The NEW Build Your Own Arcade Controls
Main => Main Forum => Topic started by: leapinlew on February 05, 2015, 01:22:50 pm
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I've been reading through posts and I thought I had a good idea on which games I could play on a star wars Yoke in Mame. The list I have is:
FireFox
Star Wars
Empire Strikes Back
Return of the Jedi
Stun Runner
Road Blasters
Paperboy
I was happy with this list, and then I was flipping through my Hyperspin list and right next to Star Wars is a game called "Star Blade" and it looks like a lot of fun and compatible with the yoke.
https://www.youtube.com/watch?v=eJ1FOKFvfM0 (https://www.youtube.com/watch?v=eJ1FOKFvfM0)
I've reviewed a few threads and I see some people want to play Outrun, but were having some issues with the POTS. I wanted to put together a list of all games that will play with the Yoke. Any more suggestions?
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I've been reading through posts and I thought I had a good idea on which games I could play on a star wars Yoke in Mame. The list I have is:
FireFox
Star Wars
Empire Strikes Back
Return of the Jedi
Stun Runner
Road Blasters
Paperboy
I was happy with this list, and then I was flipping through my Hyperspin list and right next to Star Wars is a game called "Star Blade" and it looks like a lot of fun and compatible with the yoke.
https://www.youtube.com/watch?v=eJ1FOKFvfM0 (https://www.youtube.com/watch?v=eJ1FOKFvfM0)
I've reviewed a few threads and I see some people want to play Outrun, but were having some issues with the POTS. I wanted to put together a list of all games that will play with the Yoke. Any more suggestions?
Hydra
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Le Chuck had a similar list.
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Hydra! Perfect. Added.
I found Chucks list in his front end thread, I can't seem to refind it, but I think all the games he listed are there.
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Although you can't play it ONLY with a yoke, Spy Hunter is a yoke game. You could also expand your search to games that used analog joysticks. Some might be playable with a yoke. I think Tail Gunner might be one of those types of games.
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SF2
PacMan
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What setting is the star wars yoke listed under in romlister?
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No personal experience with a star wars yoke, but have you ever tried the analog flightstick games like Afterburner?
With the flexibility of MAME's input system, I don't see any reason it wouldn't work.
On a side note, I don't really like any of those analog flightstick games. :P
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Buried in the SW FE thread.
The list of SNAPS that need wireframing: Post any games I've missed and I'll get them added to the list. Ones that are marked through are done. All PNGs are transparent with an outer glow on the wire frame. I can convert them to no glow and a black alpha channel if anybody needs that for a specific FE but this should work for 99% of people. The size is 800x600 but they seem to upscale well enough to at least one resolution higher if need be.
MAME
- Esb
- Sw
- Firefox
- Stunrunner
- Tac/scan
- Tail gunner
- Galaxy force 2
- Paper boy
- ROTJ
- Hydra
Supermodel
- Sw trilogy arcade
NullDC
- Sw demolition
- Starblade
Project64
- Sw shadows of the empire
- Sw ep1 racer (also on PC - which is better?)
- Starfox64
SNES
- Starfox
PC
- Sw rogue squadron
- Free space scp
- Diaspora
- Starfighter (requires additional controls)
- 3D Starstrike
- X-Wing vs Tie Fighter
Should we add After Burner? Anybody play that, anybody play that with a yoke? Is there a second one that's well emulated?
3D Starstrike is the only two color one I've done so far, I like it but can do a monotone in anybody feels the need. Tac/Scan was a scratch build, I'd really like a font like that but couldn't find one.
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Check out the Analog Joystick game list here (http://newwiki.arcadecontrols.com/index.php?title=Joysticks#Analog_Joysticks) in the wiki. ;D
Right column lists yoke games.
Scott
P.S. Road Blasters used an optical wheel instead of a potentiometer.
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Road Blasters
NB you can't easily play this with a yoke, as the original uses optics (not pots).
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Also, Two Tigers is not listed on the wiki, but I'm pretty sure is a yoke game.
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Also, Two Tigers is not listed on the wiki, but I'm pretty sure is a yoke game.
(http://www.arcade-museum.com/images/118/1181242184152.jpg)
Luftrausers looks like this game, in ways.
