Wyo on April 14, 2015, 09:41:35 pm
Wyo is definitely legit!

His DK builds look great in person, down to the last detail. Can't wait to see how this one turns out Sam, definitely bring this cab to the RMPS!


Thanks Crafty, appreciate it!  Sux I keep missing you at the get togethers.  Between these builds, work and my fiance believing she needs attention I just havent been able to make it down.  I need to pick up two SLGs (one for this build)  from you the next time I see you!
Title: Re: The Legend of Zelda.
Post by: Wyo on April 14, 2015, 09:44:39 pm
You have mentioned coining up, but if you are running an nes emulator to play zelda, then you will not be able to coin up.  And there isn't a Zelda game in Mame. (at least one that I know about).  But I'm sure you will cross those paths when they present themselves.

This is a really cool idea. And Screw It, I like the Gold, and the speaker holes are insanely cool, really great idea.

Im pretty sure you can play Zelda and all other NES games through Mame set up, specifically Hyperspin.  Ive watched youtube videos....anyways, I have the roms and can play them on JNES and Nestopia....as far as I understand, you just plug those into your front end and your good to go.  I gotta figure all that stuff out for sure.  I suck at the computer part of the builds....I can wire a jamma harness all day long...but the programming makes my head want to explode. Haha
Title: Re: The Legend of Zelda.
Post by: Wyo on April 14, 2015, 09:50:52 pm
I typically hate the "Do this!" "Don't do that" chorus but I would take the art a more serious direction,  I love this


So what do you guys suggest?  Chance?

Heres my line of thought.  Originally I was going to make this cabinet ALL gold.  Gold everything, just like the NES game.  Even the plexi glass was going to be amber.  But then I thought about it...and the more I thought about it I wanted it to have contrast like an NES arcade cabinet.  The brackets, coin door, hardware, and control panel (textured ABS) will be black....just like the Nintendo cabs.  The joysticks and buttons will be yellow and green.   The artwork I would like to be from the NES era. 

There are a lot of newer, more modern designs with contrasting golds, and hyrulian (is that a word?haha) filigree.....and I thought about going that route....but Im learning towards the standard NES package....side art, marquee, bezel artwork, and control panel art....as well as instruction stickers.

However, Im open to your ideas for sure.  :cheers:
Title: Re: The Legend of Zelda.
Post by: harveybirdman on April 14, 2015, 10:22:34 pm
What about the shield with two hearts, a key, and the lion..... if the inspiration is the cart, cant go wrong with that for side art.
Title: Re: The Legend of Zelda.
Post by: RetroGreg on April 14, 2015, 11:34:36 pm
What about the shield with two hearts, a key, and the lion..... if the inspiration is the cart, cant go wrong with that for side art.

This is really a great idea.
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on April 15, 2015, 12:20:17 am
Hmmm, i'm wondering about that too. 

I'm using "updated" 2D work for my DK Cab. But my goal is to stay along the lines of the same feel that all the old official cabs had.  I think in this case the best course of action would be to look at a bunch of the art from the time period, and decide on a style that was popular, but one that still fits the classic feel of the cab itself.  Going with something from the Cart's art isn't a bad idea. And its definitely a more serious game then say, Mario, or Popeye was. Much less whimsy. 

I think the problem is that its such a serious game compared to the cartoonish ones all the other nintendo uprights were. Maybe to avoid showing characters in the art, and instead use symbols. Keys, hearts, arrows, hookshoots etc. If you can overcome that with the art then you'll have sold gold (excuse the pun).

let me think on this...
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on April 15, 2015, 02:51:18 am
Ok, this is totally just a 30 second half assed job, but i tossed together a few examples. Pardon the jaggy edges and crude mockups. These would all have to be vinyl decals cut out on a transfer sheet, so whoever you have them printed with would need to plot them out. Applying them would take time and a lot of patience.  I have vectored art files for the title and the wings, and a high res version of the shield from A, (it needs a little cleaning up, but it was good enough for me for this proof).

A: Traditional boxart. with a cutout in the crest and all.
(https://farm8.staticflickr.com/7586/17153667301_b8f8b7a5e7_o.jpg)

B: My favourite, hands down. A modern style placing of the Triforce logo with the original title. This one is seriously cool in my books.
(https://farm9.staticflickr.com/8808/16966526338_409001e357_o.jpg)

C: This one kinda looks like a beer label. I don't know why, like an MGD bottle or something.
(https://farm8.staticflickr.com/7676/16968123479_558349706b_o.jpg)

D: More traditional placement, but with the modern/classic themes.
(https://farm8.staticflickr.com/7634/16531876634_a5b79e027a_o.jpg)

E: Same as above, only reversed. This is my second favourite.
(https://farm8.staticflickr.com/7720/16946899787_2f04a09c53_o.jpg)



Now for the rest of the art, bezel control panel, etc...

The control panel would be pretty simple, I'd use the Wings logo right across the whole thing. Gold on Black with red for the fonts.  I could mock something up, but I didn't know what you wanted for controls.

the bezel is another matter. I'd say your best bet is to mimic the line art on the Zelda edition Wii U controllers and 3DS, Black with gold art. Sort of like this:

(http://abload.de/img/zelda-3ds-limited-edit8sr1.jpg)

(http://i.bullfax.com/imgs/b87aabcf71d28fd756aa1ed55266f9c294e6f260.jpg)

(https://gameuraddictedotcom1.files.wordpress.com/2013/12/wiiu-premium-zelda-4.png)
Title: Re: The Legend of Zelda.
Post by: Generic Eric on April 15, 2015, 09:46:19 am
http://youtu.be/CF7OnW4XDck (http://youtu.be/CF7OnW4XDck)

In regards to the graphics.  If this was on location, the gold you have on the sides would be enough to make it stand out.  People would catch a glimpse of it and be drawn to it just on the gold color alone.  Marquee and bezel art; go nuts.  I don't think it needs anything on the sides.

Did I overlook the mention of the t molding?

Are you using a coin door?  If so, use a clay pot to catch the coins rupees.  Also, if you are using a coind door, how about a graphic that says insert rupee here?
Title: Re: The Legend of Zelda.
Post by: tomstewdevine on April 15, 2015, 10:06:46 am
I would only use art that is from the original nes 8 bit version. Updated side art could look out of place. 
Title: Re: The Legend of Zelda.
Post by: pbj on April 15, 2015, 10:19:40 am
(http://i.imgur.com/bunKrpc.jpg)
Title: Re: The Legend of Zelda.
Post by: matsadona on April 15, 2015, 10:20:14 am
Late to the party, but what a build  :applaud:

My input would be a two button CP, as much alike the DK layout as possible - but Zeldaish approach.

For sideart, the Zelda symbol only - engraved or embossed in one way or another :)

(http://i431.photobucket.com/albums/qq36/RandomRun/Video-Game-Zelda-50095.jpg)
Title: Re: The Legend of Zelda.
Post by: Generic Eric on April 15, 2015, 11:04:54 am
For sideart, the Zelda symbol only Hyrule-glyphs - engraved or embossed in one way or another :)
FIXT
Title: Re: The Legend of Zelda.
Post by: AzureKnight on April 15, 2015, 11:25:57 am
For what my vote is worth I totally think you should go with Chance's option A, the box art look.  I think it goes perfectly with your vision to mimic the gold cartridge.
Title: Re: The Legend of Zelda.
Post by: Wyo on April 15, 2015, 01:06:55 pm
Ok, this is totally just a 30 second half assed job, but i tossed together a few examples. Pardon the jaggy edges and crude mockups. These would all have to be vinyl decals cut out on a transfer sheet, so whoever you have them printed with would need to plot them out. Applying them would take time and a lot of patience.  I have vectored art files for the title and the wings, and a high res version of the shield from A, (it needs a little cleaning up, but it was good enough for me for this proof).

A: Traditional boxart. with a cutout in the crest and all.
(https://farm8.staticflickr.com/7586/17153667301_b8f8b7a5e7_o.jpg)

B: My favourite, hands down. A modern style placing of the Triforce logo with the original title. This one is seriously cool in my books.
(https://farm9.staticflickr.com/8808/16966526338_409001e357_o.jpg)

C: This one kinda looks like a beer label. I don't know why, like an MGD bottle or something.
(https://farm8.staticflickr.com/7676/16968123479_558349706b_o.jpg)

D: More traditional placement, but with the modern/classic themes.
(https://farm8.staticflickr.com/7634/16531876634_a5b79e027a_o.jpg)

E: Same as above, only reversed. This is my second favourite.
(https://farm8.staticflickr.com/7720/16946899787_2f04a09c53_o.jpg)



Now for the rest of the art, bezel control panel, etc...

The control panel would be pretty simple, I'd use the Wings logo right across the whole thing. Gold on Black with red for the fonts.  I could mock something up, but I didn't know what you wanted for controls.

the bezel is another matter. I'd say your best bet is to mimic the line art on the Zelda edition Wii U controllers and 3DS, Black with gold art. Sort of like this:

(http://abload.de/img/zelda-3ds-limited-edit8sr1.jpg)

(http://i.bullfax.com/imgs/b87aabcf71d28fd756aa1ed55266f9c294e6f260.jpg)

(https://gameuraddictedotcom1.files.wordpress.com/2013/12/wiiu-premium-zelda-4.png)


Wow, Chance.....thanks for doing that!  B is my favorite of the bunch as well.  I can see some of those asymmetric designs in contrasting golds as well.  Youve all given me something to consider.  I may take the art in another direction....like I said, I considered using a more modern approach such has been suggested....however, Im still torn because I like the idea of using the images from the first two Zelda NES games and packaging the whole cabinet similar to to the other Nintendo arcade games of that era such as DK and the like.

But, that being said....Ill have to reconsider that.  I believe there is another Zelda build artwork thread going on in the art section in which he is taking the more modern approach.  I think it looks sick....but A. I dont want to copy his style...and B. Im just torn because I was going to take this build in a more classic Nintendo arcade approach.  So I have some decisions to make when I get to the artwork stage.....which is pretty soon!  Maybe Ill design both options? and see how it goes. Ha.
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on April 15, 2015, 02:15:18 pm
Hey no worries! This is something that's very near and dear to me (Zelda and classic Nintendo cabs). So it was a bit of fun setting those up. :)  like I said, I have high res art files if you need. I'd also make sure to take a cue from other Nintendo cabs from the 86-87 years as they evolved slightly from the early 80's designs.
Title: Re: The Legend of Zelda.
Post by: opt2not on April 15, 2015, 02:23:40 pm
Just a suggestion:
I like the triforce symbol in D/E, but I say pull the title from it to just have the triforce symbol alone. And instead of having the symbol black, perhaps you can experiment with stencilling the symbol on with gold paint (if you were to go this route, I'd test it out on some scrap Gold Foil first). This would possibly give you a different texture from the gold foil, and a subtle look to the triforce.
Don't be afraid of the stencilling, it's actually pretty easy, cheap, and there are a lot of good guides on how to roll you own out there (pro-tip: stencil adhesives are key to clean stencilling). (http://www.michaels.com/martha-stewart-crafts-stencil-adhesive-spray/10198046.html[/url)
Title: Re: The Legend of Zelda.
Post by: Wyo on April 17, 2015, 10:48:11 pm
Well, despite the rainy Colorado weather I got some work done on the Legend of Zelda cabinet today.  I was hoping to finish wrapping the whole cabinet today.....but unfortunately, I opened a box of vinyl that I received this week to finish the job and I saw this.....

(http://i58.photobucket.com/albums/g275/sbahman/DSC07034.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07034.jpg.html)

Needless to say, I was pretty bummed.  So I will need to order more.  I am talking to the seller on ebay right now about taking care of this situation.  So yeah, the chrome is definitely a headache....but Im still glad Im going with it.  There are a few imperfections that bother me...like dirt nibs under the vinyl here and there.  It doesnt seem to matter no matter how much I clean before I apply....I still get dirt.   Definitely frustrating.  The vinyl is surprisingly durable though....its meant for automotive applications so Id imagine its going to hold up pretty well.  Im sure Ill get the occasional scratch here and there....but whatever.

So today I got the front panel attached and attached the brand new Takeman reproduction coin door.  I thought about painting the hardware and coin mechs gold....but I kinda like the contrast of the silver and chrome carriage bolts.  Plus they will fit in with my other Nintendo builds.  Anyway, heres where Im at.  This weekend I hope to cut the plexiglass and make the control panel which will have a black ABS plastic texture cover on it.  Have a great weekend! 

(http://i58.photobucket.com/albums/g275/sbahman/DSC07043.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07043.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07040.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07040.jpg.html)


Title: Re: The Legend of Zelda.
Post by: Wyo on April 17, 2015, 10:51:08 pm
My dog standing guard, to protect Zelda from my four dozen cats that want to use Zelda as a scratching post.   ;D


(http://i58.photobucket.com/albums/g275/sbahman/DSC07048.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07048.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07055%20copy.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07055%20copy.jpg.html)
Title: Re: The Legend of Zelda.
Post by: Brouhaha on April 17, 2015, 11:33:33 pm
Again: :blowup:

So shinny :notworthy:
Title: Re: The Legend of Zelda.
Post by: Wyo on April 19, 2015, 09:55:42 pm
Well, Im still waiting on the new vinyl to finish the other side...so today was all about the small things while I wait.

First thing I did was install some handles for the back of the cabinet.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07090.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07090.jpg.html)

I then cut the blank control panel and the textured ABS cover that I will eventually glue on the top, once I have all the controls figured out.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07058.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07058.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07060.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07060.jpg.html)

I routed the control panel for the t-molding as well and then turned my attention to the brackets for the bezel and marquee.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07064.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07064.jpg.html)

Here the lower marquee bracket sits in its groove on the control panel cross member

(http://i58.photobucket.com/albums/g275/sbahman/DSC07065.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07065.jpg.html)
Title: Re: The Legend of Zelda.
Post by: Wyo on April 19, 2015, 10:00:35 pm
I finally painted the backdoor....

(http://i58.photobucket.com/albums/g275/sbahman/DSC07094.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07094.jpg.html)

This sheet of perforated metal needs to get painted black and I will use it for the vent cover on the back door, as well as the speaker grill...

(http://i58.photobucket.com/albums/g275/sbahman/DSC07091.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07091.jpg.html)

I turned my attention towards cutting the smoked plexi glass bezel....my favorite tools for cutting plexiglass are a router and flush trim bit....smooth cuts every time.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07070.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07070.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07073.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07073.jpg.html)
Title: Re: The Legend of Zelda.
Post by: Wyo on April 19, 2015, 10:05:26 pm
I was going to cut the plex for the marquee....but I accidentally used the sheet I bought for another project I have going on....so I will have to buy more.  Duh!  :dunno

Anyways, heres where Im at as of this weekend.  Hope to get the other side of the cabinet wrapped next weekend and the remaining plexiglass cut...and then Im going to sit down and start designing the art.  Im glad you guys pushed me as far as the artwork goes....I decided to go a different direction then I had planned....kinda a combination of old and new.  Well see.  Have a great weekend! 

(http://i58.photobucket.com/albums/g275/sbahman/DSC07079.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07079.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07080.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07080.jpg.html)
Title: Re: The Legend of Zelda.
Post by: 34k on April 19, 2015, 10:07:42 pm
Outstanding work as always, my friend!
I am so looking forward to seeing/playing this at the Showdown. It's going to be amazing!
Title: Re: The Legend of Zelda.
Post by: Wyo on April 19, 2015, 10:13:04 pm
Outstanding work as always, my friend!
I am so looking forward to seeing/playing this at the Showdown. It's going to be amazing!

Oh damn, I didnt know the legendary 34K was on were on here! haha  :o  Awesome!  :cheers:
Title: Re: The Legend of Zelda.
Post by: Locke141 on April 20, 2015, 12:32:03 am
This is the best looking netted cad I'v seen.I like the first and last of ChanceJ'e art work.

What are you thinking for the CP? It may be cool to take some inspiration from the item menu. Was thinking a simple black back ground with simple blue boxes around the buttons and the three try forces around the joystick. If you go with two buttons and do add the NES games to this build you could even add the A B labels.
Title: Re: The Legend of Zelda.
Post by: DeLuSioNal29 on April 20, 2015, 12:11:11 pm
Great idea, I like the CP artwork idea.  Additionally perhaps you can incorporate the Triforce into the joystick directional arrows.  I mocked up something very crude below (sorry I only have Paint on this computer, my photoshop is at home).

Thoughts?

DeLuSioNaL29
Title: Re: The Legend of Zelda.
Post by: 34k on April 20, 2015, 12:20:38 pm
Oh damn, I didnt know the legendary 34K was on were on here! haha  :o  Awesome!  :cheers:

I'm not a big poster here, but yup! Besides, you're the legend.

It's a shame the PC-10 and Vs. control panels are so bland. Those control layouts are pretty ideal for this project. Maybe those could be Zelda-fied in a nice understated way.

Are you thinking about using OG Nintendo 8-way sticks on this? I have a couple rebuilt 8-way Vs. sticks I'm sure we could make a deal on if you want to go that route.
Title: Re: The Legend of Zelda.
Post by: Wyo on April 20, 2015, 10:37:20 pm
Well, like I said....you guys got me thinking a lot about the artwork.  Heres what my vision has been for this Arcade game...I want it to fit in with my other Nintendo cabinets.....kinda like, if Nintendo was hypothetically going to make a Legend of Zelda....what would it look like?  In that era.  Of course, its all very subjective and Im kinda just letting my imagination go wild....but thats part of the fun.

That is why conceptually, I chose to go the standard side art package route.  However, you guys all got me thinking.  I think it should be a little bit fancier...a little more modern.....like Chances A concept.....which is totally badass!   But Id still like to keep it classic looking.  Sooooooo, I think I have an idea of the direction I want to experiment with.

I think Im still going to go the classic side art package route....but, Im going to use some of the modern logos and mix in some gold chrome embossing in some way....subtly, as not to overpower the artwork.  I envision black background with hyrule filigree and a few logos and characters from the first two Zelda NES games artwork here and there....I would really like to use the image from the side art that I originally designed.   The bezel and control panel will also have traces of embossed chrome.  Going for a classy look...nothing overpowering.  Hopefully, I can pull it off.  Well see.  :dizzy:

As far as the embossing goes....back in college I developed a technique to make custom GI JOE packaging....and I think Im going to use this technique here as well.  Its a lot of work....but I think it might look good.  Here some examples of the technique I developed.  Yes, Im that guy....toys are one of my interests as well.  Haha   ;D

(http://i58.photobucket.com/albums/g275/sbahman/DSC01421.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC01421.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC01867_1.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC01867_1.jpg.html)



Title: Re: The Legend of Zelda.
Post by: Wyo on April 20, 2015, 10:42:58 pm
Oh damn, I didnt know the legendary 34K was on were on here! haha  :o  Awesome!  :cheers:

I'm not a big poster here, but yup! Besides, you're the legend.

It's a shame the PC-10 and Vs. control panels are so bland. Those control layouts are pretty ideal for this project. Maybe those could be Zelda-fied in a nice understated way.

Are you thinking about using OG Nintendo 8-way sticks on this? I have a couple rebuilt 8-way Vs. sticks I'm sure we could make a deal on if you want to go that route.


Honestly, I wish I could have put Playchoice 10 guts in this build....I think that would have been so badass!  Maybe in the future when my wallet stops hurting Ill switch it over from Mame.  :)  Ill check that artwork out.

I ended up getting a twisted quarter yellow ball top 8 way for this build that I was/am planning to use on this build.  However, if you remember I ended up swapping it out from my Pauline cab for a Groovy Game Gear omni....which the best decision ever.  Ill more than likely do that as well in the future.....but if I decide to go with a black joystick for this build...Ill definitely hit you up for that original 8 way.   Thanks!  Ill have to check it out next time I come by.
Title: Re: The Legend of Zelda.
Post by: Nephasth on April 21, 2015, 11:35:12 am
I think it needs some black (or white depending on sideart) t-molding. Just too much gold, needs to be broken up a bit.
Title: Re: The Legend of Zelda.
Post by: Nephasth on April 21, 2015, 11:37:56 am
As far as the embossing goes....back in college I developed a technique to make custom GI JOE packaging....and I think Im going to use this technique here as well.  Its a lot of work....but I think it might look good.  Here some examples of the technique I developed.  Yes, Im that guy....toys are one of my interests as well.  Haha   ;D

(http://i58.photobucket.com/albums/g275/sbahman/DSC01421.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC01421.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC01867_1.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC01867_1.jpg.html)

Why not just cut out a negative space in the side art to reveal the gold vinyl underneath?
Title: Re: The Legend of Zelda.
Post by: Wyo on April 21, 2015, 03:07:24 pm


Why not just cut out a negative space in the side art to reveal the gold vinyl underneath?


Yeah, that was the plan with the artwork....to show the gold underneath.  And I think Im gonna stick with the gold t molding for now....white wouldnt be a good idea....the art will be predominately black so that will definitely break things up.   
Title: Re: The Legend of Zelda.
Post by: Wyo on April 22, 2015, 12:09:29 am
This is the best looking netted cad I'v seen.I like the first and last of ChanceJ'e art work.

What are you thinking for the CP? It may be cool to take some inspiration from the item menu. Was thinking a simple black back ground with simple blue boxes around the buttons and the three try forces around the joystick. If you go with two buttons and do add the NES games to this build you could even add the A B labels.

I like the idea of incorporating an instruction card on the control panel like on all the Nintendo arcade games like DK and the like.  Possibly using some of the items from Zelda on there....like the rupees or weapons.   Also was thinking about instead of an instruction sticker across the black control panel
cross member, possibly putting the map of hyrule on there for players reference?
Also, I think you have a good idea with the A B labels...I will do that.  Especially since you guys have convinced to to make this a strictly NES build with only two action buttons. 
Title: Re: The Legend of Zelda.
Post by: Wyo on April 25, 2015, 05:19:34 pm
I guess I can use this thread to vent as well as post updates.  :hissy:

Like I said previously, the company that I ordered the vinyl from on ebay sent me vinyl last week that was damaged in transit.  I messaged them on ebay letting them know that the  vinyl was damaged and that I needed more to finish this project.....and all I got was crickets....silence.  So I was like, whatever....its just $50 bucks...I need more to finish the job and Im not going to wait around so I ordered more from them...this time way more yardage so I can have extra just in case.  Of course, it was shipped out the next day.  Haha.  ::)

So yesterday I get notice from Fed Ex that my new roll of vinyl was delivered yesterday afternoon....which was perfect for weekend work.  I get home an hour after the delivery time and theres nothing on my porch.  I thought, maybe it was a case of a computer mistake and it would be delivered later, so I tried to be patient.  However, I noticed it was showing as signed for by a name I didnt recognize.  I called Fed Ex this morning and they told me it was delivered to the wrong address and that they would get back to me in a couple hours to get the ball rolling on the recovery.

I know how these things work.  I knew I wouldnt hear from Fed Ex today.  I was just grateful the person I was speaking to spoke English. Ha.  Anyway, I waited 3 hours and then called back.  This time, the rep didnt speak good english but he told me that nobody was working today and that nobody would be available to figure out what happened until Monday.   He said the tracer would need to contact the distribution center, the distribution center would need to contact the driver, the driver would need to contact the wrong address and arrange pick up....and then they would all need to be in contact with each other.  I could feel a headache coming on.  :banghead:

So I asked the rep if he was allowed to tell me the address the vinyl was delivered to....and fortunately he was able to.  It was at a Lazer Tag Arena four miles away.  The address wasnt even close to the same. WTF?  So taking matters into my own hands, I immediately hopped in my car and drove over there.  I went up to the front desk and told the teenage kid I was there for a long skinny package that was delivered there by mistake by Fed Ex.  He went in the back and got it for me. He said, "I wondered what this was?"   Of course it was opened. 

Nice job Fed Ex.  The first roll arrived. The last one was damaged.  This third and FINAL one to the wrong address.  2 out of 3 aint bad. Ha
Title: Re: The Legend of Zelda.
Post by: Wyo on May 04, 2015, 11:33:41 pm
Just an update.  No update.  Reason being....the ---smurfy--- Colorado weather.   :badmood:  Its been raining on and off the last entire two weekends in a row so Ive been unable to work outside.  Its supposed to be overcast and raining throughout the next week....through next weekend as well.  Total bummer.....may have a bit of seasonal depression here, not gonna lie.  I cant wait for the sun to come out someday.....Im gonna feel like a prisoner in solitary confinement when hes finally let out and into the light....the sunlight is gonna hurt so good!  ;D

Anyways. Ive had some time to think.  Im not sure I want to put a computer in this arcade cabinet.  Do I have ANY other options other than putting an NES or Playchoice 10 pcb with a NES adapter in here?  Any ideas, anybody?

Itd be so rad to get a jamma set up somehow.  It looks like there have been open source jamma pcbs in the works in the past but they never came to fruition? 

I saw this....which is the paradise arcade multi pcb arcadeshop ripoff board (I hate to support that, but Im curious)....it says it can load any rom....does that mean NES too?  Any idea?

http://www.paradisearcadeshop.com/classic-vertical/34-programmable-jamma-pcb.html (http://www.paradisearcadeshop.com/classic-vertical/34-programmable-jamma-pcb.html)

Title: Re: The Legend of Zelda.
Post by: yotsuya on May 05, 2015, 12:12:16 am
Just an update.  No update.  Reason being....the ---smurfy--- Colorado weather.   :badmood:  Its been raining on and off the last entire two weekends in a row so Ive been unable to work outside.  Its supposed to be overcast and raining throughout the next week....through next weekend as well.  Total bummer.....may have a bit of seasonal depression here, not gonna lie.  I cant wait for the sun to come out someday.....Im gonna feel like a prisoner in solitary confinement when hes finally let out and into the light....the sunlight is gonna hurt so good!  ;D

Anyways. Ive had some time to think.  Im not sure I want to put a computer in this arcade cabinet.  Do I have ANY other options other than putting an NES or Playchoice 10 pcb with a NES adapter in here?  Any ideas, anybody?

Itd be so rad to get a jamma set up somehow.  It looks like there have been open source jamma pcbs in the works in the past but they never came to fruition? 

I saw this....which is the paradise arcade multi pcb arcadeshop ripoff board (I hate to support that, but Im curious)....it says it can load any rom....does that mean NES too?  Any idea?

http://www.paradisearcadeshop.com/classic-vertical/34-programmable-jamma-pcb.html (http://www.paradisearcadeshop.com/classic-vertical/34-programmable-jamma-pcb.html)

I'm 100% sure it's Arcade only. Plus, there was a game list, so it's not like you can just put ANY rom on it. In fact, it only supports 40 vertical games and 20 horizontal ones.
Title: Re: The Legend of Zelda.
Post by: Wyo on May 05, 2015, 12:35:35 am
Bummer.  I kinda figured, I was just hoping for a miracle. Haha.

Just got done watching this video....

https://www.youtube.com/watch?v=5aDyO7asVfI (https://www.youtube.com/watch?v=5aDyO7asVfI)

Man, this would be bad ass to have in this cabinet. Ironically, he pulls up The Legend of Zelda in the video too. Haha.  But Im looking at some serious $$$ if I wanted to pull it off.  Id basically have to pay...

150-200 for a Playchoice 10 PCB
100 for a Playchoice to NES adapter
135 for a Power Pak if I want multiple NES carts (I have an Everdrive N8 but Im reading it doesnt work with the adapter)
? for a Sanyo monitor
? for all the misc wiring, power supplies, etc. 

So yeah, it would be a lot of money.  Or I could just use a PC and all the stuff I already have.  Dammit.  It would be a sweet set up.
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on May 05, 2015, 12:47:44 am
I say do it. Cool factor > money.
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 05, 2015, 12:59:49 am
Griff-riching =/= cool factor
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 05, 2015, 01:03:21 am
But seriously, a MINIMUM of $385 just to play a console game on a cab? You can find a better use for your money.
Title: Re: The Legend of Zelda.
Post by: Wyo on May 05, 2015, 01:12:28 am
It would be really cool.....the more I look into it....the more I want to do it.  I think my goal of getting this done in 4 weeks is pretty much shot because of the weather, so I have plenty of time to figure things out I guess.

However, I think yotsuya is right.  Im looking at about $500-700 just to put a PC-10 in there.  Which again, would be so bad ass.....I love the NES.  But that would make this a $2000 build....which would hurt....but maybe not so much spread out over a year or so.

Maybe Ill stick the computer in there for now...and over the next year or so collect the parts and convert it to PC-10.   I think Im gonna get the NES adapter now....since those are limited runs and could be harder to source than then rest of the parts.

Thanks guys for the advice!   
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on May 05, 2015, 01:12:50 am
 >:D do it....  Doooooo it.

Title: Re: The Legend of Zelda.
Post by: yotsuya on May 05, 2015, 01:16:56 am
It's your money, my friend. I wouldn't do it, because quite frankly I don't think the replay value with Zelda is going to be there, and even at that, you're going to find a number of the NES games don't translate well to arcade controls. It's a fun novelty, yeah, but not at $500 to $700. But that's me. I'm gonna bow out of this one because you should make that decision, but let me finish with the fact that it's easy to spend other people's money.  :cheers:
Title: Re: The Legend of Zelda.
Post by: Wyo on May 05, 2015, 01:19:53 am
>:D do it....  Doooooo it.


Hahaha, youre killing me here.   ;D   Well see....once the cab is finished in a couple weeks Im gonna get serious about the artwork and electronics. 

It would be a sick set up for sure.
Title: Re: The Legend of Zelda.
Post by: Wyo on May 05, 2015, 01:25:20 am
It's your money, my friend. I wouldn't do it, because quite frankly I don't think the replay value with Zelda is going to be there, and even at that, you're going to find a number of the NES games don't translate well to arcade controls. It's a fun novelty, yeah, but not at $500 to $700. But that's me. I'm gonna bow out of this one because you should make that decision, but let me finish with the fact that it's easy to spend other people's money.  :cheers:

Solid advice for sure, and I totally appreciate it.  I definitely feel like I have an Angel sitting on one shoulder and a Devil on the other right now. Hahaha

At the end of the day, if I went with PC 10, Id basically have a Legend of Zelda themed PC-10.   That would be the only appeal of going that route for me.   



Title: Re: The Legend of Zelda.
Post by: yotsuya on May 05, 2015, 01:33:13 am
At the end of the day, if I went with PC 10, Id basically have a Legend of Zelda themed PC-10.   That would be the only appeal of going that route for me.

True, but it sounds like you want to put a multicart into the PC-10.... so at that point, why spend the money on a PC-10?

Maybe this line of thinking is triggered by your comments in the FIFJr thread that I read on KLOV.  :cheers:

Just food for thought. I'm sure whatever you do will be quality.
Title: Re: The Legend of Zelda.
Post by: Wyo on May 05, 2015, 02:16:14 am
At the end of the day, if I went with PC 10, Id basically have a Legend of Zelda themed PC-10.   That would be the only appeal of going that route for me.

True, but it sounds like you want to put a multicart into the PC-10.... so at that point, why spend the money on a PC-10?

Maybe this line of thinking is triggered by your comments in the FIFJr thread that I read on KLOV.  :cheers:

Just food for thought. I'm sure whatever you do will be quality.


Yeah, I think the main thing is that I dont want to spend anymore money than I have to....but at the same time I want to have the playability of many NES titles.  I dont want another FIFJ situation where I have a ton of money dumped into a cabinet that can only play one game.  I have all the arcade games I want to play on the DK:Pauline build with the Arcade SD.....so Im good there. 

This build is gonna be geared specifically for the NES.  That is why I was thinking PC-10....plus the ease of the plug and play system.  However, the cost may thwart that idea for now.

I originally planned an NES with the everdrive N8 in it....but I scrapped that idea for a few reasons.  One, the difficulty of sourcing a 4:3 LCD TV that would work with it, the lack of scanlines with a LCD TV, and the inabilty to coin up like at the arcade.

So I guess when it comes down it to, my choices are PC or PC 10.  Leaning towards the former just because of the cost effectiveness.  I may switch it out in the future....who knows. But you know how it is....many more projects planned so more than likely Ill be content once its all good to go.  Well see I guess.
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on May 05, 2015, 04:27:13 am
 :dunno  meh, i tried. :)

Title: Re: The Legend of Zelda.
Post by: edekoning on May 05, 2015, 04:32:33 am
...and even at that, you're going to find a number of the NES games don't translate well to arcade controls...
I dunno about that. The NES controller only had a d-pad, 4 buttons, and NO shoulder buttons. So controls wise it translates to arcade controls pretty much perfectly. And I am having a blast playing through the mega mans, marios, and zeldas with them :)
Title: Re: The Legend of Zelda.
Post by: Superfrog on May 05, 2015, 04:58:49 am
Why don't you go the cheap old  Xbox with CoinOps or Vision on it?
You can even add your own games to it and you can use a big crt tv so that will fit the whole picture perfectly  :cheers:

I did use it for my Popeye crt bartop and my Xbox arcade stick.
Tons of games and easy to use.

