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Main => Main Forum => Topic started by: knightrdrx on January 10, 2015, 11:46:32 am

Title: connecting x-gaming coin door to tank stick and playing pinball
Post by: knightrdrx on January 10, 2015, 11:46:32 am
I'm sure x-gaming has the answer but I can't wait til Monday!  ;D

My coin buttons are 5 and 6 (on the top) now so as not to interfere with the pinball side buttons
But now I'd like to add a coin door for appearance.  I don't have to hook it up but I might as well but it has to be connected to the side button.
So...then I'd have to make the side buttons the coin buttons. But won't the flipper add a credit then?  I don't understand this.  Doesn't seem to be a way to have both unless I pull the button out of the hole and swap it with the one on top ('5' default)....or ...just make a different coin button for the pinball...makes it a tad bit confusing. I (the arcade master) know how to use everything though! My friends need an instruction manual haha.
Title: Re: connecting x-gaming coin door to tank stick and playing pinball
Post by: jeremymtc on January 10, 2015, 12:51:35 pm
There are additional unused inputs available in the X-arcade encoder, iirc. You can wire your new inputs to those, and just map the function as needed in whatever emulators you're using.
Title: Re: connecting x-gaming coin door to tank stick and playing pinball
Post by: knightrdrx on January 11, 2015, 11:38:55 am
I don't know what you mean.  There's extra connectors not used that are also tied to a keyboard command?  I could add buttons too if needed??
Title: Re: connecting x-gaming coin door to tank stick and playing pinball
Post by: PL1 on January 11, 2015, 11:57:43 am
Search for my posts with "MagnaSave" for a chart of the overlapping keys used in MAME and Visual/Future Pinball and how to wire switches "backward" to piggyback on other switches. (2 buttons, 1 encoder input)

The only thing to watch for is that the X-Arcade encoders use an isolated common for each wire group instead of one common ground.


Scott