(http://i.imgur.com/CGxHB6n.png)
(http://www.arcade-museum.com/images/118/1181242184158.png)
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Also, Two Tigers is not listed on the wiki, but I'm pretty sure is a yoke game.
Added. :cheers:
Scott
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This list you speak of. where is it?
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Topgunner (the vector game)
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This list you speak of. where is it?
http://newwiki.arcadecontrols.com/index.php?title=Joysticks#Analog_Joysticks (http://newwiki.arcadecontrols.com/index.php?title=Joysticks#Analog_Joysticks) :cheers:
Topgunner (the vector game)
"Top Gunner (Exidy)" added to wiki list. ;D
Scott
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Looking at Star Blade, it looks to me like it will work on a Yoke
http://www.arcade-museum.com/game_detail.php?game_id=9779 (http://www.arcade-museum.com/game_detail.php?game_id=9779)
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Sorry to dig up this old topic, but I just got a 1up Arcade Star Wars cabinet. I'd like to add all of the games in this thread, as well as all of the Sega Star Wars games. I think they'd probably be playable on MAME with a USB modded Atari SW yoke, right?
Star Wars Arcade
Star Wars Trilogy Arcade
Star Wars Racer Arcade
Star Wars Battle Pod
Now a lot of these use two joysticks, but do they NEED two joysticks? It's been many years since I played any of these games, so I honestly don't remember.
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I think they'd probably be playable on MAME with a USB modded Atari SW yoke, right?
Maybe three of the four, but you'll need at least one other emulator to add those three to your cab.
- AFAIK Battle Pod is too new for MAME. (2015)
- Not sure if you'll get decent performance from SWA and SWT in current MAME.
Star Wars Trilogy - One analog stick. No problem. ;D
Star Wars Arcade - Pilot seat has an analog stick and throttle, gunner seat has a stick.
(https://www.gamesdatabase.org/Media/SYSTEM/Arcade/CP/big/Star_Wars_Arcade_-_1993_-_Sega.jpg)
Star Wars Battle Pod - Analog stick and throttle.
Star Wars Pod Racer - Two analog levers.
(https://www.gamesdatabase.org/Media/SYSTEM/Arcade/CP/big/Star_Wars_Pod_Racer_-_2001_-_Sega.jpg)
Scott
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Shamelessly hoarded from a previous post by Le Chuck (from his most excellent cabaret build if I remember correctly?)
After Burner - a surprising fav of guests and kids with them routinely playing through multiple levels
Cyber Sled - personal fav, recent add. More for me than anyone else
ESB - Completeness, people expect to see it but no one plays it.
Mobile Suite Gundam Final Assault - Space themed rail shooter where you start flying in the second-ish level. Good ish
Galaxy Force II - Fun space rail shooter with good level variety.
Gun Buster - Unique movement mechanic that works really well with the yoke
Hydro Thunder - Played every time the machine is on by anyone playing. Often times the only game on during a party
Jurassic Park - kids. love. it. Want to get the sequel working but it's more light gunny so probably not the best choice.
Mario Kart GP2 - the other fan favorite, fills that cart racer itch
Night Striker - recent addition, kids enjoy it, good variety, might not last
Paperboy - Those that remember it love it, those that don't skip it.
Prop Cycle - Got it running full speed, audio glitches a bit. Works great with a yoke and is a nice change of pace
ROTJ - completeness and a personal fav. I really enjoy this much hated gem.
Space Harrier - Really really want to upgrade to the Planet Harriers on Demul Hakiru, just can't get it working right. This is a good unique game tho.
Solar Assault - Wow. Needs no reason. If you can get it running full speed it's a must have.
STUN Runner - Surprisingly in the top five for most played games. Everybody remembers it and likes it.
Star Blade - Good wow factor, really works with the theme and feel
Star Wars - Completeness. Nobody plays it for more than a level but me. People usually jump in and then out after the first DS if they even make it that far.
Star Wars Racer Revenge - PS2 version, better than the PC SWR, a few menus to jump through with either and this has better graphics and gameplay.
T2 - The other kids love it gotta have it game.
Star Wars Trilogy - Second most played game after Hydro Thunder.
Bobby
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I think they'd probably be playable on MAME with a USB modded Atari SW yoke, right?