Good Luck  :dizzy:
Title: Re: The Legend of Zelda.
Post by: Vigo on May 05, 2015, 10:56:27 am
There is always next cab...  8)
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 05, 2015, 11:07:08 am
...and even at that, you're going to find a number of the NES games don't translate well to arcade controls...
I dunno about that. The NES controller only had a d-pad, 4 buttons, and NO shoulder buttons. So controls wise it translates to arcade controls pretty much perfectly. And I am having a blast playing through the mega mans, marios, and zeldas with them :)

Good thing I said "a number" and not "all", right?  :P

Try playing some of the sports games with arcade controls. The platformers you mentioned work nicely, but I found that the sports games didn't. Or maybe I'm just used to playing them with the D-Pad.  :cheers:
Title: Re: The Legend of Zelda.
Post by: Vigo on May 05, 2015, 11:18:54 am
There is a reason why my NES advantage was always collecting dust when I was a kid.
Title: Re: The Legend of Zelda.
Post by: Locke141 on May 05, 2015, 11:53:21 am
I think you get an original NES and do the RGB mod, disable lock out mod, replace the card slot and find an old RGB component CRT TV for less. You already have the Ever cart.

http://retrorgb.com/ (http://retrorgb.com/)

http://www.amazon.com/Nintendo-Cartridge-Slot-Replacement-Entertainment-System/dp/B004FO6PZG (http://www.amazon.com/Nintendo-Cartridge-Slot-Replacement-Entertainment-System/dp/B004FO6PZG)

https://www.ifixit.com/Guide/Disable+Nintendo+Entertainment+System+Lockout+Chip/15677 (https://www.ifixit.com/Guide/Disable+Nintendo+Entertainment+System+Lockout+Chip/15677)

A quick look ebay for a buy it now NES shows one for $78 shipped.

http://www.ebay.com/itm/Nintendo-Entertainment-System-Console-NES-Control-Deck-WORKS-Power-RF-Adapter-/171777075214?pt=LH_DefaultDomain_0&hash=item27feb6280e (http://www.ebay.com/itm/Nintendo-Entertainment-System-Console-NES-Control-Deck-WORKS-Power-RF-Adapter-/171777075214?pt=LH_DefaultDomain_0&hash=item27feb6280e)
Title: Re: The Legend of Zelda.
Post by: pbj on May 05, 2015, 12:10:59 pm
Just get a Famicom on a chip.  Nobody is going to walk up to your cabinet and demand Castlevania 3.

Title: Re: The Legend of Zelda.
Post by: Locke141 on May 05, 2015, 12:28:16 pm
Just get a Famicom on a chip.  Nobody is going to walk up to your cabinet and demand Castlevania 3.

If he is goes the way of emulation any way he can probably pick up an old PC with enough power of free. That would keep the options open to all the great games from the nes rom hacking scene.
Title: Re: The Legend of Zelda.
Post by: Wyo on May 06, 2015, 03:00:56 am
Well, great suggestions everybody!  Lets just say, my talent has never been on the technological side of the arcade building hobby....especially the PC side.  I can wire a jamma harness all day long...I think that is why I was trying to find an easy way out.

Anyway, I spent some time over at 34K's arcade tonight and I think he talked me down off the PC10 ledge for now.  So it looks like its back to its original plan with the PC and "EM YOU LA TION"! haha

So whenever the weather decides to not suck, (supposed to snow this weekend.  WTF, man? REally?) Ill get back on this thing.  Thanks again.
Title: Re: The Legend of Zelda.
Post by: Wyo on May 06, 2015, 03:02:21 am
Why don't you go the cheap old  Xbox with CoinOps or Vision on it?
You can even add your own games to it and you can use a big crt tv so that will fit the whole picture perfectly  :cheers:

I did use it for my Popeye crt bartop and my Xbox arcade stick.
Tons of games and easy to use.

Good Luck  :dizzy:

I watched your Popeye build before I registered here.....so awesome.  Ill check it out, thanks for the suggestion! 
Title: Re: The Legend of Zelda.
Post by: edekoning on May 06, 2015, 10:31:49 am
Try playing some of the sports games with arcade controls.
I never play(ed) sports games  :P

There is a reason why my NES advantage was always collecting dust when I was a kid.
You broke it? ;D

just say, my talent has never been on the technological side of the arcade building hobby....especially the PC side.
The software side can be confusing mostly due to a lack of proper documentation and a crappy user interface. Just recently I had to browse the RetroArch source code, just to find out how to manually change a keyboard mapping in some config file, as the GUI only supported changing gamepad mappings. --> crappy UI + crappy docs. But I'm sure we can help you out with that once the time comes ;)
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 06, 2015, 10:35:57 am
So whenever the weather decides to not suck, (supposed to snow this weekend.  WTF, man? REally?) Ill get back on this thing.  Thanks again.

Snow? It hit 100 here last week!
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 06, 2015, 10:37:18 am
Well, great suggestions everybody!  Lets just say, my talent has never been on the technological side of the arcade building hobby....especially the PC side.  I can wire a jamma harness all day long...I think that is why I was trying to find an easy way out.

Anyway, I spent some time over at 34K's arcade tonight and I think he talked me down off the PC10 ledge for now.  So it looks like its back to its original plan with the PC and "EM YOU LA TION"! haha

If you need help with the setup, my summer project is going to be making a Vs. out of near dead Nintendo cab I have, so I have a working Vs. setup already.
Title: Re: The Legend of Zelda.
Post by: reptileink on May 06, 2015, 12:10:52 pm
Been silently watching this build, and I must say I am impressed! Zelda is my all time favorite game on any platforms.
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on May 06, 2015, 12:47:26 pm
Wyo, why not a Pi?
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 06, 2015, 12:57:40 pm
Personally, I'd do a Pi if this were a bartop or something where space is at a premium. You can do so much more with a PC when you have the room. I have a Pi image that works great that I'm going to use in a barstick, but everything full-size gets a computer, where I can run nicer FEs, other software, and not have to compromise with older romsets.

Title: Re: The Legend of Zelda.
Post by: Locke141 on May 06, 2015, 04:29:42 pm
Just to be clear, is your current plan to have this build be a dedicated NES cab? If thats the goal and you don't care about other games/systems a $35 R-pi, a $15 NES on a chip system (+ your not cheep ever drive), a $20'ish Original Xbox running coinOPS, or even an old P4 PC that could probably be found for free would have enough power to run a what you need. There are trade offs between these options, but an old PC with a CRT monitor is probably the way to go, if all you want is NES games with out going all out a modded original NES.

http://www.element14.com/community/community/raspberry-pi/raspberrypi2?ICID=rpimain-feature-products (http://www.element14.com/community/community/raspberry-pi/raspberrypi2?ICID=rpimain-feature-products)

http://www.amazon.com/NES-Retro-Entertainment-System-Black-Nintendo/dp/B002RYLG4Q/ref=sr_1_3?s=videogames&ie=UTF8&qid=1430943496&sr=1-3&keywords=NES (http://www.amazon.com/NES-Retro-Entertainment-System-Black-Nintendo/dp/B002RYLG4Q/ref=sr_1_3?s=videogames&ie=UTF8&qid=1430943496&sr=1-3&keywords=NES)

Ebay for old Original Xbox

Craigslist or a post on face book may good way to find a free old PC that some one would love to have out of there house.
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 06, 2015, 04:33:04 pm
I don't see Wyo as being a guy worried about taking the cheap route. Use a nice computer, not a P4. You can get a Core2Duo for around the price of a Pi.
Title: Re: The Legend of Zelda.
Post by: Wyo on May 06, 2015, 06:17:21 pm
Just to be clear, is your current plan to have this build be a dedicated NES cab? If thats the goal and you don't care about other games/systems a $35 R-pi, a $15 NES on a chip system (+ your not cheep ever drive), a $20'ish Original Xbox running coinOPS, or even an old P4 PC that could probably be found for free would have enough power to run a what you need. There are trade offs between these options, but an old PC with a CRT monitor is probably the way to go, if all you want is NES games with out going all out a modded original NES.

http://www.element14.com/community/community/raspberry-pi/raspberrypi2?ICID=rpimain-feature-products (http://www.element14.com/community/community/raspberry-pi/raspberrypi2?ICID=rpimain-feature-products)

http://www.amazon.com/NES-Retro-Entertainment-System-Black-Nintendo/dp/B002RYLG4Q/ref=sr_1_3?s=videogames&ie=UTF8&qid=1430943496&sr=1-3&keywords=NES (http://www.amazon.com/NES-Retro-Entertainment-System-Black-Nintendo/dp/B002RYLG4Q/ref=sr_1_3?s=videogames&ie=UTF8&qid=1430943496&sr=1-3&keywords=NES)

Ebay for old Original Xbox

Craigslist or a post on face book may good way to find a free old PC that some one would love to have out of there house.


THanks for the suggestions.  The main problem with everything that you said is that I dont know what any of it means! haha  ;D  Im not that computer literate as far as programming, which is funny because Im a graphic designer. haha.  I actually had to get help with my FIFJ cab because I got so frustrated trying to direct boot the PC and I finally gave up.

Yeah, that was my intention with this cabinet.  A dedicated NES multi game is the goal for this cabinet.  That is why I was wanted to a PC 10 or use an NES.

Now Im hearing that front ends such as Hyperspin dont allow for coin up?  And it can only be set as free play?  So if true,  that defeats the purpose of having coin mechs....which is something I really wanted for this cabinet.  Did I hear correct?
Title: Re: The Legend of Zelda.
Post by: Wyo on May 06, 2015, 06:20:12 pm
I don't see Wyo as being a guy worried about taking the cheap route. Use a nice computer, not a P4. You can get a Core2Duo for around the price of a Pi.

Yeah, quality is really important to me...which does get expensive.  :dizzy:

  It would definitely be hard to justify such a huge cabinet for such a small pcb. The inside of the cab I built for my Arcade SD looks ridiculously empty. Haha.   But, I am open to ideas on the best way to get what I need in this thing...a NES multi game machine.
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 06, 2015, 06:28:31 pm
THanks for the suggestions.  The main problem with everything that you said is that I dont know what any of it means! haha  ;D  Im not that computer literate as far as programming, which is funny because Im a graphic designer. haha.  I actually had to get help with my FIFJ cab because I got so frustrated trying to direct boot the PC and I finally gave up.

Yeah, that was my intention with this cabinet.  A dedicated NES multi game is the goal for this cabinet.  That is why I was wanted to a PC 10 or use an NES.

Now Im hearing that front ends such as Hyperspin dont allow for coin up?  And it can only be set as free play?  So if true,  that defeats the purpose of having coin mechs....which is something I really wanted for this cabinet.  Did I hear correct?

Dude, this is your first rodeo, isn't it?  :cheers:

You don't need to coin up in Hyperspin, you coin up in game. However, NES games obviously didn't use coin up commands (unless they were Playchoice or Vs. versions). My cab is strictly going to run Vs. games, which use coin-up. But if you want to run all sorts of NES games that were never intended for the arcade, you're not going to be able to coin them up.
Title: Re: The Legend of Zelda.
Post by: Wyo on May 06, 2015, 07:03:55 pm
Haha, yeah.  Im not really that experienced with this stuff.

Well....THAT SUCKS! This has been an informative week Ill tell you that much.  So does that mean Im back to the PC 10 idea?  Please say YES! haha. 

I guess I confused MAME which does allow for coin up with whatever emulator I use for NES in Hyperspin.  I figured it all went through the front end which allowed for coin up like an arcade machine.  Thanks for verifying this for me.  Now I have more thinking to do.....
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 06, 2015, 07:21:39 pm
Haha, yeah.  Im not really that experienced with this stuff.

Well....THAT SUCKS! This has been an informative week Ill tell you that much.  So does that mean Im back to the PC 10 idea?  Please say YES! haha. 

I guess I confused MAME which does allow for coin up with whatever emulator I use for NES in Hyperspin.  I figured it all went through the front end which allowed for coin up like an arcade machine.  Thanks for verifying this for me.  Now I have more thinking to do.....
Look, I am totally happy helping you get the FE and every thing set up, depending on the route you want to go. Once you decide, let me know. I would ask guys on KLOV who do the multicart/Playchoice setup to make sure it does what you want it to.
Title: Re: The Legend of Zelda.
Post by: Wyo on May 06, 2015, 07:43:56 pm
Haha, yeah.  Im not really that experienced with this stuff.

Well....THAT SUCKS! This has been an informative week Ill tell you that much.  So does that mean Im back to the PC 10 idea?  Please say YES! haha. 

I guess I confused MAME which does allow for coin up with whatever emulator I use for NES in Hyperspin.  I figured it all went through the front end which allowed for coin up like an arcade machine.  Thanks for verifying this for me.  Now I have more thinking to do.....
Look, I am totally happy helping you get the FE and every thing set up, depending on the route you want to go. Once you decide, let me know. I would ask guys on KLOV who do the multicart/Playchoice setup to make sure it does what you want it to.


Appreciate it man!!! Thanks for all your input thus far too!
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 06, 2015, 07:54:07 pm
Haha, yeah.  Im not really that experienced with this stuff.

Well....THAT SUCKS! This has been an informative week Ill tell you that much.  So does that mean Im back to the PC 10 idea?  Please say YES! haha. 

I guess I confused MAME which does allow for coin up with whatever emulator I use for NES in Hyperspin.  I figured it all went through the front end which allowed for coin up like an arcade machine.  Thanks for verifying this for me.  Now I have more thinking to do.....
Look, I am totally happy helping you get the FE and every thing set up, depending on the route you want to go. Once you decide, let me know. I would ask guys on KLOV who do the multicart/Playchoice setup to make sure it does what you want it to.


Appreciate it man!!! Thanks for all your input thus far too!

No problem, man. I just want to make sure you get what you want in the end.
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on May 06, 2015, 08:08:25 pm
There's a brilliant idea. Take the $15 NES on a chip. De-case it, wire it in to your CP direct, pop your carts into it call it a day.  (I'd also decade the carts, but that's a look and feel thing.

(---steaming pile of meadow muffin---, I should do this for an upcoming project of mine...)
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on May 06, 2015, 08:13:13 pm
Here's a thought, the issue is "Arcade feel for a game that was never in an arcade (Origial TLOZ)", right? So, no "coin up" programmed into the NES cart, or any rom I'm aware of, of said game.

Could you just wire the "start" button to both the coin mech switches and a pair of start buttons on the CP so you can still "coin up" persay? 

Or did I miss something.
Title: Re: The Legend of Zelda.
Post by: juggle50 on May 06, 2015, 08:23:04 pm
That's a great idea actually.  You could drop a coin in mid game to pause too :).


Sent from my iPhone using Tapatalk
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 06, 2015, 08:27:26 pm
Most people map Start to P1 and Select to P2. Works well.
Title: Re: The Legend of Zelda.
Post by: Vigo on May 06, 2015, 08:35:49 pm
What you can do is map your coin as a game start for your front end. Highlight the game you want, toss in a quarter and the game will start. Not a common thing to do, but if you really want to utilize that coin mech for console emulators, that would workt. Not cost effective, but it would be cool to get custom tokens labeled as "Rupees" and have the cabinet taken them.


Title: Re: The Legend of Zelda.
Post by: yotsuya on May 06, 2015, 08:38:41 pm
That's a good idea, Vigo. Keep P1 as start with the actual Rom, but use coin for selection. Genius!
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on May 06, 2015, 08:48:18 pm
Custom tokens are not as expensive as you'd think...

http://m.aliexpress.com/search.htm?keywords=custom+token+coin (http://m.aliexpress.com/search.htm?keywords=custom+token+coin)
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 06, 2015, 08:49:02 pm
Well, one thing that Wyo should understand is that it will just basically turn the game on. He'll still need to push a button to start it. But I think that's a good idea, Vigo.
Title: Re: The Legend of Zelda.
Post by: Vigo on May 06, 2015, 09:05:55 pm
Well, one thing that Wyo should understand is that it will just basically turn the game on. He'll still need to push a button to start it. But I think that's a good idea, Vigo.

(https://cdn1.cdnme.se/cdn/7-1/2689100/images/2012/pic_201958395.jpg)
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 06, 2015, 09:12:44 pm
I keep forgetting you're the only ---maternal-smurf--- around here that has any sense.
Title: Re: The Legend of Zelda.
Post by: Vigo on May 06, 2015, 09:56:41 pm
 :lol Maybe sometimes. I have my bouts of insanity too.  :gobama

Title: Re: The Legend of Zelda.
Post by: RetroGreg on May 06, 2015, 10:42:51 pm
What you can do is map your coin as a game start for your front end. Highlight the game you want, toss in a quarter and the game will start. Not a common thing to do, but if you really want to utilize that coin mech for console emulators, that would workt. Not cost effective, but it would be cool to get custom tokens labeled as "Rupees" and have the cabinet taken them.

This is a great idea for the coin up!
Title: Re: The Legend of Zelda.
Post by: Wyo on May 07, 2015, 12:01:47 am
So basically what you guys are all saying is, it would be cheaper for me to fly one of you out to Denver and help me set this up on the PC side then it would be for me to install a PC-10 in this thing? Haha

No, the problem Im having in understanding what you are all suggesting is because of an unfamiliarity with Hyperspin and how it works.  However, Im sure it makes perfect sense and once I get to that point where I get a PC and play around with it....I will know exactly how to configure the wiring.  Appreciate all the great ideas that are helping me take this cab where I want it to go!  :cheers:
Title: Re: The Legend of Zelda.
Post by: Locke141 on May 07, 2015, 12:01:52 am
I don't see Wyo as being a guy worried about taking the cheap route. Use a nice computer, not a P4. You can get a Core2Duo for around the price of a Pi.

I was trying to make the point that NES games will run fine through emulations on very older low power hardware. A Core2Duo would open up more options for FE.

 Hyperspin is not the most user friendly FE you may want to look at some other options for your first build.

Vego, I love you coin up idea.
Title: Re: The Legend of Zelda.
Post by: Wyo on May 07, 2015, 12:04:38 am
There's a brilliant idea. Take the $15 NES on a chip. De-case it, wire it in to your CP direct, pop your carts into it call it a day.  (I'd also decade the carts, but that's a look and feel thing.

(---steaming pile of meadow muffin---, I should do this for an upcoming project of mine...)

What are you saying here Chance?  De case a NES and wire the internals directly to the CP?  If so, I actually considered doing that....that was my first plan.  I was just going to load it with the Everdrive.  That whole idea got sidetracked when I decided I wanted this thing to coin up. haha
Title: Re: The Legend of Zelda.
Post by: Wyo on May 07, 2015, 12:09:31 am
What you can do is map your coin as a game start for your front end. Highlight the game you want, toss in a quarter and the game will start. Not a common thing to do, but if you really want to utilize that coin mech for console emulators, that would workt. Not cost effective, but it would be cool to get custom tokens labeled as "Rupees" and have the cabinet taken them.


 I think I understand what you are suggesting here....and that sounds like a great idea.   I can wire both the P1 start and the coin mechs together.  That way, if I get tired of the novelty of coining up, I can just skip it.  Great solution! 
Title: Re: The Legend of Zelda.
Post by: Wyo on May 07, 2015, 12:14:01 am





 Hyperspin is not the most user friendly FE you may want to look at some other options for your first build.



Do you have a suggestion as far as a better front end that would work for what Im going for? I know of the others....I think I just picked this one because everybody else seems to be doing it. haha.
Title: Re: The Legend of Zelda.
Post by: Locke141 on May 07, 2015, 12:24:05 am
Do you have a suggestion as far as a better front end that would work for what Im going for? I know of the others....I think I just picked this one because everybody else seems to be doing it. haha.

Attract mode is open, free, quick and EZ to set up. I have not tryed this to do it but to says you can import Mala temples.
http://attractmode.org (http://attractmode.org)

Atomic FE is older and no longer supported but will run on older hardware and is simpler the hyper spin. It has everything you need.
 http://www.atomicfe.com (http://www.atomicfe.com) 

You may want to look at the wiki there is a huge list with descriptions.

http://newwiki.arcadecontrols.com/index.php?title=Front-Ends (http://newwiki.arcadecontrols.com/index.php?title=Front-Ends)
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 07, 2015, 01:09:39 am
It's not like some of us don't have perfectly working Hyperspin setups that we keep using because, well, they actually work. Its not like you can't copy the setup from one drive to another. I've been using the same Hyperspin setup for 5 years with no issues, on many different machines.

Maybe you need to figure out exactly what you want, and the rest of us idea men should shut up until you get there.
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 07, 2015, 01:14:19 am
What you can do is map your coin as a game start for your front end. Highlight the game you want, toss in a quarter and the game will start. Not a common thing to do, but if you really want to utilize that coin mech for console emulators, that would workt. Not cost effective, but it would be cool to get custom tokens labeled as "Rupees" and have the cabinet taken them.


 I think I understand what you are suggesting here....and that sounds like a great idea.   I can wire both the P1 start and the coin mechs together.  That way, if I get tired of the novelty of coining up, I can just skip it.  Great solution!
I wouldn't physically wire the coin slots to player one start, as that could cause issues with different games. You can always just reassign the key in the front end if you get tired of coining up to select a game.
Title: Re: The Legend of Zelda.
Post by: Wyo on May 07, 2015, 01:32:17 am
It's not like some of us don't have perfectly working Hyperspin setups that we keep using because, well, they actually work. Its not like you can't copy the setup from one drive to another. I've been using the same Hyperspin setup for 5 years with no issues, on many different machines.

Maybe you need to figure out exactly what you want, and the rest of us idea men should shut up until you get there.

Something I didnt know.

Nah man, its everybody's ideas and brainstorming are helping to lead me towards my decision.  Im not trying to waste anybody's time.  The electronic aspect of this build was the one thing I was unsure about.   Im trying to weigh all the options and what all will be involved before I commit the money towards a solution.   Anyway...Ive learned a lot this week and Ill definitely keep it in mind.

Looking forward to getting back to work next week when the weather gets better.  Hope to have a real update soon. 

Title: Re: The Legend of Zelda.
Post by: yotsuya on May 07, 2015, 02:00:12 am
It's not like some of us don't have perfectly working Hyperspin setups that we keep using because, well, they actually work. Its not like you can't copy the setup from one drive to another. I've been using the same Hyperspin setup for 5 years with no issues, on many different machines.

Maybe you need to figure out exactly what you want, and the rest of us idea men should shut up until you get there.

Something I didnt know.

Nah man, its everybody's ideas and brainstorming are helping to lead me towards my decision.  Im not trying to waste anybody's time.  The electronic aspect of this build was the one thing I was unsure about.   Im trying to weigh all the options and what all will be involved before I commit the money towards a solution.   Anyway...Ive learned a lot this week and Ill definitely keep it in mind.

Looking forward to getting back to work next week when the weather gets better.  Hope to have a real update soon.

We're all trying to help, bro.  :cheers:
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on May 07, 2015, 08:46:53 am
Yot's also knows I have a strong hatred for the overly complex coding abomination that You all refer to as Hyperspin. ;D

I love Denver, I was there at Mile High for a paintball tournament back in 2004, always wanted to come back. Plus, if Johns Arcade has taught me anything there are a few arcade gems in your state. Love the airport too, out of all of the ones I've been too, it's a favourite for sure.

Yes, I was thinking de-case a NES and de-case a copy of Zelda. Mount that on the wall inside the cab and be done. I'd use those $15 NES on a chip for a couple reasons: don't destroy a NES or the Nintendo gods will smite you, they're cheap, they're modern hardware, they don't have the complexity of the slot load tray. Oh and if you destroy a NES the Nintendo gods WILL smite you.
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on May 07, 2015, 09:03:24 am
Oh, and I forgot to mention, those NES flash carts look pretty bad ass. I just wouldn't decase them on account of how pricey they are.

I've been going back and forth on the gutts for a Mario Bros Cabaret, and between a Pi, arcade SD, PC, PC10, stock hardware, and a NES, I'm stuck too. But that's future Chance problems. Personally I'll probably go Pi because I can coin up in game. For TLOZ that's the one biggest non-arcade hurdle you'll have. ...unless someone wants to modify the code in the rom for you to really be "arcade authentic".
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 07, 2015, 10:16:10 am
I think Hyperspin gets a bad rap sometimes. You can make it as simple or as flashy as you want it to be, you don't have to use individual game themes at all, and once you have a working setup, you can keep using it as many times as you want.
Title: Re: The Legend of Zelda.
Post by: Locke141 on May 07, 2015, 10:34:33 am
I like Hyperspin, but I think there are EZ'er to setup front ends that will do every thing you need for a build dedicated to just one system.

If I doing a dedicated build for NES games as my first MAME build and I was not comfortable with the software side of things, I'd probably use Attract mode on the best cheep used PC I could find. That way I could spend my time working on customizing the team.   

The front end is not something you need to sweet over now any way. First decide if you want to use a PC (I would). Then down load a NES Emulator and go find the rome you think you want. Then you can try to set up a front end you can find help here with with all that. If you find ones to hard or doesn't give the look/feel you want you can just try another one.     
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 07, 2015, 10:42:32 am
I prefer browsing by ImageList, myself. Text lists look so inelegant compared to images, especially when you start dealing with rom revision add on text. That's why I also like AtomicFE.
Title: Re: The Legend of Zelda.
Post by: BorgDog on May 07, 2015, 11:17:22 am
I prefer browsing by ImageList, myself. Text lists look so inelegant compared to images, especially when you start dealing with rom revision add on text. That's why I also like AtomicFE.

I'm using Mala and image lists as well, pretty easy to setup, fairly lightweight, and can be as complicated or simple as you want.. I go simple because it's just me 99% of the time and I know what I want to play and don't need bells, whistles, videos, music whatever to get there.
Title: Re: The Legend of Zelda.
Post by: Vigo on May 07, 2015, 11:28:27 am
Let me play devils advocate for a second here,because I don't want to be suggesting feature creep, and an nintendo cab shouldn't have too complex of a control layout, but have you considered trying to get a bulk of the top down Zeldas on your cab? If you don't mind a blown up handheld screen on your monitor, there are a bunch of games like minish cap, oracle of ages/seasons, links awakening dx, etc. And of course Link to the past from the SNES. I am pretty sure you would only need 4 play buttons (+ select and start) to get most of them to play.

And if you are adventerous, you can have it play Zelda II and those wacky CD-i Zelda games (http://www.hardcoregaming101.net/zeldacdi/zeldacdi.htm) games.

(http://img1.wikia.nocookie.net/__cb20091010125625/zelda/images/thumb/6/65/FMV_(The_Faces_of_Evil).png/500px-FMV_(The_Faces_of_Evil).png)
Title: Re: The Legend of Zelda.
Post by: Superfrog on May 07, 2015, 11:48:39 am
My first two bartops where with Mala and that was easy to do and looked good.
With my KISS pinball I did use HyperSpin and it was a  :censored: :censored: :censored: to setup ( and I have a lot of patient ) I would liked to have more emulators on it, but it took a LOTTTTT of time and struggle  :banghead:
At the end, HyperSpin looked great but it is a little bit overkill with all the animations and structure.
Male is easy to setup and use and even with a Image list and video playback it looks and feels great and peaceful  :laugh2: When you scroll tho ALLLLL the emulators and games in HyperSpin, it's a lot of noise and animations you have to dig into  :dizzy:

There are a lot of nice templates out there for Mala.
Just to give you some things to think about it  :laugh2:

Good Luck and wish you lots of wisdom  :notworthy:
Title: Re: The Legend of Zelda.
Post by: Vigo on May 07, 2015, 11:58:40 am
One caveat with using mala without mame, It will not function without a copy of mame. What you will need to do is just toss in a null copy of mame and set up custom menu so it will never look for the mame list.
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 07, 2015, 12:00:44 pm
I'm sure Mala works fine - I've just never used it. My point is that Hyperspin isn't as hard to setup as people seem to make it, and once you have it set up, you can recycle that setup in perpetuity.
Title: Re: The Legend of Zelda.
Post by: Locke141 on May 07, 2015, 01:13:41 pm
Attracrmode as of Feb 25, 215 "Added ability to display MaLa layouts (vertical and horizontal) beta" and as a plus it under active development. It also supports image lists.

If its an NES dedicated build Rom revisions are not an issue.
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 07, 2015, 01:17:48 pm
Attracrmode as of Feb 25, 215 "Added ability to display MaLa layouts (vertical and horizontal) beta" and as a plus it under active development. It also supports image lists.

If its an NES dedicated build Rom revisions are not an issue.

Uncle. Uncle.

(http://kissflipping.com/wp-content/uploads/2010/04/uncle.jpg)
Title: Re: The Legend of Zelda.
Post by: Wyo on May 07, 2015, 08:26:25 pm
Oh, and I forgot to mention, those NES flash carts look pretty bad ass. I just wouldn't decase them on account of how pricey they are.

I've been going back and forth on the gutts for a Mario Bros Cabaret, and between a Pi, arcade SD, PC, PC10, stock hardware, and a NES, I'm stuck too. But that's future Chance problems. Personally I'll probably go Pi because I can coin up in game. For TLOZ that's the one biggest non-arcade hurdle you'll have. ...unless someone wants to modify the code in the rom for you to really be "arcade authentic".

Heres my Everdrive N8 that I originally intended for this build.  I bought the bare pcb from stoneagegamer.com and modded and painted a cart for it.  From what I understand, it doesnt work with the PC10.....but the Power Pak does.  Its a rad flash cart though, I love it!  The only way Id ever be able to play games like Little Samson, etc.

(http://i58.photobucket.com/albums/g275/sbahman/DSC06791.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06791.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC06792.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC06792.jpg.html)
Title: Re: The Legend of Zelda.
Post by: Wyo on May 07, 2015, 08:28:26 pm
Yot's also knows I have a strong hatred for the overly complex coding abomination that You all refer to as Hyperspin. ;D

I love Denver, I was there at Mile High for a paintball tournament back in 2004, always wanted to come back. Plus, if Johns Arcade has taught me anything there are a few arcade gems in your state. Love the airport too, out of all of the ones I've been too, it's a favourite for sure.

Yes, I was thinking de-case a NES and de-case a copy of Zelda. Mount that on the wall inside the cab and be done. I'd use those $15 NES on a chip for a couple reasons: don't destroy a NES or the Nintendo gods will smite you, they're cheap, they're modern hardware, they don't have the complexity of the slot load tray. Oh and if you destroy a NES the Nintendo gods WILL smite you.


Youve mentioned a "$15 NES on a chip" a couple times....what exactly are you talking about?  Maybe I should use google? Haha
Title: Re: The Legend of Zelda.
Post by: Wyo on May 07, 2015, 08:31:58 pm
Let me play devils advocate for a second here,because I don't want to be suggesting feature creep, and an nintendo cab shouldn't have too complex of a control layout, but have you considered trying to get a bulk of the top down Zeldas on your cab? If you don't mind a blown up handheld screen on your monitor, there are a bunch of games like minish cap, oracle of ages/seasons, links awakening dx, etc. And of course Link to the past from the SNES. I am pretty sure you would only need 4 play buttons (+ select and start) to get most of them to play.

And if you are adventerous, you can have it play Zelda II and those wacky CD-i Zelda games (http://www.hardcoregaming101.net/zeldacdi/zeldacdi.htm) games.

(http://img1.wikia.nocookie.net/__cb20091010125625/zelda/images/thumb/6/65/FMV_(The_Faces_of_Evil).png/500px-FMV_(The_Faces_of_Evil).png)

You know, when I first started this build I intended to make this a cab that could play both NES and SNES games...mostly because I wanted "A Link to the Past" since that is my favorite Zelda game.  But then after discussing it with everybody on here....I decided that I think Im going to keep this strictly an NES cabinet with a four button control panel.  A,B, Select and Start.  :)

My OCD is starting to get over the idea of "coining up" at this point.  Im thinking I will just do faux coin mechs like original Disney FIFJ cabs have. 
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on May 07, 2015, 08:57:08 pm
Youve mentioned a "$15 NES on a chip" a couple times....what exactly are you talking about?  Maybe I should use google? Haha

...a $15 NES on a chip system...

...

http://www.amazon.com/NES-Retro-Entertainment-System-Black-Nintendo/dp/B002RYLG4Q/ref=sr_1_3?s=videogames&ie=UTF8&qid=1430943496&sr=1-3&keywords=NES (http://www.amazon.com/NES-Retro-Entertainment-System-Black-Nintendo/dp/B002RYLG4Q/ref=sr_1_3?s=videogames&ie=UTF8&qid=1430943496&sr=1-3&keywords=NES)

...


This.  ;D
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on May 07, 2015, 08:58:56 pm
What about using the same layout as the Vs CP's, that way you an have 2-player NES, drill a couple extra holes at the top and you can have start/select for each.  Just mod a Vs panel, this are so easy to come by these days.
Title: Re: The Legend of Zelda.
Post by: Wyo on May 07, 2015, 09:17:24 pm
Youve mentioned a "$15 NES on a chip" a couple times....what exactly are you talking about?  Maybe I should use google? Haha

...a $15 NES on a chip system...

...

http://www.amazon.com/NES-Retro-Entertainment-System-Black-Nintendo/dp/B002RYLG4Q/ref=sr_1_3?s=videogames&ie=UTF8&qid=1430943496&sr=1-3&keywords=NES (http://www.amazon.com/NES-Retro-Entertainment-System-Black-Nintendo/dp/B002RYLG4Q/ref=sr_1_3?s=videogames&ie=UTF8&qid=1430943496&sr=1-3&keywords=NES)

...


This.  ;D


Ahhhhhh.....so its just a fancy way of saying a clone system. haha   I actually looked into those systems at the start of the build as well.  The issue I was running into was compatibility with the Everdrive....a lot of them are sketchy when it comes to the roms and since this was gonna be a NES multicade I wanted to make sure it would work. 
Title: Re: The Legend of Zelda.
Post by: Vigo on May 07, 2015, 09:33:50 pm
You know, when I first started this build I intended to make this a cab that could play both NES and SNES games...mostly because I wanted "A Link to the Past" since that is my favorite Zelda game.  But then after discussing it with everybody on here....I decided that I think Im going to keep this strictly an NES cabinet with a four button control panel.  A,B, Select and Start.  :)

My OCD is starting to get over the idea of "coining up" at this point.  Im thinking I will just do faux coin mechs like original Disney FIFJ cabs have.

Way to be!  :cheers: If you are gonna feel good about sticking with the original Zelda, then say no more. Simple is the way to go.

Curious, are you gonna label your buttons?

Title: Re: The Legend of Zelda.
Post by: Wyo on May 07, 2015, 11:08:45 pm
You know, when I first started this build I intended to make this a cab that could play both NES and SNES games...mostly because I wanted "A Link to the Past" since that is my favorite Zelda game.  But then after discussing it with everybody on here....I decided that I think Im going to keep this strictly an NES cabinet with a four button control panel.  A,B, Select and Start.  :)

My OCD is starting to get over the idea of "coining up" at this point.  Im thinking I will just do faux coin mechs like original Disney FIFJ cabs have.

