Build Your Own Arcade Controls Forum

Software Support => GroovyMAME => Topic started by: DoogyRev on March 09, 2015, 07:31:53 pm

Title: Groovy Arcade Kernel Compiling
Post by: DoogyRev on March 09, 2015, 07:31:53 pm
I have recently started using Groovy Arcade in my MAME cab and so far I've found it to be great.  I have a UEFI secure boot setup tri booting Windows 7, Gentoo and Groovy Arcade. There are a couple of issues I have, however, that I'd like to solve.

I copied the GA kernel and initramfs to the EFI partition and boot them using the setup generated kernel command line from my bootloader (rEFInd). This works perfectly but I would like to try to incorporate the initramfs because it's more in keeping with secure boot and I'd like to incorporate the command line into the kernel to simplify the bootloader options. So I need to compile my own kernel.  If I manage this I'd also like to tweak various other things to see if it can solve an issue I have with a game sporadically running at double time.

I'm fairly new to Linux but I can manage my way around setting this sort of stuff up in Gentoo. Does anyone know if it is possible for me to download the sources and patches for GA and just run the correct make commands from within Gentoo to get a working GA kernel or am I over simplifying this? Should I do this from within GA?

I can't get my wifi card to work without a specific driver, which also requires a certain kernel setup so it's easier for me to do things that require downloading and installing packages in Gentoo rather than GA.
Title: Re: Groovy Arcade Kernel Compiling
Post by: Calamity on March 10, 2015, 05:38:49 am
Hi DoogyRev,

If you want to roll your own kernel try using the AUR packages mantained by Cools: https://aur.archlinux.org/pkgbase/linux-groovy/
Title: Re: Groovy Arcade Kernel Compiling
Post by: DoogyRev on March 11, 2015, 11:07:38 am
Thanks. I'll download this and give it a go from my Gentoo installation using the config and initramfs from my (currently) working GA install.
Title: Re: Groovy Arcade Kernel Compiling
Post by: Ansa89 on March 11, 2015, 11:12:07 am
Also: http://forum.arcadecontrols.com/index.php/topic,107620.msg1497420.html#msg1497420 (http://forum.arcadecontrols.com/index.php/topic,107620.msg1497420.html#msg1497420).
Title: Re: Groovy Arcade Kernel Compiling
Post by: DoogyRev on March 11, 2015, 12:36:20 pm
Thanks Ansa. I got that patch already and used it on my Gentoo kernel. It worked well. Now I don't have anything that tries to send a 31kHz signal to my CRT.