Maybe three of the four, but you'll need at least one other emulator to add those three to your cab.
- AFAIK Battle Pod is too new for MAME. (2015)
- Not sure if you'll get decent performance from SWA and SWT in current MAME.
Star Wars Trilogy - One analog stick. No problem. ;D
Star Wars Arcade - Pilot seat has an analog stick and throttle, gunner seat has a stick.
(https://www.gamesdatabase.org/Media/SYSTEM/Arcade/CP/big/Star_Wars_Arcade_-_1993_-_Sega.jpg)
Star Wars Battle Pod - Analog stick and throttle.
Star Wars Pod Racer - Two analog levers.
(https://www.gamesdatabase.org/Media/SYSTEM/Arcade/CP/big/Star_Wars_Pod_Racer_-_2001_-_Sega.jpg)
Scott
Ah, so Racer plays like a dual stick shooter, COD style kinda? I don't think any of the home versions play like that? ASAIK, one analog only (only played N64 version).
So the 32X version of Arcade would probably work better for this project, unless a joystick/ throttle stick is added? Is this a two player, two screen game? So the second player could potentially be on a whole other connected cabinet, right? Don't think I've ever played any version of this game.
I'll have to look into what emus support these games the best. Thanks!
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Star Wars Pod Racer - Two analog levers.
(https://www.gamesdatabase.org/Media/SYSTEM/Arcade/CP/big/Star_Wars_Pod_Racer_-_2001_-_Sega.jpg)
Ah, so Racer plays like a dual stick shooter, COD style kinda?
The levers are left and right throttle, so more like the tank controls in Battlezone.
i.e. Equal thrust on left and right moves you straight forward. More thrust on the left turns you to the right. More thrust on the right turns you to the left.
(https://www.coinop.org/MameImage/5D2A11BF-5F28-47F7-9E4E-867942F6470A/660/0/70)
Scott
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Using a code, you can play the N64 game with two throttles:
https://www.youtube.com/watch?v=HtPwbhC8wQs& (https://www.youtube.com/watch?v=HtPwbhC8wQs&)
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Call me crazy, but couldn't you also play any game which used the analog mounted gun? I.e. Revolution X, T2, Operation wolf, Crossbow, etc...?
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Call me crazy, but couldn't you also play any game which used the analog mounted gun? I.e. Revolution X, T2, Operation wolf, Crossbow, etc...?
You're not crazy, Randy. ;D
Electrically, a positional gun = an analog joystick = a SW yoke.
- They all use X- and Y-axis potentiometers.
The wiki has a list of analog joystick/positional gun/yoke games at http://wiki.arcadecontrols.com/index.php/Joysticks#Analog_Joysticks (http://wiki.arcadecontrols.com/index.php/Joysticks#Analog_Joysticks).
MAME can also use an analog joystick/positional gun/yoke for light gun games like Operation Wolf and Crossbow.
One potential down-side on these positional gun/lightgun games is that you'll need to aim using the crosshairs in MAME instead of the sights on the gun/crossbow.
- For some peoople, that's a deal-breaker. YMMV. :dunno
Scott
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Ironically -
I have just Star Wars, Paperboy and Return of the Jedi on mine. All other games just cluttered up the list for us.
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Yeah. You'll find that games you can play with a yoke and ones you should play with a yoke aren't always mutually exclusive. What you've got there and maybe roadblasters and a few games that used a yoke-like controller are it for me. Maybe 8 or 9.
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Revist time!
I just added a few games to the list as acceptable to play:
Outrun
Outrun Turbo
Outrunners
Rad Rally
They are all driving games, but using the handles to provide gas and the triggers to shift (for those games that require shifting) feel real natural. I suppose adding a pedal to the cabinet would be easy to do, but playing Outrun has been no problem.
I'll check out Operation Wolf too.
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Operation Wolf and Terminator 2 are both great additions!
Looking for what else I can add that plays good.
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The gun games mentioned reminded me of Wild Pilot.
It's a mounted gun game, but the perspective is from inside the cockpit of an old fighter plane, which kinda goes with the yoke.
Graphics are glitchy in parts, but it's playable.
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Along those same lines, the laserdisc game Cobra Command.
IIRC, it works in MAME now. Works in Singe if not, although not sure about the controls support there.