Way to be!  :cheers: If you are gonna feel good about sticking with the original Zelda, then say no more. Simple is the way to go.

Curious, are you gonna label your buttons?

Yeah, I think so!  I think that would be really cool.  I also like the rupees idea for the insert coin sticker....so Im totally going to use that.

You know, it has dawned on me that if I was better at time management I would have used this last three weeks of bad weather indoors designing the artwork....but Ive been to busy being irritated that I cant be outside finishing my cabinet. Haha. 

But after the snow this weekend, were supposed to get some SUNSHINE!!!  SO. FREAKING. AMPED!
Title: Re: The Legend of Zelda.
Post by: Locke141 on May 08, 2015, 12:09:21 am
I wouldn't go the NES on a chip root. I'v been told they can be buggy and you would  have to hack the controllers.

At some point I pointed out that an original NES with the lock out chip disabled, the card slot fixed/replaced, and a RGB mode pared with a CRT TV would be much cheeper the what you were thinking of spending for that modded PC-10. I wouldn't go that way ether, unless you wanted original hard ware and the best image posable.

PC based NES Emulations is pretty solid even on older an older PC. 

What about using the same layout as the Vs CP's, that way you an have 2-player NES, drill a couple extra holes at the top and you can have start/select for each.  Just mod a Vs panel, this are so easy to come by these days.
That sounds cool.
 
Title: Re: The Legend of Zelda.
Post by: Blackfoot on May 08, 2015, 10:31:15 am
Long time lurker, first time posting, but this thread may be useful:

http://forum.arcadecontrols.com/index.php?topic=73545.0 (http://forum.arcadecontrols.com/index.php?topic=73545.0)

What if you used Mame to emulate PC-10, and used PC-10 to coin-up. 
Title: Re: The Legend of Zelda.
Post by: reptileink on May 08, 2015, 10:44:25 am
Getting even more giddy as this goes along!
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 08, 2015, 10:50:44 am
I've tinkered with the PC-10 setup in MAME. To be honest, I think it's worthless to do. PC-10 acts as a FE, if you will, and a timer. Rather than do that, if he's going to use a PC to emulate, I would just have a regular FE that loaded the NES roms. Why keep feeding the machine coins for more time? It might be novel at first, but I think it would get tiresome after a while.
Title: Re: The Legend of Zelda.
Post by: Nephasth on May 08, 2015, 11:00:35 am
Denver is only a short drive down I25 from me...
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 08, 2015, 11:01:57 am
Denver is only a short drive down I25 from me...

Keep going until you get to Phoenix...
Title: Re: The Legend of Zelda.
Post by: pbj on May 08, 2015, 11:43:52 am
Denver is only a short drive down I25 from me...

Keep going until you get to Phoenix...

Don't forget Winona.

Title: Re: The Legend of Zelda.
Post by: yotsuya on May 08, 2015, 11:45:29 am
Denver is only a short drive down I25 from me...

Keep going until you get to Phoenix...

Don't forget Winona.
Kingman... Barstow... San Bernardino...
Title: Re: The Legend of Zelda.
Post by: BorgDog on May 08, 2015, 01:09:51 pm
Denver is only a short drive down I25 from me...

Keep going until you get to Phoenix...

Don't forget Winona.
Kingman... Barstow... San Bernardino...

skip all that and just stop and stand on a corner in Winslow
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 08, 2015, 01:18:19 pm
Denver is only a short drive down I25 from me...

Keep going until you get to Phoenix...

Don't forget Winona.
Kingman... Barstow... San Bernardino...

skip all that and just stop and stand on a corner in Winslow
Been there, done that. :cheers:
Title: Re: The Legend of Zelda.
Post by: BorgDog on May 08, 2015, 01:31:21 pm
Denver is only a short drive down I25 from me...

Keep going until you get to Phoenix...

Don't forget Winona.
Kingman... Barstow... San Bernardino...

skip all that and just stop and stand on a corner in Winslow
Been there, done that. :cheers:

Me too.  :cheers:  same road trip spent a night in a teepee at the Wigwam Motel...  :dunno   
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 08, 2015, 01:32:42 pm
Denver is only a short drive down I25 from me...

Keep going until you get to Phoenix...

Don't forget Winona.
Kingman... Barstow... San Bernardino...

skip all that and just stop and stand on a corner in Winslow
Been there, done that. :cheers:

Me too.  :cheers:  same road trip spent a night in a teepee at the Wigwam Motel...  :dunno   
I was on a Greyhound bus bound for Albuquerque. We stopped there at like 2 AM. That was an adventure.
Title: Re: The Legend of Zelda.
Post by: Slippyblade on May 08, 2015, 03:36:30 pm
I got rear ended by a semi truck outside Winslow...  Close enough?
Title: Re: The Legend of Zelda.
Post by: Wyo on May 08, 2015, 11:27:11 pm
Denver is only a short drive down I25 from me...

Keep going until you get to Phoenix...

Don't forget Winona.
Kingman... Barstow... San Bernardino...

skip all that and just stop and stand on a corner in Winslow
Been there, done that. :cheers:

Me too.  :cheers:  same road trip spent a night in a teepee at the Wigwam Motel...  :dunno   
I was on a Greyhound bus bound for Albuquerque. We stopped there at like 2 AM. That was an adventure.


First of all, quite the irrelevant conversation.  Second of all, CAN I COME?  Will there be snow there?  Because if not....Im driving! haha  ;D
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 08, 2015, 11:27:57 pm
You should take it as a badge of honor that we care enough about your thread to derail it. :-)
Title: Re: The Legend of Zelda.
Post by: Wyo on May 08, 2015, 11:28:38 pm
Denver is only a short drive down I25 from me...

Where are you?  Have I met you at any of the Denver get togethers?  :cheers:
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 08, 2015, 11:28:59 pm
Actually, you should make plans to come to ZapCon next year. Neph made the drive here from Cheyenne.
Title: Re: The Legend of Zelda.
Post by: Wyo on May 08, 2015, 11:30:02 pm
You should take it as a badge of honor that we care enough about your thread to derail it. :-)

Oh, I do, I do. Haha.  Wheres Zapcon at?
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 08, 2015, 11:30:47 pm
The Phoenix area. April 18th or so, next year.
Title: Re: The Legend of Zelda.
Post by: Wyo on May 08, 2015, 11:49:17 pm
The Phoenix area. April 18th or so, next year.

Ill have to check it out.  Im a big fan of road trips.  Already made Grinkfest an annual tradition.  Thats a good time!
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 08, 2015, 11:50:03 pm
I'm actually going to try and do Grinkfest this year. :cheers:
Title: Re: The Legend of Zelda.
Post by: Wyo on May 09, 2015, 12:08:52 am
I'm actually going to try and do Grinkfest this year. :cheers:

Sick dude!  Itll be good to meet you!  Its a blast!  Are you going to fly? 
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 09, 2015, 12:10:11 am
I plan to road trip that mofo.... Phoenix to Boise and back!
Title: Re: The Legend of Zelda.
Post by: Wyo on May 09, 2015, 12:32:07 am
I plan to road trip that mofo.... Phoenix to Boise and back!

Well, if you are going thru Denver itd be rad if you met up with the caravan from Colorado.  Last year there was only four of us....but I gotta feeling theres gonna be a lot of us this year! ha.
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 09, 2015, 12:33:00 am
Hmmmm..... maybe we can sync routes...
Title: Re: The Legend of Zelda.
Post by: Wyo on May 09, 2015, 01:03:17 am
Long time lurker, first time posting, but this thread may be useful:

http://forum.arcadecontrols.com/index.php?topic=73545.0 (http://forum.arcadecontrols.com/index.php?topic=73545.0)

What if you used Mame to emulate PC-10, and used PC-10 to coin-up.

Thanks for the info.  :cheers: I think that would be great, except I wouldnt be able to coin up and play NES games like Zelda.  The appeal of the PC10 was being able to use an NES flash card to play all the non PC10 games like Zelda, etc.

I think Im slowly accepting the fact that I wont be coining up and this is going to be a PC build.   It seems to be the general consensus as far as the best way to do it, so I will listen to the advice here and roll with it.  Anyway, the FIFJ cabs Disney built dont coin up, so I guess this one doesnt need to either. 

On my other Nintendo builds I do have coin mechs, but I have yet to use them.  I just hit a coin up button under the speaker panel.  I just thought the option of coining up was cool....but I can live without it.  So PC it is.  Thanks guys.

P.S. Yotsuya, that would be cool.  We take the 80 across Wyoming and through Utah into Idaho.  Avoid Wyoming if you can. (and before anybody from Wyoming says anything, Im UW alumni and lived through the frigid 10 month long winters....so I think Ive earned the right to talk trash) Haha.
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 09, 2015, 01:54:05 am

P.S. Yotsuya, that would be cool.  We take the 80 across Wyoming and through Utah into Idaho.  Avoid Wyoming if you can. (and before anybody from Wyoming says anything, Im UW alumni and lived through the frigid 10 month long winters....so I think Ive earned the right to talk trash) Haha.

Mapping it out, it looks like Phoenix to Las Vegas, then all the way north through Nevada up to Idaho and then Boise.
Title: Re: The Legend of Zelda.
Post by: Nephasth on May 09, 2015, 05:08:02 pm
P.S. Yotsuya, that would be cool.  We take the 80 across Wyoming and through Utah into Idaho.  Avoid Wyoming if you can. (and before anybody from Wyoming says anything, Im UW alumni and lived through the frigid 10 month long winters....so I think Ive earned the right to talk trash) Haha.

UW alumni.. Pfft... Don't make me change your username to "Greenie".

 ;)

For those who don't know what a greenie is... http://www.movoto.com/blog/opinions/moving-to-wyoming/ (http://www.movoto.com/blog/opinions/moving-to-wyoming/)
Title: Re: The Legend of Zelda.
Post by: dmckean on May 09, 2015, 05:29:20 pm

Thanks for the info.  :cheers: I think that would be great, except I wouldnt be able to coin up and play NES games like Zelda.  The appeal of the PC10 was being able to use an NES flash card to play all the non PC10 games like Zelda, etc.

I think Im slowly accepting the fact that I wont be coining up and this is going to be a PC build.   It seems to be the general consensus as far as the best way to do it, so I will listen to the advice here and roll with it.  Anyway, the FIFJ cabs Disney built dont coin up, so I guess this one doesnt need to either. 
[/quote]

You can always just run the PC10 rom in an emulator and still coin up.
Title: Re: The Legend of Zelda.
Post by: 34k on May 09, 2015, 09:13:27 pm
Mapping it out, it looks like Phoenix to Las Vegas, then all the way north through Nevada up to Idaho and then Boise.

That sounds like our routes would cross around Salt Lake on I-15.
Title: Re: The Legend of Zelda.
Post by: Wyo on May 09, 2015, 10:04:59 pm
P.S. Yotsuya, that would be cool.  We take the 80 across Wyoming and through Utah into Idaho.  Avoid Wyoming if you can. (and before anybody from Wyoming says anything, Im UW alumni and lived through the frigid 10 month long winters....so I think Ive earned the right to talk trash) Haha.

UW alumni.. Pfft... Don't make me change your username to "Greenie".

 ;)

For those who don't know what a greenie is... http://www.movoto.com/blog/opinions/moving-to-wyoming/ (http://www.movoto.com/blog/opinions/moving-to-wyoming/)


HAHA!  Well, I dont know if Id qualify.  I graduated five years ago and Ive only been back to the state 3-4 times since. 6 years was enough time for me. Haha.   Actually, with the 2-4 inches of snow coming this weekend I feeling like Im back in Wyoming.....I remember sitting in the school library during summer school watching a mid june blizzard. 

Anyway, its gonna be another one of those weekends this weekend....hopefully when the sun comes out on monday I can get some work done.
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 09, 2015, 11:47:45 pm
Mapping it out, it looks like Phoenix to Las Vegas, then all the way north through Nevada up to Idaho and then Boise.

That sounds like our routes would cross around Salt Lake on I-15.
The route I looked at wouldn't take us through Utah at all.
Title: Re: The Legend of Zelda.
Post by: 34k on May 10, 2015, 02:11:46 am
Mapping it out, it looks like Phoenix to Las Vegas, then all the way north through Nevada up to Idaho and then Boise.

That sounds like our routes would cross around Salt Lake on I-15.
The route I looked at wouldn't take us through Utah at all.

Ahh right. I was assuming interstates, but looking at the map that doesn't make a whole lot of sense.
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 10, 2015, 02:13:06 am
Mapping it out, it looks like Phoenix to Las Vegas, then all the way north through Nevada up to Idaho and then Boise.

That sounds like our routes would cross around Salt Lake on I-15.
The route I looked at wouldn't take us through Utah at all.

Ahh right. I was assuming interstates, but looking at the map that doesn't make a whole lot of sense.
Yeah, the only thing is that the drive from Vegas to Idaho is filled with a whole lotta nuthin'.
Title: Re: The Legend of Zelda.
Post by: 34k on May 10, 2015, 02:23:59 am
Mapping it out, it looks like Phoenix to Las Vegas, then all the way north through Nevada up to Idaho and then Boise.

That sounds like our routes would cross around Salt Lake on I-15.
The route I looked at wouldn't take us through Utah at all.

Ahh right. I was assuming interstates, but looking at the map that doesn't make a whole lot of sense.
Yeah, the only thing is that the drive from Vegas to Idaho is filled with a whole lotta nuthin'.

It may be long and boring, but at least it isn't wyoming.

Well, our routes will cross at the bar at Grinkers then! Unless you don't drink, in which case, ---fudgesicle--- it, I give up.
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 10, 2015, 02:25:07 am
Oh, you don't have to worry about the drinking,  bro. :cheers:
Title: Re: The Legend of Zelda.
Post by: Wyo on May 10, 2015, 08:11:12 pm
Im gonna start drinking if it doesnt get sunny soon.  Haha   :blah: I know, I know.  Anyway, Grinkers is going to be B.A. I cant wait for that and meeting up with you guys. 

I knew that 34K would chime in as soon as the topic of Wyoming came up....that was the most depressing part of our road trip.  Both ways, as soon as we hit the Wyoming border on the 80, the conversation in the car immediately turned depressing....like seriously depressing.......how are we going to avoid that this year? 

WORK WILL COMMENCE TOMORROW!   
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 10, 2015, 08:20:26 pm
Sorry you're having crummy weather. I guess I won't tell you I'm going out right now to grill some steaks for Mother's Day.
Title: Re: The Legend of Zelda.
Post by: Wyo on May 10, 2015, 08:58:09 pm
Sorry you're having crummy weather. I guess I won't tell you I'm going out right now to grill some steaks for Mother's Day.

Yeah, thats a pretty ---smurfy--- thing to say to me right now. Haha.  Truth is, I was born and raised in San Diego....which is why Im such a whiny beeeotch.  ::) But really, its really because I have to work outdoors.  If I had a shop, ID BE IN HEAVEN! But then, wouldnt we all? Haha
Title: Re: The Legend of Zelda.
Post by: Wyo on May 11, 2015, 10:31:57 pm
FINALLY!!! SOME SUNSHINE!!!!  My eyes hurt so bad, it was so bright out today!  After three weeks of miserable weather, the sun finally came out so I could get some work done!  :applaud:

(http://i58.photobucket.com/albums/g275/sbahman/DSC07098.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07098.jpg.html)

The first thing I did was cut the perforated metal to make my speaker panel, and also the vent for the back door.  I made extra vents because I needed to install those onto my FIFJ cab and my DK:Pauline from last summer.  I saved an extra one for my next, and last Nintendo build coming this summer.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07103.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07103.jpg.html)

Test fitting the speaker vent before paint...

(http://i58.photobucket.com/albums/g275/sbahman/DSC07101.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07101.jpg.html)

I painted them all satin black....

(http://i58.photobucket.com/albums/g275/sbahman/DSC07105.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07105.jpg.html)

Title: Re: The Legend of Zelda.
Post by: Wyo on May 11, 2015, 10:37:51 pm
I installed the back door vent and also the lock for the back door.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07111.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07111.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07112.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07112.jpg.html)

After that was taken care, I turned my attention towards the control panel.  I still dont have a layout for controls yet because I am waiting until I design my artwork....so I did everything else.  I routed the groove in the bottom of the control panel for the cp retainer plate....

(http://i58.photobucket.com/albums/g275/sbahman/DSC07128.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07128.jpg.html)

And then also attached the control panel retaining hardware as well.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07132.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07132.jpg.html)

Title: Re: The Legend of Zelda.
Post by: Wyo on May 11, 2015, 10:47:23 pm
I also installed brand new working coin mechs.  Although the arcade wont be able to coin up at this point with a PC, you never know what the future may bring!!! Ha  ;)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07117.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07117.jpg.html)

I also mounted the monitor brackets and then the monitor.  I dont recommend mounting your LCD the way I do it.....its risky and could damage the monitor.  Fortunately my educated guess with screw placement has worked out with all three cabs Ive built now....but, you never know.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07114.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07114.jpg.html)

I still need to cut a black foam monitor bezel.  The monitor works!  This will also have a Craftymech scanline generator installed.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07133.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07133.jpg.html)

Okay, so I ended up ripping the vinyl off the speaker panel and on the one side of the cabinet.  I found two low spots under the vinyl that were driving me crazy, it wasnt that noticeable but I have the extra vinyl so I decided to redo it.  Here you can see the low spot I missed while sanding circled in pencil.  It was just low enough to make a small concave area that caught the sunlight.  So I will need to lightly glaze it with some filler and reprime, then reinstall the vinyl.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07122.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07122.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07124.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07124.jpg.html)
Title: Re: The Legend of Zelda.
Post by: Wyo on May 11, 2015, 10:53:27 pm
I mounted the bezel retaining bracket to the roof of the monitor enclosure....

(http://i58.photobucket.com/albums/g275/sbahman/DSC07145.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07145.jpg.html)

And then I cut two pieces of plexi which will be the marquee.  The artwork will be sandwiched in between, as usual.  Here it is mounted.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07137.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07137.jpg.html)

So below is where I currently stand.   Construction is done.  ;D  All that is left is to make the repairs and finish the vinyl wrap, design and install the artwork, and wire up the electronics.  :)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07141.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07141.jpg.html)

And just for fun, a little sneak peak....

(http://i58.photobucket.com/albums/g275/sbahman/DSC07148.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07148.jpg.html)



Title: Re: The Legend of Zelda.
Post by: ChanceKJ on May 12, 2015, 01:10:09 am
 :applaud: I look at these pictures and sometimes forget i'm looking at a reproduction and not an original cab.

do you have a little more information on the bezel retaining bracket? Mine in my DK was a little bent. I'm curious about how the mechanics of it work. I can't quite figure it out.
Title: The Legend of Zelda.
Post by: cmoses on May 12, 2015, 11:56:38 am
Coming late to this thread but will be following from here on out. Amazing looking build you have and such a unique design concept. That giant glowing gold cab looks amazing.

I might have missed it but did you mention what plans you used for the cab? I would like to have a Nintendo can some day and have considered building it from scratch.

Thanks
Title: Re: The Legend of Zelda.
Post by: Malenko on May 12, 2015, 12:17:35 pm
since you are redoing the CP front, why not do it black like the top. Then paint the speaker grill metallic gold and back light it with yellow lights?  The triforce WAS golden colored after all :)
Title: Re: The Legend of Zelda.
Post by: Locke141 on May 12, 2015, 01:30:30 pm
I love that your taking the time to do it right. Keep them coming.
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 12, 2015, 03:20:29 pm
Yep. Nothing wrong with taking your time, doing it right. Baby.
Title: Re: The Legend of Zelda.
Post by: Wyo on May 12, 2015, 11:01:19 pm
:applaud: I look at these pictures and sometimes forget i'm looking at a reproduction and not an original cab.

do you have a little more information on the bezel retaining bracket? Mine in my DK was a little bent. I'm curious about how the mechanics of it work. I can't quite figure it out.


Haha, I cant figure it out either.  I put them in all my Nintendo builds just because Im supposed too.  I just bolted it to top and use a wing nut at the back  like an original Nintendo cab would have.  It slides forward and back so that it puts pressure on the bezel.  But I cant figure out how the front of the thing works.  I has like a prong with a bolt going through it.....for what reason I dont know.  Like I said, I just pust the whole assembly forward so that the prongs hit the back of the bezel and then tighten it down with the wing nut. 

My reference cab, the red DK I sold before I really ever bothered to look.   So if anybody has any insight thatd be rad.
Title: Re: The Legend of Zelda.
Post by: Wyo on May 12, 2015, 11:05:44 pm

I might have missed it but did you mention what plans you used for the cab? I would like to have a Nintendo can some day and have considered building it from scratch.

Thanks

Check Chances sticky on building a Nintendo cab, if you havent already.  Hes got some pretty impressive links to plans with exact dimensions. 

When I built my first Nintendo cabinets, I really only had two options after I did all my research.  One, was to use the jackobud plans....which I heard werent that accurate.  I know a lot of people have had success with them but Im a bit OCD so I opted to buy a Nintendo cabinet and use that as a reference.  Once I got my first one built, I just copying my copies. Haha.  I think I found every single Nintendo cabinet build that has been posted online and studied them for about a year before I actually started making my own.  I was glue to jbaileys FIFJ build, got a lot of inspiration from that.

I actually made a wooden pattern of the profile that I have in the garage traced from my red DK....so that has been really helpful in expediting the new cabs as I start to build them.   Hope that helped! 
Title: Re: The Legend of Zelda.
Post by: 34k on May 14, 2015, 03:44:27 pm
do you have a little more information on the bezel retaining bracket? Mine in my DK was a little bent. I'm curious about how the mechanics of it work. I can't quite figure it out.

The function is pretty simple, so maybe I don't understand the question. The retainer prevents the bezel from being lifted up which is how you remove the bezel from the cabinet. The retainer sits on the top lip of the bezel when the retainer is slid forward into the lock position.
Title: Re: The Legend of Zelda.
Post by: Wyo on May 14, 2015, 04:43:18 pm
Oooooooooooooohhhhhhh......I always thought it was supposed to just slide forward and butt up against the back of the bezel....but its supposed to slide forward and be wedged between the top of the plexi bezel and the cab.  Ahhhhhhh......34K you know everything.  :cheers:
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on May 14, 2015, 09:42:55 pm
OOOHHHH, yeah, i think i know why mine threw me off, it's damaged. Here i thought a small wing nut was missing.

So, whats the little bolt in the end of it for? I was thinking it was to hold a little rubber bit or something that ket the bezel from moving. Had no idea it wedges itself between the edge and the roof of the cab.

(https://c1.staticflickr.com/9/8701/17631685286_bd11437722_c.jpg)
Title: Re: The Legend of Zelda.
Post by: Wyo on May 14, 2015, 10:08:19 pm
I have no idea what that bolt is for either. Haha.  Maybe 34K will check his fancy, low number, 5 slot, white coin boxed, original finished, red Donkey Kong and chime in again.  ;D
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on May 14, 2015, 11:51:10 pm
And maybe if we're lucky grace us with clear, high res pictures or a stable HD Video explanation. ;D
Title: Re: The Legend of Zelda.
Post by: Wyo on May 23, 2015, 06:14:06 pm
Just an update.  You know....its been almost 2 months of solid rain here coming out of a looooooooong winter.   :badmood:  Pretty much everybody in the city is over it at this point just because were stuck indoors.  Im not going to lie, its been irritating.  But then I see this.....

(http://i58.photobucket.com/albums/g275/sbahman/rain-what-is-this-magic_o_532542.jpg) (http://s58.photobucket.com/user/sbahman/media/rain-what-is-this-magic_o_532542.jpg.html)

So yeah, at the end of the day....its just a dumb arcade cabinet.  As annoying as it is that I cant get work done, first world problems. Ha.  I actually have some pics to post tomorrow.  Pretty much everything is done, time to start getting serious about the artwork.
Title: Re: The Legend of Zelda.
Post by: Wyo on May 23, 2015, 06:15:27 pm
double post
Title: Re: The Legend of Zelda.
Post by: Wyo on May 23, 2015, 06:16:18 pm
triple post
Title: Re: The Legend of Zelda.
Post by: Slippyblade on May 23, 2015, 06:16:21 pm
First off, good to see you have a good attitude about the delays.  Secondly...  why you quote yerself?  That's just silly.
Title: Re: The Legend of Zelda.
Post by: Wyo on May 23, 2015, 06:19:28 pm
First off, good to see you have a good attitude about the delays.  Secondly...  why you quote yerself?  That's just silly.

You mean you dont do that? haha

It was an accident....I meant to edit my post, I kept hitting qoute instead.
Title: Re: The Legend of Zelda.
Post by: Locke141 on May 25, 2015, 11:19:53 am
Have you considered parking your car out side for a few HR and working in the garage? I'm want more Zelda porn!
Title: Re: The Legend of Zelda.
Post by: Wyo on May 25, 2015, 12:02:33 pm
Have you considered parking your car out side for a few HR and working in the garage? I'm want more Zelda porn!

Hahaha.  ;D  The sun came out today.  I finished the wrap last night so the cabinet is pretty much complete, minus the artwork.  Ill post some pictures later today.
Title: Re: The Legend of Zelda.
Post by: yotsuya on May 25, 2015, 03:19:01 pm


I'm want more Zelda porn!

This sounds like a cry for help...
Title: Re: The Legend of Zelda.
Post by: Wyo on May 25, 2015, 08:37:47 pm
Well, the sun came out for a few hours today before it started to rain again so I was able to snap some pics of the finished cabinet.  I still need to add a coin box shelf inside and make a monitor bezel out of black foam core....but then that should be about it.  Now its time to start getting serious about the artwork.  Once I get the artwork designed I can drill out the control panel for buttons, joysticks, etc.   Here are some pics of shiny golden cabinet as of today.....

(http://i58.photobucket.com/albums/g275/sbahman/DSC07164.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07164.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07165.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07165.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07163.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07163.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07156.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07156.jpg.html)

Title: Re: The Legend of Zelda.
Post by: Wyo on May 25, 2015, 08:40:14 pm
(http://i58.photobucket.com/albums/g275/sbahman/DSC07171.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07171.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07173.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07173.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07174.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07174.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07168.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07168.jpg.html)
Title: Re: The Legend of Zelda.
Post by: Wyo on May 25, 2015, 08:51:50 pm
Ive been thinking a lot about the artwork.  Ive considered all the opinions that you all have been gracious enough to offer me.  In the end, I think the direction that I want to take the artwork is still along the lines of the classic Nintendo arcade style, however I want to mix in some of the new school graphics and imagery to make the artwork a bit more modern (such as many of you have suggested).  Ive drawn a lot of inspiration from this image I found....

(http://i58.photobucket.com/albums/g275/sbahman/DSCN0108.png) (http://s58.photobucket.com/user/sbahman/media/DSCN0108.png.html)

So, I am aiming to use artwork similar to this....mixed in with illustrations and artwork from the first two Zelda NES games, all in a standard set of Nintendo arcade artwork package (if that makes sense).  I also want to incorporate little bits of gold chrome within the artwork on the sideart, control panel, and side art, similar to the image I just posted above.  Anyway, it sounds good in my head....lets see if I can translate it all to real life.  I think Im going to draw a few illustrations myself to throw in the mix as well.  Well see.    :)
Title: Re: The Legend of Zelda.
Post by: DeLuSioNal29 on May 25, 2015, 09:16:54 pm
Gorgeous!
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on May 26, 2015, 02:12:50 am
http://youtu.be/-GHX8dvuFUQ (http://youtu.be/-GHX8dvuFUQ)
Title: Re: The Legend of Zelda.
Post by: conker on June 02, 2015, 07:22:27 pm
Really awesome project. Posting to follow easier haha
Title: Re: The Legend of Zelda.
Post by: 34k on June 03, 2015, 02:40:28 pm
Are you going to finish this up in the next week for the Showdown?   :laugh:
Title: Re: The Legend of Zelda.
Post by: vwalbridge on June 03, 2015, 05:40:28 pm
Hey Wyo! Very cool and original build you have going. I'm really jelly right now as you took my most 2 favorite things (Nintendo cabs and Zelda) and put them together into one glorious creation. You could literally stop building it now and it would still awesome. Also, I think we might be in the same neck of the woods. I live in the Denver area. South-East Aurora as a matter of fact.  :cheers:

I also wanted to show you something that was a really nice touch on my Mini DK build. I found it impossible to find original metal or even reproduction Nintendo cab serial plates. So I did some digging and found this guy that shows you how to make your own:
http://www.youtube.com/watch?v=7NcqaW2_WvQ (http://www.youtube.com/watch?v=7NcqaW2_WvQ)

I used his technique and here is how my Mini DK serial plate turned out:
(http://i1106.photobucket.com/albums/h379/vwalbridge/IMG_2424.jpg)

I even have the artwork files if you want them. You could even incorporate a triforce logo in the tag somewhere.   ;)
Title: Re: The Legend of Zelda.
Post by: Wyo on June 03, 2015, 11:04:00 pm
Are you going to finish this up in the next week for the Showdown?   :laugh:

Haha, no.  Unfortunately the weather delays and poor time management (ie, I could have been inside designing artwork instead of sitting in the corner crying because I couldnt be outside) is gonna keep me from getting it finished up. 

I havent started on the artwork....I got distracted last weekend with CRTs for my next Nintendo build, five slot 25" CRT DK.  I want to call it, Ultimate Red Donkey Kong....in honor of Chance! haha

Anyway, I gotta get going on the artwork.  First up, I need to make a couple small illustrations and get organized.  Hopefully soon.

It will definitely be ready for Vincon in Nor Co in October.
Title: Re: The Legend of Zelda.
Post by: Wyo on June 03, 2015, 11:07:11 pm
Hey Wyo! Very cool and original build you have going. I'm really jelly right now as you took my most 2 favorite things (Nintendo cabs and Zelda) and put them together into one glorious creation. You could literally stop building it now and it would still awesome. Also, I think we might be in the same neck of the woods. I live in the Denver area. South-East Aurora as a matter of fact.  :cheers:

I also wanted to show you something that was a really nice touch on my Mini DK build. I found it impossible to find original metal or even reproduction Nintendo cab serial plates. So I did some digging and found this guy that shows you how to make your own:
http://www.youtube.com/watch?v=7NcqaW2_WvQ (http://www.youtube.com/watch?v=7NcqaW2_WvQ)

I used his technique and here is how my Mini DK serial plate turned out:
(http://i1106.photobucket.com/albums/h379/vwalbridge/IMG_2424.jpg)

I even have the artwork files if you want them. You could even incorporate a triforce logo in the tag somewhere.   ;)

Thanks man, I will look into that!  I still havent made serial plates for my other builds....so thats a great reference.   Hopefully we will meet up sometime....are you planning on making it out to the Rocky Mountain Pinball Showdown next weekend?  A bunch of us from here and KLOV will be there on Sunday.

Your DK builds are incredible! 
Title: Re: The Legend of Zelda.
Post by: yotsuya on June 03, 2015, 11:49:41 pm
Are you going to finish this up in the next week for the Showdown?   

Haha, no.  Unfortunately the weather delays and poor time management (ie, I could have been inside designing artwork instead of sitting in the corner crying because I couldnt be outside) is gonna keep me from getting it finished up. 

I havent started on the artwork....I got distracted last weekend with CRTs for my next Nintendo build, five slot 25" CRT DK.  I want to call it, Ultimate Red Donkey Kong....in honor of Chance! haha

Anyway, I gotta get going on the artwork.  First up, I need to make a couple small illustrations and get organized.  Hopefully soon.

It will definitely be ready for Vincon in Nor Co in October.
If you do build one, I think it would be awesome if it were just DK games. Anything else makes it a MAME cab, not an Ultimate DK.
Title: Re: The Legend of Zelda.
Post by: Wyo on June 04, 2015, 12:08:32 am
Are you going to finish this up in the next week for the Showdown?   

Haha, no.  Unfortunately the weather delays and poor time management (ie, I could have been inside designing artwork instead of sitting in the corner crying because I couldnt be outside) is gonna keep me from getting it finished up. 

I havent started on the artwork....I got distracted last weekend with CRTs for my next Nintendo build, five slot 25" CRT DK.  I want to call it, Ultimate Red Donkey Kong....in honor of Chance! haha

Anyway, I gotta get going on the artwork.  First up, I need to make a couple small illustrations and get organized.  Hopefully soon.

It will definitely be ready for Vincon in Nor Co in October.
If you do build one, I think it would be awesome if it were just DK games. Anything else makes it a MAME cab, not an Ultimate DK.

Its more than likely gonna have the Arcade SD in it.  Ive always wanted a 25" Nintendo cab ever since I saw the Namco DK Trio.  I think thats such a rad cab.   And then I saw the Arcade SD on 34Ks Namco reunion cab with the 25" monitor and I was sold.   Ive already made the 5 slot speaker panel  and a few other cabinet parts.  And now Im in possession of a 25" WG 7401.....which I know absolutely nothing about....so this build should be a really good learning process. Haha.   Anyway, hope to start on that build as soon as Im done with Zelda.  So hopefully a month or so, Ill start a build thread.  THis will be my last Nintendo build.....although I kinda want to build a Duck Tales themed Nintendo cabinet.....AH this hobby! The creativity is endless...and addicting! Ha
Title: Re: The Legend of Zelda.
Post by: Wyo on June 12, 2015, 11:37:05 pm
No real update.  Life and work keeping me busy.  However, got the cabinet out of the garage today (to make room for new projects :) ) and downstairs next to last years builds.  I still have to put leg levelers on the bottom of Zelda, thats why its low riding next to the other cabs that have them. Ill do that tomorrow. Ive promised myself I will have the artwork designed by the end of the month....so here we go! 

