Build Your Own Arcade Controls Forum
Front End Support => MaLa Frontend => Topic started by: horizon on November 27, 2014, 11:20:53 am
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I created a little logo in PS6. I then opened up MaLa for the first time and tried to play with the layout creator.
What I am running into, is that when I make the PNG, designed at 800x600 @72dpi, he image for the background, it stays a solid color. I cant for the life of me, get the image to display.
I even made a custom field hold the image without success. I have pushed and pulled it front/back. Any suggestions?
edit: Title
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Make sure it's saved as a 24-bit PNG.
The image editing software I use defaults to something else.
It gets me every time.
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Make sure it's saved as a 24-bit PNG.
The image editing software I use defaults to something else.
It gets me every time.
The only option I have within PS6 is as a PNG...nothing about 24-bit or the other. I will definitely look into it. Thank you sir!
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I'm sure there is a way to change it in PS6, but if not.......
I use paint.net http://www.getpaint.net/ (http://www.getpaint.net/)
When you go to "save as", it is one of the options.
(does not give you the option if just clicking save)
Might work the same way on ps6?
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I must be a mental midget.
Used paint.net and selected 24 bit PNG. Still not showing up as a background.
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Probably a path issue then.
Is it showing up in Mala Layout editor, but not Mala?
See the F.A.Q. at the bottom
http://wiki.arcadecontrols.com/wiki/Mala_Layout (http://wiki.arcadecontrols.com/wiki/Mala_Layout)
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Thats correct. All versions of the PNG show up in the layout editor. I am saving each change to the layout, etc.
I will work my way through the FAQ next.
ETA: Any font and window Move/Add/Change are savign and displaying in MaLa.
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I'm new to the forum and I'm sure you figured out the problem by now, but I started with MALA today and came across the same issue. I figured that I would share the solution I found. The images you want to show up on your layout must be included in a folder with the same name. For example, if your .mll file is test1.mll, you must have a corresponding folder with the name test1 and have the images you want to use in that folder. This is the solution I came up with, hope it helps.