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PC port of Hydro Thunder
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I was so happy how Operation Wolf and T2 played, I checked out a few other games I enjoyed at the arcade. I ended up adding:
Point Blank 1 & 2 - they play great!
Revolution X - has a long load time, but also plays great
Steel Gunner - seems to play good. Not super familiar with this one, but I got through the first level ok
I have fond memories of Cheyenne and Crossbow, but giving them another play through - they didn't make the cut.
Some games, like T2 and RevX are pretty much quarter eaters. While Point Blank is just fun.
After adding the racing games and shooting games, I'm having a all new appreciation for the Star Wars cabinet.
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Keep them coming. I've been debating a Yoke/Star Wars cabinet build and this list is helping push me over the edge. Outrun is not one I would have considered and am happy to see it is playable. :cheers:
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Lunar Lander
Pitch for main thrust, triggers for left and right thrusters, thumb button for abort.
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Keep them coming. I've been debating a Yoke/Star Wars cabinet build and this list is helping push me over the edge. Outrun is not one I would have considered and am happy to see it is playable. :cheers:
Outrun, Turbo Outrun, Outrunners all play well. The shifting with the triggers and gas pedal with the handles is very playable. The emulated game has a graphic showing whether you are in low or high gear. So far, not having a brake isn't a big downside. In the arcade, I would either let off the gas or down shift, so I do the same thing here. If you're the kind of person who would use the brake, that could be a deal breaker.
I'm done putting games on the list, but I suspect nearly all on rail shooters will work (as long as it's not a shoot off screen for a reload) will work. I have all the games I want on the list.
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Keep them coming. I've been debating a Yoke/Star Wars cabinet build and this list is helping push me over the edge. Outrun is not one I would have considered and am happy to see it is playable. :cheers:
Outrun, Turbo Outrun, Outrunners all play well. The shifting with the triggers and gas pedal with the handles is very playable. The emulated game has a graphic showing whether you are in low or high gear. So far, not having a brake isn't a big downside. In the arcade, I would either let off the gas or down shift, so I do the same thing here. If you're the kind of person who would use the brake, that could be a deal breaker.
I'm done putting games on the list, but I suspect nearly all on rail shooters will work (as long as it's not a shoot off screen for a reload) will work. I have all the games I want on the list.
I wasn't really a brake guy but I do have an extra Atari throttle pedal and was thinking of working that into the cabinet. I'd like to do a High/Low shifter as well but would need the knob to match the Star Wars aesthetic. I'm thinking the Hyperdrive handles on the Falcon. Dunno.
Has anyone tried Spyhunter with a Yoke?
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Spy hunter was a no for this for a couple reasons.
1. Need 5 buttons. I could skip the van button and map it to another button, but it was a small hit to gameplay.
2. The monitor is 19” horizontal and since spyhunter is vertical, it would be a pretty small viewing angle.
3. I have no shifter on the cabinet and in my experience, I would need to map a button or use a low to high return to center shifter. There is no on screen display to show which gear you are in.
All adds up to a no go, but I really thought hard about it.
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Spy hunter was a no for this for a couple reasons.
1. Need 5 buttons. I could skip the van button and map it to another button, but it was a small hit to gameplay.
2. The monitor is 19” horizontal and since spyhunter is vertical, it would be a pretty small viewing angle.
3. I have no shifter on the cabinet and in my experience, I would need to map a button or use a low to high return to center shifter. There is no on screen display to show which gear you are in.
All adds up to a no go, but I really thought hard about it.
An appeal:
1. The van button always was a small hit to game play, you have to take one hand off the yoke and hit a button. Its just off to the side, and just as easy to hit.
2. I was surprised to find out the game rez is actually square. Its stretched out vertically--yes its a vertical game--but not by much. Look up some screen shots. As far as MAME goes, I think its square.
3. I mapped the shift to one of the yoke triggers, and the missile to one of the button panels. I like having the shift as a trigger (think paddle shifter) for one thing your right hand is never off your weapons. The missile is more single press, and lesser used (or Im not good enough to see many Mad Bombers...). I actually like having the missile launch button on the panel. I think the sound isn't working quite right or you could hear which gear you're in...