(http://i58.photobucket.com/albums/g275/sbahman/DSC07193.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07193.jpg.html)
Title: Re: The Legend of Zelda.
Post by: opt2not on June 13, 2015, 01:47:52 pm
You and your wacky coloured Nintendo cabinets.  :lol  :cheers:

Hopefully work lets up a bit for you to finish this bad-boy up. I'm really interested in seeing how this epic beast is going to turn out!
Title: Re: The Legend of Zelda.
Post by: Wyo on June 13, 2015, 08:12:43 pm
You and your wacky coloured Nintendo cabinets.  :lol  :cheers:

Hopefully work lets up a bit for you to finish this bad-boy up. I'm really interested in seeing how this epic beast is going to turn out!


Haha, yeah. Cant wait to throw a red five slot in the mix.  Its like a Faberge egg threw up in the basement. Haha. 

And as far as the art, you and me both!  But I think I have good direction.  Gonna start working on  it this weekend.  Just need to sit down and do it.  DO IT!
Title: Re: The Legend of Zelda.
Post by: Slippyblade on June 13, 2015, 08:14:22 pm
http://www.youtube.com/watch?v=X0_1YyJSO9Y (http://www.youtube.com/watch?v=X0_1YyJSO9Y)
Title: Re: The Legend of Zelda.
Post by: Wyo on June 13, 2015, 08:42:49 pm
HAHA, exaaaaaaaaaactly!

Man, thats hard to watch.  So pumped now tho to...... A. Design Legend of Zelda Artwork.  And B, grow a mullet.  Thanks Shia.  :applaud:
Title: Re: The Legend of Zelda.
Post by: Slippyblade on June 13, 2015, 08:46:22 pm
I need to chroma-key that video in an arcade...  Hmm, maybe tonight.

UPDATE:  Video above swapped out to my new version.  First time using a chroma key...
Title: Re: The Legend of Zelda.
Post by: Wyo on June 14, 2015, 03:46:26 am
Artwork baby steps tonight.  Started with the coin sticker. I liked the idea of using rupees for the coin sticker instead of quarters (thanks Generic Eric!).   I googled the numeric value of rupees and found out that a red rupee equals 20, and a blue rupee equals 5.  So I translated 25 cents that way....or does that make $25? Haha, whatever.   Its make believe.  Anyway, the magenta rupee equals 50 so I used that as well.

What I cant decide is....do I want to use A and use the different color rupees....or do I want to use B, which is more like a Nintendo coin sticker but repeats the red and blue rupees?  Im kinda leaning towards A.  What do you guys think?

(http://i58.photobucket.com/albums/g275/sbahman/zelda_coin.jpg) (http://s58.photobucket.com/user/sbahman/media/zelda_coin.jpg.html)
Title: Re: The Legend of Zelda.
Post by: Wyo on June 14, 2015, 03:49:56 am
https://www.youtube.com/watch?v=X0_1YyJSO9Y (https://www.youtube.com/watch?v=X0_1YyJSO9Y)

HAHAHAHAHA!!! Oh man, Im crying.... :laugh2:  Im sharing this on KLOV.
Title: Re: The Legend of Zelda.
Post by: Slippyblade on June 14, 2015, 03:57:37 am
I like 'A' as well.

Weird, the forum isn't showing me preview images of youtube videos anymore.  It was the other day...
Title: Re: The Legend of Zelda.
Post by: PL1 on June 14, 2015, 08:41:33 am
I like 'A' as well.

Weird, the forum isn't showing me preview images of youtube videos anymore.  It was the other day...

Change the "https://" to "http://" and you're good to go.   :cheers:

http://www.youtube.com/watch?v=X0_1YyJSO9Y (http://www.youtube.com/watch?v=X0_1YyJSO9Y)


Scott
Title: Re: The Legend of Zelda.
Post by: yotsuya on June 14, 2015, 01:29:35 pm
I like "A", Wyo. It's clever.
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on June 14, 2015, 10:39:45 pm
"A" for sure.
Title: Re: The Legend of Zelda.
Post by: Wyo on June 19, 2015, 08:19:09 pm
Well, this just happened.  No turning back now!  ;D

(http://i497.photobucket.com/albums/rr338/voltronbadass/Mobile%20Uploads/2015-06/C5B9B677-2209-4B65-AA0D-3D2162779F17_zpsuwkr5www.jpg)


Title: Re: The Legend of Zelda.
Post by: ChanceKJ on June 20, 2015, 05:16:30 am
I take it this also means you convinced him to do another round of Zelda PC10 carts?  ;D
Title: Re: The Legend of Zelda.
Post by: 34k on June 22, 2015, 01:01:43 pm
Well, this just happened.  No turning back now!  ;D

Ahhhhhhhhhhhhhhhhh, well congrats dude!
Now it's legit though. You're going to have to get $25 buttons and $45 joysticks.  ;D
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on June 22, 2015, 01:07:43 pm
That's a valid point.

I really wish Mikes button kickstarter was funded :(
Title: Re: The Legend of Zelda.
Post by: 34k on June 22, 2015, 01:12:20 pm
Yeah, good repro buttons would be so nice!

Wyo, I believe I have a harness and some other parts you may want/need if you don't already have a plan.
You still need to stop by and pick up those bits and test that monitor. We can chat about it then.
Title: Re: The Legend of Zelda.
Post by: jahilbert on June 22, 2015, 02:01:43 pm
Gorgeous project.
Title: Re: The Legend of Zelda.
Post by: Wyo on June 22, 2015, 11:33:27 pm
I take it this also means you convinced him to do another round of Zelda PC10 carts?  ;D

Haha, no but he said it was a possibility. For now I think I'll just use the bios and adapter.  Anyway, it was a good deal so I figured I'd pick it up. Getting the parts for a pc 10 over time shouldn't hurt quite as much as doing it all at once.  haha
Title: Re: The Legend of Zelda.
Post by: Wyo on June 22, 2015, 11:35:01 pm
Yeah, good repro buttons would be so nice!

Wyo, I believe I have a harness and some other parts you may want/need if you don't already have a plan.
You still need to stop by and pick up those bits and test that monitor. We can chat about it then.

Do you really? Sweet! I'll get in touch with you soon!
Title: Re: The Legend of Zelda.
Post by: Wyo on June 29, 2015, 09:56:39 pm
Finally getting started on the artwork.  My plan of attack is to illustrate all the images that I plan on using first in illustrator....and then put all the design together.  So right now, Im just building my library of character art...

(http://i58.photobucket.com/albums/g275/sbahman/DSC07216.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07216.jpg.html)

I did print out the Rupee sticker onto vinyl today and cut that out and applied it.  So at least I feel like Im getting somewhere. Haha.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07218.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07218.jpg.html)

The weird thing about this vinyl is that no matter how smooth it is underneath it still has a slight texture to it close up...as you can see in the picture I just posted.  Its weird, it kinda looks like wood grain.  I think its just the vinyl shrinking....which vinyl is known to do.  Whatever.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07220.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07220.jpg.html)

I ordered a Playchoice NES adapter and Bios from buffet over on KLOV.  Theres no real plan here....just kinda winging it as I go.  May do emulation for awhile and then switch to the Playchoice once I get all the parts.  Maybe.  Well see.  I have a WG G07.  The main things that I need now is the wire harness, isolation transformer, and power supply. 

Anyway, thats the update as far as today.  Probably not going to make my artwork deadline by the end of the month....well, I know Im not.  But Im going to hit it hard in the next couple weeks  on my days off.  So hopefully soon Ill have something to show.    :)
Title: Re: The Legend of Zelda.
Post by: sealcouch on June 29, 2015, 10:41:23 pm
Finally getting started on the artwork.  My plan of attack is to illustrate all the images that I plan on using first in illustrator....and then put all the design together.  So right now, Im just building my library of character art...

(http://i58.photobucket.com/albums/g275/sbahman/DSC07216.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07216.jpg.html)

I did print out the Rupee sticker onto vinyl today and cut that out and applied it.  So at least I feel like Im getting somewhere. Haha.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07218.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07218.jpg.html)

The weird thing about this vinyl is that no matter how smooth it is underneath it still has a slight texture to it close up...as you can see in the picture I just posted.  Its weird, it kinda looks like wood grain.  I think its just the vinyl shrinking....which vinyl is known to do.  Whatever.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07220.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07220.jpg.html)

I ordered a Playchoice NES adapter and Bios from buffet over on KLOV.  Theres no real plan here....just kinda winging it as I go.  May do emulation for awhile and then switch to the Playchoice once I get all the parts.  Maybe.  Well see.  I have a WG G07.  The main things that I need now is the wire harness, isolation transformer, and power supply. 

Anyway, thats the update as far as today.  Probably not going to make my artwork deadline by the end of the month....well, I know Im not.  But Im going to hit it hard in the next couple weeks  on my days off.  So hopefully soon Ill have something to show.    :)

This is turning out beautifully. I can't wait to see it in it's final state. I'm sort of tempted to make a bartop version of this when my kit from Haruman comes in. I'm a huge Zelda fan.
Title: Re: The Legend of Zelda.
Post by: Locke141 on June 30, 2015, 01:11:55 am
It looks good next to your other two builds.

I wonder if the EverDrive N8 NES would work on with that board and adapter? it would save you lots of trouble digging in the back to change games.
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on June 30, 2015, 03:00:34 am
Wyo, are you seriously going over each character with Illustrator line by line??  LiveTrace that ---steaming pile of meadow muffin---.
Title: Re: The Legend of Zelda.
Post by: Superfrog on June 30, 2015, 06:05:52 am
Wyo, are you seriously going over each character with Illustrator line by line??  LiveTrace that ---steaming pile of meadow muffin---.

For a fine result I would do it already over again just like Wyo.
I did line by line with my Popeye artwork and the end-result was great.
I did use back then the LiveTra
Title: Re: The Legend of Zelda.
Post by: Superfrog on June 30, 2015, 06:08:36 am
Wyo, are you seriously going over each character with Illustrator line by line??  LiveTrace that ---steaming pile of meadow muffin---.

For a fine result I would do it already over again just like Wyo.
I did line by line with my Popeye artwork and the end-result was great.
I did use back then the LiveTrace option, but it was not accurate for the fine artwork.
Maybe for big quick artwork, but fine detail work, it didn't  work for me.

Keep on holding the pentool Wyo  :cheers:
Title: Re: The Legend of Zelda.
Post by: jdbailey1206 on June 30, 2015, 06:37:38 am
Wyo, are you seriously going over each character with Illustrator line by line??  LiveTrace that ---steaming pile of meadow muffin---.

For a fine result I would do it already over again just like Wyo.
I did line by line with my Popeye artwork and the end-result was great.
I did use back then the LiveTrace option, but it was not accurate for the fine artwork.
Maybe for big quick artwork, but fine detail work, it didn't  work for me.

Keep on holding the pentool Wyo  :cheers:

I have  to agree with Superfrog on this one.  You can't get the finesse just by letting the program do it.  Line by line all the way.  I love the rupees as credits also Wyo.  Nice touch.
Title: Re: The Legend of Zelda.
Post by: Vigo on June 30, 2015, 10:02:59 am
+1, although I have to wonder if that soft painted look will hold at all once vectorized.
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on June 30, 2015, 04:07:09 pm
 You guys are crazy, embrace the future  ;D :P

 I have the same thoughts on the soft look Vigo. Really curious and excited for this!
Title: Re: The Legend of Zelda.
Post by: Vigo on June 30, 2015, 06:24:27 pm
As far as livetrace goes, I do have to say that I always attempt it as my first step. There sometimes is salvageable material.
Title: Re: The Legend of Zelda.
Post by: jdbailey1206 on June 30, 2015, 06:36:50 pm
You guys are crazy, embrace the future  ;D :P

 I have the same thoughts on the soft look Vigo. Really curious and excited for this!

They embraced the future in T3 and everyone died.  No thank you sir.  No thank you.  :laugh:
Title: Re: The Legend of Zelda.
Post by: Wyo on June 30, 2015, 06:58:20 pm
It looks good next to your other two builds.

I wonder if the EverDrive N8 NES would work on with that board and adapter? it would save you lots of trouble digging in the back to change games.

Im hoping that my Everdrive N8 work....but Ive read that it may not.  Ive read that the PowerPak works....but Ill have to test it to find out.  Otherwise, I may just have to get a Powerpak specifically for this build. Ill keep you all posted on the compatibility! 
Title: Re: The Legend of Zelda.
Post by: Wyo on July 01, 2015, 07:43:44 pm
Plugging away at the artwork recreation today.

Went over to 34Ks arcade last night and we tested the Playchoice PCB in one of his red tents.  It works great!  Hes gonna be hooking me up with wire harness as well.

While I was there, he dug out a Nintendo PCB cage that he had laying around and totally hooked me up with it!  Thanks again 34K!  Its gonna make this cabinet feel just a little bit more authentic by the time its all said and done.

Also, I decided Im going to go ahead and use a Sanyo EZ that I got a couple weeks ago from KLOVer Nerdtendo.  It has very minimal DK3 burn and it only just needs a cap kit.  Ive never actually done of of those before, fortunately the great 34K has the tools and knowledge in that department to help a brother out. 

Here are the pics of the latest acquisitions for this project.  With the wire harness and NES adapter and Bios in the works....this just leaves sourcing a isolation transformer for the CRT left as far as internals go.  I opted to use a brand new Happ switching power supply that I have laying around for another project.  Oh yeah, and I just need to figure out how to wire it all up. haha.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07222.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07222.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07223.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07223.jpg.html)
Title: Re: The Legend of Zelda.
Post by: vwalbridge on July 01, 2015, 08:58:44 pm
That's awesome. I love it when you see fellow arcade enthusiast helping out one another. Makes this community really great.
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on July 01, 2015, 09:35:20 pm
That 20EZ looks like its missing part of the vertical frame around the tube??  Its definitely newer then mine is, and in way better shape! good job!
Title: Re: The Legend of Zelda.
Post by: Wyo on July 01, 2015, 09:41:18 pm
That 20EZ looks like its missing part of the vertical frame around the tube??  Its definitely newer then mine is, and in way better shape! good job!


Yeah, Nerdtendo  told me the previous owner took it off before he got it.  I'm not really gonna need it right? I was planning on modding the frame I've built already to accommodate the CRT mounted horizontal.  I was thinking of just using some angle iron or something...

I saw you posted pics of your Sanyo today too and saw which brackets I'm missing. Haha. We're on the same wavelength right now.
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on July 02, 2015, 03:37:23 am
I honestly don't think it will matter much that they're gone, (anyone who knows better can feel free to correct me). I'm sure if you really want to replace them arcade boneyard might have a new frame. I'm missing my flyback cage. :)

...my next question is why would anyone need to remove them anyway? ???
Title: Re: The Legend of Zelda.
Post by: yotsuya on July 02, 2015, 11:29:48 am
I honestly don't think it will matter much that they're gone, (anyone who knows better can feel free to correct me). I'm sure if you really want to replace them arcade boneyard might have a new frame. I'm missing my flyback cage. :)

...my next question is why would anyone need to remove them anyway? ???

They sell them to extremely anal retentive restorers who might need them for their builds.  :cheers:
Title: Re: The Legend of Zelda.
Post by: yotsuya on July 02, 2015, 11:34:55 am
In all seriousness, when guys part out machines, some of them part EVERYTHING out because they know they can make money off people who need individual parts.
Title: Re: The Legend of Zelda.
Post by: 34k on July 02, 2015, 12:09:14 pm
Raiding my parts bins while drinking means great deals for everybody!

Title: Re: The Legend of Zelda.
Post by: Vigo on July 02, 2015, 02:23:17 pm
IIRC, some cabs had dogbone shaped wood monitor mounts that could get in the way of some of those tube frames. Might have been removed to fit it in a cab with special needs.  :dunno
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on July 02, 2015, 03:50:09 pm
hmm, interesting.

Well, regardless of the frame bits or not, this build is about to go even more "Next Level ---steaming pile of meadow muffin---" status. Classic Nintendo Sanyo monitor, classic Nintendo hardware, modern cab with a game theme built into the cab. You put that artwork outta the park and this will be getting my vote for sure.  :applaud:
Title: Re: The Legend of Zelda.
Post by: pbj on July 02, 2015, 07:02:56 pm
cab with special needs. 

We're all adults here.  You can say retarded.

Title: Re: The Legend of Zelda.
Post by: Wyo on July 02, 2015, 11:34:59 pm
Raiding my parts bins while drinking means great deals for everybody!

Yeah, I need to stay out of your parts bin when Ive been drinking....especially on an empty stomach.  Bad things happen.  :dizzy: Haha Thanks again!
Title: Re: The Legend of Zelda.
Post by: Wyo on July 02, 2015, 11:45:24 pm
That's awesome. I love it when you see fellow arcade enthusiast helping out one another. Makes this community really great.

Yeah, man its what its all about.  34K and I were just talking about you the other day at his house actually.  He was showing me his vintage mini DK and I was telling him about your sick creation using one of those.  Haha.  Hopefully youll come out to one of the get togethers soon.  I want to say we are having two this month....one at Hyperspace (which will be the last because Xyla is moving out of state) and then one at 1 UP.  So hopefully youll make it out.

Plus, both 34K and I are VW guys.....and we figured you had to be too based off your handle? Actually, come to think of it...Craftymech is also into german cars....whats up with the Denver Arcade scene guys?  Were all into the same stuff. haha
Title: Re: The Legend of Zelda.
Post by: Wyo on July 05, 2015, 11:32:26 pm
Just clickin away....click, click, click.


(http://i58.photobucket.com/albums/g275/sbahman/DSC07225.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07225.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07227.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07227.jpg.html)

This recreation should be the most intensive of the artwork Im using.  Its not going to be totally spot on to the original art....but as long as the images are close and recognizable I'm cool with that.   ;D

Title: Re: The Legend of Zelda.
Post by: vwalbridge on July 06, 2015, 11:23:49 am
That's awesome. I love it when you see fellow arcade enthusiast helping out one another. Makes this community really great.

Yeah, man its what its all about.  34K and I were just talking about you the other day at his house actually.  He was showing me his vintage mini DK and I was telling him about your sick creation using one of those.  Haha.  Hopefully youll come out to one of the get togethers soon.  I want to say we are having two this month....one at Hyperspace (which will be the last because Xyla is moving out of state) and then one at 1 UP.  So hopefully youll make it out.

Plus, both 34K and I are VW guys.....and we figured you had to be too based off your handle? Actually, come to think of it...Craftymech is also into german cars....whats up with the Denver Arcade scene guys?  Were all into the same stuff. haha

Hey Wyo thanks for mentioning my vintage DK build! I'd love to make it out to at least one of those events! Please PM me the dates/times if you get a chance.

Funny you mention VWs. Actually my handle is just my first initial and last name. (I know...real creative  :-\ ) but I did own a 2000 Jetta for several years. Man, I loved that car. Sucka was zippy!

Also, your artwork is looking pretty sick. Can't wait to see the end results. No pressure.  ;) 
Title: Re: The Legend of Zelda.
Post by: Wyo on July 06, 2015, 09:36:51 pm
Heres how Link turned out. (edit: It should say "The Legend of Zelda:The Arcade Game") haha.  Anyway, I will use this image for the side art, maybe the marquee....not sure yet.  Now to start the smaller images....I have a couple more of Link, plus Ganon, and also Princess of Zelda I found that I would like to incorporate.

(http://i58.photobucket.com/albums/g275/sbahman/link_2.jpg) (http://s58.photobucket.com/user/sbahman/media/link_2.jpg.html)

Also, I got the Bios and NES adapter for the playchoice pcb from Buffet over on KLOV today.  I ordered a bunch of molex connectors to go with the wire harness I have coming. 

I also ordered a bunch of smaller yellow buttons from Happ that I will use for the playchoice menu selections.   I thought about using 5 of the yellow triangle buttons for these that Happ sells but I opted not to because I dont want to clutter up the control panel.  Maybe Ill do gold triangles in the artwork around the smaller buttons I ordered and put the labels underneath?  Just talking out loud here....not that far yet. Haha.
Title: Re: The Legend of Zelda.
Post by: Wyo on July 06, 2015, 11:01:39 pm
Im not going to bore everybody by posting up all the images that Im planning on vectorizing and then posting after I vectorize them....but I thought Id post this that I found because I thought it was pretty cool and it will be one of the main three images Im planning on using for the control panel and bezel (DK style)

It will require a bit of shading (in addition to the vector work) to match the other original NES Zelda artwork. 

(http://i58.photobucket.com/albums/g275/sbahman/DSC07234.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07234.jpg.html)

Title: Re: The Legend of Zelda.
Post by: Wyo on July 14, 2015, 10:07:21 pm
Yesterday I was the student and 34K was the master.  He was gracious enough to invite me over to his arcade and teach me how to recap my Sanyo for this project.  He was a great teacher!  He literally had a white board and markers! I felt like I was back in school....except in this class, I wasnt actually bored out of my mind.   For those of you that dont know, 34K has a youtube channel that is definitely worth checking out.  He just finished a year long restoration of 3, not one, but 3 Nintendo red tents.  He is an awesome resource and a wealth of knowledge with these cabinets.

Check out his channel here...

https://www.youtube.com/user/TheBitBar/videos (https://www.youtube.com/user/TheBitBar/videos)

Okay, so heres what I started out with.  The Sanyo is in pretty good condition.  When we bench tested it, it was showing a bit of horizontal collapse.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07243.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07243.jpg.html)

So a cap kit was definitely in order.  Like I said, Ive never done one of these before.  I was definitely a bit intimidated but I was in the right place to learn.  34k has a sweet set up in his garage for electronics work...beats my Walmart soldering iron for sure. ha

(http://i58.photobucket.com/albums/g275/sbahman/DSC07266.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07266.jpg.html)

Here 34K is showing me how to solder the first few caps..

(http://i58.photobucket.com/albums/g275/sbahman/DSC07267.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07267.jpg.html)

He left me to it after a few examples.  It wasnt as bad as I thought it would be.  It definitely helped to have good equipment.  The back of the monitor board with most of caps done.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07270.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07270.jpg.html)
Title: Re: The Legend of Zelda.
Post by: Wyo on July 14, 2015, 10:13:41 pm
After reflowing the solder on the connectors and finishing up the cap kit, we put the monitor back together and fired it up.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07280.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07280.jpg.html)

Hey! It didnt explode!  I was stoked! Most of the collapse was gone as well.  Ha, as you can see we are testing the Sanyo with Craftymechs TPG (Test Pattern Generator)  This thing is bad ass.  Really helps dial in the colors.  Here it is running through a few patterns....we still need to make a few adjustments.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07278.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07278.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07279.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07279.jpg.html)

So with the monitor capped, 34K helped me test out this pile of parts Ive collected over the last month or so on one of his newly restored Red Tents.  A Playchoice 10 PCB, a Nintendo VS. wire harness (it will work), and also the Buffet NES to Playchoice adapter and bios.  I also brought my Everdrive N8.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07239.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07239.jpg.html)




Title: Re: The Legend of Zelda.
Post by: Wyo on July 14, 2015, 10:19:11 pm
We installed the BIOs onto the Playchoice 10 pcb and installed the adapter.  I had a CIB NES Legend of Zelda just for the occasion. Ha.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07282.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07282.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07283.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07283.jpg.html)

Fingers crossed.....it works! 

(http://i58.photobucket.com/albums/g275/sbahman/DSC07284.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07284.jpg.html)

I was amped.  Pretty cool to see things starting to come to life.   At this point, I have pretty much everything I need to put the electronics together.  I received a original Nintendo Isolation Transformer for the Sanyo this week.  I also got a new Happ Switching power supply as well.   Next week, back to work on the art.....  8)

Again, a big thanks to 34K for his sharing his knowledge and hooking me up with a few needed parts.  Also want to thank Crafty for his TPG....that tool is badass!  Also, this week Chance has been helping me out with some of the artwork illustrations as well....so THANK YOU!!! This community rocks!  One of the reasons I love this hobby!  :cheers:



Title: Re: The Legend of Zelda.
Post by: ChanceKJ on July 14, 2015, 10:49:29 pm
 :laugh:  :cheers:

Its so awesome seeing TLOZ running on a fully restored red tent, just looking at pictures of his and mine sitting here side by side makes me chomping at the bit to get to work.
Title: Re: The Legend of Zelda.
Post by: Wyo on July 14, 2015, 11:28:52 pm
:laugh:  :cheers:

Its so awesome seeing TLOZ running on a fully restored red tent, just looking at pictures of his and mine sitting here side by side makes me chomping at the bit to get to work.


Yeah, the one thing I think I've learned this summer is to mellow out and take on one project at a time....unless of course youre 34K restoring three red tents simultaneously.....because that only counts as one restoration. Haha
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on July 14, 2015, 11:37:53 pm
I need to write that loophole down.  :laugh:

Title: Re: The Legend of Zelda.
Post by: ChanceKJ on July 14, 2015, 11:40:12 pm
Hey, did you get the Everdrive working on the PC-10?

Saying yes, may cost me a LOT of money down the road.
Title: Re: The Legend of Zelda.
Post by: Wyo on July 14, 2015, 11:58:46 pm
Hey, did you get the Everdrive working on the PC-10?

Saying yes, may cost me a LOT of money down the road.


I meant to post about that. The jury is still out on that.  When I first plugged in the NES adapter TLOZ wasn't working at all, then I tried the Everdrive, which didn't work either.  I pushed down on the EPROMs on the adapter and Zelda worked, but I forgot to test the Everdrive again.  So i won't know for awhile until I get my set up running again. Heard mixed things about the Everdrive. Powerpak seems like the better option. Retrousb is currently sold out tho.
Title: Re: The Legend of Zelda.
Post by: 34k on July 15, 2015, 12:08:40 pm
You did a great job dude! I've seen "pro" work that wasn't as good as what you laid down on that chassis.

The artwork is looking sweet. That looks like some top notch tracing there. I'm really looking forward to seeing what you come up with.

Bummer we forgot to test the Everdrive after we got your board working. Oh well, it's an easy test if you want to bring stuff back down here next Tuesday.
Title: Re: The Legend of Zelda.
Post by: emphatic on July 17, 2015, 04:36:57 pm
This is bloody marvelous. :cheers:
Title: Re: The Legend of Zelda.
Post by: 34k on July 17, 2015, 05:04:32 pm
Here are a few more pics from the project.

1. This is what Zelda looked like before re-seating all of the EPROMs.
2. Everdrive Installed
3. Everdrive Borked
4. Wyo trying very hard not to burn himself
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on July 17, 2015, 06:24:01 pm
/Drool. DualSystem restored to goodness.

 :notworthy:


I'm seriously having a hard time this second sitting here looking at my red tent, and not wanting to gutt it and start work.  Soon.
Title: Re: The Legend of Zelda.
Post by: Wyo on July 17, 2015, 06:54:48 pm
/Drool. DualSystem restored to goodness.

 :notworthy:


I'm seriously having a hard time this second sitting here looking at my red tent, and not wanting to gutt it and start work.  Soon.

HAHA, 34K.  Awesome pics, thanks.  I did get a few battle scars from my first cap kit.  I kept forgetting that a soldering iron is not a paint brush.  You dont touch the tip. Haha

Yeah Chance, they look just as amazing in person....inside and out.  I was fortunate to see all three shiny Red Tents side by side in person.  Craftymech was lucky enough to add one to his collection.   :)
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on July 17, 2015, 08:12:11 pm
Wait? Aaron took one off his hands?
Title: Re: The Legend of Zelda.
Post by: 34k on July 17, 2015, 08:34:33 pm
Wait? Aaron took one off his hands?

Yup. The third is also for sale.
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on July 18, 2015, 12:33:03 am
You do know I'm coming to you for advice and tips the day I start my restore.
Title: Re: The Legend of Zelda.
Post by: CraftyMech on July 18, 2015, 01:24:22 pm
Wait? Aaron took one off his hands?

Yep I did! I've got two boards right now, one with SMB & ExciteBike, and the other with Dr. Mario and Mighty Bomb Jack. Looking for the right PPU so I can get Castlevania up and running (I have the daughterboard).

34K did amazing work on the Tents. The monitors inside are sparkly clean, and the exterior parts are nice & shiny. Painted in a paint booth by Wyo & 34K, with automotive paint. Those guys are pros! :)
Title: Re: The Legend of Zelda.
Post by: ChanceKJ on July 18, 2015, 09:14:45 pm
There was a Dr Mario complete on eBay for 160ish the other day. Its high on my list too so I was quite tempted. I'm trying to get my hands on a pair of 003 PPU and a second CPU to go with my set of BalloonFight Roms. I had a complete Castlevania but it went in a big trade for a TON of parts I needed for my DK build. I'll keep an eye out for you Aaron.

We really took Sam's thread off the rails here didn't we. Haha!
Title: Re: The Legend of Zelda.
Post by: pbj on July 18, 2015, 10:32:52 pm
Problem with dr Mario is that it has a thirty second soundtrack.  And you can't disable attract mode music.
Title: Re: The Legend of Zelda.
Post by: Wyo on July 19, 2015, 12:28:43 am
Quote from: ChanceKJ link=topic=144909.msg1522657#msg1522657 date=1437268485

We really took Sam's thread off the rails here didn't we. Haha!
[/quote

Haha, it's all good. This thread has no rails....if it did I wouldn't have changed directions 1000 different times. Ha

Anyway, this stuff is all new to me so it's good to be learning!
Title: Re: The Legend of Zelda.
Post by: Wyo on February 05, 2016, 07:27:00 am
Well, it's been awhile.  This project is not dead.  It's been on my mind quite a bit over the last 8 months of inactivity. 

Life has a way of getting in the way of things.  As we all know.  Unfortunately for me, and the Legend of Zelda....it got in the way big time.  I lost my job.  I was working as an Artist and Sign Maker for a local theme park up until winter when I was laid off.  I was a seasonal employee....so I knew it was coming.  However, I was told it would turn into a full time position eventually....it didn't.

So because of that, I was forced to scramble and come up with quick cash....which of course means, I had to sell off pretty much everything I own.....including The Legend of Zelda.  Except, it was unfinished...which meant I had to do something with it quick.  So I turned it into a Red 5 slot Donkey Kong with a 60 n 1 and sold it off. If sold off everything, including the Playchoice PCB and Sanyo. 

Here is what used to be Zelda.....

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_1.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_1.jpg.html)

It sucked.  BUT, everything has a silver lining.  I'm pretty OCD and a couple things really bothered me about the direction Zelda was going.  One, I didn't like that it was 3/4 inch wood.  The only reason I did that was because The gold chrome t molding was only avaliable in that size.  Well, now it isn't.  I can get it in thinner 5/8....so I will be doing that.  Also, the chrome vinyl.  Honestly, I loved the chrome look for the novelty.  But it bothered me.  It looked great from a distance and in the pics but it had a weird texture up close....like orange peel.  I hated that. So moving forward, I will be painting the cabinet metallic gold using automotive paint and adding gold chrome highlights in the artwork and such. 

So just an update.  I start a new job in the next couple weeks...a government job, so it should be a bit more stable. I've already started on the new 5/8 plywood cab and its already upright....but we are still in mid winter.  As it gets warmer, I will post more progress pics.  I'm going to try new techniques this time around....and make sure it's done to a higher standard. 

Anyways, it sucks to start over but I'm glad this happened in a way, so I can move forward in a better direction.  I WILL have this done by the end of summer.

Title: Re: The Legend of Zelda.
Post by: n3wt0n on February 05, 2016, 08:41:57 am
Hey, you gotta do what you gotta do. Glad to hear you start a new job soon and that you can see the silver lining in all of this. I thought the first one was pretty amazing so I will be waiting patiently to see the next version of the Zelda cab.
Title: Re: The Legend of Zelda.
Post by: yotsuya on February 05, 2016, 08:54:42 am
I'm glad you're going to proceed on the next version with paint instead of foil. I had visions of the cab getting bumped or inadvertently scratched, tearing or ruining the foil. You'll bounce back just fine! Glad to see you found another job.
Title: Re: The Legend of Zelda.
Post by: vwalbridge on February 05, 2016, 09:00:02 am
I was just wondering where this project was a couple of days ago. Good to see that you will be back at it

I saw your previous Nintendo projects pop up on Craigslist here in Denver. I was wondering why you were selling them all off. Looks like you didn't have trouble selling them.

Maybe we can meet sometime at one of the Colorado meet ups.

Welcome back!
Title: Re: The Legend of Zelda.
Post by: Wyo on February 05, 2016, 09:37:01 am
I was just wondering where this project was a couple of days ago. Good to see that you will be back at it

I saw your previous Nintendo projects pop up on Craigslist here in Demver. I was wondering why you were selling them all off. Looks like you didn't have trouble selling them.

Maybe we can meet sometime at one of the Colorado meet ups.

Welcome back!

Thanks guys!  I still lurked here pretty much everyday....I just haven't posted much.

Yeah, both my FIFJ and DK:Pauline were up on CL.  I didn't get any bites locally for a couple months so I ended up selling them on KLOV.  They are both on the east coast now.  I hope to rebuild them when things stabilize.

I hope we can meet up!  I missed you at a couple of the past G2Gs.   I'm gonna try and make it out to hyperspace on the 20th but that's my bday so it might be tricky.  We'll see. :).
Title: The Legend of Zelda.
Post by: DeLuSioNal29 on February 05, 2016, 01:05:40 pm
Great minds think alike!  Was thinking about this project too.

Glad to hear that you landed a new job

I'm on the East coast. Who did you sell them to?

D
Title: Re: The Legend of Zelda.
Post by: Wyo on February 05, 2016, 09:34:18 pm
Great minds think alike!  Was thinking about this project too.

Glad to hear that you landed a new job

I'm on the East coast. Who did you sell them to?

