Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: Big_Z on February 07, 2015, 05:22:27 pm
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I am working on my first build. I have put together a single player test panel to evaluate button layout and configuration. I have an UltraSTik 360 and a Howler board for the buttons. If I unplugged the howler then MAME recognized my joystick (but no buttons) if I plug in the Howler the buttons work but mame doesn't recognize my joystick. BOth devices are showing up as Joysticks in Windows control panel. How do I get them to play nice in MAME? I have check the config options in mame32ui and don't see anything that helps me? I am running 0.151.
Thanks,
Aaron
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Anyone have ideas on this? Is no-one using this controller combo?
I can wire the U360 into the Howler instead of using USB but if I do that do I lose the ability to remap the stick using UltraMap?
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Anyone have ideas on this? Is no-one using this controller combo?
I can wire the U360 into the Howler instead of using USB but if I do that do I lose the ability to remap the stick using UltraMap?
You can but still need the USB to download the mappings. This way the joystick triggers keys like a "normal" micro switches based joystick.
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Are you saying I can wire the stick into the howler and also plug in via usb? that won't conflict?
EDIT: found answer here:
Output Mode:
In this mode, you can use the optional wiring harness to connect 4 wires (plus ground and 5 volts) to an I-PAC keyboard encoder. This allows the stick to behave exactly as a switch-type joystick. It will activate the direction inputs on the encoder to send keystrokes. Use of the USB connection is optional in this mode, but you need to connect a 5 volt source if not using the USB cable. You don't need to connect USB if you wish to replace a switch-type stick with an UltraStik 360 and emulate the older stick. You can't download maps of course without a USB connection so the stick will behave as an 8-way joystick. In fact, in this mode, you can use the Ultra-Stik 360 to replace any conventional joystick in any application, including an original arcade machine.
The following table shows the behaviour in each of the two modes:
I/O Port Connected to: USB Data I/O Port Data
I/O Port is used as Output.
USB not connected I-PAC, J-PAC etc None 4 Direction wires to emulate switches
Emulates 8-way stick
I/O Port is used as Output.
USB is connected I-PAC, J-PAC etc Fully Mappable Analog/Digital joystick
Cell matrix mappable to any 8-way direction, sticky
or center, or analog. 4 Direction wires to emulate switches.
Responds according to the defined map (downloaded via USB).
Any analog cells are treated as center.
I/O Port used as Input Buttons Fully Mappable Analog/Digital joystick
Cell matrix mappable to any 8-way direction, sticky
or center, or analog. Input from 8 buttons
Note that when using in Output Mode, if you go into Control Panel, Gamepad Devices, the 8 buttons will still be shown there, but they are inoperative.