You'd need to adapt a little, but I think the game play is pretty good with the yoke! You have to eliminate your yokes dead zone if there is one.
nuke
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Fair enough!
All the games I listed are all a compromise to gameplay. Some more than others. Some games translate directly to a star wars yoke, like Paperboy. The shooting games have been a total blast and I seem to be as good at them with the yoke or with the actual gun. The driving games are a little more of a compromise, but playable enough, that I wouldn't buy a driving cabinet just for them. I was showing my kids how to play the new games and they understood the shooting games right away, the driving games took some explaining (especially on the shifting parts). Spy Hunter just seems like too much of a compromise, and near impossible for guests and my kids to figure out. Your points make sense, and it could be ok for myself, but I could see people not really figuring it out. I also won't cut a hole in my Star Wars control panel, but if it was a different panel, I would.
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The shooting games have been a total blast and I seem to be as good at them with the yoke or with the actual gun.
Im gonna take another look at the shooting games!
Give Lunar Lander a go!
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Spy hunter was a no for this for a couple reasons.
1. Need 5 buttons. I could skip the van button and map it to another button, but it was a small hit to gameplay.
2. The monitor is 19” horizontal and since spyhunter is vertical, it would be a pretty small viewing angle.
3. I have no shifter on the cabinet and in my experience, I would need to map a button or use a low to high return to center shifter. There is no on screen display to show which gear you are in.
All adds up to a no go, but I really thought hard about it.
An appeal:
1. The van button always was a small hit to game play, you have to take one hand off the yoke and hit a button. Its just off to the side, and just as easy to hit.
2. I was surprised to find out the game rez is actually square. Its stretched out vertically--yes its a vertical game--but not by much. Look up some screen shots. As far as MAME goes, I think its square.
3. I mapped the shift to one of the yoke triggers, and the missile to one of the button panels. I like having the shift as a trigger (think paddle shifter) for one thing your right hand is never off your weapons. The missile is more single press, and lesser used (or Im not good enough to see many Mad Bombers...). I actually like having the missile launch button on the panel. I think the sound isn't working quite right or you could hear which gear you're in...
You'd need to adapt a little, but I think the game play is pretty good with the yoke! You have to eliminate your yokes dead zone if there is one.
nuke
I hadn't thought about mapping the buttons like that. Good to know. :cheers:
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Apache 3 is playable. I've never played this one so I have no idea how accurate it is.
https://www.arcade-museum.com/game_detail.php?game_id=6893
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Apache 3 is playable. I've never played this one so I have no idea how accurate it is.
https://www.arcade-museum.com/game_detail.php?game_id=6893
Looking at the contrtols in MAME, you can map the helicopter cyclic control (stick for X-axis and Y-axis, front and center - pilot's right hand) to the yoke, but there's also a helicopter collective control (Z-axis pitch+throttle lever. left side of the pilot's seat - pilot's left hand) that could make a big difference in gameplay.
https://www.youtube.com/watch?v=hVeq048NVuY
The Apache 3 upright cab used an analog pedal for the collective/throttle.
(https://www.gamesdatabase.org/Media/SYSTEM/Arcade/Cabinet/big/Apache_3_-_1988_-_Tatsumi.jpg)
Scott
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Apache 3 is playable. I've never played this one so I have no idea how accurate it is.
https://www.arcade-museum.com/game_detail.php?game_id=6893
Looking at the contrtols in MAME, you can map the helicopter cyclic control (stick for X-axis and Y-axis, front and center - pilot's right hand) to the yoke, but there's also a helicopter collective control (Z-axis pitch+throttle lever. left side of the pilot's seat - pilot's left hand) that could make a big difference in gameplay.
https://www.youtube.com/watch?v=hVeq048NVuY
The Apache 3 upright cab used an analog pedal for the collective/throttle.
(https://www.gamesdatabase.org/Media/SYSTEM/Arcade/Cabinet/big/Apache_3_-_1988_-_Tatsumi.jpg)
Scott
Thanks Scott. I didn't notice the throttle in the pictures. But I did just notice from your picture there is a foot pedal.
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FireFox (Atari) Laser Disc Game (playable in MAME and Daphne) uses the same Flight Yoke as Start Wars, ESB and ROTJ.