D

Thanks.  :D.  Pauline went to NH for a guys daughter (who was so happy christmas morning, so that made it worth it) and FIFJ went to NJ to a collecter.  I miss them both.  I'll rebuild.  But atleast they are happy. :)
Title: Re: The Legend of Zelda.
Post by: sealcouch on February 06, 2016, 11:39:07 am
Cool to see an update.  I'm a huge Zelda fan and this build inspired me to get into the hobby. Can't wait to see version 2

Sent from my Nexus 6 using Tapatalk

Title: .
Post by: ChanceKJ on February 06, 2016, 11:13:49 pm
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Title: Re: The Legend of Zelda.
Post by: Locke141 on February 07, 2016, 08:48:04 am
Glad to hear you found a new job and am going to start over.

I can't wait to see what you come up with this time around.
Title: Re: The Legend of Zelda.
Post by: Wyo on February 08, 2016, 12:00:58 am
Mmmm, I can't wait for v2.0 either. I was massively inspired by this build. I've got a Nintendo super system main board I've been thinking of making a Link to the Past cab with.


DO IT!  If you need a triangle speaker panel...I can make you up one. :)

Thanks guys!  I've been working on one character illustration a day the past week (recreating NES artwork to vector) Trying to build my library so I can put the artwork together.  Only a few more images to go and I should be able to start designing.
Title: Re: The Legend of Zelda.
Post by: Wyo on February 16, 2016, 05:32:34 pm
Zelda 2.0 is taking shape! We've had some unusually nice weather the last few days and I took advantage of it. I'm so happy to have this cabinet coming back life again.  I'm really happy that it's 5/8 wood this time around too. 

I'm getting faster at building these nintendo cabinets, this is my fourth one! Haha.  I've run into a lot of problems this time around tho.  I need to find a place that sells cabinet grade wood....the 5/8 Home Depot sanded ply really is junk....and makes more work in the end.  I was pressured into taking a really warped piece of plywood by a couple of helpful employees who wanted to help me load my wood onto my cart....instead of letting me carefully select my own stuff.  they didn't mean any harm, it's just that I've been fighting bowed wood a lot on this build.  it's forced me to do some stuff I wouldn't normally do.  But that's okay, that's what putty is for. Haha. 

I'm going to try something new on this cabinet.  In the past Ive built up layer after layer of primer, blocked it straight by hand, then primed it again.  This time I'm going to house a high build automotive polyester primer called feather fill.  I've used it a lot in the auto refinishing business.  I have HVLP primer gun with a 2.0 tip, so it should flow nice through that. The stuff is ridiculously thick.   With this high build primer, I should be able to prime the whole cab in one shot...then block it straight once. 

So here's where I'm at.  I have my stencil right next to the cab for reference.  I made it before I let go of my last Nintendo cab.  I plan on four more Nintendo builds after Zelda....including replacing the cabs I lost. So this stencil will come in useful.

 (http://i58.photobucket.com/albums/g275/sbahman/image.jpg2_2.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg2_2.jpg.html)
(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_3.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_3.jpg.html)






Title: Re: The Legend of Zelda.
Post by: Slippyblade on February 16, 2016, 05:35:13 pm
I guess I don't know the vernacular but what does "block it straight" mean?  Is that the sanding smooth phase?
Title: Re: The Legend of Zelda.
Post by: vwalbridge on February 16, 2016, 05:42:52 pm
Very nice work indeed. If I could ever make it up to your neck of the woods, I'd love to duplicate that stencil of yours.  ;)
Title: Re: The Legend of Zelda.
Post by: Arcadenoober on February 16, 2016, 06:06:54 pm
This just made my day.
Title: Re: The Legend of Zelda.
Post by: Wyo on February 16, 2016, 06:09:39 pm
I guess I don't know the vernacular but what does "block it straight" mean?  Is that the sanding smooth phase?


Sorry, It's an autobody term.  It means to sand the primer with a long block in order to straighten out the surface of the cabinet.  By using a block, you are ensuring that there will be no high and low spots....and if there are, they will be identified so you can either fill the low spot, or level out the high spot.  I posted some pictures of me sanding earlier in this thread so you can kinda see what I'm talking about.

If you block your primer by hand, instead of just rolling it and leaving it at that, it ensures a very straight, ripple free surface. ( You have to use a sandable primer)

Using a power sander will not achieve the same result, as the sander will just remove material and cause the surface to have waves as the sander moves over it.
Title: Re: The Legend of Zelda.
Post by: Slippyblade on February 16, 2016, 06:12:12 pm
Got it, that makes a ton of sense actually.  Thanks for the explanation!
Title: Re: The Legend of Zelda.
Post by: Wyo on February 16, 2016, 06:13:33 pm
Very nice work indeed. If I could ever make it up to your neck of the woods, I'd love to duplicate that stencil of yours.  ;)

Of course! Whenever you want!

Title: .
Post by: ChanceKJ on February 16, 2016, 06:15:23 pm
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Title: Re: The Legend of Zelda.
Post by: vwalbridge on February 16, 2016, 06:18:13 pm
Oh, I just noticed that your base looks like it might be taller than sock?

If so, you must be part of the same "Nintendo cabs are just short enough to be uncomfortable for standing" club.  :)
Title: Re: The Legend of Zelda.
Post by: Wyo on February 16, 2016, 06:30:51 pm
Oh, I just noticed that your base looks like it might be taller than sock?

If so, you must be part of the same "Nintendo cabs are just short enough to be uncomfortable for standing" club.  :)

haha, no it's 3.5 inches high like a stock cab.  I am 6'2 tho....so yeah, I'd much rather play on a Nintendo cab sitting on a stool.  Otherwise Im spread eagle....and that's just awkward for everybody. Haha
Title: Re: The Legend of Zelda.
Post by: reptileink on February 16, 2016, 06:57:10 pm
Glad to hear things are looking up for you! Excited to see you still at a Zelda build as well!  :applaud:
Title: Re: The Legend of Zelda.
Post by: Wyo on February 16, 2016, 07:13:02 pm
Thanks! It's been on my mind a lot over the year. I hate leaving things unfinished. I been slowly chipping away at recreating artwork.

Also, Im back to square one as far as what I want to use to power it.  I'm thinking I'm going to do a PC.  The reason being is I'm going to be limited in space and I'd like to use this as a Mame cabinet.  I lost my arcade SD with Pauline getting sold and probably won't have another one for awhile. I'd like to play some of those games again.

Although, I thought this looked interesting......
http://www.ebay.com/itm/272122341952?_trksid=p2060353.m1438.l2649&ssPageName=STRK%3AMEBIDX%3AIT (http://www.ebay.com/itm/272122341952?_trksid=p2060353.m1438.l2649&ssPageName=STRK%3AMEBIDX%3AIT)

It has a VGA output and scanlines.
Title: Re: The Legend of Zelda.
Post by: Slippyblade on February 16, 2016, 07:20:33 pm
I think Howard linked something like that a few weeks ago.  Howard's link was a lot cheaper I believe.  Same thing though.
Title: Re: The Legend of Zelda.
Post by: PL1 on February 16, 2016, 07:47:47 pm
I think Howard linked something like that a few weeks ago.  Howard's link was a lot cheaper I believe.  Same thing though.
Wyo's link goes to a DIY Famicom clone console. (no game ROMs)

Howard bought a multi-cart which he didn't link to or mention the vendor because that would violate Rule 5. (unlicensed game ROMs on the cart)


Scott
Title: Re: The Legend of Zelda.
Post by: Slippyblade on February 16, 2016, 08:00:11 pm
Wyo's link goes to a DIY Famicom clone console. (no game ROMs)

Howard bought a multi-cart which he didn't link to or mention the vendor because that would violate Rule 5. (unlicensed game ROMs on the cart)

Different thread.  There was recent discussion of this board.  I'll try to dig up the thread.

(edit)  Found it.  http://forum.arcadecontrols.com/index.php/topic,149229.msg1556525.html#msg1556525 (http://forum.arcadecontrols.com/index.php/topic,149229.msg1556525.html#msg1556525)
Title: Re: The Legend of Zelda.
Post by: PL1 on February 16, 2016, 08:07:39 pm
:embarassed:   My bad.  Forgot about that thread.   :embarassed:


Scott
Title: .
Post by: ChanceKJ on February 16, 2016, 08:23:36 pm
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Title: Re: The Legend of Zelda.
Post by: yotsuya on February 16, 2016, 08:27:17 pm
Don't over think it. A computer will be just fine.
Title: Re: The Legend of Zelda.
Post by: Wyo on February 23, 2016, 06:41:02 pm
Just added the details today.  Cut the slot for the t molding as well.  It's pretty much ready for the high build polyester primer.  Just need to fill some spots with putty first.  I need to find a booth to spray it, so that'll be the only hang up as far as when.   I ran out of wood to make the back door....so I'll do that later.   I still need to cut the handles in the back.  I'll do that later too.  Probably this weekend since its supposed to be nice.  I've developed some bad habits building these nintendo cabs....I should be doing all these cuts before I assemble.  Guess it's just impatience.

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_4.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_4.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg2_3.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg2_3.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg3_1.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg3_1.jpg.html)





Title: Re: The Legend of Zelda.
Post by: vwalbridge on February 24, 2016, 08:43:52 am
Great job so far!

Question: can a whole cab be done in (3) 4x8 sheets?

Or does it take 4?
Title: Re: The Legend of Zelda.
Post by: johnrt on February 24, 2016, 09:29:47 am
Great job so far!

Question: can a whole cab be done in (3) 4x8 sheets?

Or does it take 4?
I used three.
Title: Re: The Legend of Zelda.
Post by: Wyo on February 25, 2016, 03:19:30 pm
So I got this today for Zelda.  I have no idea what to do with it, but I got it. Haha. ;)

It's pretty cool. The original owner from 2002, he had all the original packaging.  A lot of the equipment was unused like the keyboard and mouse. 

Decade the monitor? Or no? I'm not gonna lie....I'm a bit intimidated by that idea.





(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_6.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_6.jpg.html)
Title: Re: The Legend of Zelda.
Post by: yotsuya on February 25, 2016, 04:20:52 pm
Take your time with that Dell. I've decased them before. There's a lot of little screws and tabs.
Title: Re: The Legend of Zelda.
Post by: Wyo on February 25, 2016, 06:04:41 pm
Take your time with that Dell. I've decased them before. There's a lot of little screws and tabs.


So you think I should do it? I was thinking about just building a shelf for it.....but that's just because I'm a pansy and am afraid of it. 


Anything I should watch out for or be careful of?
Title: Re: The Legend of Zelda.
Post by: yotsuya on February 25, 2016, 06:15:12 pm
If you've worked on a regular monitor, you can decase that without an issue. You're going to need to build a frame for the chassis, because they're not conveniently put together like arcade monitors, but if you can build a cabinet, you can certainly do that.
Title: Re: The Legend of Zelda.
Post by: Wyo on February 25, 2016, 06:49:37 pm
If you've worked on a regular monitor, you can decase that without an issue. You're going to need to build a frame for the chassis, because they're not conveniently put together like arcade monitors, but if you can build a cabinet, you can certainly do that.


Cool.   I saw Johnrt did that on his DK build, so I'll give it a shot!
Title: Re: The Legend of Zelda.
Post by: DeLuSioNal29 on March 01, 2016, 03:27:38 pm
Looking good. Glad you're back on a new version.
Title: Re: The Legend of Zelda.
Post by: Wyo on July 08, 2016, 08:16:23 pm
So this is happening again. :). I know, I know....I change my mind a lot.   I'm an Artiist, which means I'm weird.  Haha.  Thing is, I want this thing to be my vision.  I feel like I've already set my mind to the Playchoice 10 route and if I don't do it....I'm cheating myself.  I picked up another PC 10 board, a NES game link, a PowerPak (since the Everdrive doesn't seem to sync well) and also a mikes PC 10 to jamma adapter.  I have a switching power supply, harness, etc...on the way now.  this should be fun to figure out! :)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg2_6.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg2_6.jpg.html)

I also picked up the last of the stock of 5/8 inch t molding from t-molding.com.  This is new stuff, only avaliable in 3/4 before....so I had to wait months for them to restock.  This t molding when I saw it was released, was the reason I built a new thinner cabinet.  To try and make it a bit more authentic.

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg3_3.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg3_3.jpg.html)

And finally, an update from the art front.....I drew out some filagree I want to incorporate into the bezel art.  This pattern will eventually be gold chrome foil.  I think I posted the reference picuture earlier in this thread that is serving as my inspiration for the artwork.

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_9.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_9.jpg.html)

So I plan to get some work done in the next couple weeks. Stay tuned. 





Title: .
Post by: ChanceKJ on July 16, 2016, 09:10:46 pm
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Title: Re: The Legend of Zelda.
Post by: yotsuya on July 16, 2016, 10:23:01 pm
What about hacking one of those new NES Classic consoles Nintendo is releasing in the fall?
Ugh. No.
Title: Re: The Legend of Zelda.
Post by: Wyo on July 17, 2016, 03:18:33 am
What about hacking one of those new NES Classic consoles Nintendo is releasing in the fall?


That's funny that you mention that Chance.  It was the first thing I thought of when I saw they announced the new NES. Lol.  I'll be picking one up for sure.  I also just discovered the Raspberry Pie and Retro Pie the other day (yeah, I'm late to the party, haha).  I ordered one just because I want to play around with it.

As far as a cab update goes, Ive been priming and sanding away.  Not really posting pics or updates because it's really boring.Haha.
Title: Re: The Legend of Zelda.
Post by: Titchgamer on July 17, 2016, 04:47:15 am
Awesome build :)

Why will you need 2p start button for 1 player cab?
Personally though I would make it 2 player as most of the fun of owning a cab is kicking ure mates arse!

As for buttons it depends what you want the cab to do.

But I have 4 admin buttons on mine which are previous menu, quit game, genre and favorites.
The first 2 are must haves imo for easy navigation the 2nd 2 depends if you would like to use those features i guess.

Of course if you use a Ipac you can have shift keys and just use normal play buttons but you have to mark em up or remember which is which!!
Title: Re: The Legend of Zelda.
Post by: thomas_surles on July 17, 2016, 02:21:38 pm
Awesome build :)

Why will you need 2p start button for 1 player cab?
alternating 2 player games like package man would be my guess.
Title: Re: The Legend of Zelda.
Post by: ppv on July 18, 2016, 09:20:01 am
Awesome build :)

Why will you need 2p start button for 1 player cab?
alternating 2 player games like package man would be my guess.
(http://vectorlib.free.fr/PacMan/jpg/pac_control_panel.jpg)
Lots of single player games have a two player mode, maybe hard-coded to a button too. Haven't tested it though.
Title: Re: The Legend of Zelda.
Post by: dmckean on July 20, 2016, 01:09:43 am
What about hacking one of those new NES Classic consoles Nintendo is releasing in the fall?
Ugh. No.

lol +1
Title: Re: The Legend of Zelda.
Post by: Wyo on July 20, 2016, 04:56:29 am
I've been recreating images that I liked in illustrator over the last year as I had time. I still have a few more to do. I kinda have a direction that I'm going to go with the artwork now.  Like I said, I want to make it kinda look old school from the eighties.  This is a really rough draft of the bezel, I'm sure the images will be moved around as I add more.  All that green negative space will have more stuff eventually.  All the gold showing is eventually going to be cut out by hand and be gold chrome highlights.  It'll be tedious but I'm actually looking forward to it.  I want an image of Zelda holding up a piece of the triforce so she can stand opposite of link.  I'll probably have to draw it. 

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_11.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_11.jpg.html)

Also, the images I'm using of link are from both Zelda 1 and 2 from the NES.  The styles of art vary a bit.  I'm not sure that it bothers me that much.  But it may, we'll see.  They all look pretty similar except for the image I plan on using for the side art...which is very different, but also very cool.  I want to use it, so we'll see how it goes.

I was originally gonna do black artwork, but I think green will look really good against the gold paint and gold chrome highlights. 


 

 
Title: Re: The Legend of Zelda.
Post by: Wyo on July 26, 2016, 05:54:49 am
I'm nearing the end of my design for the bezel. It's getting close I think. The main problem I was having was that I have three main characters for this game (Zelda, Link, and Ganon) and I have four corner spots for art.  I was having difficulty finding artwork styles that matched for the three figures....but they are very close.  I decided that the art styles need to match.  I want to focus on using the artwork from mostly The Legend of Zelda for the NES....so from promotional items, the box art, and the instruction manual. (I am no longer using the link in the bezel image above in a main corner...I found a link that matches Ganon and Zelda better)

So once I started heading in that direction, I got a design I liked.  Unfortunately, there is only one good LOZ image of Princess Zelda....so I used that image twice, Kinda like Donkey Kong does.  I was happy with it, and aI showed it to my brother.  First thing he said was, "dude, you used Zelda twice!" Ha.  So I explained to him that artwork was scarce for this game and I didn't know who else to use? He's says, "Use the old man, he's all over that game!"  I told him that that was a good idea, but I don't know where to find art for him that's in that style.  That is, until I found this.....

 (http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_13.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_13.jpg.html)

It's perfect as far as the style I'm using, so I was stoked.  The problem with it, it is a super low res image....as all of these images are.  But I figured I would do my best to recreate it.  But it was kinda boring, so I decided to modify it so it's more along the lines of where he gives Link the sword and says, "It's dangerous to go alone, take this".  I drew a version of him handing the sword out on paper and then began to create a vector in illustrator....

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg2_8.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg2_8.jpg.html)

After some tweaking, here's the image I will use in the forth corner.  I didnt go to crazy with the shading, because I wanted to match the simplistic art on the rest of the bezel, and the original image. I still have some stuff to tweak...but it's close to good enoug I think.

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg3_5.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg3_5.jpg.html)

Anyways, the best part of this story is that it was my brothers suggestion.  He's pretty much the reason I have memories of this game.  I remember the weekend we got it for the NES we were up all night playing this game together.  I was never really good at video games, so he would play and I would navigate all the maps and stuff.  it was a good time. :).  That's all for now.

Title: Re: The Legend of Zelda.
Post by: sokignano on July 26, 2016, 11:56:07 pm
Hey Wyo,

Love the work, and it inspired me to vectorize as best to my ability some artwork from some really old Nintendo Powers, here are the svg files if they help in any way let me know.

https://drive.google.com/open?id=0Bw1hBxcAAmEWVktiRDd0SjhFQzg
Title: Re: The Legend of Zelda.
Post by: Wyo on July 27, 2016, 01:49:41 am
After looking at that old man illustration, I realize I need to fix some things.  The main issue is the sword is to long so I will shorten it..it doesn't match the rest of the images.

Also, here is today's progress shot of the actual cab.   Unfortunately, I dont have access to a compressor so I wasn't able to do one coat of high build auto primer....so I had to do it the old fashioned tedious way. prime, sand, prime, sand, prime, sand.  The blue paint is guid coat and will be sanded away.

I've got to block it down with 220 at this point, and then I will prime it again.  Eventually, finishing it off with 600 to insure all the sand scratches are gone. Metallic paint shows every surface imperfection as the metallics tend to collect in them...so I'll do my best to prevent that.

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_14.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_14.jpg.html)
Title: Re: The Legend of Zelda.
Post by: Wyo on July 28, 2016, 02:39:31 am
Hey Wyo,

Love the work, and it inspired me to vectorize as best to my ability some artwork from some really old Nintendo Powers, here are the svg files if they help in any way let me know.

https://drive.google.com/open?id=0Bw1hBxcAAmEWVktiRDd0SjhFQzg

Oh wow, dude! I just saw this thanks!! I've pretty much have the bezel and marquee sorted out  (roughly) but when I switch to the CPO those files may come in handy!  I'm trying to decide if I want to do an instruction card as part of it....and if I do, some of those images may be useful. :)

Trying to figure out if I do an instruction card....what would it say? There's so much information for the game...I'd have to narrow it down a lot.

Thanks again!

EDIT-You're gonna laugh but I have no idea how to open those files. I'm pretty computer illiterate except for your basic Microsoft stuff and Adobe suite. Ha
Title: Re: The Legend of Zelda.
Post by: Wyo on July 28, 2016, 06:29:52 am
So I think this is my marquee.  I still need to add the oval Nintendo logo.

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_12.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_12.jpg.html)

And here it is with black bars representing the marquee brackets.

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg2_9.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg2_9.jpg.html)

The marquee will not have any gold foil on it, as its transparent and the gold foil is not.  So I limited my use of the gold color but still tried to include some to unify everything a bit.
Title: Re: The Legend of Zelda.
Post by: sokignano on July 28, 2016, 09:22:38 am
No worries, what art program are you using? Both Gimp and Photoshop should use these files, you just have to manually open them from the (File) menu. If not what is your preference in vector image?
Title: .
Post by: ChanceKJ on July 28, 2016, 04:19:32 pm
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Title: Re: The Legend of Zelda.
Post by: Locke141 on July 28, 2016, 09:28:36 pm
I'm loving the art on this.

This thread seems to cover every possible option for playing Zelda. The Play choice is cool but it seems a expensive rout. NES emulation is pretty solid. Nestopia uses cycle exact emulation and I have never had a problem with any games. It only requires a 600MHz processor.

There is a thread on SD Card carts and CD drive replacements (http://forum.arcadecontrols.com/index.php/topic,143082.0.html) it would be great if you would consider posting your thoughts on the power pack.   
Title: Re: The Legend of Zelda.
Post by: Wyo on July 28, 2016, 10:30:07 pm
I'm loving the art on this.

This thread seems to cover every possible option for playing Zelda. The Play choice is cool but it seems a expensive rout. NES emulation is pretty solid. Nestopia uses cycle exact emulation and I have never had a problem with any games. It only requires a 600MHz processor.

There is a thread on SD Card carts and CD drive replacements (http://forum.arcadecontrols.com/index.php/topic,143082.0.html) it would be great if you would consider posting your thoughts on the power pack.

Yeah, I've been all over the place as far as powering the cabinet.  Actually, pretty much in every aspect of the cab.  Haha.  I LOVED the gold chrome vinyl and regret slightly losing it....but up close, I didn't like the slightly textured finish.  Who knows maybe I'll try it again some day.  Guess it's all part of the process.

I've now discovered the raspberry pie and retro pie.....so now that is an option as well.  I bought a Cana kit so I'll play around with it.  Although expensive, I think the authentic  feel of the playchoice board is the draw for me.  I will definitely post my review of the Powerpak.  I have the Everdrive for my NES and it's the best purchase I've ever made, literally saved me thousands!


Title: Re: The Legend of Zelda.
Post by: Wyo on July 28, 2016, 10:32:45 pm
I skipped the instruction card for DKU, I figure if you do enough good work on the art package it isn't needed.  Plus in my eyes my DKU came after DK3, Vs, and MB, which didn't have cards so it falls in line. It was only Popeye, DK, and Jr that had them i think. 

If you do it, you gotta make sure its done with pixel art/sprites to stay in theme with the authentic ones from DK/Jr./P.E.

http://www.wiizelda.net/legend-of-zelda/legend-of-zelda-nes-sprites/ (http://www.wiizelda.net/legend-of-zelda/legend-of-zelda-nes-sprites/)

Definitely will do that Chance.  Although, you may be right in that it doesn't really need an instruction card.  However, if I end up gooing the Playchoice route it might be a good place to put those instructions.  I'm starting on the CPO in the next day or so...so stay tuned!  Thanks buddy!
Title: Re: The Legend of Zelda.
Post by: Locke141 on July 29, 2016, 09:55:34 am
I've now discovered the raspberry pie and retro pie.....so now that is an option as well.  I bought a Cana kit so I'll play around with it.  Although expensive, I think the authentic  feel of the playchoice board is the draw for me.  I will definitely post my review of the Powerpak.  I have the Everdrive for my NES and it's the best purchase I've ever made, literally saved me thousands!

The R-pi can do NES just fine. I like Attract mode as a front end on the pi so thats something to think about. I would just use the play chose. You can't beat the renal thing.

If you have both then you could do a nice compassion of the two.
Title: Re: The Legend of Zelda.
Post by: sokignano on July 29, 2016, 02:59:57 pm
I whipped this up dirty like! if you want the original photoshop file let me know :)

https://drive.google.com/open?id=0Bw1hBxcAAmEWZDBzU1BrV1hKZW8

It looks alot like the layout of the Popeye card. I know LOL :)
Title: Re: The Legend of Zelda.
Post by: Wyo on July 29, 2016, 06:50:16 pm
DUDE!!!! THATS SICK!!! I'm totally using it!!!! I may modify it a bit...change the logo and the background color but it's perfect!  Thanks!!!  Seriously, thank you!
Title: Re: The Legend of Zelda.
Post by: yotsuya on July 29, 2016, 07:20:20 pm
I whipped this up dirty like! if you want the original photoshop file let me know :)

https://drive.google.com/open?id=0Bw1hBxcAAmEWZDBzU1BrV1hKZW8

It looks alot like the layout of the Popeye card. I know LOL :)
Good work!
Title: Re: The Legend of Zelda.
Post by: sokignano on July 29, 2016, 09:15:29 pm
For anyone that wants it, here is the psd file so you can change what ever you need! :)

https://drive.google.com/open?id=0Bw1hBxcAAmEWNFFPdElEM2hrMHc
Title: Re: The Legend of Zelda.
Post by: Wyo on July 31, 2016, 06:02:30 am
First off, another HUGE thank you to Sokignano for the direction with the instruction card.  I really had no idea what to do there as far as copy goes.....I spent a lot of time thinking about what I wanted  it to say but was totally stuck and Sokignano pretty much nailed it.  Thank you for the psd file too! I slightly modified it to fit the design I was going for but I pretty much left it intact....so, again, Thanks!

Here's what I have for the CPO.  As with the bezel (which I'm still finishing up) the gold will be cut out and embossed gold chrome.  I figured I would hide the "admin" buttons for the playchoice 10 under the speaker panel because I don't want to clutter up the control panel.  So the "channel select" "enter" and "reset" buttons will be under the control panel.  The two action buttons A and B and Start and Select are on the CPO. Hopefully that isn't to confusing! I thought it would be good this way to because of I ever decide to switch to a raspberry Pi or something else....I'll have the standard NES control pad system already set up and won't have to make another CPO.

I used the words "attack" for A and "gadget" for B.  I looked up the NES instruction manual for LOZ and that is how they refered to them, so I figured I'd roll with it?

Oh, and the joystick I've selected is green.  I also have green and yellow buttons.

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_15.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_15.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg2_10.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg2_10.jpg.html)

The left upper corner looks weird because the Instruction card is over lappin the corner detail.  I think it should look balanced out tho once the plexi carriage bolt is in both corners. I may change it.

Title: Re: The Legend of Zelda.
Post by: Wyo on July 31, 2016, 06:07:38 am
Also, I think I decided since I'm prepping this cabinet like a car, I might as well take the time to paint it like one.  I have selected this color in automotive urethane.  I may even throw some gold metallic flake in the clear coat as well just to give it a bit more pop....like a 70's county fair bumper car. Haha.

It's the closest I'll get to the chrome vinyl without the weird texture. What's cool about this is if I get dirt or anything in the paint or clear....I can sand and polish it out.  So hopefully have a nice smooth finish.


(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_16.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_16.jpg.html)
Title: Re: The Legend of Zelda.
Post by: yamatetsu on July 31, 2016, 08:04:44 am
(http://i58.photobucket.com/albums/g275/sbahman/image.jpg2_10.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg2_10.jpg.html)

The left upper corner looks weird because the Instruction card is over lappin the corner detail.  I think it should look balanced out tho once the plexi carriage bolt is in both corners. I may change it.

Lookin' good ! However, IMHO the instruction card is a little bit too prominent, it does look like it is just slapped on. I would attempt to integrate it a bit more by putting it into a box like the characters and move said box a little bit to the left.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=350184)

If you move the card's top text a bit to the right, you can even do your corner detail that is currently overlapped. I'd change the card's black background to the background color of the character boxes so that it fits a little better. Finally I would cut the line under the joystick that goes from Zelda's box to the left.

Title: Re: The Legend of Zelda.
Post by: n3wt0n on July 31, 2016, 08:12:56 am
That paint is going to look real nice!
Title: Re: The Legend of Zelda.
Post by: Wyo on July 31, 2016, 08:44:56 am
(http://i58.photobucket.com/albums/g275/sbahman/image.jpg2_10.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg2_10.jpg.html)

The left upper corner looks weird because the Instruction card is over lappin the corner detail.  I think it should look balanced out tho once the plexi carriage bolt is in both corners. I may change it.

Lookin' good ! However, IMHO the instruction card is a little bit too prominent, it does look like it is just slapped on. I would attempt to integrate it a bit more by putting it into a box like the characters and move said box a little bit to the left.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=350184)

If you move the card's top text a bit to the right, you can even do your corner detail that is currently overlapped. I'd change the card's black background to the background color of the character boxes so that it fits a little better. Finally I would cut the line under the joystick that goes from Zelda's box to the left.

You are right.  I like the idea of framing the instruction card with the chrome.  I was kinda going for the slapped on instruction card look like with the DK but there's no reason why I shouldn't integrate it more.  I'll play around with left side today....maybe I'll lose the little corner detail as well on both sides. Thanks!
Title: Re: The Legend of Zelda.
Post by: bplail on July 31, 2016, 09:22:24 am
this looks like a very promising build! nice work on the artwork so far and im interested to see how your gold paint comes out! I also de-cased the CRT in my build, just make sure you discharge it a few times first then its fine. what are you using to turn everything on at the same time?
Title: Re: The Legend of Zelda.
Post by: cj138 on July 31, 2016, 11:03:07 am
Love this build! I can't wait to see how the paint turns out! Nice work Wyo
Title: Re: The Legend of Zelda.
Post by: JDFan on July 31, 2016, 11:41:12 am
IF you were to make the instruction card a bit smaller so that it fits inside the border would  it still be legible ?
Title: Re: The Legend of Zelda.
Post by: Locke141 on August 01, 2016, 12:11:12 am
IF you were to make the instruction card a bit smaller so that it fits inside the border would  it still be legible ?
+1 to this idea
Title: Re: The Legend of Zelda.
Post by: Wyo on August 01, 2016, 02:54:22 am
I played around with all your guys suggestions. I didn't really like the way it looked with the smaller instruction card stacked on top of the lower fillagree.  I want the insruction card size to fit in next to a DK, DK JR etc if it was lined up next to it.  So I pretty much left it the same size and just moved stuff around.  I really like the contrast of the black instruction card a lot, as DK has it...but I can see why would some might like the suggested color change to the darker green: it blends in. Personally, I'm leaning towards the contrast of the black tho.  What do you all think?

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg2_11.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg2_11.jpg.html)

Vs.

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_17.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_17.jpg.html)

Title: Re: The Legend of Zelda.
Post by: Wyo on August 01, 2016, 03:02:56 am
this looks like a very promising build! nice work on the artwork so far and im interested to see how your gold paint comes out! I also de-cased the CRT in my build, just make sure you discharge it a few times first then its fine. what are you using to turn everything on at the same time?

Thanks! I'm just using a standard Emi filter on/off switch on the back of the cab wired directly to a power strip.  The power supply, marquee light and monitor all plug into the power strip. 
Title: Re: The Legend of Zelda.
Post by: Locke141 on August 01, 2016, 03:48:23 am
There both really good but I thing the second one with the green back ground is better.
Title: Re: The Legend of Zelda.
Post by: Wyo on August 01, 2016, 04:35:51 am
There both really good but I thing the second one with the green back ground is better.

I have a feeling that is going to be the general consensus. :).  I may have to go with it, just because it does look nice and balanced...and against the grain is always good too I guess.
Title: Re: The Legend of Zelda.
Post by: yamatetsu on August 01, 2016, 05:01:12 am
+1 on the changes, that looks much better.

I really like the contrast of the black instruction card a lot, as DK has it...but I can see why would some might like the suggested color change to the darker green: it blends in. Personally, I'm leaning towards the contrast of the black tho.  What do you all think?

Both versions look good. Though I have advocated giving the card the dark green background color, I now have to say that black actually works better. The card looks like it belongs there, with the black color giving it a bit of prominence, but not too much. If you take the first look at the CP, you'll probably notice the card first, which is ok. The card has a purpose after all, which is giving info about how to play the game, so noticing this first is not a bad idea.
Title: Re: The Legend of Zelda.
Post by: sokignano on August 01, 2016, 04:07:07 pm
Black is definitely the way to go! :)
Title: Re: The Legend of Zelda.
Post by: JDFan on August 01, 2016, 04:52:35 pm
There both really good but I thing the second one with the green back ground is better.

And here I was gonna say the same except the black looked better !  :cheers:

Might also add the border to the left side of the CP before the instruction card something like attached (just threw it on quick using your posted pic - so it looks a bit off but shows what I meant ) 
Title: Re: The Legend of Zelda.
Post by: Wyo on August 01, 2016, 06:57:31 pm
Cool! Glad you guys are in agreement going with the black as I was really leaning that way myself. :). Thank you to all who contributed to the design of the CPO.  It really helped! So black it is!

All I have left to design now is mainly the side art.  All I know on that right now is I want the Nintendo logo to be embossed gold chrome as well as the border.  I also need to finish up the bezel.

I thought about doing a small reference map of hyrule for the rectangular instruction card that goes above the CPO and below the bezel.  It may be to small to read tho...I'll play around with it and see.
Title: Re: The Legend of Zelda.
Post by: Locke141 on August 02, 2016, 05:03:30 am
The code of arms on the cart is super bad. You have done such a good job using the original media, I'd keep with it and use a version of the original label.
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=350262;image)

However I would skip painting the latter pattern to the side. :lol
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=149895.0;attach=350260;image)
Title: Re: The Legend of Zelda.
Post by: sokignano on August 02, 2016, 06:42:50 pm
I think using the coat of arms as a printed vinyl adhesive :) and the Legend of Zelda could be stenciled on?
Title: Re: The Legend of Zelda.
Post by: Wyo on August 31, 2016, 10:59:48 am
I got some work done on the bezel.  I didn't end up using my old man, I just wasn't feeling him.  I just ended up using Link twice.  I may tweak some things but I think overall I'm happy with what I've got so far.  All I have left to do now is the side art...and possibly an instruction card for above the control panel.

