Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: knightrdrx on January 10, 2015, 11:46:32 am
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I'm sure x-gaming has the answer but I can't wait til Monday! ;D
My coin buttons are 5 and 6 (on the top) now so as not to interfere with the pinball side buttons
But now I'd like to add a coin door for appearance. I don't have to hook it up but I might as well but it has to be connected to the side button.
So...then I'd have to make the side buttons the coin buttons. But won't the flipper add a credit then? I don't understand this. Doesn't seem to be a way to have both unless I pull the button out of the hole and swap it with the one on top ('5' default)....or ...just make a different coin button for the pinball...makes it a tad bit confusing. I (the arcade master) know how to use everything though! My friends need an instruction manual haha.
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There are additional unused inputs available in the X-arcade encoder, iirc. You can wire your new inputs to those, and just map the function as needed in whatever emulators you're using.
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I don't know what you mean. There's extra connectors not used that are also tied to a keyboard command? I could add buttons too if needed??
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Search for my posts with "MagnaSave" for a chart of the overlapping keys used in MAME and Visual/Future Pinball and how to wire switches "backward" to piggyback on other switches. (2 buttons, 1 encoder input)
The only thing to watch for is that the X-Arcade encoders use an isolated common for each wire group instead of one common ground.
Scott