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Star Fire
Mach 3
Cobra Command
Cube Quest
F15 Strike Eagle (Had to research that one)
Arkanoid
Kick
Missile Command
Marble Madness (maybe)
Hard Drivin (and sequels)
18 Wheeler
PowerDrift
Outrun
Tempest
I'm sure others will work. It just a spring restricted mouse.
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It just a spring restricted mouse.
Sorry, but that's not correct. :banghead:
The only yoke-shaped controller I can think of that is a spring restricted mouse is the oddball one from Road Blasters.
- There's no Y-axis movement so it's really more of a steering wheel than a true yoke.
- It uses an optical encoder wheel and optical circuits to output a quadrature waveform that the optical (mouse) encoder translates into relative position movements, exactly like an arcade spinner.
AFAIK all of the other yokes use potentiometers (arcade controllers) or Hall Effect sensors (newer controllers from A1UP and GRS) to output an analog voltage based on the pot/sensor position that is translated into an absolute position value by the analog encoder, exactly like an analog joystick or positional gun.
Mouse (relative position) =/= analog joystick. (absolute position)
MAME (and some encoders IIRC) can translate inputs from one type of control into a decent imitation of another type of control, but that does not make them the same thing.
- Some games will play well enough for some people's taste with a different type of controller, but some will not. i.e. Some people like to play Star Wars with a trackball instad of a yoke. :dunno :lol
Scott
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Arkanoid
Kick
Missile Command
Marble Madness (maybe)
Tempest
I'm sure others will work. It just a spring restricted mouse.
if you're going to just start listing random trackball and spinner games, why bother.
this sounds like the worst possible way to play any of these games.
there's no way you can do the proper acceleration and angles needed for any of these.
later
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Arkanoid
Kick
Missile Command
Marble Madness (maybe)
Tempest
I'm sure others will work. It just a spring restricted mouse.
if you're going to just start listing random trackball and spinner games, why bother.
this sounds like the worst possible way to play any of these games.
there's no way you can do the proper acceleration and angles needed for any of these.
later
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Its the challenge to play these games on a non spring (apparently) restrictive mouse.
Have you tried it?
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After playing the games in their original cabinet state anything but the proper control is a disappointment.
Granted we are talking emulation of course, but I believe most people here are aiming to play any/all of these games with as authentic a setup as possible.
There is plenty of challenge built into the games themselves when played with the controllers the original designers mated to them. Using something different certainly gets in the way.
And with a few rather rare exceptions for some people that I have seen, they are far more fun played with the real thing.
Maybe a few games you list are possible to enjoy (somewhat) with the wrong controller, but to put Tempest here...?
Might as well use billiard balls in a bowling alley.
And still, as Scott so eloquently elaborates, a flight yoke is not a mouse.
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After playing the games in their original cabinet state anything but the proper control is a disappointment.
Granted we are talking emulation of course, but I believe most people here are aiming to play any/all of these games with as authentic a setup as possible.
There is plenty of challenge built into the games themselves when played with the controllers the original designers mated to them. Using something different certainly gets in the way.
And with a few rather rare exceptions for some people that I have seen, they are far more fun played with the real thing.
Maybe a few games you list are possible to enjoy (somewhat) with the wrong controller, but to put Tempest here...?
Might as well use billiard balls in a bowling alley.
And still, as Scott so eloquently elaborates, a flight yoke is not a mouse.
I understand purists mentality. Having a Starwars flight Yoke is pretty cool to have especially if you were lucky enough to snag the 1up cabinet for $75.
But to justify spending $250 on a part that you will have to modify in your existing cabinet when a mouse would suffice, is difficult in this rough economy.
Really, how many times do you play Star Wars? Every day, once a week or when it takes your fancy, so you look to other uses for the controller, like a driving controller.
In order to use it like a steering wheel it would have to go left to right and visa versa. Now you could probably play driving games on a (HOTAS) joystick (I play flight sims and Elite Dangerous) but I tried playing Tempest with it and it worked, not as easily with a spinner but it was challenging to play just the same. I have been playing Tempest and its variants since it came out, and owned one in another life.
So excuse me for having a bit of fun and trying new ways to play the old and tired format, and why not change this forum to KLOV if you are going to be a bunch of purist ass-hats.