I haven't posted pics of the joystick And buttons I have, but the joystick is an omni clear light green ball top from Groovygamegear.com and the buttons are yellow and green.  I have a set of solid buttons and a set of clear buttons, not sure which ones I'm going to use yet.

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_18.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_18.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg2_12.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg2_12.jpg.html)
Title: Re: The Legend of Zelda.
Post by: sokignano on August 31, 2016, 11:20:37 am
Looks amazing Wyo! Can not tell you enough how much I am waiting to see this printed out and put into action!

Would you like some help with the old man? Or is his overall design not what your looking for?
Title: Re: The Legend of Zelda.
Post by: Cobolisdead on August 31, 2016, 11:25:48 am
Looks great!  :applaud:
Title: Re: The Legend of Zelda.
Post by: Wyo on August 31, 2016, 11:32:54 am
Looks amazing Wyo! Can not tell you enough how much I am waiting to see this printed out and put into action!

Would you like some help with the old man? Or is his overall design not what your looking for?

Thanks guys!  As far as the old man, I shortened his sword and such....but the overall composition just didn't feel balanced with him in there.  Maybe I'll use him on the side art...not sure yet. Kinda just flying by thr seat of my pants. Lol.
Title: Re: The Legend of Zelda.
Post by: sokignano on August 31, 2016, 12:58:14 pm
LOL I know how that feels!! :)
Title: Re: The Legend of Zelda.
Post by: 8BitMonk on August 31, 2016, 03:26:42 pm
Looking good, nice work.

You should do screenshots instead of taking photos of your computer screen. Less time, higher quality, no nasty moiré pattern or reflections.
Title: Re: The Legend of Zelda.
Post by: Malenko on August 31, 2016, 03:34:34 pm
Can I suggest moving the Triforce to a corner and putting the master sword where the Triforce was?
Title: Re: The Legend of Zelda.
Post by: Wyo on August 31, 2016, 03:52:26 pm
Can I suggest moving the Triforce to a corner and putting the master sword where the Triforce was?


Good suggestion.  I actually really want to do an alternate version of artwork for this cabinet...more modern artwork and stenciling like chance suggested.   If I did, I would use sword imagery a lot...like on the marquee with the LOZ logo only and a lot of negative space.  I think it would look cool!!
Title: .
Post by: ChanceKJ on September 01, 2016, 04:04:27 pm
.
Title: Re: The Legend of Zelda.
Post by: johnrt on September 01, 2016, 05:31:22 pm
this thread keeps me coming back to this site.  :applaud:
+1
Title: Re: The Legend of Zelda.
Post by: Wyo on September 01, 2016, 08:40:32 pm
Thanks guys! 

Today, I went ahead and had my local print shop print off the CPO.  It gave me something hands on to do while I continue tweaking/finishing the rest of the artwork.  Like I said earlier in this thread, in college I used to make GI JOE packages where I layered chrome underneath the print to give it a chrome effect.  I thought it would be cool to try it on a much larger scale. Thought is the key word....it's really tedious! I'm gonna be hating life when I get to the bezel. Haha. 

I could have had the printer use the plotter to make the cut lines....but I always prefer more of a hands on method.  Also, I hate computers. :)

So anyways, main tools I used where a hobby knife, lots of blades, tape and some straight edges.  I ran out of transfer paper to get the cut vinyl onto the chrome paper, so I used clear shelf paper from Walmart. Worked great!     It's always nerve racking because if the ruler slips once....it's over.  Fortunately, it went pretty well tonight. :)  Pics below.
Title: Re: The Legend of Zelda.
Post by: Wyo on September 01, 2016, 08:49:21 pm
(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_20.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_20.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg2_13.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg2_13.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg3_6.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg3_6.jpg.html)


(http://i58.photobucket.com/albums/g275/sbahman/783b3a3e-91f6-4c39-933f-fc850790de02.jpg) (http://s58.photobucket.com/user/sbahman/media/783b3a3e-91f6-4c39-933f-fc850790de02.jpg.html)
Title: Re: The Legend of Zelda.
Post by: thomas_surles on September 01, 2016, 08:51:37 pm
Pretty steady with a blade. It looks really cool.
Title: Re: The Legend of Zelda.
Post by: Wyo on September 01, 2016, 08:57:17 pm
(http://i58.photobucket.com/albums/g275/sbahman/88e459c4-fe4a-43fc-8976-c771f37a4da1.jpg) (http://s58.photobucket.com/user/sbahman/media/88e459c4-fe4a-43fc-8976-c771f37a4da1.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg6_3.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg6_3.jpg.html)
Title: Re: The Legend of Zelda.
Post by: Wyo on September 01, 2016, 09:05:23 pm

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg7_3.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg7_3.jpg.html)


(http://i58.photobucket.com/albums/g275/sbahman/image.jpg8_1.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg8_1.jpg.html)
Title: Re: The Legend of Zelda.
Post by: Wyo on September 01, 2016, 09:25:33 pm
this thread keeps me coming back to this site.  :applaud:

Loving that Bezel, don't be afraid to make the characters on the sides/top/bottom of it bigger to fill up the space and protrude into the display a bit more. thats the only feedback i'd give. Looks amazing.


I'll play around with it, thanks. I originally had them pretty big but then there became a hierarchy of scale issue with the corner characters....so I shrunk them way down to the point they were leaving to much negative space....so I kinda just met in the middle. 

Love the YouTube channel, by the way! (I think I said that already, not sure?) :)
Title: Re: The Legend of Zelda.
Post by: Malenko on September 01, 2016, 09:40:34 pm
that gold foil work is amazing!
Title: Re: The Legend of Zelda.
Post by: sokignano on September 01, 2016, 10:48:02 pm
I can't say enough good things about this build Wyo! I like the gold cutout! Too bad you don't have access to a die cutting machine! First cut would be to cut out the printed gold then second cut would be of the metallic paper then slide the cutouts into the holes of the CP!!! Keep up the good work!!!
Title: Re: The Legend of Zelda.
Post by: nexusmtz on September 01, 2016, 11:50:57 pm
The CPO looks great! Not very often that a legless picture gets my attention like that.
Title: Re: The Legend of Zelda.
Post by: 05SRT4 on September 02, 2016, 01:10:27 pm
 :o CP looks amazing! I really like how the characters are popping out like that.
Title: .
Post by: ChanceKJ on September 02, 2016, 02:15:43 pm
.
Title: Re: The Legend of Zelda.
Post by: cj138 on September 02, 2016, 06:47:39 pm
I love this project.
Title: Re: The Legend of Zelda.
Post by: sokignano on September 02, 2016, 06:57:43 pm
I love this project.

I agree whole heartedly!
Title: Re: The Legend of Zelda.
Post by: harveybirdman on September 02, 2016, 07:06:07 pm
Can't ignore the craftsmanship here.... that is a stunning CPO!
Title: Re: The Legend of Zelda.
Post by: emphatic on September 03, 2016, 10:39:26 am
Looks amazing!  :cheers:
Title: Re: The Legend of Zelda.
Post by: markc74 on September 03, 2016, 01:20:58 pm
That's some pretty awesome work on the CPO there. Most (99%) of peeps I reckon would have printed it out in 'gold effect'. Failing that, got it cut by the printers. Hardcore...
Title: Re: The Legend of Zelda.
Post by: Wyo on September 03, 2016, 07:13:47 pm
 

Thank you gentlemen. Your encouragement is awesome and motivating me to keep going and try and finish this project!    ;D

I got some work done on the control panel construction today and it's pretty much finished.  After cutting all the button holes and the recessed area for the dust washer, I attached a sheet of ABS textured plastic for durability. I use this technique on all my Nintendo cabinet projects.  I also attached the chrome 5/8 t molding on the front...but you can't really see it in the Pics below. The joystick is an Omni 4/8 way ball top from groovy game gear. I love the omni stick.

My question to you guys is: Which set of buttons do you like better? At first I thought I liked the solid colors in keeping with original nintendo cabs....but then I think the translucent buttons from paradise arcade look pretty good too. I'm not a huge fan of either green.  If I used the translucent buttons, I wouldn't light them up.

Please Let me know your opinions!
Title: Re: The Legend of Zelda.
Post by: Wyo on September 03, 2016, 07:21:04 pm
 (http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_21.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_21.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg2_14.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg2_14.jpg.html)

URL=http://s58.photobucket.com/user/sbahman/media/image.jpg3_7.jpg.html](http://i58.photobucket.com/albums/g275/sbahman/image.jpg3_7.jpg)[/URL]

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_22.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_22.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg2_15.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg2_15.jpg.html)
Title: Re: The Legend of Zelda.
Post by: Wyo on September 03, 2016, 07:45:00 pm
(http://i58.photobucket.com/albums/g275/sbahman/image.jpg8_2.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg8_2.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg6_4.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg6_4.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg7_4.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg7_4.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_23.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_23.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg3_8.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg3_8.jpg.html)
Title: Re: The Legend of Zelda.
Post by: sokignano on September 03, 2016, 08:07:43 pm
This looks amazing!!!!! Now are you lighting up the translucent buttons??? Maybe if you can find a cheap led breathing circuit?
Title: Re: The Legend of Zelda.
Post by: Wyo on September 03, 2016, 08:20:53 pm
This looks amazing!!!!! Now are you lighting up the translucent buttons??? Maybe if you can find a cheap led breathing circuit?

I'm undecided on which button set to use.  I probably wouldn't light them up, just because I'd like to keep the build kinda close to a 80's style Nintendo cab and just having translucent controls is already pushing it. Lol.

I wonder if I ditched the translucent green buttons and got two more translucent yellow buttons....that might look really cool and work with the color palette better.  I wouldn't have contrasting buttons like All the other cabs do...but still. Hmmmm
Title: Re: The Legend of Zelda.
Post by: sokignano on September 03, 2016, 09:35:01 pm
Now if I were building this is would ultimately use the regular opaque green and yellow leafs. And thank you for the joystick suggestion I think they look really close to Nintendo sticks and they won't break your wallet.
Title: Re: The Legend of Zelda.
Post by: rave0035 on September 03, 2016, 10:30:03 pm
This is inspirational.  Keep it up.

The joystick choice is perfect.

I prefer the opaque buttons by a wide margin.

Mike
Title: Re: The Legend of Zelda.
Post by: Wyo on September 03, 2016, 10:54:39 pm
Okay, thanks... so so far 2-0 for the opaque buttons. I'm starting to lean that way myself.  :cheers:
Title: Re: The Legend of Zelda.
Post by: vwalbridge on September 03, 2016, 11:38:34 pm
Solid colored buttons. And I'd use a black ball top.

Everything translucent looks too busy and a little over the top.

Keeping the ball top and buttons solid keeps it more in line with something Nintendo would have made back in the day.

EDIT: And if you do go with translucent, please don't back light them. :)
Title: Re: The Legend of Zelda.
Post by: nexusmtz on September 04, 2016, 12:29:52 am
Opaque, including the joystick. Let the foil be the bling.
Title: Re: The Legend of Zelda.
Post by: yotsuya on September 04, 2016, 01:19:40 am
Opaque, including the joystick. Let the foil be the bling.
I agree with this sentiment. Let it look like something from BITD.
Title: Re: The Legend of Zelda.
Post by: Wyo on September 04, 2016, 04:50:16 am
Bummer.  I really like that green ballop.  But you guys are right. Have some  replacement solid color balltops on the way from Groovygamegear to try out. Thanks fellas! :)
Title: Re: The Legend of Zelda.
Post by: thomas_surles on September 04, 2016, 11:29:34 am
Gold balltop!
Title: Re: The Legend of Zelda.
Post by: Wyo on September 04, 2016, 11:43:31 am
Gold balltop!

That's what I had originally planned actually, before I got distracted by the shine of this green one. Haha. I ordered a few colors to try out. :)
Title: Re: The Legend of Zelda.
Post by: Titchgamer on September 04, 2016, 01:07:26 pm
Yeah plain colours look better IMO great work though.
Title: Re: The Legend of Zelda.
Post by: thomas_surles on September 04, 2016, 01:12:53 pm
Yeah plain colours look better IMO great work though.
I do like the way those translucent yellow buttons though. But I like the first plain green buttons better than the translucent.
Title: Re: The Legend of Zelda.
Post by: emphatic on September 04, 2016, 03:10:13 pm
Class-y!  :cheers:
Title: Re: The Legend of Zelda.
Post by: sokignano on September 04, 2016, 03:26:58 pm
If you can match the ball top gold color with the CP gold, then I am actually thinking the gold would help the CP pop it the right way. :) But I think the translucent green puls focus away from the art of the CP. I was also looking to make a new bracket to use leaf switch buttons on an all wood CP. But eh my 3D modeling skills are less than spectacular lol :)
Title: Re: The Legend of Zelda.
Post by: Wyo on September 04, 2016, 06:07:37 pm
Yeah, I get it.  Those green buttons bug me as well.  I ordered two more translucent yellow buttons to replace them.  You lose the whole contrasting buttons nintendo thing...but I think it may look good. We'll see.

I also ordered some solid color ball tops as well to play around with.  I Have no idea why I haven't photoshopped the compositions and then just ordered what looks best...But I guess I'll just have a bunch of left over balls. You can never have to many balls, ya know.   :lol

I'll probably photoshop the changes and post pics up here while I wait for everything to arrive.

Title: Re: The Legend of Zelda.
Post by: sealcouch on September 06, 2016, 10:40:24 am
This is shaping up to be build of the year right here.

I'm so inspired to do a Zelda Nintendo style cabaret but I would want to make it directly inspired and I don't want to rip it off.

Keep it up!
Title: Re: The Legend of Zelda.
Post by: Martijn on September 06, 2016, 02:41:01 pm
Epic game to even more epic tribute cab :cheers:
Title: Re: The Legend of Zelda.
Post by: opt2not on September 06, 2016, 04:38:18 pm
Finally a builder who is putting the effort and time into the artwork and presentation of the cabinet.  Incredible work! That gold foil is kicking so much ass.  :applaud:
Title: Re: The Legend of Zelda.
Post by: Wyo on September 07, 2016, 05:24:41 pm
This is shaping up to be build of the year right here.

I'm so inspired to do a Zelda Nintendo style cabaret but I would want to make it directly inspired and I don't want to rip it off.

Keep it up!

Thanks guys. :)

Sealcouch, that would be a cool idea. I'd like to see it. I say go for it.  Besides, at the rate I'm going you'll probably have that thing finished before I do.  The big hang up for me at this point is saving the $$$ for the automotive paint....and winter is coming.  Also, I may be moving to a new city soon. So I doubt I'll finish this this year. ..but maybe. We'll see. Lol. 

Title: Re: The Legend of Zelda.
Post by: rave0035 on September 07, 2016, 09:17:56 pm
The big hang up for me at this point is saving the $$$ for the automotive paint
Got everything to apply automotive paint, including a temporary clean zone?  Automotive paint is nice and awesome, but the prep/application is what makes it worth it. 

Have you checked with Maaco to see if they would take a job like this?  It's not the best paint or painters, but is a semi-pro job with better paint and application than most folks can do in their garage.

Mike
Title: Re: The Legend of Zelda.
Post by: Wyo on September 07, 2016, 09:51:51 pm
The big hang up for me at this point is saving the $$$ for the automotive paint
Got everything to apply automotive paint, including a temporary clean zone?  Automotive paint is nice and awesome, but the prep/application is what makes it worth it. 

Have you checked with Maaco to see if they would take a job like this?  It's not the best paint or painters, but is a semi-pro job with better paint and application than most folks can do in their garage.

Mike

It's already prepped for automotive urethane, it's pretty much ready to go at this point.  I do have access to a booth, but I may just spray it in a make shift booth at home.  I'm not sure yet.  You're definitely right about cleanliness and prep....it's definitely key. Especially with metallic paint, it shows every flaw.  Im actually a  custom painter by trade, so I'll just end up doing it myself. :) 
Title: Re: The Legend of Zelda.
Post by: Wyo on September 08, 2016, 06:06:45 pm
Went ahead and went to the auto paint store today.  It wasn't to bad because I went with lower to mid grade supplies.  It'll look good Im sure.  I got everything I needed for about $137.  Sealer, basecoat and reducer, and  then the clear and hardner.  I got a quart of clear instead of a gallon....which, I probably should have got two. I will more than likely go back and get another just to make sure. I'd like to have a nice thick layer of clear so I can sand and polish it nice.  We'll see.

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_24.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_24.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg2_16.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg2_16.jpg.html)
Title: Re: The Legend of Zelda.
Post by: thomas_surles on September 08, 2016, 08:37:50 pm
Went ahead and went to the auto paint store today.  It wasn't to bad because I went with lower to mid grade supplies.  It'll look good Im sure.  I got everything I needed for about $137.  Sealer, basecoat and reducer, and  then the clear and hardner.  I got a quart of clear instead of a gallon....which, I probably should have got two. I will more than likely go back and get another just to make sure. I'd like to have a nice thick layer of clear so I can sand and polish it nice.  We'll see.

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_24.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_24.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg2_16.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg2_16.jpg.html)
Looks nice. Good luck with that paint job though.
Title: Re: The Legend of Zelda.
Post by: Martijn on September 09, 2016, 07:30:56 am
(https://lh3.googleusercontent.com/0IrZBeQe3FtSZI7FO2PdAi9Jwo8HuaPieBCGM_WMIwCqytce6XFm2nGteVvBAhoW0Q8z4QzaDwX0sLt0c9CRhPCmd6wX3rkQjd93dR2Ie1Zsf3mJMSNb-rz6isGK4RklBBuNkh_FQOTMsCTjAzyPSNpkegeBP-FPAlGQgLzmomd8PxzhlmlTcFqmgFW427OZHSsUkacdlafwuVY5mS6HSID2OoHcSnn7mDo23p1CT5165uqWa6jObrUTH4Dqnz8_jR7kaL0NAnc2MwEmdsHjUo79-hJ2cC7kbj26ctXXzsJGcB_J7OMocxhFcNLwVp7N54JFnW8wVwWByXyWH7z9lDk8m4mqPegpmVyZ-_g5NMmBPXK5rXiXebfRKlHvToIgD0aXxeU8HZwb6E5cPp1BMNB878Wz3W0d6B9gW37qyC7YaztIyi09_7NztePMeE2OGzEYr9Oz_cCRHYJ8Dzv-8ps-9ZdvW0Jh-j4HHT4BU-9pTR6moTaidGIRxeHeHcjWQv4zbGYrOh5DVNEYBlEGC42_vns-tN6ROJkhy94YKJJ-ipTSVCKGRMeSkr3DY_BBij77XgotqjWLrTSa_L1rfZ1a9B2BtCoDWL01xp5eCA=s1000-no)
Title: Re: The Legend of Zelda.
Post by: Slippyblade on September 09, 2016, 12:46:02 pm
Git er done!
Title: Re: The Legend of Zelda.
Post by: harveybirdman on September 09, 2016, 01:43:14 pm
(https://lh3.googleusercontent.com/0IrZBeQe3FtSZI7FO2PdAi9Jwo8HuaPieBCGM_WMIwCqytce6XFm2nGteVvBAhoW0Q8z4QzaDwX0sLt0c9CRhPCmd6wX3rkQjd93dR2Ie1Zsf3mJMSNb-rz6isGK4RklBBuNkh_FQOTMsCTjAzyPSNpkegeBP-FPAlGQgLzmomd8PxzhlmlTcFqmgFW427OZHSsUkacdlafwuVY5mS6HSID2OoHcSnn7mDo23p1CT5165uqWa6jObrUTH4Dqnz8_jR7kaL0NAnc2MwEmdsHjUo79-hJ2cC7kbj26ctXXzsJGcB_J7OMocxhFcNLwVp7N54JFnW8wVwWByXyWH7z9lDk8m4mqPegpmVyZ-_g5NMmBPXK5rXiXebfRKlHvToIgD0aXxeU8HZwb6E5cPp1BMNB878Wz3W0d6B9gW37qyC7YaztIyi09_7NztePMeE2OGzEYr9Oz_cCRHYJ8Dzv-8ps-9ZdvW0Jh-j4HHT4BU-9pTR6moTaidGIRxeHeHcjWQv4zbGYrOh5DVNEYBlEGC42_vns-tN6ROJkhy94YKJJ-ipTSVCKGRMeSkr3DY_BBij77XgotqjWLrTSa_L1rfZ1a9B2BtCoDWL01xp5eCA=s1000-no)

It's dangerous outside.... LOL

Use this!
Title: Re: The Legend of Zelda.
Post by: Slippyblade on September 09, 2016, 01:54:46 pm
It's dangerous outside.... LOL

Use this!

This made me chuckle, thank you!
Title: Re: The Legend of Zelda.
Post by: rave0035 on September 11, 2016, 06:02:18 pm
That color looks awesome.  Great choice.

Good luck!!!

Mike
Title: Re: The Legend of Zelda.
Post by: Wyo on September 11, 2016, 07:40:09 pm
LOLA. That's awesome.  Thanks guys.  If anybody is curious about this automotive painting process here is a video I was a part of painting 3 red tents on 34k's Bit Bar channel.  Subscribe, he posts good stuff. :)

https://m.youtube.com/watch?v=fehbqK05hzI
Title: Re: The Legend of Zelda.
Post by: Wyo on September 12, 2016, 08:05:01 pm
Got a few ball tops in today and this is the one I am happiest with.  Black was boring to me...and the other greens looked to bland. Also, I'll have black on my DK so I'd like a little variety.   So golden yellow it is!

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_25.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_25.jpg.html)

Title: Re: The Legend of Zelda.
Post by: thomas_surles on September 12, 2016, 08:10:47 pm
Good choice. I think that looks perfect.
Title: Re: The Legend of Zelda.
Post by: sokignano on September 12, 2016, 09:06:23 pm
Looks really good Wyo!! :)
Title: Re: The Legend of Zelda.
Post by: opt2not on September 12, 2016, 09:42:00 pm
Looks pretty sexy!

You could also have gone with this:
https://www.focusattack.com/mirror-balltop-gold/ (https://www.focusattack.com/mirror-balltop-gold/)   ;)
Title: Re: The Legend of Zelda.
Post by: yotsuya on September 12, 2016, 10:12:53 pm
The yellow looks pretty good. I'm just glad you didnt pick some gaudy translucent LED joystick. The one you picked looks fine.
Title: Re: The Legend of Zelda.
Post by: wp34 on September 12, 2016, 10:29:36 pm
I like the yellow better than black. That is one outstanding cp.
Title: Re: The Legend of Zelda.
Post by: JDFan on September 12, 2016, 10:40:29 pm
Good choice. I think that looks perfect.

Agreed --- only minor little thing I'd suggest is swapping out the silver bolts holding the plexi for some gold ones.
Title: Re: The Legend of Zelda.
Post by: Wyo on September 12, 2016, 10:49:53 pm
Looks pretty sexy!

You could also have gone with this:
https://www.focusattack.com/mirror-balltop-gold/ (https://www.focusattack.com/mirror-balltop-gold/)   ;)

Now you tell me! I love that other gold one as well.  I never ever heard of that website.....good to know!
Title: Re: The Legend of Zelda.
Post by: nexusmtz on September 12, 2016, 11:57:28 pm
So golden yellow it is!

Yes!
Title: Re: The Legend of Zelda.
Post by: opt2not on September 13, 2016, 12:11:19 am
Looks pretty sexy!

You could also have gone with this:
https://www.focusattack.com/mirror-balltop-gold/ (https://www.focusattack.com/mirror-balltop-gold/)   ;)

Now you tell me! I love that other gold one as well.  I never ever heard of that website.....good to know!
LOL sorry, it completely slipped my mind after being mesmerized by your gold foil. Yeah FA usually caters more to the modern arcade stick crowd, like the current fighting game scene, but they do have a few items that I've used for arcade cabinets. Sometimes they have some good discount deals too around holidays.
Title: Re: The Legend of Zelda.
Post by: Titchgamer on September 13, 2016, 03:58:51 am
Yeah thats smart, great job!
Title: Re: The Legend of Zelda.
Post by: emphatic on September 13, 2016, 02:13:31 pm
So golden yellow it is!

Nice choice. But just so you know it's out there: http://www.arcadeworlduk.com/products/AWUK-Mirror-Ball-Top-Handle.html (http://www.arcadeworlduk.com/products/AWUK-Mirror-Ball-Top-Handle.html) :cheers:
Title: Re: The Legend of Zelda.
Post by: nordemoniac on September 13, 2016, 03:31:27 pm
So golden yellow it is!

Nice choice. But just so you know it's out there: http://www.arcadeworlduk.com/products/AWUK-Mirror-Ball-Top-Handle.html (http://www.arcadeworlduk.com/products/AWUK-Mirror-Ball-Top-Handle.html) :cheers:
Careful, you're gonna mess the poor guy up  :lol
Title: Re: The Legend of Zelda.
Post by: Wyo on September 13, 2016, 09:04:38 pm
Yeah, you guys need to be posting these suggestions before I go out and buy 10 of everything else! Lol. :)

What can I say other than I'm a crazy Artist.....always changing my mind.....makes for really successful relationships with women.  Chicks dig lack of commitment. Ha  :dizzy:

Also, got a booth lined up for tomorrow. So it's paint day! Pics soon!
Title: Re: The Legend of Zelda.
Post by: thomas_surles on September 13, 2016, 09:31:06 pm
Cool. Don't take all day tomorrow for the updates.
Title: Re: The Legend of Zelda.
Post by: sokignano on September 13, 2016, 09:40:04 pm
No no no take your time lol but I look forward to the update!!!!
Title: Re: The Legend of Zelda.
Post by: Locke141 on September 13, 2016, 10:45:01 pm
(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_25.jpg)[/URL]
\

That is sexy. Good luck with the painting.
Title: Re: The Legend of Zelda.
Post by: sokignano on September 14, 2016, 11:55:10 am
Got a few ball tops in today and this is the one I am happiest with.  Black was boring to me...and the other greens looked to bland. Also, I'll have black on my DK so I'd like a little variety.   So golden yellow it is!

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_25.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_25.jpg.html)

The more I look at it the more I really like it! Way to go! :)
Title: Re: The Legend of Zelda.
Post by: thomas_surles on September 14, 2016, 08:51:52 pm
Taking all day with them updates.  :afro:
Title: Re: The Legend of Zelda.
Post by: Wyo on September 14, 2016, 11:39:53 pm
LOL! I just got home from the shop Im using the booth at.  Good progress today....not quite finished.  I couldnt clear the cabinet because the owner needed his space for band practice. Haha.  So, Ill go back tomorrow evening and put the clear on.  Here is todays work.

Ive never sprayed metal flake before.  I got a bottle just in case I wanted to add a bit more POP to the metallic gold.  Small flakes, not to crazy.  .008 so it would flow through an HVLP gun with a 1.4 tip.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07426.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07426.jpg.html)

I got the cabinet all masked up and cleaned off with wax and grease remover.  It is also tacked off.  Behind the cabinet is an extra speaker panel on the ground I made to test the flake on before I decide to spray the cabinet.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07433.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07433.jpg.html)

Here I am getting the sealer I used.  This sealer is ready to spray out of the can, no reduction or hardner needed.  The sealer adds an extra barrier between the high build primer and usually fills any fine sand scratches I might have missed.  Sealer can be tinted, and often comes in different colors.  I just chose gray.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07437.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07437.jpg.html)

Here is the cabinet with two coats of sealer.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07445.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07445.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07442.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07442.jpg.html)
Title: Re: The Legend of Zelda.
Post by: Wyo on September 14, 2016, 11:45:17 pm
After the sealer is flashed off, I mixed the color.  The mettallic gold base coat is reduced 1:1 with medium temp reducer.  It was about 70 degrees in denver this evening, so its the best temp reducer to use.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07446.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07446.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07447.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07447.jpg.html)

Here is the first coat of color.  This is called a "tack coat".  Not going for full coverage....just give the color something to stick to.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07448.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07448.jpg.html)

Heres the second coat.  Metallic paint is tricky because it can easily show "tiger stripes" if not applied evenly.  The metallics can also "motal" which bascially means all the metallics flow together into wet blotchy groups.  Fortunately it came together nicely.  Sorry for the dark blurry pics....the booth didnt have the best lighting.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07449.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07449.jpg.html)
Title: Re: The Legend of Zelda.
Post by: Wyo on September 14, 2016, 11:50:47 pm
After the metallic gold was applied....it was okay....I would have liked it more "metallic".  Basically looked like your standard metallic gold auto fender.  So  I decided to test the metallic flakes I bought on the extra test panel. 

Here I am mixing the flake.  I decided to mix the flake in a PPG DBC 500 inter coat clear instead of putting it in the final clear coat....its more forgiving sprayed this way.  Basically, inter coat clear is a basecoat with no color in it. 

(http://i58.photobucket.com/albums/g275/sbahman/DSC07452.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07452.jpg.html)

I just added flake to the inter coat clear until I reached a desired consistancy.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07453.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07453.jpg.html)

I sprayed it onto the test panel....and I really like the result!

(http://i58.photobucket.com/albums/g275/sbahman/DSC07462.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07462.jpg.html)
Title: Re: The Legend of Zelda.
Post by: Wyo on September 14, 2016, 11:56:09 pm
So I went ahead and sprayed the cabinet...doing my best to spread the metallic flake as evenly as possible.  Again, sorry for the bad pics.  It was dark.  The color will look much more vibrant and pop after clear and out in the sun.  Ill post more pictures in a few days when I get the clear applied.  I will also need to spray all the black....but I will use semi gloss black rattle can for that.  If I spray black basecoat and then clear the whole cab...then all the black will be glossy and Im trying to avoid that. 

(http://i58.photobucket.com/albums/g275/sbahman/DSC07472.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07472.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07473.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07473.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/DSC07469.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07469.jpg.html)

Moved out of the way for the night.  Be back tomorrow to clear it!  Once cleared, it will be wet sanded and polished.

(http://i58.photobucket.com/albums/g275/sbahman/DSC07475.jpg) (http://s58.photobucket.com/user/sbahman/media/DSC07475.jpg.html)
Title: Re: The Legend of Zelda.
Post by: wp34 on September 14, 2016, 11:58:29 pm
Very nice.
Title: Re: The Legend of Zelda.
Post by: sokignano on September 15, 2016, 12:01:21 am
To me this is 100 times better than the gold vinyl! Soooooooon pretty!!!!!!! Bravo!
Title: Re: The Legend of Zelda.
Post by: Wyo on September 15, 2016, 12:18:30 am
To me this is 100 times better than the gold vinyl! Soooooooon pretty!!!!!!! Bravo!

Thanks guys! Agreed.  I like that it will be more durable as well.  It'll basically have a finish of a car so I don't have to worry about cat scratches (see first page to get joke) lol. :)

Also, I have metallic glitter coming out of every nook and cranny in my body.  Stuff gets everywhere. Lol.
Title: Re: The Legend of Zelda.
Post by: opt2not on September 15, 2016, 01:54:19 am
Once you polish the hell out of it, and I mean really go to town with a high gloss, it'll look like you stole it out of Fort Knox. Can't wait to see non-blurry pictures of it when that happens. :lol
Title: Re: The Legend of Zelda.
Post by: Locke141 on September 15, 2016, 03:03:01 am
Looks great. Just don't let the elephant leave footprints on your cabinet.
Title: Re: The Legend of Zelda.
Post by: Wyo on September 15, 2016, 03:21:40 am
 ;D. My buddy is the airbrush artist/painter for Kiddie Rides, USA. They are the only company in the US that currently manufactures and restores old coin up rides for kids.  We used to airbrush together at another company back in the day....and I didn't have access to an automotive booth for this project.  So fortunately he let me push aside his lions, tigers, and bears so I can paint this golden calf. :). He's a seriously talented dude!
Title: Re: The Legend of Zelda.
Post by: nordemoniac on September 15, 2016, 04:24:09 am
Holy s*** that is awesome!  :cheers:
Title: Re: The Legend of Zelda.
Post by: Titchgamer on September 15, 2016, 04:56:33 am
Looking good, cant wait to see this completed :)
Title: Re: The Legend of Zelda.
Post by: n3wt0n on September 15, 2016, 07:30:01 am
This is looking fantastic. Nice work on the paint. The metallic flake is going to look amazing when some real light hits it.   :applaud:
Title: Re: The Legend of Zelda.
Post by: Martijn on September 15, 2016, 08:57:41 am
Your wife will love it  >:D
Title: Re: The Legend of Zelda.
Post by: thomas_surles on September 15, 2016, 09:11:14 am
I see what you did. Waited until I fell asleep before updating. Well played sir. It does look so much better than the gold vinyl. Good work.
Title: Re: The Legend of Zelda.
Post by: Locke141 on September 15, 2016, 09:17:52 am
;D. My buddy is the airbrush artist/painter for Kiddie Rides, USA. They are the only company in the US that currently manufactures and restores old coin up rides for kids.  We used to airbrush together at another company back in the day....and I didn't have access to an automotive booth for this project.  So fortunately he let me push aside his lions, tigers, and bears so I can paint this golden calf. :). He's a seriously talented dude!

Thats sweet. You should ask him to start a thread or a you tube channel.
Title: Re: The Legend of Zelda.
Post by: Typefighter01 on September 15, 2016, 10:08:22 am
Holy s*** that is awesome!  :cheers:
Ditto...just epic...loving it. :applaud: :applaud: :applaud:

I didn't chime in before...but that CP is just the nuts...
Title: Re: The Legend of Zelda.
Post by: sabreerbasAlpha on September 15, 2016, 03:09:48 pm
Bling Bla-bling.

