Build Your Own Arcade Controls Forum

Main => Software Forum => Topic started by: lisowskikevin on January 30, 2015, 12:58:36 pm

Title: How to communicate to players which buttons do what for EACH game
Post by: lisowskikevin on January 30, 2015, 12:58:36 pm
Hey guys I am just wondering if anyone has a solution to somehow replicate something that I saw in the Costco Arcade machine. When you select a game....it cuts to a screen that shows you what the controls are for that specific game.

 I thought this was brilliant....anything like that out there for current Emu's?
Title: Re: How to communicate to players which buttons do what for EACH game
Post by: EMDB on January 30, 2015, 01:04:30 pm
HyperLaunch can do that for you...
Title: Re: How to communicate to players which buttons do what for EACH game
Post by: DeLuSioNal29 on January 30, 2015, 01:53:00 pm
Or CP Wizard if you're not using Hyperspin:  http://headsoftware.net/index.php?category=cpwizard (http://headsoftware.net/index.php?category=cpwizard)
CPWizard Demo (http://www.youtube.com/watch?v=CNms0cZJvPQ#)

Hardware-wise, you can always use LED lit buttons or joystick tops to show which controls to use on a per game basis.  LED Blinky will work in conjunction with MAME and light up the correct buttons to use.
http://www.dndw.com/ledblinky/ledblinky.htm (http://www.dndw.com/ledblinky/ledblinky.htm)
LEDBlinky Front-End (MaLa) Demo (http://www.youtube.com/watch?v=IlACYQSg-qw#)

Good Luck!

D
Title: Re: How to communicate to players which buttons do what for EACH game
Post by: pbj on January 30, 2015, 02:12:43 pm
Or just do what I do and tell guests, "why don't you press them all and see what happens, idiot?"
Title: Re: How to communicate to players which buttons do what for EACH game
Post by: lisowskikevin on January 30, 2015, 03:25:47 pm
Wow thanks guys! That's awesome info!

I am using Hyperspin so I am going to research Hyperlaunch to learn how to do it.

Thanks again.
Title: Re: How to communicate to players which buttons do what for EACH game
Post by: bulbousbeard on January 31, 2015, 05:06:57 pm
Or just do what I do and tell guests, "why don't you press them all and see what happens, idiot?"

https://www.youtube.com/watch?v=PgYnIwfA2GY#t=0m10s (https://www.youtube.com/watch?v=PgYnIwfA2GY#t=0m10s)
Title: Re: How to communicate to players which buttons do what for EACH game
Post by: lisowskikevin on January 31, 2015, 05:34:42 pm
Or just do what I do and tell guests, "why don't you press them all and see what happens, idiot?"

https://www.youtube.com/watch?v=PgYnIwfA2GY#t=0m10s (https://www.youtube.com/watch?v=PgYnIwfA2GY#t=0m10s)


"did you see anything? No sir, I didn't see you playing with your dolls again sir!" LOVE that movie!