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it's one thing to be a purist.
but this is a forum about building arcade controls.
not playing games with the wrong ones.
later
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After playing the games in their original cabinet state anything but the proper control is a disappointment.
Granted we are talking emulation of course, but I believe most people here are aiming to play any/all of these games with as authentic a setup as possible.
There is plenty of challenge built into the games themselves when played with the controllers the original designers mated to them. Using something different certainly gets in the way.
And with a few rather rare exceptions for some people that I have seen, they are far more fun played with the real thing.
Maybe a few games you list are possible to enjoy (somewhat) with the wrong controller, but to put Tempest here...?
Might as well use billiard balls in a bowling alley.
And still, as Scott so eloquently elaborates, a flight yoke is not a mouse.
I understand purists mentality. Having a Starwars flight Yoke is pretty cool to have especially if you were lucky enough to snag the 1up cabinet for $75.
But to justify spending $250 on a part that you will have to modify in your existing cabinet when a mouse would suffice, is difficult in this rough economy.
Really, how many times do you play Star Wars? Every day, once a week or when it takes your fancy, so you look to other uses for the controller, like a driving controller.
In order to use it like a steering wheel it would have to go left to right and visa versa. Now you could probably play driving games on a (HOTAS) joystick (I play flight sims and Elite Dangerous) but I tried playing Tempest with it and it worked, not as easily with a spinner but it was challenging to play just the same. I have been playing Tempest and its variants since it came out, and owned one in another life.
So excuse me for having a bit of fun and trying new ways to play the old and tired format, and why not change this forum to KLOV if you are going to be a bunch of purist ass-hats.
:laugh2:
Your version of "works" and mine (and that of many others here) obviously differ.
The purists you speak of buy real machines, rendering this discussion (and your incorrect assessment of controls) moot.
Sorry to have an opinion (which happens to be strikingly similar to that which you will find many here have I suspect.)
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Right on Bobby!
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Played another game last night on my star wars controller.
Steel Talons. Awesome game back in the day.
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Like Apache 3 (see reply #44 above), the SW yoke should be great for the cyclic (stick) control in Steel Talons.
- There is also an analog control axis for the collective (throttle/lift) and another analog control axis for the rudder pedals.
Seems like it would be hard to play properly without at least microswitch controls for the collective and rudder.
Yoke and two microswitch pedals should cover it all if you map:
- Cyclic X- and Y-axis to the yoke X- and Y-axis.
- Missile to the left yoke trigger.
- Gun to the right yoke trigger.
- Collective increase/decrease to the yoke right/left thumb buttons.
- Rudder right/left to the microswitch pedals.
If you have an analog pedal, map the collective to the pedal and map the rudder to the yoke thumb buttons. ;D
Scott
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Like Apache 3 (see reply #44 above), the SW yoke should be great for the cyclic (stick) control in Steel Talons.
- There is also an analog control axis for the collective (throttle/lift) and another analog control axis for the rudder pedals.
Seems like it would be hard to play properly without at least microswitch controls for the collective and rudder.
Yoke and two microswitch pedals should cover it all if you map:
- Cyclic X- and Y-axis to the yoke X- and Y-axis.
- Missile to the left yoke trigger.
- Gun to the right yoke trigger.
- Collective increase/decrease to the yoke right/left thumb buttons.
- Rudder right/left to the microswitch pedals.
If you have an analog pedal, map the collective to the pedal and map the rudder to the yoke thumb buttons. ;D
Scott
I need to keep an eye on this reply Scott because that is a brilliant idea for making that work. :cheers:
Especially since I already have a 2 pedal cluster stuck in the monstrosity build
;)
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I tried firefox last night on my Star Wars controller and I nearly seriously injured myself.
Not sure what is up with this game, safer to play it with a mouse.
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Necromancy!
I haven't tried them yet (just got my yoke), but I always thought that Danger Zone (and its follow-up Viper) might be fun for folk with a yoke. They're basically positional gun games like T2, but they were rather unique in that you moved the entire monitor setup(!) relative to on-screen gameplay:
https://www.arcade-museum.com/game_detail.php?game_id=7507
I have distinct Chuck E. Cheese memories of this one...
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I most recently added Seawolf and Seawolf II to my Star Wars Yoke setup. Then I watched Das Boot.
Stay on Target!
nuke.