Love that control panel mate. Superb work  :applaud:
Title: Re: The Legend of Zelda.
Post by: emphatic on September 15, 2016, 04:06:03 pm
OMG, how friggin' cool is that?! :cheers:
Title: Re: The Legend of Zelda.
Post by: Wyo on September 16, 2016, 12:59:43 am
Your wife will love it  >:D


Fortunately, I'm not married.  So this shiny gold object stays in my hands. 

Clear went on today.  Will paint the black this weekend and post pics ASAP.  :)
Title: Re: The Legend of Zelda.
Post by: Wyo on September 16, 2016, 01:01:30 am
I see what you did. Waited until I fell asleep before updating. Well played sir. It does look so much better than the gold vinyl. Good work.

Haha, thanks for the encouragement.  Keeps me going!
Title: Re: The Legend of Zelda.
Post by: Wyo on September 16, 2016, 01:04:17 am
;D. My buddy is the airbrush artist/painter for Kiddie Rides, USA. They are the only company in the US that currently manufactures and restores old coin up rides for kids.  We used to airbrush together at another company back in the day....and I didn't have access to an automotive booth for this project.  So fortunately he let me push aside his lions, tigers, and bears so I can paint this golden calf. :). He's a seriously talented dude!

Thats sweet. You should ask him to start a thread or a you tube channel.

I actually talked to him about that today. He's a lot like me in that we both suck at technology....but he needs to! He does have a website for his personal work....it's intense.  He makes a lot of haunted house props. He's an incredible sculpture.  If anybody wants to check out his work....www.worpedstudios.com (http://www.worpedstudios.com).
Title: Re: The Legend of Zelda.
Post by: nordemoniac on September 16, 2016, 09:06:18 am
Your wife will love it  >:D


Fortunately, I'm not married.  So this shiny gold object stays in my hands. 

Clear went on today.  Will paint the black this weekend and post pics ASAP.  :)

"Will you marry me?" *Presents potential wife with golden TLoZ cabinet*

THAT's a keeper.  :notworthy:
Title: Re: The Legend of Zelda.
Post by: Mike A on September 16, 2016, 10:57:12 am
That control panel looks great.
Title: Re: The Legend of Zelda.
Post by: Wyo on September 20, 2016, 10:59:02 pm
Some more dark blurry pics. I like working at night lately. Haha.  Got the black painted and the front polished.  Still need to finish wet sanding and polish the sides.  I'm going, 1000,1500,2000, then finishing with 3000. Then hitting it with a pad and polishing compound.  I couldn't wait and through on the coin door, t molding and insert rupees sticker for fun.   :)

This color is weird.  It's a lot darker then I would have liked during the day....but then looks great at night under the light.  The metallic flake is only noticeable from certain angles....which is cool I guess because it's kinda hidden.  I'll post contrasting pics in better light later. 

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_26.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_26.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg2_17.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg2_17.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg3_9.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg3_9.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg4_5.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg4_5.jpg.html)
Title: Re: The Legend of Zelda.
Post by: sokignano on September 20, 2016, 11:03:17 pm
You have no idea how happy this makes me! And its not even my cab lol amazing work Wyo!
Title: Re: The Legend of Zelda.
Post by: Wyo on September 21, 2016, 01:00:28 am
Thanks buddy.  Couldnt do it without all the input and help from this community!   :cheers:
Title: Re: The Legend of Zelda.
Post by: Titchgamer on September 21, 2016, 04:01:56 am
Damn it stop teasing me!!
Title: Re: The Legend of Zelda.
Post by: yamatetsu on September 21, 2016, 05:30:25 am
Wow ! That paint job is amazing !

However ... I really hate to say this, but that sticker is too much. When I looked at the first two pics, I was like 'that paint job looks great, the speaker grill is really cool'. Then I looked at the next pics and my eye immediately was drawn to that prominent, plain, black sticker. IMHO it just doesn't fit there. I take a look at the front of the cab, I see all that shininess, the paint, the polished parts of the coin door, the speaker grill. Then I see that sticker. And can't look away.

Now this may be exaggerated because I'm just looking at a part of the cab and not the whole, but I think the sticker still would be noticable.

If this was my cab, I would go without the sticker, as it draws attention away from parts that look much better.
Title: Re: The Legend of Zelda.
Post by: harveybirdman on September 21, 2016, 07:13:23 am
That sticker is on Nintend cabs.
Title: Re: The Legend of Zelda.
Post by: yamatetsu on September 21, 2016, 07:31:43 am
That sticker is on Nintend cabs.

Still looks out of place.
Title: Re: The Legend of Zelda.
Post by: Alejo I on September 21, 2016, 07:52:53 am
I like the sticker. It breaks a bit the massive gold ingot look and helps to convey the actual dimensions of the cab. It would be fine anyway.

Such a tremendous effort all around.
Title: Re: The Legend of Zelda.
Post by: sokignano on September 21, 2016, 08:42:48 am
I too like the sticker. One it's on all nintendo cabs and two it's really cool that Wyo changed the currency to Hyrulian  rupees. 
Title: Re: The Legend of Zelda.
Post by: Slippyblade on September 21, 2016, 12:42:17 pm
Once the CP is on there, the sticker will not be so prominent and will blend into the theme just fine.
Title: Re: The Legend of Zelda.
Post by: Martijn on September 21, 2016, 02:55:17 pm
Gold medals are made out of sweat, blood and tears and effort in the gym every day.  :angel:
Title: Re: The Legend of Zelda.
Post by: opt2not on September 21, 2016, 03:01:25 pm
That sticker is on Nintend cabs.

Still looks out of place.
I disagree, it adds some legitimacy to the cabinet as being a proper Nintendo and gives it a more pro look.  Those who know Nintendo cabs would immediately recognize this sticker.
Title: Re: The Legend of Zelda.
Post by: yamatetsu on September 21, 2016, 05:23:03 pm
That sticker is on Nintend cabs.

Still looks out of place.
I disagree, it adds some legitimacy to the cabinet as being a proper Nintendo and gives it a more pro look.  Those who know Nintendo cabs would immediately recognize this sticker.

I neither know Nintendo cabs, nor do I particularly care about them. To me, using this sticker looks like slapping a cheap sticker onto a beautiful paint job on a show car. But that's just my opinion  :dunno
Title: Re: The Legend of Zelda.
Post by: opt2not on September 21, 2016, 05:43:16 pm
That sticker is on Nintend cabs.

Still looks out of place.
I disagree, it adds some legitimacy to the cabinet as being a proper Nintendo and gives it a more pro look.  Those who know Nintendo cabs would immediately recognize this sticker.

I neither know Nintendo cabs, nor do I particularly care about them. To me, using this sticker looks like slapping a cheap sticker onto a beautiful paint job on a show car. But that's just my opinion  :dunno
Then you are missing the entire point of this project.

Anyway, still an amazing job so far Wyo. That paint job turned out ace and I'm digging all the little touches you're adding to authenticate this cabinet. Keep doing you man, and let the ignoramuses kick rocks!  :)
Title: Re: The Legend of Zelda.
Post by: wp34 on September 21, 2016, 06:23:49 pm
The sticker is great---especially the rupees.   :cheers:
Title: Re: The Legend of Zelda.
Post by: Wyo on September 21, 2016, 09:04:12 pm
I'm away from computer working on LOZ all day and It see I missed quite the controversy. Haha.  :dizzy:

All good. :)  It was actually a BYOAC member who came up with the "Insert Rupee" concept....and ai think its awesome.  Like I said before, My goal with this cab is to make it fit in with a line up of other Nintendo cabs and how they would have been back in the day.....so I think I'll stick with the sticker.  I totally get it tho, and  I can see the point of why some might think it is distracting.  This stuff is so subjective.

So okay.  I know I've changed my mind a million time on this cabinet over the course of a year.  Ive had 2 PC 10 boards, a computer, an NES! A raspberry pie....Lol.  :banghead:

Well, the main things I wanted when I started this project was a classic look, it plays NES games only, has a CRT and, coins up.  Well, at this point I'm really wanting to finish this project so I gotta give up something.  I've got so much money tied up in the electronics with the PC 10, adapters, gamelink, powerpaks, harnesses...etc, etc...and I still need to source a CRT and ISO transformer....I started thinking, man, I've really over complicated this....and I think a lot of you guys even said that pages ago.  Sooooooo....in the end I decided to simplify. A LOT.  Atleast for now.  I know this may not be popular.....but I'm just going to use my NES to power this build. 

Last year my neighbor gave me a 20" CRT TV for free.  I'm still a CRT virgin at this point, sans one supervised cap kit I did.  So in the middle of the night last night, I said, "F it, I'm going in" and I Started to decase the CRT TV.  And I did.....and I'm alive! Haha.  It actually wasn't that bad!  I didn't have the tool to discharge it....but it had been in my neighbors garage for a long time off....and I'm never turned it on...so I figured I was safe.  Still tho, I probably should have checked anyways. 

So today I mounted the CRT and built a frame for the TV.  I also hooked up the NES a to test it.  There is a slight off center issue....not sure how to adjust it, I'll have to ask for help locally with my expert friends.
Title: Re: The Legend of Zelda.
Post by: Wyo on September 21, 2016, 09:05:37 pm
(http://i58.photobucket.com/albums/g275/sbahman/image.jpg2_18.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg2_18.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_27.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_27.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg3_10.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg3_10.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg5_5.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg5_5.jpg.html)


Title: Re: The Legend of Zelda.
Post by: Wyo on September 21, 2016, 09:18:40 pm
I have a question. See the two speakers dangling from the CRT.....what would be the best solution for my speaker panel? I was planning on using a Nintendo style single 6" speaker.   Should I just use one of those speaker lines and connect it to that? Or will I lose sound because there are supposed to be two channels? Or should I use an amp somehow? I have a lapai 2020 amp on order for this build.  Or should I just put both stock TV speakers over the speaker grill?

My first TV rodeo....so opinions and knowledge welcome!

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg4_6.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg4_6.jpg.html)
Title: Re: The Legend of Zelda.
Post by: sokignano on September 21, 2016, 09:31:24 pm
Couldnt you just wire both speaker leads to one 6in speaker and turn it mono? seeing that Nintendo cabs are mono sound?
Title: Re: The Legend of Zelda.
Post by: Wyo on September 21, 2016, 09:38:49 pm
Couldnt you just wire both speaker leads to one 6in speaker and turn it mono? seeing that Nintendo cabs are mono sound?

I don't know. Is it that simple? I'm not sure at all.  Im happy with the sound the TV puts out....still pretty loud. I unhooked one speaker and it was still plenty loud....but I'm not sure what would happen if I hooked up a six inch to just one channel. Haven't tested it yet because I wanted opinions.
Title: Re: The Legend of Zelda.
Post by: sokignano on September 21, 2016, 10:17:05 pm
The nes puts out mono sound from the yellow and white or red and white connections on the side you should be able to pull from that.
Title: Re: The Legend of Zelda.
Post by: Wyo on September 21, 2016, 10:25:52 pm
So then I could probably just put an amp inline with the NES a output to the speaker then?
Title: Re: The Legend of Zelda.
Post by: sokignano on September 21, 2016, 10:45:37 pm
Yeah I think NES Audio Connection --> AMP --> 6in Speaker should work
Title: Re: The Legend of Zelda.
Post by: Martijn on September 22, 2016, 04:52:49 am
sticker and more authentic add ons to make it more industry cab like got my seal of approval

(https://upload.wikimedia.org/wikipedia/commons/thumb/b/b6/Original_Nintendo_Seal_of_Quality_emblem.svg/1031px-Original_Nintendo_Seal_of_Quality_emblem.svg.png)
Title: Re: The Legend of Zelda.
Post by: Wyo on September 22, 2016, 07:14:49 am
Haha, that's awesome. :)

Well, I realized I made a big mistake with CPO layout.  Guess this is why you do test prints.  I hooked up the game pad to the CPO this morning and I realized  I accidentally switched A and B buttons...labeled them wrong.  Attack should be the right (b) and Gadget on the left (a).  I double checked the game manual when I designed it....but I realize now that I just read the first line of what B is and didn't read the whole thing...I saw, "attack" but didn't read the rest.  It's not that big of a deal because I can just switch the buttons for Zelda....but it's kind of annoying for the rest of the NES games.

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_28.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_28.jpg.html)

Im not sure my OCD will let this go. Haha.
Title: Re: The Legend of Zelda.
Post by: sokignano on September 22, 2016, 09:06:57 am
Oh noes! CPO still looks awesome and i cant believe none of us caught it.
Title: Re: The Legend of Zelda.
Post by: yotsuya on September 22, 2016, 09:58:59 am
Here's another vote for keeping the sticker. Especially with the rupees on it.

Funny you're still trying to figure out how you want to run everything. I remember strongly recommending you should just stick with the PC route what seems like ages ago. :-) :cheers:
Title: Re: The Legend of Zelda.
Post by: nordemoniac on September 22, 2016, 11:26:50 am
You could in theory use a separate emulator just for Zelda though, where A is on the left, and B on the right. And then you have another emulator for the rest of the ROMs where you have A on the right and B on the left, like a NES controller.
Title: Re: The Legend of Zelda.
Post by: Alejo I on September 22, 2016, 12:31:52 pm
Haha, that's awesome. :)

Well, I realized I made a big mistake with CPO layout.  Guess this is why you do test prints.  I hooked up the game pad to the CPO this morning and I realized  I accidentally switched A and B buttons...labeled them wrong.  Attack should be the right (b) and Gadget on the left (a).  I double checked the game manual when I designed it....but I realize now that I just read the first line of what B is and didn't read the whole thing...I saw, "attack" but didn't read the rest.  It's not that big of a deal because I can just switch the buttons for Zelda....but it's kind of annoying for the rest of the NES games.

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_28.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_28.jpg.html)

Im not sure my OCD will let this go. Haha.
Just your subconscient telling you to reboot the project, probably.

/jk
Title: Re: The Legend of Zelda.
Post by: BadMouth on September 22, 2016, 12:36:12 pm
I have a question. See the two speakers dangling from the CRT.....what would be the best solution for my speaker panel? I was planning on using a Nintendo style single 6" speaker.   Should I just use one of those speaker lines and connect it to that? Or will I lose sound because there are supposed to be two channels? Or should I use an amp somehow? I have a lapai 2020 amp on order for this build.  Or should I just put both stock TV speakers over the speaker grill?

My first TV rodeo....so opinions and knowledge welcome!

If you're using an original NES the sound is mono, so you're ok using either channel.

You're probably not ok just hooking the speaker leads from the TV up to a different speaker because:
The original TV speakers are probably some high impedance like 16 or 32 ohm.
The larger speaker you'd use would most likely be 4 or 8 ohm, which is too much of a load for the amp in the TV.

I'm not a fan of using the original TV speakers, but it's an option.
Their frequency response is probably centered around the vocal range, so the highs and lows will leave something to be desired.
(even though we're talking about old arcade machines that didn't even use a wizzer cone, let alone a tweeter)

Personally I'd stick to your original plan and use one big speaker with the lepai amp.
It will be more like the original Nintendo cabs and you can mount the amp inside the coin door to adjust the volume.
You may end up only using one channel of the lepai amp if it's not bridgeable.  A lot of times those little amps aren't.
You could get a dual voice coil ceiling speaker, but personally I wouldn't spend that much on a speaker.

On the CP art, I'd redo it to match the controller.   :-\
EDIT:  Strike that.  Since you don't actually have them labeled as A and B, I think they're fine.
The first arcade button in a row which you'd hit with your index finger is usually the main action button, which would be attack.
From an arcade game standpoint, I think it would feel weird for the attack button to be on the right.
Title: Re: The Legend of Zelda.
Post by: markc74 on September 22, 2016, 12:43:09 pm
Just to add to control panel convo.

Leave it. See how you feel in 6 months when you're playing DK or whatever. You'll either think - that was pretty funny how I messed that up but now I love it cos it's quirky and mine - or GRRRRR. I can't bear to look at this machine because it's not 100% perfect.

Point being. You probably wont care in future - however redoing something that took so long will pee you off, and could stop the build being fun. I took a chunk out of the laminate on the back of my cab today. I cared until the 2nd beer and then thought meh. Only I'll see it - and when I do I'll remember the beer and not the (very brief) anger.

* Not promoting alcohol to solve issues but ... if it works for Homer...
Title: Re: The Legend of Zelda.
Post by: JDFan on September 22, 2016, 12:51:32 pm
I'm not sure my OCD will let this go. Haha.

Perhaps you could break out the exacto and cut the 4 button areas out - gold foil the background (like you did the rest of the panel) and use small vinyl lettering to change them up.
Title: Re: The Legend of Zelda.
Post by: thomas_surles on September 22, 2016, 01:24:34 pm
That really sucks about the buttons, but for an arcade game I think it works better how you have it now. As long if you go with the Nintendo seal that was suggested, the round one is UK and the oval one is US
Title: Re: The Legend of Zelda.
Post by: opt2not on September 22, 2016, 01:24:51 pm
One thing I find when doing something over again is that you end up doing it better and faster the second time through. Just something to think about from a fellow OCD'r.  :lol  >:D
Title: Re: The Legend of Zelda.
Post by: Wyo on September 22, 2016, 09:15:43 pm
I'm not sure my OCD will let this go. Haha.

Perhaps you could break out the exacto and cut the 4 button areas out - gold foil the background (like you did the rest of the panel) and use small vinyl lettering to change them up.


First of all, thanks to all of you for the great information, especially on the speaker issue!!

Second, I actually thought of that. Possibly cutting them out and leaving the gold...or use my exact skills  and cut them as close to the black line and possibly switch them.....but, I think you guys are right that it would play more naturally the way the layout is now....so I guess I'll leave it.  it is by default a Zelda game, so I guess the orientation should speak to that first.  Thanks so much for helping me be at ease.  Maybe I'll replace it in the future....but like suggested hopefully I'll just let it go when I move on to other projects.

Title: Re: The Legend of Zelda.
Post by: Wyo on September 22, 2016, 09:19:01 pm
Haha, that's awesome. :)

Well, I realized I made a big mistake with CPO layout.  Guess this is why you do test prints.  I hooked up the game pad to the CPO this morning and I realized  I accidentally switched A and B buttons...labeled them wrong.  Attack should be the right (b) and Gadget on the left (a).  I double checked the game manual when I designed it....but I realize now that I just read the first line of what B is and didn't read the whole thing...I saw, "attack" but didn't read the rest.  It's not that big of a deal because I can just switch the buttons for Zelda....but it's kind of annoying for the rest of the NES games.


(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_28.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_28.jpg.html)

Im not sure my OCD will let this go. Haha.
Just your subconscient telling you to reboot the project, probably.

/jk

Don't you put that evil on me!! LOL.   :cheers:
Title: Re: The Legend of Zelda.
Post by: nexusmtz on September 23, 2016, 02:10:15 am
Attack should be the right (b) and Gadget on the left (a)...It's not that big of a deal because I can just switch the buttons for Zelda....but it's kind of annoying for the rest of the NES games.

If we played arcade games with our thumbs, this would be a muscle memory problem for people who spent hours/years playing the game on the NES. But as it's been said, arcade players usually attack/fire with the first button. Your decision to leave it is fine.

You could in theory use a separate emulator just for Zelda though, where A is on the left, and B on the right. And then you have another emulator for the rest of the ROMs where you have A on the right and B on the left, like a NES controller.

It usually only takes an ini file to swap them, but the point is well taken: If you need to, fix it in software.

And if you don't want to fix it in software, just put a DPDT latching push button under the cp so a player can flip them if it's mentally bothersome to them.
Title: Re: The Legend of Zelda.
Post by: Wyo on September 23, 2016, 03:08:07 am
You are right Nexusmtz, I was actually thinking about that tonight.  Why did nintendo put a on the right, and b on the left?....but then I realized it's because you would use your thumb as the main action button....so it makes perfect sense.  So I'm at peace with my flipped button configuration since it's an arcade application.  Interestingly though, the NES advantage has the same button layout as the controllers.

But yeah, I was trying to play super Mario bros and I was finding it tricky to run fast and jump because of all the years I played it with the NES controller.  Haha.  I'm sure I'll get used to it eventually.
Title: Re: The Legend of Zelda.
Post by: DeLuSioNal29 on September 24, 2016, 11:32:35 am
B on the left A for NES or GTFO.  I hate playing it any other way and I'm sure others will feel the same.
Title: Re: The Legend of Zelda.
Post by: Titchgamer on September 24, 2016, 11:34:42 am
Dont think it will matter on a cade tbh.
With controllers defo b on left otherwise dont play right.
Title: Re: The Legend of Zelda.
Post by: BadMouth on September 24, 2016, 03:19:29 pm
B on the left A for NES or GTFO.  I hate playing it any other way and I'm sure others will feel the same.
But they aren't labeled A and B, they are labelled attack and gadget.
Title: Re: The Legend of Zelda.
Post by: Wyo on September 24, 2016, 04:43:17 pm
Yeah, the control panel is gonna stay as is (for now).  I've come to accept the mistake as a good thing....but in the future I may Re print the CPO and switch the labels.,..maybe.  Right now I just want to focus on finishing this project before winter. It snowed already in colorado yesterday....so it's coming.

Which means I still have left to do as of today....

Print and install marquee
print and gold foil bezel
Design and Print side art (and foil) and the 2nd instruction label
Finish wiring up the electronics all clean like. I'm still waiting for the speaker amp in the mail.
Cut and install monitor cardboard bezel.
Title: Re: The Legend of Zelda.
Post by: thomas_surles on September 24, 2016, 06:31:57 pm
You might want to step on it before you have to wait until spring. But don't sacrifice quality for time. Also so you can go ahead and win the 2016 uca.
Title: Re: The Legend of Zelda.
Post by: Wyo on September 24, 2016, 09:32:18 pm
Some updated progress pics. I got the speaker, speaker grill, and control panel retainer and latched installed.  I pretty much finished wet sanding and polishing the cab except for a few small imperfections I'm still sanding out.  I had to take the t-molding off to replace it because when I pulled the protective film off....I did it at the wrong angle which put tension on the foil causing it to wrinkle in some places....so put in an order for new t-molding.  No biggie.  I'll be more careful next time. 

I also installed the marquee light and cut the mock up bezel to check the viewing angle....which will be perfect for my height a 6'2.  I still need to crouch a bit, but I do with stock Nintendo games as well.  I hacked the NES a controller and made an "encoder" by drilling a small hole in the point of contact on the pad, and then soldered and dabbed hot glue to each solder point.  I tested it and it works great.

I may switch to a raspberry pie in the future....but this works for me for now.

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg5_6.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg5_6.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_29.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_29.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg5_6.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg5_6.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg2_19.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg2_19.jpg.html)


Title: Re: The Legend of Zelda.
Post by: Wyo on September 24, 2016, 09:34:20 pm
(http://i58.photobucket.com/albums/g275/sbahman/image.jpg3_11.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg3_11.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg6_5.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg6_5.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg4_7.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg4_7.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_30.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_30.jpg.html)

Title: Re: The Legend of Zelda.
Post by: Wyo on September 24, 2016, 09:55:33 pm
I used this online image as a reference to build the encoder.  I had an old, beat up, crusty, yellowed, cracked NES controller I used for this.  Hopefully I won't get strung up by purists, it really wasn't savable.The NES will be completely un modded.

 (http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_32.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_32.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_31.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_31.jpg.html)

Careful with your gold chrome t molding, this could happen.  It only happened in a few small, but very noticeable places.  So replacement is necessary.

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg2_20.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg2_20.jpg.html)
Title: Re: The Legend of Zelda.
Post by: Wyo on September 26, 2016, 05:43:20 pm
Got the new t-molding today.  Also, the bezel and marquee are at the printer right now.  Next up, design the side art.  I have an idea for it, so we'll see how it goes.  I designed the bezel instruction card last night, which is also at the printer.  This will get a gold border around it.  I should have probably mentioned something about using the shield....but oh well. :)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_33.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_33.jpg.html)
Title: Re: The Legend of Zelda.
Post by: Slippyblade on September 26, 2016, 06:07:30 pm
Love the "tick, tick, tick".  That made me giggle. 

Though I'm a bit confused why the emphasis on "left/right".  Link can move up and down as well.
Title: Re: The Legend of Zelda.
Post by: vwalbridge on September 26, 2016, 06:09:47 pm
Link can also move up and down.


(not just left and right)

EDIT: I see slippy noticed the same thing.
Title: Re: The Legend of Zelda.
Post by: Wyo on September 26, 2016, 06:22:15 pm
Link can also move up and down.


(not just left and right)

EDIT: I see slippy noticed the same thing.

Ah, I just assumed by showing link moving left and right, people knew up and down too...and it was demonstrating those two movements and I didn't need to show all four.  Oops. Should posted her first I guess? No biggie, I still gotta print the side art, I'll reprint. Ha.  Thanks for catching it guys!
Title: Re: The Legend of Zelda.
Post by: Wyo on September 26, 2016, 06:27:11 pm
We'll wait, does it really matter? Bare with me here.  Because DK, FIFJS, etc...shows the same instructions....for movement left and right....but he goes up and down as well. ?  It's just inferred.  Thoughts?
Title: Re: The Legend of Zelda.
Post by: vwalbridge on September 26, 2016, 06:32:11 pm
We'll wait, does it really matter? Bare with me here.  Because DK, FIFJS, etc...shows the same instructions....for movement left and right....but he goes up and down as well. ?  It's just inferred.  Thoughts?

I definitely see what you are saying....

However, on DK, it's not saying jumpman can't move up and down...just that he can only JUMP left or right.
Title: Re: The Legend of Zelda.
Post by: Wyo on September 26, 2016, 06:36:29 pm
You're right.  That makes sense.   Ill rearrange some things...maybe eliminate the ground under link and put him in the center with four arrows at east, west, north and south around him.  Then add the words, "up and down". I'll  modify the numbers as well.

thanks!

Title: Re: The Legend of Zelda.
Post by: Slippyblade on September 26, 2016, 06:45:55 pm
I'd lose the numbers, honestly.
Title: Re: The Legend of Zelda.
Post by: nordemoniac on September 27, 2016, 06:13:13 am
Diagonal vs diagonally... Is it correct here?
Title: Re: The Legend of Zelda.
Post by: Titchgamer on September 27, 2016, 06:44:35 am
I would just put "moves link" think its obvious its up down left right lol

Also I agree with Slippy, loose the numbers.
Title: Re: The Legend of Zelda.
Post by: Wyo on September 27, 2016, 08:10:24 am
I would just put "moves link" think its obvious its up down left right lol

Also I agree with Slippy, loose the numbers.

Good suggestions guys.  I'll make the changes and post it up later tonight before I print this time. Lol.

Also, I'll just take the diagonal part out. I'm still not sure if Zelda is a 4 way or 8 way game.  Link only moves four ways but the NES pad is 8....so? It seems like link can throw his boomerang diagonally.   It sure plays easier with the joystick set to four.
Title: Re: The Legend of Zelda.
Post by: Titchgamer on September 27, 2016, 08:11:47 am
Pretty sure its classed as a 4 way game though I must say its been a long time since i played Zelda lol
Title: Re: The Legend of Zelda.
Post by: nordemoniac on September 27, 2016, 09:10:29 am
Anyways, at "that time" the user rarely expected 8 way controllers.
Title: Re: The Legend of Zelda.
Post by: Slippyblade on September 27, 2016, 11:40:18 am
Diagon Alley!
Title: Re: The Legend of Zelda.
Post by: thomas_surles on September 27, 2016, 12:21:05 pm
Fired up my nes to verify. Definitely 4 way.
Title: Re: The Legend of Zelda.
Post by: Wyo on September 27, 2016, 09:39:12 pm
I got the marquee and bezel artwork from the printer today so I went ahead and cut the plex for the marquee and the smoked bezel plex.  I did the plex sandwich for the marquee.  I'd like to do the same for the bezel, to protect the chrome.   I installed the marquee and the new t-molding today.  Tonight, I'm in for a looooooong  date night with the razor blade embossing the bezel artwork. 

Oh, and pay no attention to the instruction card with the bezel.  That was the old design before you awesome dudes helped me figure how it should be moving forward.

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_34.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_34.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg2_21.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg2_21.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg5_7.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg5_7.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg4_8.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg4_8.jpg.html)
Title: Re: The Legend of Zelda.
Post by: Wyo on September 27, 2016, 09:40:33 pm
(http://i58.photobucket.com/albums/g275/sbahman/image.jpg8_3.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg8_3.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg6_6.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg6_6.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg7_5.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg7_5.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg3_12.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg3_12.jpg.html)
Title: Re: The Legend of Zelda.
Post by: Wyo on September 27, 2016, 09:49:28 pm
Fired up my nes to verify. Definitely 4 way.

Thanks a lot for doing that!!!   :cheers:
Title: The Legend of Zelda.
Post by: Titchgamer on September 28, 2016, 04:48:58 am
That is becoming rather beautiful!
Title: Re: The Legend of Zelda.
Post by: killerinstinct on September 28, 2016, 05:09:24 am
Good job so far
Title: Re: The Legend of Zelda.
Post by: Wyo on September 28, 2016, 05:37:23 am
Thank you sirs! I'm really happy with the way it's turning out so far.  I'ts really cool seeing the vision come to fruition all these months later.  Big thanks to all you guys for your help!  I'm also really glad that I  started over and used the paint and let the flake and the chrome trim give this thing bling.  It was to much before.  Anyways, Almost done cutting out the bezel tonight. This is about three hours worth of work below.  :dizzy:

 Also, so you guys can see what I'm thinking for the side art, I found this image in the Hyrule Historia book.  It's really small....but I thought really cool! I'd like to recreate it, and maybe add Ganon holding Zelda hostage in the background....possibly modding the Ganon image I've already using.  I'm keeping the chrome embossing simple on the side art....just a border and the Nintendo logo. No filagree! I can't handle that anymore. Haha.  I think that'd look subtle and cool. We'll see....:)


(http://i58.photobucket.com/albums/g275/sbahman/image.jpg2_22.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg2_22.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_35.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_35.jpg.html)
Title: Re: The Legend of Zelda.
Post by: sokignano on September 28, 2016, 09:57:42 am
That is awesome! :) I cant wait to see more!
Title: Re: The Legend of Zelda.
Post by: nordemoniac on September 28, 2016, 10:02:05 am
That's a great idea for the side art! But brown hair color then, to match the bezel art?

Would almost be funnier if you did it like Donkey Kong, where Mario is in the background.
Ganon running away with Zelda, while Link is busy fetching triforce pieces.  :D

I at least always forgot why I was running around doing puzzles, "Zelda who?"

What style are you thinking, Mario Bros, Donkey Kong/Fix it Felix, or more like Donkey Kong Junior?
Title: Re: The Legend of Zelda.
Post by: sokignano on September 28, 2016, 10:22:13 am
Too bad you couldn't use the above image but add Gannon and Zelda in the background. Have link posing on the cliff side kind of vertically center and to the left and Gannon stealing away Zelda into the Cave entrance of dungeon 9.
Title: Re: The Legend of Zelda.
Post by: theAEoN on September 28, 2016, 10:52:59 am
The art and design on this cabinet is inspiring! Everywhere I look on it are small details which make this an amazing and unique build  :applaud:
Title: Re: The Legend of Zelda.
Post by: emphatic on September 28, 2016, 03:40:15 pm
Stunning!  :cheers:
Title: Re: The Legend of Zelda.
Post by: vwalbridge on September 28, 2016, 04:05:33 pm
The age old question:

Is Link left or right-handed? :)
Title: Re: The Legend of Zelda.
Post by: Titchgamer on September 28, 2016, 04:23:42 pm
As he carries his shield with his right hand I would assume Left.

But all great warriors are ambidextrous :p
Title: Re: The Legend of Zelda.
Post by: sokignano on September 28, 2016, 05:11:44 pm
Especially when your an NES sprite! ;D
Title: Re: The Legend of Zelda.
Post by: Slippyblade on September 28, 2016, 05:21:30 pm
In cannon, Link is left handed.  That was one of the problems with Twilight Princess, actually.  It started development on the GameCube... and he's left handed.  When they ported it to the Wii, they had to literally mirror the entire game left to right to make link right handed, so that the combat controls were more comfortable to right handed players.
Title: Re: The Legend of Zelda.
Post by: nordemoniac on September 28, 2016, 06:35:52 pm
In cannon, Link is left handed.  That was one of the problems with Twilight Princess, actually.  It started development on the GameCube... and he's left handed.  When they ported it to the Wii, they had to literally mirror the entire game left to right to make link right handed, so that the combat controls were more comfortable to right handed players.
Cool fun-fact  :D
Title: Re: The Legend of Zelda.
Post by: Wyo on September 29, 2016, 01:12:05 am
That's a great idea for the side art! But brown hair color then, to match the bezel art?

Would almost be funnier if you did it like Donkey Kong, where Mario is in the background.
Ganon running away with Zelda, while Link is busy fetching triforce pieces.  :D

I at least always forgot why I was running around doing puzzles, "Zelda who?"

What style are you thinking, Mario Bros, Donkey Kong/Fix it Felix, or more like Donkey Kong Junior?

Yes, that is what I was thinking.  Modify the colors to match the rest of the link images.  And yeah, I was thinking of doing something similar to what you guys are suggesting....DK/FIFJS style combo link posing like Felix, and having Ganon in the background witha distressed Zelda.  I like the idea of dragging her into the cave! 
Title: Re: The Legend of Zelda.
Post by: nordemoniac on September 29, 2016, 03:33:36 am
Can't wait to see what you'll end up with  :cheers:
Title: Re: The Legend of Zelda.
Post by: Wyo on September 29, 2016, 03:46:41 am
Well guys, I survived making the bezel tonight without having a heart attack.  Believe me, my heart was racing with so much at stake.  Last thing I wanted to do was mess this up and start over! haha.  First I transfer taped and placed the vinyl artwork with all the negative shapes on top of the gold foil.  The funny thing is, the gold foil has a clear protective film over it.  I keep thinking to myself how funny would it be if I forgot to remove it before layering the graphics onto it.  Id be so pissed!!! haha. Fortunately, I force myself to remember to remove it before laying the graphics.

I posted a picture below how I make my long scary cuts.  I like to tape the ends of the ruler down on both ends so that the ruler doesnt walk while I make the cut.  Taping down the ruler also creates tension on the graphics, so it wont move as well.  So far, it works great for me.

After the graphics were attached to the gold chrome, I cut out the remainder of the unwanted top layer and then applied it to the smoked plex.  This was the really nerve racking part as I didnt want to use transfer tape and I didnt want to ruin the artwork.  I had a very narrow border on each sides of the bezel plex so I just lined it and hinged it in the middle.  Fortunately, it went pretty smoothly with only a few, "oh God, no"  :laugh:

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_36.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_36.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg2_23.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg2_23.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg3_13.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg3_13.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg4_9.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg4_9.jpg.html)

Title: Re: The Legend of Zelda.
Post by: Wyo on September 29, 2016, 03:47:49 am
In keeping with my traditional dark blurry pics, here are a few from tonight from where I stand. (Im a night owl....love working in the blur of the night. ill post better pics at the end of the build) Up next, design the side art and wire it up.  I got the Lapai amp in the mail yesterday, so I pretty much have everything I need going forward.  Finish line is coming!


(http://i58.photobucket.com/albums/g275/sbahman/image.jpg7_6.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg7_6.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg5_8.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg5_8.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg6_7.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg6_7.jpg.html)
Title: Re: The Legend of Zelda.
Post by: Titchgamer on September 29, 2016, 03:54:22 am
Amazeballs :)

Really loving this!

Regarding side art not sure how it would work but looks cool in my head...

How about just having outlines of the scene you want to portray instead of full images?

Sort of like silloueres if that makes sense?
Title: Re: The Legend of Zelda.
Post by: Wyo on September 29, 2016, 04:14:08 am
Possibly! I think that may look good, like outlines of the background and then full character artwork?

Speaking of amazeballs, have you guys seen this LOZ game for the NES?

https://m.youtube.com/watch?v=q0ejclUGPXI

It's called the Legend of Link. I managed to secure a physical NES copy and am stoked I can play it in this cabinet.  However, I think it would be really cool to build a dedicated "modern art" Nintendo cabinet for it....along the lines of what chance suggested in the beginning of this thread.  I would love to stencil and paint that side art.  Ah....one project at a time.  :blah:  ;D
Title: Re: The Legend of Zelda.
Post by: Wyo on September 29, 2016, 04:48:11 am
I just noticed that the attract screen spells Ganon "Gannon".  I thought I googled the correct spelling before I printed the instruction card....and from everything I've found, including the instruction manual...I made sure it was spelled Ganon.  So I guess that's an error on Nintendos part? Whew.
Title: Re: The Legend of Zelda.
Post by: Titchgamer on September 29, 2016, 05:34:42 am
Looks cool :)
Title: Re: The Legend of Zelda.
Post by: killerinstinct on September 29, 2016, 05:37:19 am
I see that you use plywood instead of MDF is that less heavier than MDF? I bould once a DK cab in 18mm MDF and would like to use other wood for my upcomming builds but only that it is less heavier
Title: Re: The Legend of Zelda.
Post by: Wyo on September 29, 2016, 06:08:32 am
I see that you use plywood instead of MDF is that less heavier than MDF? I bould once a DK cab in 18mm MDF and would like to use other wood for my upcomming builds but only that it is less heavier

Yeah, plywood isn't as heavy as MDF.  There are pros and cons of each but I like using plywood for my builds.  The great thing about MDF is that it requires a lot less prep work than plywood, however it produces a lot of harmful dust when cutting.  And I'm not sure if there is a swelling issue if it gets wet? I'd assume so. Plywood doesn't really have that issue. 

Also, I just got used to using it.  i couldn't find 5/8 MDF when I built my FIFJ and DK:Pauline. The big box stores don't carry it so I just took what they had in that width.

In the future, I'd like to find furniture grade sanded plywood to build with.  The local big box stores only carry okay quality sanded ply in 5/8 so that is what I've been using.  I'd like to find a place that carries 5/8s in a higher quality wood to save myself some work.
Title: Re: The Legend of Zelda.
Post by: elvis on September 29, 2016, 07:33:10 am
Yeah, plywood isn't as heavy as MDF.  There are pros and cons of each but I like using plywood for my builds.  The great thing about MDF is that it requires a lot less prep work than plywood, however it produces a lot of harmful dust when cutting.  And I'm not sure if there is a swelling issue if it gets wet? I'd assume so. Plywood doesn't really have that issue.
Not sure about the US, but here in Australia plywood is at least 50-100% more expensive for the same amount of material compared to MDF.

MDF should be sealed quickly if people want to use that.  I use a 3-in-1 primer/sealer/undercoat immediately (literally the day I buy the stuff) on any sheet of MDF I buy, and it will happily avoid swelling.

My games room has survived literal flooding (living in the sub-tropics is fun) and I have multiple MDF cabinets that have happily gone on without swelling due to the prep work I put in earlier.
Title: Re: The Legend of Zelda.
Post by: Malenko on September 29, 2016, 08:40:20 am
There is your UCA winner for full sized cab this year, if we even have the UCAs.
Title: Re: The Legend of Zelda.
Post by: emphatic on September 29, 2016, 09:18:42 am
That's a winner in my book.  :cheers:
Title: Re: The Legend of Zelda.
Post by: 05SRT4 on September 29, 2016, 06:01:48 pm
Anyone else getting a crazy nostalgia vibe? This build is bringing back memories from when I would play NES before I went to school.

Such a great game and theme to build around. You nailed it with the graphics and wood work. UCA winner for sure.  :applaud:
Title: Re: The Legend of Zelda.
Post by: opt2not on September 29, 2016, 07:11:50 pm
It's looking very beautiful! 


BUT, I'm not so keen on the diagonal placement of the Zelda title in the marquee. I know this is late feedback, but seeing it all put together is throwing me off a bit. For me, it's clashing with the horizontal lines of the bezel and making it seem off-balanced.  Every other visual line in the cabinet is horizontal, but then the diagonal at the top makes it feel tilted. I would have kept the title and lines horizontal to match the rest of the cab.

Just my honest feedback though, I love everything else going on here.
Title: Re: The Legend of Zelda.
Post by: harveybirdman on September 29, 2016, 07:14:09 pm
The greens of the marquee and bezel wash eachother out as well maybe it's just the black retainers and the dark pics but I agree with Opt on the diagonal placement of the title as well.

But still super fresh build bruh.
Title: Re: The Legend of Zelda.
Post by: Titchgamer on September 29, 2016, 08:08:35 pm
It's looking very beautiful! 


BUT, I'm not so keen on the diagonal placement of the Zelda title in the marquee. I know this is late feedback, but seeing it all put together is throwing me off a bit. For me, it's clashing with the horizontal lines of the bezel and making it seem off-balanced.  Every other visual line in the cabinet is horizontal, but then the diagonal at the top makes it feel tilted. I would have kept the title and lines horizontal to match the rest of the cab.

Just my honest feedback though, I love everything else going on here.

Now you mention it....

Yeah....

Damn it!!
Title: Re: The Legend of Zelda.
Post by: sokignano on September 29, 2016, 08:15:39 pm
If look at the donkey Kong cab it does that too. But I still love the who package!
Title: Re: The Legend of Zelda.
Post by: Wyo on September 29, 2016, 08:47:32 pm
Yeah, I tilted it to match the DK, FIFJ, DK3, DK:Pauline, DK:Remix, etc...art packagesMost of which have opposing horizontal and diagonal lines.  However, I just realized I tilted it in the opposite direction as the rest. Oops. All good, I'm just gonna have to live with it at this point.  Maybe in the future Ill rotate it the opposite way.

thanks again guys! :)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_37.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_37.jpg.html)
Title: Re: The Legend of Zelda.
Post by: opt2not on September 29, 2016, 10:15:47 pm
  However, I just realized I tilted it in the opposite direction as the rest.
Ahhh maybe that's what was throwing me off. Oh well.
Title: Re: The Legend of Zelda.
Post by: Wyo on September 30, 2016, 12:53:41 am
I'm probably gonna switch the angle.  I want this thing to fit in with the rest.  I'll just reprint when I do the bezel instructions. It's only $20 and I got a few pieces of dirt under the center of marquee vinyl that are kinda driving me crazy.  Damn OCD! Haha.

This is why we test print fellas!  :cheers:
Title: Re: The Legend of Zelda.
Post by: thomas_surles on September 30, 2016, 09:07:54 am
You should check out legend of Zelda - Outlands rom hack for the Nes. It's supposedly the best rom hack for the game. It's pretty good so far.
Title: Re: The Legend of Zelda.
Post by: markc74 on September 30, 2016, 07:39:37 pm
THATS your game room? Wow.
Title: Re: The Legend of Zelda.
Post by: nexusmtz on September 30, 2016, 10:57:58 pm
THATS your game room? Wow.

If you think that's something, you should see the rest of his place (http://www.marriott.com/hotels/travel/denms-denver-marriott-south-at-park-meadows/)!
Title: Re: The Legend of Zelda.
Post by: Wyo on October 01, 2016, 12:42:40 am
Lol. That's the Rocky Mountain Pinball Showdown.  Anyways, everybody knows that isn't my game room because it's not covered in gold from floor to ceiling.  It's a sight to behold! Goooooold!!
Title: Re: The Legend of Zelda.
Post by: Wyo on October 06, 2016, 02:44:10 am
Just a small update.  The cabinet is now fully functional.  I cut a cardboard monitor bezel and wired up the inside of the cabinet.  I installed the bezel art retainer bracket And per your guys sugesstions, I wired the sound output from the NES to the speaker on the front of the cab.  I enjoyed some NES games last night, it was a lot of fun.  I hadn't played for awhile.   

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_38.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_38.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg2_24.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg2_24.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg3_14.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg3_14.jpg.html)

Next update will be art concepts and pics....that's pretty much all that's left.
Title: Re: The Legend of Zelda.
Post by: arcadeswede on October 06, 2016, 04:08:27 pm
Awesome project!
That cabinet really deserves a NESRGB mod on that NES.
Title: Re: The Legend of Zelda.
Post by: sokignano on October 06, 2016, 05:00:05 pm
Way to go Wyo! Great work sir!!!
Title: Re: The Legend of Zelda.
Post by: Wyo on October 06, 2016, 10:18:43 pm
I think eventually it's going to get an NES top loader.  Can you do an RGB NES with a crt? I thought those were just beneficial with the new LCD tvs?
Title: Re: The Legend of Zelda.
Post by: Paradroid on October 07, 2016, 03:21:08 pm
Yes, of course! RGB NES on a CRT is a beautiful thing.

What's the model of your TV? Better yet, if you can get a photo if the Jungle IC (usually the largest), we can talk RGB input hacks.  :)

Awesome cab, pal! You're killing it!  😀

Sent from my SM-A300Y using Tapatalk

Title: Re: The Legend of Zelda.
Post by: Wyo on October 07, 2016, 04:04:05 pm
Yes, of course! RGB NES on a CRT is a beautiful thing.

What's the model of your TV? Better yet, if you can get a photo if the Jungle IC (usually the largest), we can talk RGB input hacks.  :)

Awesome cab, pal! You're killing it!  😀

Sent from my SM-A300Y using Tapatalk


You had me at "yes, of course" ha. That's sicK news! I m gonna do an RGB modded top loader upgraded in the future then! :)

But you lost me at iC jungle....haha. I'm not the most electronically inclined....don't get me wrong, I can wire a Jamma harness all day long, and apparently decase a non discharged CRT without killing myself....but that's the limitations of my talent so far. Haha. :)
Title: Re: The Legend of Zelda.
Post by: BadMouth on October 07, 2016, 04:35:48 pm
Would using one with an RGB mod require you to have a TV with component RGB or SCART input?
(or is there a way to directly interface it?)
Title: Re: The Legend of Zelda.
Post by: opt2not on October 07, 2016, 04:58:30 pm
Would using one with an RGB mod require you to have a TV with component RGB or SCART input?
(or is there a way to directly interface it?)


You'd have to have a TV that has SCART or BNC connectors for R,G,B and Sync. In North America that usually means getting a Sony PVM monitor, but they're starting to become more scarce and expensive to find since the hipsters starting diving into retro gaming.

For component you'd have to have the RGB coming out of the NES converted to Component RGB since the sync is embedded into one of the color channels. This is probably the best way to go if you don't get an expensive PVM, and cheap Chinese-made converters are available and are good enough for some people.

But, the NESRGB mod also has S-video output encoded from the RGB, the quality isn't as good as pure RGB but it's much better than composite and regular s-video.
Title: Re: The Legend of Zelda.
Post by: Paradroid on October 07, 2016, 05:56:46 pm
Tell me the model of the TV you've already got in there and I'll research whether it's possible to modify for an RGB insert. If it is, I'll give you the step-by-step. :)

I've MAME'd three cabs using RGB modded CRT TVs and the displays all look magic.

http://scarthunter.blogspot.co.nz/2015/01/RGBmodification.html

(http://uploads.tapatalk-cdn.com/20161007/d5f5cab9abbcb7425f7aa33dd5634886.jpg)
Title: Re: The Legend of Zelda.
Post by: Paradroid on October 07, 2016, 06:05:06 pm
http://etim.net.au/shop/shop.php?crn=203&rn=522&action=show_detail

I've seen this kit running and it was outrageously good. Super crisp!

Even if it's a longer term project, this cab deserves RGB!

Sent from my SM-A300Y using Tapatalk

Title: Re: The Legend of Zelda.
Post by: opt2not on October 07, 2016, 06:43:41 pm
Tell me the model of the TV you've already got in there and I'll research whether it's possible to modify for an RGB insert. If it is, I'll give you the step-by-step. :)

I've MAME'd three cabs using RGB modded CRT TVs and the displays all look magic.
Now that is some hardcore stuff! This might be really good for using any old thrift shop find and turning it into an arcade monitor.  :applaud:

I've seen this kit running and it was outrageously good. Super crisp!

Even if it's a longer term project, this cab deserves RGB!
^ agreed. The original Ninty cabs are RGB monitors, seems only right to give this one the same treatment. :)
Title: Re: The Legend of Zelda.
Post by: harveybirdman on October 07, 2016, 07:09:55 pm
Tell me the model of the TV you've already got in there and I'll research whether it's possible to modify for an RGB insert. If it is, I'll give you the step-by-step. :)

I've MAME'd three cabs using RGB modded CRT TVs and the displays all look magic.

http://scarthunter.blogspot.co.nz/2015/01/RGBmodification.html (http://scarthunter.blogspot.co.nz/2015/01/RGBmodification.html)

(http://uploads.tapatalk-cdn.com/20161007/d5f5cab9abbcb7425f7aa33dd5634886.jpg)

Dude your fixing to be my favorite person ever if you have a step by step guide on that RGB mod.  That is super cool!
Title: Re: The Legend of Zelda.
Post by: yotsuya on October 07, 2016, 07:13:12 pm
Tell me the model of the TV you've already got in there and I'll research whether it's possible to modify for an RGB insert. If it is, I'll give you the step-by-step. :)

I've MAME'd three cabs using RGB modded CRT TVs and the displays all look magic.
Now that is some hardcore stuff! This might be really good for using any old thrift shop find and turning it into an arcade monitor.  :applaud:

Holy crap, yes, please post a tutorial, info, anything you got!
Title: Re: The Legend of Zelda.
Post by: Wyo on October 09, 2016, 02:45:19 am
Tell me the model of the TV you've already got in there and I'll research whether it's possible to modify for an RGB insert. If it is, I'll give you the step-by-step. :)

I've MAME'd three cabs using RGB modded CRT TVs and the displays all look magic.

http://scarthunter.blogspot.co.nz/2015/01/RGBmodification.html (http://scarthunter.blogspot.co.nz/2015/01/RGBmodification.html)

(http://uploads.tapatalk-cdn.com/20161007/d5f5cab9abbcb7425f7aa33dd5634886.jpg)


Here's the TV info

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_39.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_39.jpg.html)
Title: Re: The Legend of Zelda.
Post by: Wyo on October 09, 2016, 02:47:16 am
Also, does anybody know how do you adjust the picture on a CRT TV? The horizontal display is off about a half inch to the right.  It's kind of annoying,  are there adjustment pots on TV chassis?
Title: Re: The Legend of Zelda.
Post by: arcadeswede on October 09, 2016, 03:13:00 am
You have to find the service manual for the TV and find the service-mode code that gives you access to the hidden menu for adjusting the picture.
Title: Re: The Legend of Zelda.
Post by: Paradroid on October 09, 2016, 03:37:41 am
Downloaded the Service Manual for your TV and spotted the RGB lines straight away:

(http://uploads.tapatalk-cdn.com/20161009/df01e977de69b0deb0d670ae3dc2d80e.jpg)

There's a very good chance your TV can be modified for RGB input. :)

The idea would be to apply a voltage (say, 1 volt) to the blanking pin and cut the OSD traces to insert the NES RGB output. You lose the OSD display (e.g. volume slider, channel indicator, etc.) but gain RGB. In my builds, I install a 4 pole relay so I can easily flick back to adjust contrast and brightness using the OSD and TV remote. Works a treat!

Sync would go straight to the composite video input. Easy. Does your TV power on to AV mode?

That's the high-level overview.
Title: Re: The Legend of Zelda.
Post by: Paradroid on October 09, 2016, 05:02:53 am
And for the image adjustments:
(http://uploads.tapatalk-cdn.com/20161009/46c09be175779d71b780850517147e56.jpg)
Title: Re: The Legend of Zelda.
Post by: Paradroid on October 09, 2016, 05:03:56 am
Sorry, wrong pic:
(http://uploads.tapatalk-cdn.com/20161009/27c62c433fd68ac7fed45f158ec9dbb1.jpg)
Title: Re: The Legend of Zelda.
Post by: Wyo on October 10, 2016, 02:00:48 pm
This is awesome! Thanks for doing this leg work.  When I get ready to upgrade to an RGB modified top loader I'll look into doing this....or trying anyways. Haha.

And I think you asked me earlier, but the TV does not go straight to video When turned on.  I have to manually change it when I power on the cab.  I actually have to turn on the TV as well. I bought a universal remote for it.
Title: Re: The Legend of Zelda.
Post by: mcfreak on October 10, 2016, 06:48:21 pm
Tell me the model of the TV you've already got in there and I'll research whether it's possible to modify for an RGB insert. If it is, I'll give you the step-by-step. :)

I've MAME'd three cabs using RGB modded CRT TVs and the displays all look magic.

http://scarthunter.blogspot.co.nz/2015/01/RGBmodification.html (http://scarthunter.blogspot.co.nz/2015/01/RGBmodification.html)

(http://uploads.tapatalk-cdn.com/20161007/d5f5cab9abbcb7425f7aa33dd5634886.jpg)

Sent you a PM on this.  A guide would be HUGE!
Title: Re: The Legend of Zelda.
Post by: Wyo on October 10, 2016, 08:58:52 pm
Updated pics that arent blurry and in daylight, for those interested.   

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg6_8.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg6_8.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg4_10.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg4_10.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg9_3.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg9_3.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg8_4.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg8_4.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg7_7.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg7_7.jpg.html)

Title: Re: The Legend of Zelda.
Post by: Wyo on October 10, 2016, 09:00:12 pm
(http://i58.photobucket.com/albums/g275/sbahman/image.jpg5_9.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg5_9.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg3_15.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg3_15.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_42.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_42.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg2_25.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg2_25.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg6_8.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg6_8.jpg.html)

And the new bezel instruction card, submitted For your consideration....

(http://i58.photobucket.com/albums/g275/sbahman/image.jpg1_41.jpg) (http://s58.photobucket.com/user/sbahman/media/image.jpg1_41.jpg.html)
Title: Re: The Legend of Zelda.
Post by: DeLuSioNal29 on October 10, 2016, 10:37:57 pm
Wow. Just wow!  Congrats!
Title: Re: The Legend of Zelda.
Post by: yotsuya on October 11, 2016, 12:43:05 am
You know,  most people keep their cabs inside.... ;-)
Title: Re: The Legend of Zelda.
Post by: Titchgamer on October 11, 2016, 03:28:44 am
Looks lovely mate I am sure you are very proud :)

Instruction card looks good to :)
Title: Re: The Legend of Zelda.
Post by: BadMouth on October 11, 2016, 07:18:08 am
I couldn't own anything with paint that nice.  Awesome job on everything.
Title: Re: The Legend of Zelda.
Post by: Locke141 on October 11, 2016, 08:53:19 am
Wyo This could not have came out any better. :applaud:

(http://uploads.tapatalk-cdn.com/20161007/d5f5cab9abbcb7425f7aa33dd5634886.jpg)

I did a lot of research on CRT RGB Mods. It seems that on the later generation of CRT's it is not very complicated. I happen to live in a part of the world where you can still buy bran new CRT TV's. I think lots of us here would be very interested to read your step by step tutorial.
Title: Re: The Legend of Zelda.
Post by: killerinstinct on October 11, 2016, 02:39:21 pm
Witch part you need to live where they sell new crt screens  :-)????
Title: Re: The Legend of Zelda.
Post by: harveybirdman on October 11, 2016, 04:49:20 pm
Locke is a citizen of the world my friend....


Last time I checked it was Nepal, no?
Title: Re: The Legend of Zelda.
Post by: Locke141 on October 11, 2016, 10:59:38 pm
Locke is a citizen of the world my friend....


Last time I checked it was Nepal, no?

Over the past 4 years I have lived in Tanzania for 3 years, then 10 months in Nepal, now I'm in Lao. But I'll be in Bangkok starting Mid November for two months for the birth on my next child.

You can buy brand new CRT TVs here, some are made in Thailand many are made in China. A lot of the plastic shells even have the cut out for a SCART cable but I have yet to see the insert punched with a SCART sockets install. Here are some links I have found that make some RGB CRT mods look simple (http://modretro.com/xen/index.php?threads/add-rgb-to-that-old-crt.12889/). (Second example link) (https://www.youtube.com/watch?v=gIiePRkHuTw) And correct me if I'm wrong but I think Paradroid method is based off of this? (http://hackaday.com/2014/09/21/component-video-input-hack-is-a-master-hack-for-crt-televisions/)

 
Title: Re: The Legend of Zelda.
Post by: 8BitMonk on October 12, 2016, 08:37:07 am
This cab is a work of art, turned out fantastic, congrats! The paint job is ridic.
Title: Re: The Legend of Zelda.
Post by: opt2not on October 12, 2016, 01:08:40 pm
Very cohesive art theme. The cabinet turned out incredible, and I foresee a lot of CP and Bezels incorporating the gold or silver foil in the future projects here (myself included).  :)

Nicely done. The finishing touches should be an RGB mod, and reversing those Marquee line angle, but that can come later after you've enjoyed your work a bit.

I think for the execution and accessible theme, this will be a top runner for BYOAC's Upright Cab of the Year. Great job.  :applaud:
Title: Re: The Legend of Zelda.
Post by: n3wt0n on October 12, 2016, 04:31:43 pm
I think for the execution and accessible theme, this will be a top runner for BYOAC's Upright Cab of the Year. Great job.  :applaud:

This. Definitely this. Great job Wyo. The artwork and the paint came out beautifully! Congratulations on a fantastic cab.  :cheers:
Title: Re: The Legend of Zelda.
Post by: thomas_surles on October 12, 2016, 06:01:23 pm
This makes me want to do a dedicated non arcade cab next. I'm thinking earthworm jim, kirby, or mega man.
Title: Re: The Legend of Zelda.
Post by: Wyo on October 12, 2016, 06:57:12 pm
Thank you gentlemen! Thank you for all your input.  I got so many great ideas from this community!  :cheers:

Yeah, I'm gonna make those corrections for sure.  I Hit this project pretty hard over the last month or so, so yeah....I'm probably gonna take a break for awhile.  But eventually, it'll have side art and the corrected graphics.

And yeah, more NES themed cabs will be awesome! I eluded to my next NES Nintendo build over in KLOV and will start a thread as it gets more serious.  Also, I really want to make a red 5 slot DK with a 25" monitor and arcade sd to replace my Pauline cab someday.

Next year. Here comes winter...... :(  :badmood:
Title: Re: The Legend of Zelda.
Post by: sokignano on October 14, 2016, 09:12:47 am
I cant wait to see the side art for this bad boy! Do you happen to have a sneek peek? ;)
Title: Re: The Legend of Zelda.
Post by: Scotty_C on October 14, 2016, 12:14:04 pm
very stunning build! Love how everything turned out thus far. To me though the attention to detail on the cab is the stunner.
Title: Re: The Legend of Zelda.
Post by: vwalbridge on October 18, 2016, 11:47:57 am
Wyo is probably too modest to post this himself....

Looks like Wyo's build made the front page of Kotaku (http://kotaku.com/the-zelda-arcade-cabinet-we-deserved-1787916591)

Nice work man!  :cheers:
Title: Re: The Legend of Zelda.
Post by: Titchgamer on October 18, 2016, 11:57:39 am
Haha congrats wyo!
Title: Re: The Legend of Zelda.
Post by: sokignano on October 18, 2016, 12:01:58 pm
YES! Way to go Wyo! That is really amazing!! :)
Title: Re: The Legend of Zelda.
Post by: holaplaneta on October 18, 2016, 12:44:54 pm
Bravo!
Title: Re: The Legend of Zelda.
Post by: Wyo on October 18, 2016, 01:00:08 pm
Thanks guys!!! I did notice it has almost 1000 shares on ZELDA Informers FB page....so it's kinda crazy.  It's just cool to see something Ive dreamt about as a kid being enjoyed by others. :)

Funny though, I probably should have made some of the changes you guys suggested before it went public....because I'm reading a lot about my "crooked" marquee in the comments section. Haha. Oh well.

Thanks again dudes! Glad to see this awesome and creative hobby is getting more attention. Even at KLOVs Grinkers this year, I've had hardcore purists talking about creating new and one off cabs for themselves....because let's face it....custom is cool too. :)
Title: Re: The Legend of Zelda.
Post by: GSXRMovistar on October 18, 2016, 01:27:43 pm
Outstanding!!
Title: Re: The Legend of Zelda.
Post by: Manorite on October 19, 2016, 10:32:42 am
This popped up on my Google Now recommended articles today! http://www.denofgeek.com/us/games/legend-of-zelda/259345/this-zelda-arcade-cabinet-is-totally-from-an-alternate-timeline

Sent from my Nexus 6P using Tapatalk

Title: Re: The Legend of Zelda.
Post by: 8BitMonk on October 19, 2016, 01:01:21 pm
Funny though, I probably should have made some of the changes you guys suggested before it went public....because I'm reading a lot about my "crooked" marquee in the comments section. Haha. Oh well.

Cool this is getting recognition, I've seen it pop up in several places now including the Midwest Pinball and Arcade Collectors Facebook group. I've seen some of the criticisms about the marquee and how the game would make a terrible arcade game blah blah, those people are missing the point of this build imo. 90% of the commentary has been complimentary though which is good to see.

Judging by what some of the rare NES carts go for, Wyo I think you could sell this to a wealthy collector and maybe take a year or two off of work from the proceeds.  :D
Title: Re: The Legend of Zelda.
Post by: yotsuya on October 19, 2016, 01:15:56 pm
---steaming pile of meadow muffin---, this isn't gonna turn into the Wired article about Kaneda's bedroom, where everyone and their uncle forwards/shares it with you because you like them video games.

At least this time I don't have to tell people the builder is an ---uvula---. Wyo's one of the good guys. :cheers:
Title: Re: The Legend of Zelda.
Post by: Wyo on October 19, 2016, 01:16:52 pm
haha, yeah.  At first I was kinda irritated with the 10% of those criticisms.....but then it was just the same things over and over (ZELDA would make a terrible arcade game, standing would suck,  :blah:)  and some kinda dumb comments like,"why does it have two coin slots?"..,or "he used the wrong princess ZELDA" (huh?)....or "the triangle speaker grill ruins it"  and then after awhile I just like, these guys are missing the point.   My favorite was, "nintendo would have never made this" DUH!?! Lol.

Anyways, I've realized at the end of the day....LOZ is like, the number one Nintendo game of all time.  That's why this build has recieved the attention.  The build is cool, but it's the game people love.  And those people, all have different experiences with that game....which will form their opinion of it.  It's great to see the overwhelming reaction....and I hope we see more builds like it. I Like the attention this hobby has recieved.

As far as selling it for double digits....well, I don't know about that. Haha. I'd hate to give away 18 months of my life....especially for a low amount, then have it resold for twice..or more. I've had that happen before in the past and it sucks!



Title: Re: The Legend of Zelda.
Post by: Wyo on October 19, 2016, 01:18:14 pm
---steaming pile of meadow muffin---, this isn't gonna turn into the Wired article about Kaneda's bedroom, where everyone and their uncle forwards/shares it with you because you like them video games.

At least this time I don't have to tell people the builder is an ---uvula---. Wyo's one of the good guys. :cheers:

Thanks dude, you as well.  No, I think it's dying down.  Just yesterday's flavor of the day. :)
Title: Re: The Legend of Zelda.
Post by: opt2not on October 19, 2016, 01:28:27 pm
Personally I wouldn't have posted high quality pictures of the project before finishing the last touches, but that's just me I guess. I don't have that Chance/Kaneda level of vanity.
Title: Re: The Legend of Zelda.
Post by: Wyo on October 19, 2016, 01:38:46 pm
I should have used a Polaroid. Haha.  It's not like they are water marked with my real name and contact info...all anybody knows is some anonymous internet dude named "fan" or "wyo" made it. ;)

As far as finishing. It just needs the side art....which more than likely won't happen til next spring.  I'm burned out on this project.  I'm more than likely gonna leave the marquee alone....it's grown on me.

Anyways, all good.  I'm ready to put my time and money into another project.  :cheers:
Title: Re: The Legend of Zelda.
Post by: Titchgamer on October 19, 2016, 02:15:13 pm
AWUK have posted it on their facebook to, Ime seeing it pop up everywhere atm HAHA

As you say its good to get some light on the hobby, And you can guarantee the people bitching about it are the ones who would never have been able to do what you have done and can not appreciate the time and effort you have put in or the shear beauty of it.

Just a shame they didnt jump on it after you had finished it LOL
Title: Re: The Legend of Zelda.
Post by: Wyo on November 07, 2016, 12:48:22 am
A couple of super short videos I have of the cabinet on for those interested.  This was before I wired up the control panel and marquee light.  I'll try and do a better video when it's 100% finished.

https://www.youtube.com/watch?v=_IVXCZz4eWA (https://www.youtube.com/watch?v=_IVXCZz4eWA)

https://www.youtube.com/watch?v=0e8fZwLI9mY (https://www.youtube.com/watch?v=0e8fZwLI9mY)
Title: Re: The Legend of Zelda.
Post by: jmike on November 07, 2016, 08:09:35 am
Wyo this looks great. Been following your progress from the beginning.
The real arcade builders here will appreciate all the hard work, and thought behind this build.
Congrats and I can't wait for your next project.

 :cheers:
Title: Re: The Legend of Zelda.
Post by: cj138 on November 10, 2016, 08:18:55 am
Awesome! Great build Wyo!
Title: Re: The Legend of Zelda.
Post by: Wyo on January 05, 2017, 04:08:44 am
Sorry to bring this thread back from the grave, but technically I'm not finished with this project yet.  I still have this cabinet....and I hope to finish and keep it.  I was pretty burned out on this project, but now that the snow has settled in Colorado....Theres plenty of down time to start up again and finish.

I finally straightened the marquee artwork, as was suggested by pretty much everybody.  Still haven't printed it yet, will do that with the sideart.

I also started drawing/modifying the artwork for the sideart.  Link will be preening with his triforce piece in the foreground, while Ganon pulls ZELDA into his lair. The pic of Link is from the Hyrule Historia book and is super tiny ...so I have to redraw it and vector it into illustrator as well to blow it up for the side art

(http://i58.photobucket.com/albums/g275/sbahman/image_6.jpg) (http://s58.photobucket.com/user/sbahman/media/image_6.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/image_8.jpg) (http://s58.photobucket.com/user/sbahman/media/image_8.jpg.html)
Title: Re: The Legend of Zelda.
Post by: sokignano on January 05, 2017, 11:29:37 am
Dude, That looks so good!!!!! :) Cant wait to see the final product!
Title: Re: The Legend of Zelda.
Post by: Wyo on February 27, 2017, 06:41:03 am
I'm calling this one finished. Took another direction with the side art, and Im happy with how it turned out.  I spent so much time recreating this Link illustration when I first started this project (it's my favorite as well) and I really wanted to use it....so here is the final art package.  This project is done.

(http://i58.photobucket.com/albums/g275/sbahman/zelda_side.jpg) (http://s58.photobucket.com/user/sbahman/media/zelda_side.jpg.html)

(http://i58.photobucket.com/albums/g275/sbahman/LOZ_package.jpg)[/URL (http://s58.photobucket.com/user/sbahman/media/LOZ_package.jpg.html)
Title: Re: The Legend of Zelda. Calling it finished.
Post by: Nephasth on February 27, 2017, 09:42:13 am
How's it look installed?
Title: Re: The Legend of Zelda. Calling it finished.
Post by: sokignano on February 27, 2017, 09:43:56 am
Probably amazing!
Title: Re: The Legend of Zelda. Calling it finished.
Post by: Ophelius on February 27, 2017, 05:52:54 pm
Looks absolutely amazing!  :applaud:

But the control panel is a bit off, I would have gone with something like this:

(http://www.wickedretarded.com/~crapmame/mockup.jpg)